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@@ -3978,27 +3978,28 @@ apply_texture(TextureContext *tc) {
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DXTextureContext *dtc = DCAST(DXTextureContext, tc);
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- if( _pCurTexContext == dtc) {
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+ int dirty = dtc->get_dirty_flags();
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+
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+ if( _pCurTexContext == dtc && dirty == 0) {
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return; // tex already set (and possible problem in state-sorting?)
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}
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// If the texture image has changed, or if its use of mipmaps has
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// changed, we need to re-create the image.
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- int dirty = dtc->get_dirty_flags();
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if ((dirty & (Texture::DF_image | Texture::DF_mipmap)) != 0) {
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// If this is *only* because of a mipmap change, issue a
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// warning--it is likely that this change is the result of an
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// error or oversight.
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if ((dirty & Texture::DF_image) == 0) {
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dxgsg_cat.warning()
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- << "Texture " << *dtx->_texture << " has changed mipmap state.\n";
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+ << "Texture " << *dtc->_texture << " has changed mipmap state.\n";
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}
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dtc->DeleteTexture();
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if (dtc->CreateTexture(_d3dDevice,_cNumTexPixFmts,_pTexPixFmts) == NULL) {
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// Oops, we can't re-create the texture for some reason.
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dxgsg_cat.error()
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- << "Unable to re-create texture " << *dtx->_texture << endl;
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+ << "Unable to re-create texture " << *dtc->_texture << endl;
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release_texture(dtc);
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enable_texturing(false);
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