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@@ -37,15 +37,15 @@ DEFINE_GAMEPAD_BUTTON_HANDLE(start)
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DEFINE_GAMEPAD_BUTTON_HANDLE(next)
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DEFINE_GAMEPAD_BUTTON_HANDLE(previous)
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-DEFINE_GAMEPAD_BUTTON_HANDLE(action_a)
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-DEFINE_GAMEPAD_BUTTON_HANDLE(action_b)
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-DEFINE_GAMEPAD_BUTTON_HANDLE(action_c)
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-DEFINE_GAMEPAD_BUTTON_HANDLE(action_x)
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-DEFINE_GAMEPAD_BUTTON_HANDLE(action_y)
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-DEFINE_GAMEPAD_BUTTON_HANDLE(action_z)
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+DEFINE_GAMEPAD_BUTTON_HANDLE(face_a)
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+DEFINE_GAMEPAD_BUTTON_HANDLE(face_b)
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+DEFINE_GAMEPAD_BUTTON_HANDLE(face_c)
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+DEFINE_GAMEPAD_BUTTON_HANDLE(face_x)
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+DEFINE_GAMEPAD_BUTTON_HANDLE(face_y)
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+DEFINE_GAMEPAD_BUTTON_HANDLE(face_z)
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-DEFINE_GAMEPAD_BUTTON_HANDLE(action_1)
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-DEFINE_GAMEPAD_BUTTON_HANDLE(action_2)
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+DEFINE_GAMEPAD_BUTTON_HANDLE(face_1)
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+DEFINE_GAMEPAD_BUTTON_HANDLE(face_2)
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DEFINE_GAMEPAD_BUTTON_HANDLE(trigger)
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DEFINE_GAMEPAD_BUTTON_HANDLE(hat_up)
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@@ -100,15 +100,15 @@ init_gamepad_buttons() {
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ButtonRegistry::ptr()->register_button(_next, "next");
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ButtonRegistry::ptr()->register_button(_previous, "previous");
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- ButtonRegistry::ptr()->register_button(_action_a, "action_a");
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- ButtonRegistry::ptr()->register_button(_action_b, "action_b");
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- ButtonRegistry::ptr()->register_button(_action_c, "action_c");
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- ButtonRegistry::ptr()->register_button(_action_x, "action_x");
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- ButtonRegistry::ptr()->register_button(_action_y, "action_y");
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- ButtonRegistry::ptr()->register_button(_action_z, "action_z");
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+ ButtonRegistry::ptr()->register_button(_face_a, "face_a");
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+ ButtonRegistry::ptr()->register_button(_face_b, "face_b");
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+ ButtonRegistry::ptr()->register_button(_face_c, "face_c");
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+ ButtonRegistry::ptr()->register_button(_face_x, "face_x");
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+ ButtonRegistry::ptr()->register_button(_face_y, "face_y");
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+ ButtonRegistry::ptr()->register_button(_face_z, "face_z");
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- ButtonRegistry::ptr()->register_button(_action_1, "action_1");
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- ButtonRegistry::ptr()->register_button(_action_2, "action_2");
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+ ButtonRegistry::ptr()->register_button(_face_1, "face_1");
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+ ButtonRegistry::ptr()->register_button(_face_2, "face_2");
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ButtonRegistry::ptr()->register_button(_trigger, "trigger");
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ButtonRegistry::ptr()->register_button(_hat_up, "hat_up");
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