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+#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
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+ dtoolutil:c dtoolbase:c dtool:m
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+
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+#begin lib_target
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+ #define TARGET sgattrib
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+ #define LOCAL_LIBS \
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+ sgraph gobj graph putil pnmimage display mathutil gsgbase linmath
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+
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+ #define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx $[TARGET]_composite3.cxx
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+
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+ #define SOURCES \
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+ alphaTransformAttribute.I alphaTransformAttribute.h \
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+ alphaTransformProperty.I alphaTransformProperty.h \
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+ alphaTransformTransition.I alphaTransformTransition.h \
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+ attribTraverser.h billboardTransition.I \
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+ billboardTransition.h clipPlaneAttribute.I \
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+ clipPlaneAttribute.h clipPlaneTransition.I \
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+ clipPlaneTransition.h colorAttribute.I colorAttribute.h \
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+ colorBlendAttribute.I colorBlendAttribute.h \
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+ colorBlendProperty.I colorBlendProperty.h \
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+ colorBlendTransition.I colorBlendTransition.h \
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+ colorMaskAttribute.I colorMaskAttribute.h \
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+ colorMaskProperty.I colorMaskProperty.h \
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+ colorMaskTransition.I colorMaskTransition.h \
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+ colorMatrixAttribute.I colorMatrixAttribute.h \
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+ colorMatrixTransition.I colorMatrixTransition.h \
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+ colorProperty.I colorProperty.h colorTransition.I \
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+ colorTransition.h config_sgattrib.h cullFaceAttribute.I \
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+ cullFaceAttribute.h cullFaceProperty.I cullFaceProperty.h \
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+ cullFaceTransition.I cullFaceTransition.h decalAttribute.I \
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+ decalAttribute.h decalTransition.I decalTransition.h \
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+ depthTestAttribute.I depthTestAttribute.h \
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+ depthTestProperty.I depthTestProperty.h \
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+ depthTestTransition.I depthTestTransition.h \
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+ depthWriteAttribute.I depthWriteAttribute.h \
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+ depthWriteTransition.I depthWriteTransition.h \
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+ drawBoundsTransition.I drawBoundsTransition.h fogAttribute.I \
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+ fogAttribute.h fogTransition.I fogTransition.h \
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+ linesmoothAttribute.I linesmoothAttribute.h \
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+ linesmoothTransition.I linesmoothTransition.h \
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+ materialAttribute.I materialAttribute.h materialTransition.I \
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+ materialTransition.h pointShapeAttribute.I \
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+ pointShapeAttribute.h pointShapeProperty.I \
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+ pointShapeProperty.h pointShapeTransition.I \
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+ pointShapeTransition.h polygonOffsetAttribute.I \
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+ polygonOffsetAttribute.h polygonOffsetProperty.I \
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+ polygonOffsetProperty.h polygonOffsetTransition.I \
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+ polygonOffsetTransition.h pruneTransition.I \
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+ pruneTransition.h renderModeAttribute.I \
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+ renderModeAttribute.h renderModeProperty.I \
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+ renderModeProperty.h renderModeTransition.I \
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+ renderModeTransition.h renderRelation.I renderRelation.N \
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+ renderRelation.h showHideAttribute.I showHideAttribute.h \
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+ showHideTransition.I showHideTransition.h stencilAttribute.I \
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+ stencilAttribute.h stencilProperty.I stencilProperty.h \
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+ stencilTransition.I stencilTransition.h texGenAttribute.I \
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+ texGenAttribute.h texGenProperty.I texGenProperty.h \
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+ texGenTransition.I texGenTransition.h texMatrixAttribute.I \
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+ texMatrixAttribute.h texMatrixTransition.I \
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+ texMatrixTransition.h textureApplyAttribute.I \
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+ textureApplyAttribute.h textureApplyProperty.I \
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+ textureApplyProperty.h textureApplyTransition.I \
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+ textureApplyTransition.h textureAttribute.I \
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+ textureAttribute.h textureTransition.I textureTransition.h \
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+ transformAttribute.I transformAttribute.h \
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+ transformTransition.I transformTransition.h \
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+ transparencyAttribute.I transparencyAttribute.h \
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+ transparencyProperty.I transparencyProperty.h \
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+ transparencyTransition.I transparencyTransition.h
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+
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+ #define INCLUDED_SOURCES \
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+ alphaTransformAttribute.cxx alphaTransformProperty.cxx \
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+ alphaTransformTransition.cxx attribTraverser.cxx billboardTransition.cxx \
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+ clipPlaneAttribute.cxx clipPlaneTransition.cxx colorAttribute.cxx \
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+ colorBlendAttribute.cxx colorBlendProperty.cxx colorBlendTransition.cxx \
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+ colorMaskAttribute.cxx colorMaskProperty.cxx colorMaskTransition.cxx \
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+ colorMatrixAttribute.cxx colorMatrixTransition.cxx colorProperty.cxx \
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+ colorTransition.cxx config_sgattrib.cxx cullFaceAttribute.cxx \
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+ cullFaceProperty.cxx cullFaceTransition.cxx decalAttribute.cxx \
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+ decalTransition.cxx depthTestAttribute.cxx depthTestProperty.cxx \
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+ depthTestTransition.cxx depthWriteAttribute.cxx depthWriteTransition.cxx \
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+ drawBoundsTransition.cxx fogAttribute.cxx fogTransition.cxx \
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+ linesmoothAttribute.cxx linesmoothTransition.cxx materialAttribute.cxx \
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+ materialTransition.cxx pointShapeAttribute.cxx pointShapeProperty.cxx \
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+ pointShapeTransition.cxx polygonOffsetAttribute.cxx \
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+ polygonOffsetProperty.cxx polygonOffsetTransition.cxx pruneTransition.cxx \
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+ renderModeAttribute.cxx renderModeProperty.cxx renderModeTransition.cxx \
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+ renderRelation.cxx showHideAttribute.cxx showHideTransition.cxx \
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+ stencilAttribute.cxx stencilProperty.cxx stencilTransition.cxx \
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+ texGenAttribute.cxx texGenProperty.cxx texGenTransition.cxx \
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+ texMatrixAttribute.cxx texMatrixTransition.cxx textureApplyAttribute.cxx \
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+ textureApplyProperty.cxx textureApplyTransition.cxx textureAttribute.cxx \
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+ textureTransition.cxx transformAttribute.cxx transformTransition.cxx \
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+ transparencyAttribute.cxx transparencyProperty.cxx \
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+ transparencyTransition.cxx
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+
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+ #define INSTALL_HEADERS \
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+ alphaTransformAttribute.I alphaTransformAttribute.h \
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+ alphaTransformProperty.I alphaTransformProperty.h \
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+ alphaTransformTransition.I alphaTransformTransition.h \
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+ attribTraverser.h billboardTransition.I billboardTransition.h \
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+ clipPlaneAttribute.I clipPlaneAttribute.h clipPlaneTransition.I \
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+ clipPlaneTransition.h colorAttribute.I colorAttribute.h \
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+ colorBlendAttribute.I colorBlendAttribute.h colorBlendProperty.I \
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+ colorBlendProperty.h colorBlendTransition.I colorBlendTransition.h \
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+ colorMaskAttribute.I colorMaskAttribute.h colorMaskProperty.I \
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+ colorMaskProperty.h colorMaskTransition.I colorMaskTransition.h \
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+ colorMatrixAttribute.I colorMatrixAttribute.h \
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+ colorMatrixTransition.I colorMatrixTransition.h colorProperty.I \
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+ colorProperty.h colorTransition.I colorTransition.h \
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+ config_sgattrib.h cullFaceAttribute.I cullFaceAttribute.h \
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+ cullFaceProperty.I cullFaceProperty.h cullFaceTransition.I \
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+ cullFaceTransition.h decalAttribute.I decalAttribute.h \
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+ decalTransition.I decalTransition.h depthTestAttribute.I \
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+ depthTestAttribute.h depthTestProperty.I depthTestProperty.h \
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+ depthTestTransition.I depthTestTransition.h depthWriteAttribute.I \
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+ depthWriteAttribute.h depthWriteTransition.I depthWriteTransition.h \
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+ drawBoundsTransition.I drawBoundsTransition.h fogAttribute.I \
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+ fogAttribute.h fogTransition.I fogTransition.h \
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+ linesmoothAttribute.I linesmoothAttribute.h linesmoothTransition.I \
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+ linesmoothTransition.h materialAttribute.I materialAttribute.h \
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+ materialTransition.I materialTransition.h pointShapeAttribute.I \
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+ pointShapeAttribute.h pointShapeProperty.I pointShapeProperty.h \
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+ pointShapeTransition.I pointShapeTransition.h \
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+ polygonOffsetAttribute.I polygonOffsetAttribute.h \
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+ polygonOffsetProperty.I polygonOffsetProperty.h \
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+ polygonOffsetTransition.I polygonOffsetTransition.h \
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+ pruneTransition.I pruneTransition.h renderModeAttribute.I \
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+ renderModeAttribute.h renderModeProperty.I renderModeProperty.h \
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+ renderModeTransition.I renderModeTransition.h renderRelation.I \
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+ renderRelation.h showHideAttribute.I showHideAttribute.h \
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+ showHideNameClass.h showHideTransition.I showHideTransition.h \
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+ stencilAttribute.I stencilAttribute.h stencilProperty.I \
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+ stencilProperty.h stencilTransition.I stencilTransition.h \
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+ texGenAttribute.I texGenAttribute.h texGenProperty.I \
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+ texGenProperty.h texGenTransition.I texGenTransition.h \
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+ texMatrixAttribute.I texMatrixAttribute.h texMatrixTransition.I \
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+ texMatrixTransition.h textureApplyAttribute.I \
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+ textureApplyAttribute.h textureApplyProperty.I \
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+ textureApplyProperty.h textureApplyTransition.I \
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+ textureApplyTransition.h textureAttribute.I textureAttribute.h \
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+ textureTransition.I textureTransition.h transformAttribute.I \
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+ transformAttribute.h transformTransition.I transformTransition.h \
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+ transparencyAttribute.I transparencyAttribute.h \
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+ transparencyProperty.I transparencyProperty.h \
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+ transparencyTransition.I transparencyTransition.h
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+
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+ #define IGATESCAN all
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+
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+// #define PRECOMPILED_HEADER sgattrib_headers.h
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+//
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+// #define IGATESCAN \
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+// renderRelation.cxx textureTransition.cxx materialTransition.cxx \
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+// clipPlaneTransition.cxx linesmoothTransition.cxx transformTransition.cxx \
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+// texMatrixTransition.cxx colorTransition.cxx billboardTransition.cxx \
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+// depthWriteTransition.cxx decalTransition.cxx \
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+// showHideTransition.cxx showHideAttribute.cxx pruneTransition.cxx \
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+// fogTransition.cxx transparencyTransition.cxx polygonOffsetTransition.cxx \
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+// colorMatrixTransition.cxx alphaTransformTransition.cxx
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+
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+#end lib_target
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+
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+#begin test_bin_target
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+ #define TARGET test_attrib
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+ #define LOCAL_LIBS \
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+ sgraph gobj graph putil sgattrib pnmimage display mathutil gsgbase \
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+ linmath
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+
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+ #define SOURCES \
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+ test_attrib.cxx
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+
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+#end test_bin_target
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+
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