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readd sources

cxgeorge 24 years ago
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8daae1e575
1 changed files with 173 additions and 0 deletions
  1. 173 0
      panda/src/sgattrib/Sources.pp

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panda/src/sgattrib/Sources.pp

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+#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
+                   dtoolutil:c dtoolbase:c dtool:m
+
+#begin lib_target
+  #define TARGET sgattrib
+  #define LOCAL_LIBS \
+    sgraph gobj graph putil pnmimage display mathutil gsgbase linmath
+
+  #define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx $[TARGET]_composite3.cxx 
+  
+  #define SOURCES \
+     alphaTransformAttribute.I alphaTransformAttribute.h \
+     alphaTransformProperty.I alphaTransformProperty.h \
+     alphaTransformTransition.I alphaTransformTransition.h \
+     attribTraverser.h billboardTransition.I \
+     billboardTransition.h clipPlaneAttribute.I \
+     clipPlaneAttribute.h clipPlaneTransition.I \
+     clipPlaneTransition.h colorAttribute.I colorAttribute.h \
+     colorBlendAttribute.I colorBlendAttribute.h \
+     colorBlendProperty.I colorBlendProperty.h \
+     colorBlendTransition.I colorBlendTransition.h \
+     colorMaskAttribute.I colorMaskAttribute.h \
+     colorMaskProperty.I colorMaskProperty.h \
+     colorMaskTransition.I colorMaskTransition.h \
+     colorMatrixAttribute.I colorMatrixAttribute.h \
+     colorMatrixTransition.I colorMatrixTransition.h \
+     colorProperty.I colorProperty.h colorTransition.I \
+     colorTransition.h config_sgattrib.h cullFaceAttribute.I \
+     cullFaceAttribute.h cullFaceProperty.I cullFaceProperty.h \
+     cullFaceTransition.I cullFaceTransition.h decalAttribute.I \
+     decalAttribute.h decalTransition.I decalTransition.h \
+     depthTestAttribute.I depthTestAttribute.h \
+     depthTestProperty.I depthTestProperty.h \
+     depthTestTransition.I depthTestTransition.h \
+     depthWriteAttribute.I depthWriteAttribute.h \
+     depthWriteTransition.I depthWriteTransition.h \
+     drawBoundsTransition.I drawBoundsTransition.h fogAttribute.I \
+     fogAttribute.h fogTransition.I fogTransition.h \
+     linesmoothAttribute.I linesmoothAttribute.h \
+     linesmoothTransition.I linesmoothTransition.h \
+     materialAttribute.I materialAttribute.h materialTransition.I \
+     materialTransition.h pointShapeAttribute.I \
+     pointShapeAttribute.h pointShapeProperty.I \
+     pointShapeProperty.h pointShapeTransition.I \
+     pointShapeTransition.h polygonOffsetAttribute.I \
+     polygonOffsetAttribute.h polygonOffsetProperty.I \
+     polygonOffsetProperty.h polygonOffsetTransition.I \
+     polygonOffsetTransition.h pruneTransition.I \
+     pruneTransition.h renderModeAttribute.I \
+     renderModeAttribute.h renderModeProperty.I \
+     renderModeProperty.h renderModeTransition.I \
+     renderModeTransition.h renderRelation.I renderRelation.N \
+     renderRelation.h showHideAttribute.I showHideAttribute.h \
+     showHideTransition.I showHideTransition.h stencilAttribute.I \
+     stencilAttribute.h stencilProperty.I stencilProperty.h \
+     stencilTransition.I stencilTransition.h texGenAttribute.I \
+     texGenAttribute.h texGenProperty.I texGenProperty.h \
+     texGenTransition.I texGenTransition.h texMatrixAttribute.I \
+     texMatrixAttribute.h texMatrixTransition.I \
+     texMatrixTransition.h textureApplyAttribute.I \
+     textureApplyAttribute.h textureApplyProperty.I \
+     textureApplyProperty.h textureApplyTransition.I \
+     textureApplyTransition.h textureAttribute.I \
+     textureAttribute.h textureTransition.I textureTransition.h \
+     transformAttribute.I transformAttribute.h \
+     transformTransition.I transformTransition.h \
+     transparencyAttribute.I transparencyAttribute.h \
+     transparencyProperty.I transparencyProperty.h \
+     transparencyTransition.I transparencyTransition.h
+
+    #define INCLUDED_SOURCES \
+        alphaTransformAttribute.cxx alphaTransformProperty.cxx \
+        alphaTransformTransition.cxx attribTraverser.cxx billboardTransition.cxx \
+        clipPlaneAttribute.cxx clipPlaneTransition.cxx colorAttribute.cxx \
+        colorBlendAttribute.cxx colorBlendProperty.cxx colorBlendTransition.cxx \
+        colorMaskAttribute.cxx colorMaskProperty.cxx colorMaskTransition.cxx \
+        colorMatrixAttribute.cxx colorMatrixTransition.cxx colorProperty.cxx \
+        colorTransition.cxx config_sgattrib.cxx cullFaceAttribute.cxx \
+        cullFaceProperty.cxx cullFaceTransition.cxx decalAttribute.cxx \
+        decalTransition.cxx depthTestAttribute.cxx depthTestProperty.cxx \
+        depthTestTransition.cxx depthWriteAttribute.cxx depthWriteTransition.cxx \
+        drawBoundsTransition.cxx fogAttribute.cxx fogTransition.cxx \
+        linesmoothAttribute.cxx linesmoothTransition.cxx materialAttribute.cxx \
+        materialTransition.cxx pointShapeAttribute.cxx pointShapeProperty.cxx \
+        pointShapeTransition.cxx polygonOffsetAttribute.cxx \
+        polygonOffsetProperty.cxx polygonOffsetTransition.cxx pruneTransition.cxx \
+        renderModeAttribute.cxx renderModeProperty.cxx renderModeTransition.cxx \
+        renderRelation.cxx showHideAttribute.cxx showHideTransition.cxx \
+        stencilAttribute.cxx stencilProperty.cxx stencilTransition.cxx \
+        texGenAttribute.cxx texGenProperty.cxx texGenTransition.cxx \
+        texMatrixAttribute.cxx texMatrixTransition.cxx textureApplyAttribute.cxx \
+        textureApplyProperty.cxx textureApplyTransition.cxx textureAttribute.cxx \
+        textureTransition.cxx transformAttribute.cxx transformTransition.cxx \
+        transparencyAttribute.cxx transparencyProperty.cxx \
+        transparencyTransition.cxx
+        
+  #define INSTALL_HEADERS \
+    alphaTransformAttribute.I alphaTransformAttribute.h \
+    alphaTransformProperty.I alphaTransformProperty.h \
+    alphaTransformTransition.I alphaTransformTransition.h \
+    attribTraverser.h billboardTransition.I billboardTransition.h \
+    clipPlaneAttribute.I clipPlaneAttribute.h clipPlaneTransition.I \
+    clipPlaneTransition.h colorAttribute.I colorAttribute.h \
+    colorBlendAttribute.I colorBlendAttribute.h colorBlendProperty.I \
+    colorBlendProperty.h colorBlendTransition.I colorBlendTransition.h \
+    colorMaskAttribute.I colorMaskAttribute.h colorMaskProperty.I \
+    colorMaskProperty.h colorMaskTransition.I colorMaskTransition.h \
+    colorMatrixAttribute.I colorMatrixAttribute.h \
+    colorMatrixTransition.I colorMatrixTransition.h colorProperty.I \
+    colorProperty.h colorTransition.I colorTransition.h \
+    config_sgattrib.h cullFaceAttribute.I cullFaceAttribute.h \
+    cullFaceProperty.I cullFaceProperty.h cullFaceTransition.I \
+    cullFaceTransition.h decalAttribute.I decalAttribute.h \
+    decalTransition.I decalTransition.h depthTestAttribute.I \
+    depthTestAttribute.h depthTestProperty.I depthTestProperty.h \
+    depthTestTransition.I depthTestTransition.h depthWriteAttribute.I \
+    depthWriteAttribute.h depthWriteTransition.I depthWriteTransition.h \
+    drawBoundsTransition.I drawBoundsTransition.h fogAttribute.I \
+    fogAttribute.h fogTransition.I fogTransition.h \
+    linesmoothAttribute.I linesmoothAttribute.h linesmoothTransition.I \
+    linesmoothTransition.h materialAttribute.I materialAttribute.h \
+    materialTransition.I materialTransition.h pointShapeAttribute.I \
+    pointShapeAttribute.h pointShapeProperty.I pointShapeProperty.h \
+    pointShapeTransition.I pointShapeTransition.h \
+    polygonOffsetAttribute.I polygonOffsetAttribute.h \
+    polygonOffsetProperty.I polygonOffsetProperty.h \
+    polygonOffsetTransition.I polygonOffsetTransition.h \
+    pruneTransition.I pruneTransition.h renderModeAttribute.I \
+    renderModeAttribute.h renderModeProperty.I renderModeProperty.h \
+    renderModeTransition.I renderModeTransition.h renderRelation.I \
+    renderRelation.h showHideAttribute.I showHideAttribute.h \
+    showHideNameClass.h showHideTransition.I showHideTransition.h \
+    stencilAttribute.I stencilAttribute.h stencilProperty.I \
+    stencilProperty.h stencilTransition.I stencilTransition.h \
+    texGenAttribute.I texGenAttribute.h texGenProperty.I \
+    texGenProperty.h texGenTransition.I texGenTransition.h \
+    texMatrixAttribute.I texMatrixAttribute.h texMatrixTransition.I \
+    texMatrixTransition.h textureApplyAttribute.I \
+    textureApplyAttribute.h textureApplyProperty.I \
+    textureApplyProperty.h textureApplyTransition.I \
+    textureApplyTransition.h textureAttribute.I textureAttribute.h \
+    textureTransition.I textureTransition.h transformAttribute.I \
+    transformAttribute.h transformTransition.I transformTransition.h \
+    transparencyAttribute.I transparencyAttribute.h \
+    transparencyProperty.I transparencyProperty.h \
+    transparencyTransition.I transparencyTransition.h
+
+  #define IGATESCAN all
+  
+//  #define PRECOMPILED_HEADER sgattrib_headers.h
+// 
+//  #define IGATESCAN \
+//    renderRelation.cxx textureTransition.cxx materialTransition.cxx \
+//    clipPlaneTransition.cxx linesmoothTransition.cxx transformTransition.cxx \
+//    texMatrixTransition.cxx colorTransition.cxx billboardTransition.cxx \
+//    depthWriteTransition.cxx decalTransition.cxx \
+//    showHideTransition.cxx showHideAttribute.cxx pruneTransition.cxx \
+//    fogTransition.cxx transparencyTransition.cxx polygonOffsetTransition.cxx \
+//    colorMatrixTransition.cxx alphaTransformTransition.cxx 
+
+#end lib_target
+
+#begin test_bin_target
+  #define TARGET test_attrib
+  #define LOCAL_LIBS \
+    sgraph gobj graph putil sgattrib pnmimage display mathutil gsgbase \
+    linmath
+
+  #define SOURCES \
+    test_attrib.cxx
+
+#end test_bin_target
+