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@@ -1230,7 +1230,7 @@ handle_keystroke(XKeyEvent &event) {
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} else {
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// Without an input context, just get the ascii keypress.
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- ButtonHandle button = get_button(event);
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+ ButtonHandle button = get_button(event, true);
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if (button.has_ascii_equivalent()) {
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_input_devices[0].keystroke(button.get_ascii_equivalent());
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}
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@@ -1248,7 +1248,7 @@ handle_keypress(XKeyEvent &event) {
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_input_devices[0].set_pointer_in_window(event.x, event.y);
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// Now get the raw unshifted button.
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- ButtonHandle button = get_button(event);
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+ ButtonHandle button = get_button(event, false);
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if (button == KeyboardButton::lcontrol() || button == KeyboardButton::rcontrol()) {
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_input_devices[0].button_down(KeyboardButton::control());
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}
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@@ -1274,7 +1274,7 @@ handle_keyrelease(XKeyEvent &event) {
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_input_devices[0].set_pointer_in_window(event.x, event.y);
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// Now get the raw unshifted button.
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- ButtonHandle button = get_button(event);
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+ ButtonHandle button = get_button(event, false);
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if (button == KeyboardButton::lcontrol() || button == KeyboardButton::rcontrol()) {
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_input_devices[0].button_up(KeyboardButton::control());
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}
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@@ -1296,7 +1296,7 @@ handle_keyrelease(XKeyEvent &event) {
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// keyboard button indicated by the given key event.
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////////////////////////////////////////////////////////////////////
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ButtonHandle glxGraphicsWindow::
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-get_button(XKeyEvent &key_event) {
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+get_button(XKeyEvent &key_event, bool allow_shift) {
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KeySym key = XLookupKeysym(&key_event, 0);
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if ((key_event.state & Mod2Mask) != 0) {
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@@ -1346,7 +1346,7 @@ get_button(XKeyEvent &key_event) {
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return button;
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}
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// If that didn't produce a button we know, just fall through
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- // and handle the unshifted key.
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+ // and handle the normal, un-numlocked key.
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break;
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default:
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@@ -1354,6 +1354,26 @@ get_button(XKeyEvent &key_event) {
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}
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}
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+ if (allow_shift) {
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+ // If shift is held down, get the shifted keysym.
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+ if ((key_event.state & ShiftMask) != 0) {
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+ KeySym k2 = XLookupKeysym(&key_event, 1);
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+ ButtonHandle button = map_button(k2);
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+ if (button != ButtonHandle::none()) {
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+ return button;
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+ }
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+ }
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+
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+ // If caps lock is down, shift lowercase letters to uppercase. We
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+ // can do this in just the ASCII set, because we handle
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+ // international keyboards elsewhere (via an input context).
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+ if ((key_event.state & (ShiftMask | LockMask)) != 0) {
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+ if (key >= XK_a and key <= XK_z) {
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+ key += (XK_A - XK_a);
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+ }
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+ }
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+ }
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+
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return map_button(key);
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}
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