@@ -931,7 +931,7 @@ compile_parameter(const ShaderArgId &arg_id,
bind._id = arg_id;
bind._piece = SMP_whole;
bind._func = SMF_first;
- bind._part[0] = SMO_vec_constant_x;
+ bind._part[0] = SMO_mat_constant_x;
bind._arg[0] = kinputname;
bind._part[1] = SMO_identity;
bind._arg[1] = NULL;