|
@@ -293,7 +293,7 @@ rebuild_bitplanes() {
|
|
|
color_tex->set_format(Texture::F_rgba);
|
|
color_tex->set_format(Texture::F_rgba);
|
|
|
color_ctx =
|
|
color_ctx =
|
|
|
DCAST(DXTextureContext8,
|
|
DCAST(DXTextureContext8,
|
|
|
- color_tex->prepare_now(_gsg->get_prepared_objects(), _gsg));
|
|
|
|
|
|
|
+ color_tex->prepare_now(0, _gsg->get_prepared_objects(), _gsg));
|
|
|
if (color_ctx) {
|
|
if (color_ctx) {
|
|
|
if (!color_ctx->create_texture(*_dxgsg->_screen)) {
|
|
if (!color_ctx->create_texture(*_dxgsg->_screen)) {
|
|
|
dxgsg8_cat.error()
|
|
dxgsg8_cat.error()
|
|
@@ -348,7 +348,7 @@ rebuild_bitplanes() {
|
|
|
depth_tex->set_format(Texture::F_depth_stencil);
|
|
depth_tex->set_format(Texture::F_depth_stencil);
|
|
|
depth_ctx =
|
|
depth_ctx =
|
|
|
DCAST(DXTextureContext8,
|
|
DCAST(DXTextureContext8,
|
|
|
- depth_tex->prepare_now(_gsg->get_prepared_objects(), _gsg));
|
|
|
|
|
|
|
+ depth_tex->prepare_now(0, _gsg->get_prepared_objects(), _gsg));
|
|
|
if (depth_ctx) {
|
|
if (depth_ctx) {
|
|
|
if (!depth_ctx->create_texture(*_dxgsg->_screen)) {
|
|
if (!depth_ctx->create_texture(*_dxgsg->_screen)) {
|
|
|
dxgsg8_cat.error()
|
|
dxgsg8_cat.error()
|
|
@@ -434,7 +434,7 @@ select_cube_map(int cube_map_index) {
|
|
|
if (color_tex) {
|
|
if (color_tex) {
|
|
|
color_ctx =
|
|
color_ctx =
|
|
|
DCAST(DXTextureContext8,
|
|
DCAST(DXTextureContext8,
|
|
|
- color_tex->prepare_now(_gsg->get_prepared_objects(), _gsg));
|
|
|
|
|
|
|
+ color_tex->prepare_now(0, _gsg->get_prepared_objects(), _gsg));
|
|
|
if (!color_ctx->create_texture(*_dxgsg->_screen)) {
|
|
if (!color_ctx->create_texture(*_dxgsg->_screen)) {
|
|
|
dxgsg8_cat.error()
|
|
dxgsg8_cat.error()
|
|
|
<< "Unable to re-create texture " << *color_ctx->get_texture() << endl;
|
|
<< "Unable to re-create texture " << *color_ctx->get_texture() << endl;
|