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undoing uv precision lowering

Asad M. Zaman há 19 anos atrás
pai
commit
8f6af7b037
1 ficheiros alterados com 3 adições e 3 exclusões
  1. 3 3
      pandatool/src/mayaegg/mayaToEggConverter.cxx

+ 3 - 3
pandatool/src/mayaegg/mayaToEggConverter.cxx

@@ -2020,9 +2020,9 @@ make_polyset(MayaNodeDesc *node_desc, const MDagPath &dag_path,
             if (!status) {
               status.perror("MItMeshPolygon::getUV");
             } else {
-              // apply upto 1/100th precision
-              uvs[0] = (double)((long)(uvs[0]*100))/100.0;
-              uvs[1] = (double)((long)(uvs[1]*100))/100.0;
+              // apply upto 1/1000th precision
+              uvs[0] = (double)((long)(uvs[0]*1000))/1000.0;
+              uvs[1] = (double)((long)(uvs[1]*1000))/1000.0;
               vert.set_uv(colordef_uv_name, TexCoordd(uvs[0], uvs[1]));
             }
           }