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@@ -2217,8 +2217,11 @@ bool wdxGraphicsWindow::search_for_device(LPDIRECT3D8 pD3D8,DXDeviceInfo *pDevIn
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{ 0, 640, 480},
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{ 8000000, 800, 600},
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{16000000, 1024, 768},
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- {32000000, 1280,1024}, // 32MB cards will choose this
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- {64000000, 1600,1200} // 64MB cards will choose this
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+ {32000000, 1280,1024}, // 32MB+ cards will choose this
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+
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+ // some monitors have trouble w/1600x1200, so dont pick this by deflt,
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+ // even though 64MB cards should handle it
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+ {64000000, 1280,1024} // 64MB+ cards will choose this
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};
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const NumResLims = (sizeof(MemRes)/sizeof(Memlimres));
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@@ -2238,12 +2241,12 @@ bool wdxGraphicsWindow::search_for_device(LPDIRECT3D8 pD3D8,DXDeviceInfo *pDevIn
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// note I'm not saving refresh rate, will just use adapter default at given res for now
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- if(pixFmt==D3DFMT_UNKNOWN) {
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- wdxdisplay_cat.debug() << "skipping scrnres; "
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+ if(pixFmt!=D3DFMT_UNKNOWN)
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+ break;
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+
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+ wdxdisplay_cat.debug() << "skipping scrnres; "
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<< (bCouldntFindValidZBuf ? "Couldnt find valid zbuffer format to go with FullScreen mode" : "No supported FullScreen modes")
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<< " at " << dwRenderWidth << "x" << dwRenderHeight << " for device #" << _dxgsg->scrn.CardIDNum << endl;
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- } else
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- break;
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}
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}
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// otherwise just go with whatever was specified (we probably shouldve marked this card as lowmem if it gets to end of loop w/o breaking
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@@ -2960,6 +2963,20 @@ get_depth_bitwidth(void) {
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// return ddsd.ddpfPixelFormat.dwRGBBitCount;
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}
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+/*
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+void wdxGraphicsWindow::
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+get_framebuffer_format(PixelBuffer::Type &fb_type, PixelBuffer::Format &fb_format) {
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+ assert(_dxgsg!=NULL);
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+
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+ fb_type = PixelBuffer::T_unsigned_byte;
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+ // this is sortof incorrect, since for F_rgb5 it's really 5 bits per channel
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+ //would have to change a lot of texture stuff to make this correct though
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+
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+ if(IS_16BPP_DISPLAY_FORMAT(_dxgsg->scrn.PresParams.BackBufferFormat))
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+ fb_format = PixelBuffer::F_rgb5;
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+ else fb_format = PixelBuffer::F_rgb;
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+}
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+*/
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// Global system parameters we want to modify during our run
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static int iMouseTrails;
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static bool bCursorShadowOn,bMouseVanish;
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