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gsg->_glGetActiveUniform(_glsl_program, i, uniform_maxlength, NULL, ¶m_size, ¶m_type, param_name);
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gsg->_glGetActiveUniform(_glsl_program, i, uniform_maxlength, NULL, ¶m_size, ¶m_type, param_name);
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GLint p = gsg->_glGetUniformLocation(_glsl_program, param_name);
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GLint p = gsg->_glGetUniformLocation(_glsl_program, param_name);
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