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@@ -0,0 +1,88 @@
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+"""LogicGateAI.py: contains the OrLoEntity class"""
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+
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+
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+import PandaObject
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+import DirectNotifyGlobal
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+import Entity
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+
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+
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+def andTest(self, a, b):
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+ assert(self.debugPrint("andTest(a=%s, b=%s)"%(a, b)))
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+ if b:
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+ messenger.send(self.getName(), [a])
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+
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+def orTest(self, a, b):
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+ assert(self.debugPrint("orTest(a=%s, b=%s)"%(a, b)))
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+ if not b:
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+ messenger.send(self.getName(), [a])
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+ # else: ...we already sent the messege when b was set.
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+
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+def xorTest(self, a, b):
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+ assert(self.debugPrint("xorTest(a=%s, b=%s)"%(a, b)))
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+ messenger.send(self.getName(), [(not (a and b)) and (a or b)])
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+
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+
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+class LogicGateAI(Entity.Entity, PandaObject.PandaObject):
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+ if __debug__:
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+ notify = DirectNotifyGlobal.directNotify.newCategory(
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+ 'LogicGateAI')
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+ logicTests={
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+ "and": andTest,
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+ "or": orTest,
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+ "xor": xorTest,
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+ }
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+
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+ def __init__(self, air, levelDoId, entId, zoneId=None):
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+ """entId: """
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+ assert(self.debugPrint(
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+ "LogicGateAI(air=%s, levelDoId=%s, entId=%s, zoneId=%s)"
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+ %("the air", levelDoId, entId, zoneId)))
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+ self.input1 = None
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+ self.input2 = None
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+ self.levelDoId = levelDoId
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+ level = air.doId2do[self.levelDoId]
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+ Entity.Entity.__init__(self, level, entId)
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+ self.initializeEntity()
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+ self.setLogicType(self.logicType)
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+ self.setInput_input1_bool(self.input_input1_bool)
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+ self.setInput_input2_bool(self.input_input2_bool)
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+
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+ def setLogicType(self, logicType):
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+ assert(self.debugPrint("setLogicType(logicType=%s)"%(logicType,)))
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+ self.logicType=logicType
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+ assert self.logicTests[logicType]
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+ self.logicTest=self.logicTests[logicType]
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+
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+ def setIsInput1(self, isTrue):
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+ assert(self.debugPrint("setIsInput1(isTrue=%s)"%(isTrue,)))
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+ if 1 or (not isTrue) != (not self.input1):
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+ # ...the logical state of self.input1 has changed.
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+ self.isInput1=isTrue
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+ self.logicTest(self, isTrue, self.isInput2)
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+
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+ def setIsInput2(self, isTrue):
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+ assert(self.debugPrint("setIsInput1(isTrue=%s)"%(isTrue,)))
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+ if 1 or (not isTrue) != (not self.input2):
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+ # ...the logical state of self.input2 has changed.
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+ self.isInput2=isTrue
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+ self.logicTest(self, isTrue, self.isInput1)
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+
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+ def setInput_input1_bool(self, event):
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+ assert(self.debugPrint("setInput_input1_bool(event=%s)"%(event,)))
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+ if self.input1:
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+ self.ignore(self.input1)
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+ self.input1 = "switch-%s"%(event,)
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+ if self.input1:
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+ self.accept(self.input1, self.setIsInput1)
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+
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+ def setInput_input2_bool(self, event):
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+ assert(self.debugPrint("setInput_input2_bool(event=%s)"%(event,)))
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+ if self.input2:
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+ self.ignore(self.input2)
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+ self.input2 = "switch-%s"%(event,)
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+ if self.input2:
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+ self.accept(self.input2, self.setIsInput2)
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+
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+ def getName(self):
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+ #return "orLoEntity-%s"%(self.entId,)
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+ return "switch-%s"%(self.entId,)
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