@@ -634,7 +634,7 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
// This is the uber-tricky case, where we DON'T want to bind a depth buffer
// if there's already any form of depth_stencil buffer bound (because depth_stencil
// is a superset that includes depth).
- if (( _rb[RTP_depth_stencil] != NULL ) || ( attach[RTP_depth_stencil] != NULL )) {
+ if (( _rb[RTP_depth_stencil] != 0 ) || ( attach[RTP_depth_stencil] != NULL )) {
return;
}