@@ -736,7 +736,7 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
}
bool need_color = false;
- if (key._color_type == ColorAttrib::T_vertex) {
+ if (key._color_type != ColorAttrib::T_off) {
if (key._lighting) {
if ((key._material_flags & Material::F_ambient) == 0 ||
(key._material_flags & Material::F_diffuse) == 0 ||