@@ -662,12 +662,8 @@ create_texture(DXScreenData &scrn) {
// REQUIRED
pool = D3DPOOL_DEFAULT;
if (support_render_texture && scrn._dxgsg8 -> get_supports_render_texture ( )) {
- target_pixel_format = scrn._render_to_texture_d3d_format;
usage |= D3DUSAGE_RENDERTARGET;
}
- else {
- target_pixel_format = scrn._framebuffer_d3d_format;
- }
else {
pool = D3DPOOL_MANAGED;