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@@ -1767,6 +1767,7 @@ resolve_multisamples() {
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}
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}
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glgsg->_glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, fbo);
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glgsg->_glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, fbo);
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glgsg->_glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, _fbo_multisample);
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glgsg->_glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, _fbo_multisample);
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+ glgsg->_current_fbo = fbo;
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// If the depth buffer is shared, resolve it only on the last to render FBO.
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// If the depth buffer is shared, resolve it only on the last to render FBO.
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bool do_depth_blit = false;
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bool do_depth_blit = false;
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