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@@ -1,90 +1,90 @@
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-###########################################################
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-### ###
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-### Panda3D Configuration File - Auto-Generated Portion ###
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-### ###
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-### Editing this file is not recommended. Most of these ###
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-### directives can be overriden in Config.prc ###
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-### ###
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-###########################################################
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-
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-# Define the display types that have been compiled in. Panda will
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-# pick one of these by going through the list in this order until one
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-# is found that works, unless the user specifically requests a
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-# particular display type with the load-display directive.
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-
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-aux-display pandagl
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-aux-display pandadx9
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-aux-display pandadx8
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-aux-display pandadx7
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-
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-# The egg loader is handy to have available by default. This allows
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-# clients to load egg files. (The bam loader is built-in so bam files
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-# are always loadable).
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-
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-# By qualifying with the extension "egg", we indicate the egg loader
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-# should be made available only if you explicitly name a file with an
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-# .egg extension.
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-
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-load-file-type egg pandaegg
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-
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-# The following lines define some handy object types to use within the
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-# egg syntax. This remaps <ObjectType> { name } into whatever egg
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-# syntax is given by egg-object-type-name, which makes a handy
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-# abbreviation for modeling packages (like Maya) to insert
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-# sophisticated egg syntax into the generated egg file, using a single
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-# object type string.
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-
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-egg-object-type-portal <Scalar> portal { 1 }
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-egg-object-type-polylight <Scalar> polylight { 1 }
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-egg-object-type-seq24 <Switch> { 1 } <Scalar> fps { 24 }
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-egg-object-type-seq12 <Switch> { 1 } <Scalar> fps { 12 }
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-egg-object-type-indexed <Scalar> indexed { 1 }
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-
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-# These are just shortcuts to define the Model and DCS flags, which
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-# indicate nodes that should not be flattened out of the hierarchy
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-# during the conversion process. DCS goes one step further and
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-# indicates that the node's transform is important and should be
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-# preserved (DCS stands for Dynamic Coordinate System).
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-
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-egg-object-type-model <Model> { 1 }
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-egg-object-type-dcs <DCS> { 1 }
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-
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-# The following define various kinds of collision geometry. These
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-# mark the geometry at this level and below as invisible collision
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-# polygons, which can be used by Panda's collision system to detect
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-# collisions more optimally than regular visible polygons.
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-
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-egg-object-type-barrier <Collide> { Polyset descend }
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-egg-object-type-sphere <Collide> { Sphere descend }
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-egg-object-type-invsphere <Collide> { InvSphere descend }
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-egg-object-type-tube <Collide> { Tube descend }
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-
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-# As above, but these are flagged to be "intangible", so that they
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-# will trigger an event but not stop an object from passing through.
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-
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-egg-object-type-trigger <Collide> { Polyset descend intangible }
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-egg-object-type-trigger-sphere <Collide> { Sphere descend intangible }
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-
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-# "bubble" puts an invisible bubble around an object, but does not
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-# otherwise remove the geometry.
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-
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-egg-object-type-bubble <Collide> { Sphere keep descend }
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-
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-# "ghost" turns off the normal collide bit that is set on visible
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-# geometry by default, so that if you are using visible geometry for
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-# collisions, this particular geometry will not be part of those
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-# collisions--it is ghostlike.
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-
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-egg-object-type-ghost <Scalar> collide-mask { 0 }
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-
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-# This module allows direct loading of formats like .flt, .mb, or .dxf
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-
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-load-file-type ptloader
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-
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-# Define a new egg object type. See the comments in _panda.prc about this.
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-
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-egg-object-type-direct-widget <Scalar> collide-mask { 0x80000000 } <Collide> { Polyset descend }
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-
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-# Define a new cull bin that will render on top of everything else.
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-
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-cull-bin gui-popup 60 unsorted
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+###########################################################
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+### ###
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+### Panda3D Configuration File - Auto-Generated Portion ###
|
|
|
+### ###
|
|
|
+### Editing this file is not recommended. Most of these ###
|
|
|
+### directives can be overriden in Config.prc ###
|
|
|
+### ###
|
|
|
+###########################################################
|
|
|
+
|
|
|
+# Define the display types that have been compiled in. Panda will
|
|
|
+# pick one of these by going through the list in this order until one
|
|
|
+# is found that works, unless the user specifically requests a
|
|
|
+# particular display type with the load-display directive.
|
|
|
+
|
|
|
+aux-display pandagl
|
|
|
+aux-display pandadx9
|
|
|
+aux-display pandadx8
|
|
|
+aux-display pandadx7
|
|
|
+
|
|
|
+# The egg loader is handy to have available by default. This allows
|
|
|
+# clients to load egg files. (The bam loader is built-in so bam files
|
|
|
+# are always loadable).
|
|
|
+
|
|
|
+# By qualifying with the extension "egg", we indicate the egg loader
|
|
|
+# should be made available only if you explicitly name a file with an
|
|
|
+# .egg extension.
|
|
|
+
|
|
|
+load-file-type egg pandaegg
|
|
|
+
|
|
|
+# The following lines define some handy object types to use within the
|
|
|
+# egg syntax. This remaps <ObjectType> { name } into whatever egg
|
|
|
+# syntax is given by egg-object-type-name, which makes a handy
|
|
|
+# abbreviation for modeling packages (like Maya) to insert
|
|
|
+# sophisticated egg syntax into the generated egg file, using a single
|
|
|
+# object type string.
|
|
|
+
|
|
|
+egg-object-type-portal <Scalar> portal { 1 }
|
|
|
+egg-object-type-polylight <Scalar> polylight { 1 }
|
|
|
+egg-object-type-seq24 <Switch> { 1 } <Scalar> fps { 24 }
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+egg-object-type-seq12 <Switch> { 1 } <Scalar> fps { 12 }
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+egg-object-type-indexed <Scalar> indexed { 1 }
|
|
|
+
|
|
|
+# These are just shortcuts to define the Model and DCS flags, which
|
|
|
+# indicate nodes that should not be flattened out of the hierarchy
|
|
|
+# during the conversion process. DCS goes one step further and
|
|
|
+# indicates that the node's transform is important and should be
|
|
|
+# preserved (DCS stands for Dynamic Coordinate System).
|
|
|
+
|
|
|
+egg-object-type-model <Model> { 1 }
|
|
|
+egg-object-type-dcs <DCS> { 1 }
|
|
|
+
|
|
|
+# The following define various kinds of collision geometry. These
|
|
|
+# mark the geometry at this level and below as invisible collision
|
|
|
+# polygons, which can be used by Panda's collision system to detect
|
|
|
+# collisions more optimally than regular visible polygons.
|
|
|
+
|
|
|
+egg-object-type-barrier <Collide> { Polyset descend }
|
|
|
+egg-object-type-sphere <Collide> { Sphere descend }
|
|
|
+egg-object-type-invsphere <Collide> { InvSphere descend }
|
|
|
+egg-object-type-tube <Collide> { Tube descend }
|
|
|
+
|
|
|
+# As above, but these are flagged to be "intangible", so that they
|
|
|
+# will trigger an event but not stop an object from passing through.
|
|
|
+
|
|
|
+egg-object-type-trigger <Collide> { Polyset descend intangible }
|
|
|
+egg-object-type-trigger-sphere <Collide> { Sphere descend intangible }
|
|
|
+
|
|
|
+# "bubble" puts an invisible bubble around an object, but does not
|
|
|
+# otherwise remove the geometry.
|
|
|
+
|
|
|
+egg-object-type-bubble <Collide> { Sphere keep descend }
|
|
|
+
|
|
|
+# "ghost" turns off the normal collide bit that is set on visible
|
|
|
+# geometry by default, so that if you are using visible geometry for
|
|
|
+# collisions, this particular geometry will not be part of those
|
|
|
+# collisions--it is ghostlike.
|
|
|
+
|
|
|
+egg-object-type-ghost <Scalar> collide-mask { 0 }
|
|
|
+
|
|
|
+# This module allows direct loading of formats like .flt, .mb, or .dxf
|
|
|
+
|
|
|
+load-file-type ptloader
|
|
|
+
|
|
|
+# Define a new egg object type. See the comments in _panda.prc about this.
|
|
|
+
|
|
|
+egg-object-type-direct-widget <Scalar> collide-mask { 0x80000000 } <Collide> { Polyset descend }
|
|
|
+
|
|
|
+# Define a new cull bin that will render on top of everything else.
|
|
|
+
|
|
|
+cull-bin gui-popup 60 unsorted
|