@@ -117,7 +117,7 @@ def run_glsl_compile_check(gsg, vert_path, frag_path, expect_fail=False):
assert shader is not None
if not gsg.supports_glsl:
- expect_fail = True
+ pytest.skip("GLSL shaders not supported")
shader.prepare_now(gsg.prepared_objects, gsg)
assert shader.is_prepared(gsg.prepared_objects)