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@@ -600,22 +600,36 @@ class ParticlePanel(AppShell):
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forceMenu.add_command(label = 'Add Linear Friction Force',
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forceMenu.add_command(label = 'Add Linear Friction Force',
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command = self.addLinearFrictionForce)
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command = self.addLinearFrictionForce)
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"""
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"""
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- forceMenu.add_command(label = 'Add Linear Cylinder Vortex Force',
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- command = self.addLinearCylinderVortexForce)
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- forceMenu.add_command(label = 'Add Linear Distance Force',
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- command = self.addLinearDistanceForce)
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+ # derive from RANDOM derives from Linear Force
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+ # setAmplitude <function setAmplitude at 01CAE3DC>
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+ # setMassDependent <function setMassDependent at 01CAE08C>
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+ # setVectorMasks <function setVectorMasks at 01CAFF0C>
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forceMenu.add_command(label = 'Add Linear Jitter Force',
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forceMenu.add_command(label = 'Add Linear Jitter Force',
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command = self.addLinearJitterForce)
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command = self.addLinearJitterForce)
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forceMenu.add_command(label = 'Add Linear Noise Force',
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forceMenu.add_command(label = 'Add Linear Noise Force',
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command = self.addLinearNoiseForce)
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command = self.addLinearNoiseForce)
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- forceMenu.add_command(label = 'Add Linear Random Force',
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- command = self.addLinearRandomForce)
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+ # setCoef <function setCoef at 01CAF14C>
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+ # setLength <function setLength at 01C7F34C>
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+ # setRadius <function setRadius at 01CAF08C>
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+ forceMenu.add_command(label = 'Add Linear Cylinder Vortex Force',
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+ command = self.addLinearCylinderVortexForce)
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+ forceMenu.add_command(label = 'Add Linear User Defined Force',
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+ command = self.addLinearUserDefinedForce)
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+ # Also friction
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+
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+ # Linear Distance force
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+ # setFalloffType <function setFalloffType at 01F300BC>
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+ # setForceCenter <function setForceCenter at 01F3005C>
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+ # setRadius <function setRadius at 01F3031C>
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forceMenu.add_command(label = 'Add Linear Sink Force',
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forceMenu.add_command(label = 'Add Linear Sink Force',
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command = self.addLinearSinkForce)
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command = self.addLinearSinkForce)
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forceMenu.add_command(label = 'Add Linear Source Force',
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forceMenu.add_command(label = 'Add Linear Source Force',
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command = self.addLinearSourceForce)
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command = self.addLinearSourceForce)
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- forceMenu.add_command(label = 'Add Linear User Defined Force',
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- command = self.addLinearUserDefinedForce)
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+
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+ forceMenu.add_command(label = 'Add Linear Distance Force',
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+ command = self.addLinearDistanceForce)
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+ forceMenu.add_command(label = 'Add Linear Random Force',
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+ command = self.addLinearRandomForce)
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"""
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"""
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self.addForceButton.pack(expand = 0)
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self.addForceButton.pack(expand = 0)
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