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@@ -248,8 +248,17 @@ choose_pixel_format(const FrameBufferProperties &properties,
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attribs.push_back(aux_buffers);
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attribs.push_back(NSOpenGLPFAColorSize);
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attribs.push_back(properties.get_color_bits());
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+
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+ // Set the depth buffer bits to 24 manually when 1 is requested.
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+ // This prevents getting a depth buffer of only 16 bits when requesting 1.
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attribs.push_back(NSOpenGLPFADepthSize);
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- attribs.push_back(properties.get_depth_bits());
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+ if (properties.get_depth_bits() == 1) {
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+ attribs.push_back(24);
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+ }
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+ else {
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+ attribs.push_back(properties.get_depth_bits());
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+ }
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+
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attribs.push_back(NSOpenGLPFAStencilSize);
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attribs.push_back(properties.get_stencil_bits());
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