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*** empty log message ***

Mark Mine 24 years ago
parent
commit
97d53f23b3

+ 1 - 1
direct/src/directtools/DirectCameraControl.py

@@ -28,7 +28,7 @@ class DirectCameraControl(PandaObject):
             ['c', self.centerCamIn, 0.5],
             ['c', self.centerCamIn, 0.5],
             ['f', self.fitOnWidget],
             ['f', self.fitOnWidget],
             ['h', self.homeCam],
             ['h', self.homeCam],
-            ['i', self.toggleMarkerVis],
+            ['V', self.toggleMarkerVis],
             ['m', self.moveToFit],
             ['m', self.moveToFit],
             ['n', self.pickNextCOA],
             ['n', self.pickNextCOA],
             ['u', self.orbitUprightCam],
             ['u', self.orbitUprightCam],

+ 1 - 1
direct/src/directtools/DirectManipulation.py

@@ -32,7 +32,7 @@ class DirectManipulationControl(PandaObject):
             [',', self.objectHandles.multiplyScalingFactorBy, 0.5],
             [',', self.objectHandles.multiplyScalingFactorBy, 0.5],
             ['<', self.objectHandles.multiplyScalingFactorBy, 0.5],
             ['<', self.objectHandles.multiplyScalingFactorBy, 0.5],
             ['F', self.objectHandles.growToFit],
             ['F', self.objectHandles.growToFit],
-            ['P', self.plantSelectedNodePath],
+            ['i', self.plantSelectedNodePath],
             ]
             ]
 
 
     def manipulationStart(self):
     def manipulationStart(self):

+ 0 - 59
direct/src/doc/DIRECT-hotkeys

@@ -1,59 +0,0 @@
-# UNDO/REDO
-[     undo
-]     redo
-
-# CAMERA MOVES
-+     zoomCam in
--     zoomCam out
-1     front view
-2     back view
-3     right view
-4     left view
-5     top view
-6     bottom view
-7     3/4 view
-8     roll view
-9     swing camera about hot point
-0     swing camera about hot point
-c     center on hot point
-f     fit on hot point
-h     move camera to home (0,0,0)
-u     orbit upright cam about hot point
-U     upright cam
-`     kill camera move task
-
-# RENDER STYLE
-A     show all
-b     toggle backface
-l     toggle lights
-t     toggle texture
-w     toggle wireframe
-
-# DIRECT CONTROLS
-delete      delete selected object
-escape      deselect all
-page_down   move down selected objects hierarchy
-page_up     move up selected objects hierarchy
-F           grow widget to fit current view
-m           move widget in front of camera
-p           plant selected object at cursor intersection point
-s           (re)select last selected object
-v           toggle widget visability
-tab         toggle widget mode (move objects or set center of action)
-<           shrink widget
->           expand widget
-
-# LEVEL EDITOR
-insert      add new object of current object type
-space       add exact copy of current object
-right       move selected object right (in screen space)
-left        move selected object left (in screen space)
-down        move selected object down (in screen space)
-up          move selected object up (in screen space)
-a           auto position snap point to selected object
-j           move selected object to snap point
-
-
-
-
-==================================================

+ 169 - 0
direct/src/doc/howto.DIRECT

@@ -0,0 +1,169 @@
+                                                                     5/25/01
+                                  DIRECT
+
+****************************************************************************
+                              STARTING DIRECT
+****************************************************************************
+
+# IN YOUR CONFIGRC
+want-directtools  #t
+want-tk           #t
+# Optional: GL allows lines of different widths
+load-display      pandagl
+
+# IN PYTHON
+from ShowBaseGlobal import *
+
+****************************************************************************
+                            OBJECT MANIPULATION
+****************************************************************************
+
+All object manipulation is performed with left mouse button (LMB).
+Object's are selected by clicking on the with the LMB.  Objects
+can be manipulated freely, or manipulation can be constrained using DIRECT
+widgets.  Rotations and scales are relative to the object's Center of
+Action (COA).  If widget is made visible ('v' key), this is the point of
+intersection of the three axes (red,green,blue lines).
+
+FREE MANIPULATION:
+For free manipulation, the window is divided up into three regions: an
+outer frame, central region, and the four corners.  Object manipulation
+depends on where mouse interaction begins.
+
+Central Region:
+   LMB:
+      Up/Down/Left/Right: Moves object in plane parallel to camera's image
+         plane 
+   Shift + LMB:
+      Up/Down:  Moves object's COA towards camera
+      Left/Right: Moves object parallel to camera's X axis
+   Alt + LMB (off of widget):
+      Away from COA: scale object up
+      Towards COA: scale object down
+Outer Region:
+   LMB:
+      Up/Down/Left/Right: Rotates object about current COA (default is
+         model's origin, modified using manipulation widget...see below).  
+         If mouse stays within outer frame, motion about COA is constrained
+         to a single axis. (parallel to camera's X axis when in left and
+         right part of the frame and parallel to the camera's Z axis when
+         in the top or bottom part of the frame)
+Four corners:
+   LMB:
+      Up/Down/Left/Right: Roll object about current center of action.
+
+CONSTRAINED/WIDGET MANIPULATION:
+For constrained/widget manipulation, object motion depends on where the
+mouse begins:
+   Axis lines: 1D translation along the chosen axis
+   Rotation rings: 1D rotation about orthogonal axis
+   Translation discs: 2D translation in the plane of the disc
+
+Pressing 'Tab' toggles between object manipulation or COA manipulation
+(indictated by widget lines turning grey).  When in COA manipulation mode,
+movement of the widget does not move the object but changes the object's
+COA.  Hit 'Tab' again to return to normal object manipulation mode.
+
+****************************************************************************
+                            CAMERA MANIPULATION
+****************************************************************************
+
+All camera manipulation performed with middle mouse button (MMB).
+
+Window is divided up into three regions: an outer frame, central region, and
+the four corners.  Camera manipulation depends on where mouse interaction
+begins.
+
+Central Region:
+   MMB:
+      Up/Down:  Moves camera towards mouse intersection point
+      Left/Right: Yaws camera
+   Control + MMB:
+      Up/Down: Moves camera along view vector (perpendicular to image plane)
+      Left/Right: Yaws camera
+   Shift + MMB:
+      Up/Down/Left/Right: shifts camera in image plane
+Outer Region:
+   MMB:
+      Up/Down/Left/Right: Rotates about current COA.  The COA is set every
+        time you press the MMB in the central region.  It is defined as the
+         intersection point of the ray from the camera's origin, through
+         the mouse with the model (if no intersection, no change in the COA
+         will result).  If mouse stays within outer frame, motion about COA
+         is constrained to a single axis. (parallel to camera's X axis when
+         in left and right part of the frame and parallel to the camera's Z
+         axis when in the top or bottom part of the frame)
+   Shift MMB:
+      Up/Down: Pitch about camera's X axis
+      Left/Right: Yaw about camera's Z axis
+Four corners:
+   MMB:
+      Up/Down/Left/Right: Roll about current center of action.
+
+The number keys and plus minus keys can be used for motion relative to the
+COA (see hot keys below)
+
+****************************************************************************
+                                  HOTKEYS
+****************************************************************************
+
+# UNDO/REDO
+[           undo
+]           redo
+
+# CAMERA MOVES
++           zoomCam in
+-           zoomCam out
+1           front view (render relative)
+2           back view (render relative)
+3           right view (render relative)
+4           left view (render relative)
+5           top view (render relative)
+6           bottom view (render relative)
+7           3/4 view (render relative)
+8           roll view about axis relative to camera's axis
+9           swing camera about hot point (about render's Z axis)
+0           swing camera about hot point (about render's Z axis)
+c           center on hot point
+f           fit on hot point
+h           move camera to home (0,0,0)
+L           toggle hot point lock (if set, hot point stays in current location)
+u           orbit upright cam about hot point
+U           upright cam
+`           kill camera move task
+
+# RENDER STYLE
+A           show all
+b           toggle backface
+l           toggle lights
+t           toggle texture
+w           toggle wireframe
+
+# DIRECT CONTROLS
+delete      delete selected object
+escape      deselect all
+page_down   move down selected objects hierarchy
+page_up     move up selected objects hierarchy
+tab         toggle widget mode (move objects or set center of action)
+F           grow widget to fit current view
+i           plant selected object at cursor intersection point
+m           move widget in front of camera
+p           set active parent to selected object
+r           wrt reparent selected to active parent
+R           reparent selected to active parent
+s           (re)select last selected object
+v           toggle widget visibility
+V           toggle COA marker visibility
+<           shrink widget
+>           expand widget
+
+# LEVEL EDITOR
+insert      add new object of current object type
+space       add exact copy of current object
+right       move selected object right (in screen space)
+left        move selected object left (in screen space)
+down        move selected object down (in screen space)
+up          move selected object up (in screen space)
+a           auto position snap point to selected object
+j           move selected object to snap point
+