Kaynağa Gözat

*** empty log message ***

Dave Schuyler 24 yıl önce
ebeveyn
işleme
991b0f2aa5

+ 59 - 10
panda/src/audio/nullAudioManager.cxx

@@ -19,34 +19,83 @@
 
 #include "nullAudioManager.h"
 
-NullAudioManager::NullAudioManager() {
+
+////////////////////////////////////////////////////////////////////
+//     Function: NullAudioManager::NullAudioManager
+//       Access: 
+//  Description: 
+////////////////////////////////////////////////////////////////////
+NullAudioManager::
+NullAudioManager() {
   audio_info("NullAudioManager");
 }
 
-NullAudioManager::~NullAudioManager() {
+////////////////////////////////////////////////////////////////////
+//     Function: NullAudioManager::~NullAudioManager
+//       Access: Public
+//  Description: 
+////////////////////////////////////////////////////////////////////
+NullAudioManager::
+~NullAudioManager() {
   // intentionally blank.
 }
-  
-AudioSound* NullAudioManager::get_sound(const string&) {
+
+////////////////////////////////////////////////////////////////////
+//     Function: NullAudioManager::get_sound
+//       Access: Public
+//  Description: 
+////////////////////////////////////////////////////////////////////
+PT(AudioSound) NullAudioManager::
+get_sound(const string&) {
   return new NullAudioSound();
 }
 
-void NullAudioManager::drop_sound(const string&) {
+////////////////////////////////////////////////////////////////////
+//     Function: NullAudioManager::drop_sound
+//       Access: Public
+//  Description: 
+////////////////////////////////////////////////////////////////////
+void NullAudioManager::
+drop_sound(const string&) {
   // intentionally blank.
 }
 
-void NullAudioManager::set_volume(float) {
+////////////////////////////////////////////////////////////////////
+//     Function: NullAudioManager::set_volume
+//       Access: Public
+//  Description: 
+////////////////////////////////////////////////////////////////////
+void NullAudioManager::
+set_volume(float) {
   // intentionally blank.
 }
 
-float NullAudioManager::get_volume() {
+////////////////////////////////////////////////////////////////////
+//     Function: NullAudioManager::get_volume
+//       Access: Public
+//  Description: 
+////////////////////////////////////////////////////////////////////
+float NullAudioManager::
+get_volume() {
   return 0;
 }
-  
-void NullAudioManager::set_active(bool) {
+
+////////////////////////////////////////////////////////////////////
+//     Function: NullAudioManager::set_active
+//       Access: Public
+//  Description: 
+////////////////////////////////////////////////////////////////////
+void NullAudioManager::
+set_active(bool) {
   // intentionally blank.
 }
 
-bool NullAudioManager::get_active() {
+////////////////////////////////////////////////////////////////////
+//     Function: NullAudioManager::get_active
+//       Access: Public
+//  Description: 
+////////////////////////////////////////////////////////////////////
+bool NullAudioManager::
+get_active() {
   return 0;
 }

+ 5 - 17
panda/src/audio/nullAudioManager.h

@@ -23,33 +23,21 @@
 #include "audioManager.h"
 #include "nullAudioSound.h"
 
-#define NAME_MACRO_FOR_AUDIO_MANAGER() NullAudioManager
-
 class EXPCL_PANDA NullAudioManager : public AudioManager {
+  // All of these methods are stubbed out to some degree.
+  // If you're looking for a starting place for a new AudioManager,
+  // please consider looking at the milesAudioManager.
+  
 public:
   NullAudioManager();
   virtual ~NullAudioManager();
   
-  // Get a sound:
-  // You own this sound.  Be sure to delete it when you're done.
-  virtual AudioSound* get_sound(const string&);
-  // Tell the AudioManager there is no need to keep this one cached.
+  virtual PT(AudioSound) get_sound(const string&);
   virtual void drop_sound(const string&);
 
-  // Control volume:
-  // FYI:
-  //   If you start a sound with the volume off and turn the volume 
-  //   up later, you'll hear the sound playing at that late point.
   virtual void set_volume(float);
   virtual float get_volume();
   
-  // Turn the manager on an off.
-  // If you play a sound while the manager is inactive, it won't start.
-  // If you deactivate the manager while sounds are playing, they'll
-  // stop.
-  // If you activate the manager while looping sounds are playing
-  // (those that have a loop_count of zero),
-  // they will start playing from the begining of their loop.
   virtual void set_active(bool);
   virtual bool get_active();
 };

+ 2 - 1
panda/src/audio/nullAudioSound.cxx

@@ -85,7 +85,8 @@ bool NullAudioSound::get_active() const {
 }
 
 const string& NullAudioSound::get_name() const {
-  return ""; 
+  static const string blank="";
+  return blank;
 }
 
 float NullAudioSound::length() const {

+ 4 - 19
panda/src/audio/nullAudioSound.h

@@ -27,51 +27,36 @@
 // It's used as a placeholder when you don't want a sound
 // system.
 class EXPCL_PANDA NullAudioSound : public AudioSound {
+  // All of these methods are stubbed out to some degree.
+  // If you're looking for a starting place for a new AudioManager,
+  // please consider looking at the milesAudioManager.
+
 public:
   ~NullAudioSound();
   
-  // For best compatability, set the loop_count, start_time,
-  // volume, and balance, prior to calling play().  You may
-  // set them while they're playing, but it's implementation
-  // specific whether you get the results.
   void play();
   void stop();
   
-  // loop: 0 = play once; 1 = play forever.
-  // inits to false.
   void set_loop(bool);
   bool get_loop() const;
   
-  // loop_count: 0 = forever; 1 = play once; n = play n times.
-  // inits to 1.
   void set_loop_count(unsigned long);
   unsigned long get_loop_count() const;
   
-  // start_time: 0 = begining; length() = end.
-  // inits to 0.0.
   void set_time(float);
   float get_time() const;
   
-  // 0 = minimum; 1.0 = maximum.
-  // inits to 1.0.
   void set_volume(float);
   float get_volume() const;
   
-  // -1.0 is hard left
-  // 0.0 is centered
-  // 1.0 is hard right
-  // inits to 0.0.
   void set_balance(float);
   float get_balance() const;
 
-  // inits to manager's state.
   void set_active(bool);
   bool get_active() const;
   
-  // There is no set_name(), this is intentional.
   const string& get_name() const;
   
-  // return: playing time in seconds.
   float length() const;
 
   AudioSound::SoundStatus status() const;