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+// Filename: sceneGraphAnalyzer.I
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+// Created by: drose (15Oct06)
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+//
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+////////////////////////////////////////////////////////////////////
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+//
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+// PANDA 3D SOFTWARE
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+// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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+//
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+// All use of this software is subject to the terms of the Panda 3d
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+// Software license. You should have received a copy of this license
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+// along with this source code; you will also find a current copy of
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+// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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+//
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+// To contact the maintainers of this program write to
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+// [email protected] .
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+//
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+////////////////////////////////////////////////////////////////////
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+
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_nodes
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_nodes() const {
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+ return _num_nodes;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_instances
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_instances() const {
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+ return _num_instances;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_transforms
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_transforms() const {
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+ return _num_transforms;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_nodes_with_attribs
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_nodes_with_attribs() const {
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+ return _num_nodes_with_attribs;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_geom_nodes
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_geom_nodes() const {
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+ return _num_geom_nodes;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_geoms
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_geoms() const {
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+ return _num_geoms;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_geom_vertex_datas
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_geom_vertex_datas() const {
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+ return _num_geom_vertex_datas;
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+}
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+
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_vertices
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_vertices() const {
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+ return _num_vertices;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_normals
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_normals() const {
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+ return _num_normals;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_texcoords
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_texcoords() const {
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+ return _num_texcoords;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_tris
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_tris() const {
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+ return _num_tris;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_lines
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_lines() const {
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+ return _num_lines;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_points
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_points() const {
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+ return _num_points;
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+}
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+
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_individual_tris
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_individual_tris() const {
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+ return _num_individual_tris;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_tristrips
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_tristrips() const {
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+ return _num_tristrips;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_triangles_in_strips
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_triangles_in_strips() const {
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+ return _num_triangles_in_strips;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_trifans
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_trifans() const {
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+ return _num_trifans;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_triangles_in_fans
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_triangles_in_fans() const {
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+ return _num_triangles_in_fans;
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+}
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+
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_texture_bytes
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_texture_bytes() const {
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+ return _texture_bytes;
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+}
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+
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_long_normals
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_long_normals() const {
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+ return _num_long_normals;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_num_short_normals
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+int SceneGraphAnalyzer::
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+get_num_short_normals() const {
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+ return _num_short_normals;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: SceneGraphAnalyzer::get_total_normal_length
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+float SceneGraphAnalyzer::
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+get_total_normal_length() const {
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+ return _total_normal_length;
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+}
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