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@@ -1201,12 +1201,12 @@ clear_ram_image() {
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// memory dumped when the texture is prepared for
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// rendering.
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//
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-// This will be true for most textures, which can reload
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-// their images if needed by rereading the input file.
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-// However, textures that were generated dynamically and
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-// cannot be easily reloaded will want to set this flag
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-// to true, so that the texture will always keep its
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-// image copy around.
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+// This will be false for most textures, which can
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+// reload their images if needed by rereading the input
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+// file. However, textures that were generated
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+// dynamically and cannot be easily reloaded will want
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+// to set this flag to true, so that the texture will
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+// always keep its image copy around.
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////////////////////////////////////////////////////////////////////
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INLINE void Texture::
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set_keep_ram_image(bool keep_ram_image) {
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