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@@ -7327,12 +7327,14 @@ get_external_image_format(Texture *tex) const {
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case Texture::F_rgba12:
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case Texture::F_rgba12:
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case Texture::F_rgba16:
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case Texture::F_rgba16:
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case Texture::F_rgba32:
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case Texture::F_rgba32:
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+ case Texture::F_rgba8i:
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return GL_COMPRESSED_RGBA;
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return GL_COMPRESSED_RGBA;
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case Texture::F_rgb:
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case Texture::F_rgb:
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case Texture::F_rgb5:
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case Texture::F_rgb5:
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case Texture::F_rgba5:
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case Texture::F_rgba5:
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case Texture::F_rgb8:
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case Texture::F_rgb8:
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+ case Texture::F_rgb8i:
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case Texture::F_rgb12:
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case Texture::F_rgb12:
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case Texture::F_rgb332:
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case Texture::F_rgb332:
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case Texture::F_rgb16:
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case Texture::F_rgb16:
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@@ -7345,11 +7347,13 @@ get_external_image_format(Texture *tex) const {
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case Texture::F_red:
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case Texture::F_red:
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case Texture::F_green:
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case Texture::F_green:
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case Texture::F_blue:
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case Texture::F_blue:
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+ case Texture::F_r8i:
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case Texture::F_r16:
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case Texture::F_r16:
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case Texture::F_r32:
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case Texture::F_r32:
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case Texture::F_r32i:
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case Texture::F_r32i:
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return GL_COMPRESSED_RED;
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return GL_COMPRESSED_RED;
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+ case Texture::F_rg8i:
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case Texture::F_rg16:
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case Texture::F_rg16:
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case Texture::F_rg32:
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case Texture::F_rg32:
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return GL_COMPRESSED_RG;
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return GL_COMPRESSED_RG;
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@@ -7517,8 +7521,16 @@ get_external_image_format(Texture *tex) const {
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return GL_LUMINANCE_ALPHA;
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return GL_LUMINANCE_ALPHA;
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#ifndef OPENGLES
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#ifndef OPENGLES
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+ case Texture::F_r8i:
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case Texture::F_r32i:
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case Texture::F_r32i:
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return GL_RED_INTEGER;
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return GL_RED_INTEGER;
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+ case Texture::F_rg8i:
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+ return GL_RG_INTEGER;
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+ case Texture::F_rgb8i:
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+ return GL_RGB_INTEGER;
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+ case Texture::F_rgba8i:
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+ return GL_RGBA_INTEGER;
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+
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#endif
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#endif
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}
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}
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GLCAT.error()
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GLCAT.error()
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@@ -7565,6 +7577,10 @@ get_internal_image_format(Texture *tex, bool force_sized) const {
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case Texture::F_depth_component24:
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case Texture::F_depth_component24:
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case Texture::F_depth_component32:
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case Texture::F_depth_component32:
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case Texture::F_depth_stencil:
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case Texture::F_depth_stencil:
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+ case Texture::F_r8i:
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+ case Texture::F_rg8i:
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+ case Texture::F_rgb8i:
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+ case Texture::F_rgba8i:
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case Texture::F_r32i:
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case Texture::F_r32i:
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// Unsupported; fall through to below.
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// Unsupported; fall through to below.
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break;
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break;
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@@ -7840,6 +7856,30 @@ get_internal_image_format(Texture *tex, bool force_sized) const {
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#else
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#else
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case Texture::F_rgba8:
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case Texture::F_rgba8:
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return GL_RGBA8;
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return GL_RGBA8;
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+ case Texture::F_r8i:
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+ if (tex->get_component_type() == Texture::T_unsigned_byte) {
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+ return GL_R8UI;
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+ } else {
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+ return GL_R8I;
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+ }
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+ case Texture::F_rg8i:
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+ if (tex->get_component_type() == Texture::T_unsigned_byte) {
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+ return GL_RG8UI;
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+ } else {
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+ return GL_RG8I;
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+ }
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+ case Texture::F_rgb8i:
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+ if (tex->get_component_type() == Texture::T_unsigned_byte) {
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+ return GL_RGB8UI;
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+ } else {
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+ return GL_RGB8I;
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+ }
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+ case Texture::F_rgba8i:
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+ if (tex->get_component_type() == Texture::T_unsigned_byte) {
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+ return GL_RGBA8UI;
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+ } else {
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+ return GL_RGBA8I;
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+ }
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case Texture::F_rgba12:
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case Texture::F_rgba12:
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return GL_RGBA12;
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return GL_RGBA12;
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#endif // OPENGLES
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#endif // OPENGLES
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@@ -11261,6 +11301,36 @@ do_extract_texture_data(CLP(TextureContext) *gtc) {
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case GL_R3_G3_B2:
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case GL_R3_G3_B2:
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format = Texture::F_rgb332;
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format = Texture::F_rgb332;
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break;
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break;
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+
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+ case GL_R8I:
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+ format = Texture::F_r8i;
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+ break;
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+ case GL_RG8I:
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+ format = Texture::F_rg8i;
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+ break;
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+ case GL_RGB8I:
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+ format = Texture::F_rgb8i;
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+ break;
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+ case GL_RGBA8I:
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+ format = Texture::F_rgba8i;
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+ break;
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+
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+ case GL_R8UI:
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+ type = Texture::T_unsigned_byte;
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+ format = Texture::F_r8i;
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+ break;
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+ case GL_RG8UI:
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+ type = Texture::T_unsigned_byte;
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+ format = Texture::F_rg8i;
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+ break;
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+ case GL_RGB8UI:
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+ type = Texture::T_unsigned_byte;
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+ format = Texture::F_rgb8i;
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+ break;
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+ case GL_RGBA8UI:
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+ type = Texture::T_unsigned_byte;
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+ format = Texture::F_rgba8i;
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+ break;
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#endif
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#endif
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#ifndef OPENGLES_1
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#ifndef OPENGLES_1
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