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+// Filename: collisionInvSphere.cxx
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+// Created by: drose (05Jan05)
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+//
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+////////////////////////////////////////////////////////////////////
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+//
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+// PANDA 3D SOFTWARE
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+// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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+//
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+// All use of this software is subject to the terms of the Panda 3d
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+// Software license. You should have received a copy of this license
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+// along with this source code; you will also find a current copy of
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+// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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+//
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+// To contact the maintainers of this program write to
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+// [email protected] .
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+//
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+////////////////////////////////////////////////////////////////////
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+
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+#include "collisionInvSphere.h"
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+#include "collisionSphere.h"
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+#include "collisionLine.h"
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+#include "collisionRay.h"
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+#include "collisionSegment.h"
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+#include "collisionHandler.h"
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+#include "collisionEntry.h"
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+#include "config_collide.h"
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+
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+#include "omniBoundingVolume.h"
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+#include "datagram.h"
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+#include "datagramIterator.h"
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+#include "bamReader.h"
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+#include "bamWriter.h"
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+#include "geomTristrip.h"
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+#include "nearly_zero.h"
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+
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+TypeHandle CollisionInvSphere::_type_handle;
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionInvSphere::make_copy
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+// Access: Public, Virtual
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+CollisionSolid *CollisionInvSphere::
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+make_copy() {
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+ return new CollisionInvSphere(*this);
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionInvSphere::test_intersection
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+// Access: Public, Virtual
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+PT(CollisionEntry) CollisionInvSphere::
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+test_intersection(const CollisionEntry &) const {
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+ report_undefined_from_intersection(get_type());
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+ return NULL;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionInvSphere::output
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+// Access: Public, Virtual
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+void CollisionInvSphere::
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+output(ostream &out) const {
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+ out << "invsphere, c (" << get_center() << "), r " << get_radius();
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionInvSphere::recompute_bound
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+// Access: Protected, Virtual
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+BoundingVolume *CollisionInvSphere::
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+recompute_bound() {
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+ BoundedObject::recompute_bound();
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+ // An inverse sphere always has an infinite bounding volume, since
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+ // everything outside the sphere is solid matter.
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+ return set_bound_ptr(new OmniBoundingVolume());
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionInvSphere::test_intersection_from_sphere
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+// Access: Public, Virtual
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+PT(CollisionEntry) CollisionInvSphere::
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+test_intersection_from_sphere(const CollisionEntry &entry) const {
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+ const CollisionSphere *sphere;
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+ DCAST_INTO_R(sphere, entry.get_from(), 0);
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+
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+ const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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+
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+ LPoint3f from_center = sphere->get_center() * wrt_mat;
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+ LVector3f from_radius_v =
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+ LVector3f(sphere->get_radius(), 0.0f, 0.0f) * wrt_mat;
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+ float from_radius = length(from_radius_v);
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+
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+ LPoint3f into_center = get_center();
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+ float into_radius = get_radius();
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+
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+ LVector3f vec = from_center - into_center;
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+ float dist2 = dot(vec, vec);
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+ if (dist2 < (into_radius - from_radius) * (into_radius - from_radius)) {
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+ // No intersection--the sphere is within the hollow.
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+ return NULL;
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+ }
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+
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+ if (collide_cat.is_debug()) {
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+ collide_cat.debug()
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+ << "intersection detected from " << entry.get_from_node_path()
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+ << " into " << entry.get_into_node_path() << "\n";
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+ }
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+ PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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+
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+ LVector3f surface_normal;
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+ float vec_length = vec.length();
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+ if (IS_NEARLY_ZERO(vec_length)) {
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+ // If we don't have a collision normal (e.g. the centers are
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+ // exactly coincident), then make up an arbitrary normal--any one
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+ // is as good as any other.
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+ surface_normal.set(1.0, 0.0, 0.0);
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+ } else {
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+ surface_normal = -vec / vec_length;
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+ }
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+
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+ LVector3f normal = (has_effective_normal() && sphere->get_respect_effective_normal()) ? get_effective_normal() : surface_normal;
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+
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+ new_entry->set_surface_normal(normal);
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+ new_entry->set_surface_point(into_center - surface_normal * into_radius);
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+ new_entry->set_interior_point(from_center - surface_normal * from_radius);
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+
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+ return new_entry;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionInvSphere::test_intersection_from_line
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+// Access: Public, Virtual
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+PT(CollisionEntry) CollisionInvSphere::
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+test_intersection_from_line(const CollisionEntry &entry) const {
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+ const CollisionLine *line;
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+ DCAST_INTO_R(line, entry.get_from(), 0);
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+
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+ const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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+
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+ LPoint3f from_origin = line->get_origin() * wrt_mat;
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+ LVector3f from_direction = line->get_direction() * wrt_mat;
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+
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+ double t1, t2;
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+ if (!intersects_line(t1, t2, from_origin, from_direction)) {
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+ // The line is in the middle of space, and therefore intersects
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+ // the sphere.
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+ t1 = t2 = 0.0;
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+ }
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+
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+ if (collide_cat.is_debug()) {
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+ collide_cat.debug()
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+ << "intersection detected from " << entry.get_from_node_path()
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+ << " into " << entry.get_into_node_path() << "\n";
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+ }
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+ PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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+
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+ LPoint3f into_intersection_point = from_origin + t2 * from_direction;
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+ new_entry->set_surface_point(into_intersection_point);
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+
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+ if (has_effective_normal() && line->get_respect_effective_normal()) {
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+ new_entry->set_surface_normal(get_effective_normal());
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+ } else {
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+ LVector3f normal = into_intersection_point - get_center();
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+ normal.normalize();
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+ new_entry->set_surface_normal(-normal);
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+ }
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+
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+ return new_entry;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionInvSphere::test_intersection_from_ray
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+// Access: Public, Virtual
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+PT(CollisionEntry) CollisionInvSphere::
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+test_intersection_from_ray(const CollisionEntry &entry) const {
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+ const CollisionRay *ray;
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+ DCAST_INTO_R(ray, entry.get_from(), 0);
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+
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+ const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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+
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+ LPoint3f from_origin = ray->get_origin() * wrt_mat;
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+ LVector3f from_direction = ray->get_direction() * wrt_mat;
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+
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+ double t1, t2;
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+ if (!intersects_line(t1, t2, from_origin, from_direction)) {
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+ // The ray is in the middle of space, and therefore intersects
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+ // the sphere.
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+ t1 = t2 = 0.0;
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+ }
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+
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+ t2 = max(t2, 0.0);
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+
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+ if (collide_cat.is_debug()) {
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+ collide_cat.debug()
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+ << "intersection detected from " << entry.get_from_node_path()
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+ << " into " << entry.get_into_node_path() << "\n";
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+ }
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+ PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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+
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+ LPoint3f into_intersection_point;
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+ into_intersection_point = from_origin + t2 * from_direction;
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+ new_entry->set_surface_point(into_intersection_point);
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+
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+ if (has_effective_normal() && ray->get_respect_effective_normal()) {
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+ new_entry->set_surface_normal(get_effective_normal());
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+ } else {
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+ LVector3f normal = into_intersection_point - get_center();
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+ normal.normalize();
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+ new_entry->set_surface_normal(-normal);
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+ }
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+
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+ return new_entry;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionInvSphere::test_intersection_from_segment
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+// Access: Public, Virtual
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+PT(CollisionEntry) CollisionInvSphere::
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+test_intersection_from_segment(const CollisionEntry &entry) const {
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+ const CollisionSegment *segment;
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+ DCAST_INTO_R(segment, entry.get_from(), 0);
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+
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+ const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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+
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+ LPoint3f from_a = segment->get_point_a() * wrt_mat;
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+ LPoint3f from_b = segment->get_point_b() * wrt_mat;
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+ LVector3f from_direction = from_b - from_a;
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+
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+ double t1, t2;
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+ if (!intersects_line(t1, t2, from_a, from_direction)) {
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+ // The segment is in the middle of space, and therefore intersects
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+ // the sphere.
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+ t1 = t2 = 0.0;
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+ }
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+
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+ double t;
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+ if (t2 <= 0.0) {
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+ // The segment is completely below the shell.
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+ t = 0.0;
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+
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+ } else if (t1 >= 1.0) {
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+ // The segment is completely above the shell.
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+ t = 1.0;
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+
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+ } else if (t2 <= 1.0) {
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+ // The bottom edge of the segment intersects the shell.
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+ t = min(t2, 1.0);
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+
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+ } else if (t1 >= 0.0) {
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+ // The top edge of the segment intersects the shell.
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+ t = max(t1, 0.0);
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+
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+ } else {
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+ // Neither edge of the segment intersects the shell. It follows
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+ // that both intersection points are within the hollow center of
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+ // the sphere; therefore, there is no intersection.
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+ return NULL;
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+ }
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+
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+ if (collide_cat.is_debug()) {
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+ collide_cat.debug()
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+ << "intersection detected from " << entry.get_from_node_path()
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+ << " into " << entry.get_into_node_path() << "\n";
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+ }
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+ PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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+
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+ LPoint3f into_intersection_point = from_a + t * from_direction;
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+ new_entry->set_surface_point(into_intersection_point);
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+
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+ if (has_effective_normal() && segment->get_respect_effective_normal()) {
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+ new_entry->set_surface_normal(get_effective_normal());
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+ } else {
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+ LVector3f normal = into_intersection_point - get_center();
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+ normal.normalize();
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+ new_entry->set_surface_normal(-normal);
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+ }
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+
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+ return new_entry;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionInvSphere::fill_viz_geom
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+// Access: Protected, Virtual
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+// Description: Fills the _viz_geom GeomNode up with Geoms suitable
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+// for rendering this solid.
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+////////////////////////////////////////////////////////////////////
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+void CollisionInvSphere::
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+fill_viz_geom() {
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+ if (collide_cat.is_debug()) {
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+ collide_cat.debug()
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+ << "Recomputing viz for " << *this << "\n";
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+ }
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+
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+ static const int num_slices = 8;
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+ static const int num_stacks = 8;
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+
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+ GeomTristrip *sphere = new GeomTristrip;
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+ PTA_Vertexf verts;
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+ PTA_int lengths;
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+ verts.reserve((num_stacks * 2) * num_slices);
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+ lengths.reserve(num_slices);
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+
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+ for (int sl = 0; sl < num_slices; sl++) {
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+ float longitude0 = (float)sl / (float)num_slices;
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+ float longitude1 = (float)(sl + 1) / (float)num_slices;
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+ verts.push_back(compute_point(0.0, longitude0));
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+ for (int st = 1; st < num_stacks; st++) {
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+ float latitude = (float)st / (float)num_stacks;
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+ verts.push_back(compute_point(latitude, longitude1));
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+ verts.push_back(compute_point(latitude, longitude0));
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+ }
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+ verts.push_back(compute_point(1.0, longitude0));
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+
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+ lengths.push_back(num_stacks * 2);
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+ }
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+
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+ sphere->set_coords(verts);
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+ sphere->set_lengths(lengths);
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+ sphere->set_num_prims(num_slices);
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+
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+ _viz_geom->add_geom(sphere, get_solid_viz_state());
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionInvSphere::register_with_read_factory
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+// Access: Public, Static
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+// Description: Factory method to generate a CollisionInvSphere object
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+////////////////////////////////////////////////////////////////////
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+void CollisionInvSphere::
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+register_with_read_factory() {
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+ BamReader::get_factory()->register_factory(get_class_type(), make_CollisionInvSphere);
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionInvSphere::write_datagram
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+// Access: Public
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+// Description: Function to write the important information in
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+// the particular object to a Datagram
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+////////////////////////////////////////////////////////////////////
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+void CollisionInvSphere::
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+write_datagram(BamWriter *manager, Datagram &me) {
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+ CollisionSphere::write_datagram(manager, me);
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionInvSphere::make_CollisionInvSphere
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+// Access: Protected
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+// Description: Factory method to generate a CollisionInvSphere object
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+////////////////////////////////////////////////////////////////////
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+TypedWritable *CollisionInvSphere::
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+make_CollisionInvSphere(const FactoryParams ¶ms) {
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+ CollisionInvSphere *me = new CollisionInvSphere;
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+ DatagramIterator scan;
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+ BamReader *manager;
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+
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+ parse_params(params, scan, manager);
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+ me->fillin(scan, manager);
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+ return me;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionInvSphere::fillin
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+// Access: Protected
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+// Description: Function that reads out of the datagram (or asks
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+// manager to read) all of the data that is needed to
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+// re-create this object and stores it in the appropiate
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+// place
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+////////////////////////////////////////////////////////////////////
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+void CollisionInvSphere::
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+fillin(DatagramIterator& scan, BamReader* manager) {
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+ CollisionSphere::fillin(scan, manager);
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+}
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+
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