|
|
@@ -2656,8 +2656,6 @@ void EggLoader::
|
|
|
make_collision_floor_mesh(EggGroup *egg_group, CollisionNode *cnode,
|
|
|
EggGroup::CollideFlags flags) {
|
|
|
|
|
|
- printf("making floor mesh\n");
|
|
|
- std::cout << *egg_group;
|
|
|
EggGroup *geom_group = find_collision_geometry(egg_group, flags);
|
|
|
|
|
|
|
|
|
@@ -3181,9 +3179,7 @@ create_collision_floor_mesh(CollisionNode *cnode,
|
|
|
EggGroup::iterator ci;
|
|
|
for (ci = group->begin(); ci != group->end(); ++ci) {
|
|
|
EggPolygon *poly = DCAST(EggPolygon, *ci);
|
|
|
- printf("num verts = %d\n",poly->get_num_vertices());
|
|
|
if (poly->get_num_vertices() == 3) {
|
|
|
- printf("found tri\n");
|
|
|
EggPolygon::const_iterator vi;
|
|
|
EggVertex p1,p2,p3;
|
|
|
vi = poly->begin();
|
|
|
@@ -3215,7 +3211,6 @@ create_collision_floor_mesh(CollisionNode *cnode,
|
|
|
CollisionFloorMesh::TriangleIndices triangle = *ti;
|
|
|
csfloor->add_triangle(triangle.p1, triangle.p2, triangle.p3);
|
|
|
}
|
|
|
- printf ("cfloor %d, %d\n", csfloor->get_num_vertices(), csfloor->get_num_triangles());
|
|
|
cnode->add_solid(csfloor);
|
|
|
}
|
|
|
|