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@@ -70,7 +70,7 @@ FLOATNAME(LOrientation)(const FLOATNAME(LMatrix4) &m) {
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*/
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INLINE_LINMATH FLOATNAME(LOrientation) FLOATNAME(LOrientation)::
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operator * (const FLOATNAME(LRotation) &other) const {
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- return multiply((FLOATNAME(LOrientation) &)other);
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+ return multiply((const FLOATNAME(LOrientation) &)other);
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}
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/**
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@@ -80,5 +80,5 @@ operator * (const FLOATNAME(LRotation) &other) const {
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INLINE_LINMATH FLOATNAME(LOrientation) FLOATNAME(LOrientation)::
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operator * (const FLOATNAME(LQuaternion) &other) const {
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nassert_raise("LOrientation * LQuaternion is undefined; use LOrientation * LRotation or LQuaternion * LQuaternion");
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- return multiply((FLOATNAME(LOrientation) &)other);
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+ return multiply((const FLOATNAME(LOrientation) &)other);
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}
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