|
@@ -170,10 +170,10 @@ PUBLISHED:
|
|
|
|
|
|
|
|
virtual BaseParticleRenderer *make_copy();
|
|
virtual BaseParticleRenderer *make_copy();
|
|
|
|
|
|
|
|
- void set_from_node(const NodePath &node_path, bool size_from_texels = true);
|
|
|
|
|
- void set_from_node(const NodePath &node_path, const string &model, const string &node, bool size_from_texels = true);
|
|
|
|
|
- void add_from_node(const NodePath &node_path, bool size_from_texels = true, bool resize = false);
|
|
|
|
|
- void add_from_node(const NodePath &node_path, const string &model, const string &node, bool size_from_texels = true, bool resize = false);
|
|
|
|
|
|
|
+ void set_from_node(const NodePath &node_path, bool size_from_texels = false);
|
|
|
|
|
+ void set_from_node(const NodePath &node_path, const string &model, const string &node, bool size_from_texels = false);
|
|
|
|
|
+ void add_from_node(const NodePath &node_path, bool size_from_texels = false, bool resize = false);
|
|
|
|
|
+ void add_from_node(const NodePath &node_path, const string &model, const string &node, bool size_from_texels = false, bool resize = false);
|
|
|
|
|
|
|
|
INLINE void set_texture(Texture *tex, float texels_per_unit = 1.0f);
|
|
INLINE void set_texture(Texture *tex, float texels_per_unit = 1.0f);
|
|
|
INLINE void set_texture(Texture *tex, const string &tex_path, float texels_per_unit = 1.0f);
|
|
INLINE void set_texture(Texture *tex, const string &tex_path, float texels_per_unit = 1.0f);
|