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@@ -1513,17 +1513,26 @@ reset() {
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}
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}
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_max_texture_stages = d3d_caps.MaxSimultaneousTextures;
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_max_texture_stages = d3d_caps.MaxSimultaneousTextures;
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- _max_lights = (int)d3d_caps.MaxActiveLights;
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- _max_clip_planes = (int)d3d_caps.MaxUserClipPlanes;
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- _max_vertex_transforms = d3d_caps.MaxVertexBlendMatrices;
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- _max_vertex_transform_indices = d3d_caps.MaxVertexBlendMatrixIndex;
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+
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+ _max_texture_dimension = min(d3d_caps.MaxTextureWidth, d3d_caps.MaxTextureHeight);
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_supports_texture_combine = ((d3d_caps.TextureOpCaps & D3DTEXOPCAPS_LERP) != 0);
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_supports_texture_combine = ((d3d_caps.TextureOpCaps & D3DTEXOPCAPS_LERP) != 0);
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_supports_texture_saved_result = ((d3d_caps.PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP) != 0);
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_supports_texture_saved_result = ((d3d_caps.PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP) != 0);
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_supports_texture_dot3 = true;
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_supports_texture_dot3 = true;
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_supports_3d_texture = ((d3d_caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) != 0);
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_supports_3d_texture = ((d3d_caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) != 0);
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+ if (_supports_3d_texture) {
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+ _max_3d_texture_dimension = d3d_caps.MaxVolumeExtent;
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+ }
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_supports_cube_map = ((d3d_caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) != 0);
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_supports_cube_map = ((d3d_caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) != 0);
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+ if (_supports_cube_map) {
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+ _max_cube_map_dimension = _max_texture_dimension;
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+ }
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+
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+ _max_lights = (int)d3d_caps.MaxActiveLights;
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+ _max_clip_planes = (int)d3d_caps.MaxUserClipPlanes;
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+ _max_vertex_transforms = d3d_caps.MaxVertexBlendMatrices;
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+ _max_vertex_transform_indices = d3d_caps.MaxVertexBlendMatrixIndex;
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ZeroMemory(&_lmodel_ambient, sizeof(Colorf));
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ZeroMemory(&_lmodel_ambient, sizeof(Colorf));
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_d3d_device->SetRenderState(D3DRS_AMBIENT, 0x0);
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_d3d_device->SetRenderState(D3DRS_AMBIENT, 0x0);
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