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@@ -1066,16 +1066,16 @@ def test_glsl_state_light_source(env):
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assert(p3d_LightSource[0].shadowViewMatrix[0][1] == 0);
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assert(p3d_LightSource[0].shadowViewMatrix[0][2] == 0);
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assert(p3d_LightSource[0].shadowViewMatrix[0][3] == 0);
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- assert(p3d_LightSource[0].shadowViewMatrix[1][0] == 0);
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- assert(p3d_LightSource[0].shadowViewMatrix[1][1] > 0.2886);
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- assert(p3d_LightSource[0].shadowViewMatrix[1][1] < 0.2887);
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- assert(p3d_LightSource[0].shadowViewMatrix[1][2] == 0);
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- assert(p3d_LightSource[0].shadowViewMatrix[1][3] == 0);
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- //assert(p3d_LightSource[0].shadowViewMatrix[2][0] == -0.5);
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- //assert(p3d_LightSource[0].shadowViewMatrix[2][1] == -0.5);
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- assert(p3d_LightSource[0].shadowViewMatrix[2][2] > -1.00002);
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- //assert(p3d_LightSource[0].shadowViewMatrix[2][2] < -1.0);
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- //assert(p3d_LightSource[0].shadowViewMatrix[2][3] == -1);
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+ assert(p3d_LightSource[0].shadowViewMatrix[1][0] == 0.5);
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+ assert(p3d_LightSource[0].shadowViewMatrix[1][1] == 0.5);
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+ assert(p3d_LightSource[0].shadowViewMatrix[1][2] > 1.0);
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+ assert(p3d_LightSource[0].shadowViewMatrix[1][2] < 1.00002);
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+ assert(p3d_LightSource[0].shadowViewMatrix[1][3] == 1);
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+ assert(p3d_LightSource[0].shadowViewMatrix[2][0] == 0);
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+ assert(p3d_LightSource[0].shadowViewMatrix[2][1] > 0.2886);
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+ assert(p3d_LightSource[0].shadowViewMatrix[2][1] < 0.2887);
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+ assert(p3d_LightSource[0].shadowViewMatrix[2][2] == 0);
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+ assert(p3d_LightSource[0].shadowViewMatrix[2][3] == 0);
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assert(p3d_LightSource[0].shadowViewMatrix[3][0] > -16.2736);
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assert(p3d_LightSource[0].shadowViewMatrix[3][0] < -16.2734);
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assert(p3d_LightSource[0].shadowViewMatrix[3][1] > -16.8510);
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