Browse Source

rename out qp's

David Rose 24 years ago
parent
commit
a23a7572a2
100 changed files with 1294 additions and 1342 deletions
  1. 17 17
      panda/src/builder/builder.cxx
  2. 2 2
      panda/src/builder/builder.h
  3. 13 13
      panda/src/builder/builderBucket.cxx
  4. 3 3
      panda/src/builder/builderBucket.h
  5. 2 2
      panda/src/builder/builderBucketNode.cxx
  6. 2 2
      panda/src/builder/builderBucketNode.h
  7. 3 3
      panda/src/builder/builderFuncs.I
  8. 2 2
      panda/src/builder/builderFuncs.h
  9. 2 2
      panda/src/builder/builderNormalVisualizer.cxx
  10. 1 1
      panda/src/builder/builderNormalVisualizer.h
  11. 6 6
      panda/src/chan/Sources.pp
  12. 3 2
      panda/src/chan/animBundle.h
  13. 14 14
      panda/src/chan/animBundleNode.I
  14. 17 17
      panda/src/chan/animBundleNode.cxx
  15. 10 10
      panda/src/chan/animBundleNode.h
  16. 0 12
      panda/src/chan/animChannelMatrixXfmTable.cxx
  17. 0 6
      panda/src/chan/animChannelScalarTable.cxx
  18. 5 4
      panda/src/chan/animGroup.h
  19. 19 19
      panda/src/chan/auto_bind.cxx
  20. 1 1
      panda/src/chan/chan_composite1.cxx
  21. 1 1
      panda/src/chan/chan_composite2.cxx
  22. 5 5
      panda/src/chan/config_chan.cxx
  23. 0 11
      panda/src/chan/partBundle.I
  24. 5 5
      panda/src/chan/partBundle.cxx
  25. 1 4
      panda/src/chan/partBundle.h
  26. 16 16
      panda/src/chan/partBundleNode.I
  27. 12 12
      panda/src/chan/partBundleNode.cxx
  28. 10 10
      panda/src/chan/partBundleNode.h
  29. 6 6
      panda/src/chan/partGroup.h
  30. 6 6
      panda/src/chancfg/chancfg.I
  31. 9 9
      panda/src/chancfg/chancfg.cxx
  32. 4 4
      panda/src/chancfg/chancfg.h
  33. 3 3
      panda/src/char/Sources.pp
  34. 1 1
      panda/src/char/char_composite1.cxx
  35. 18 18
      panda/src/char/character.I
  36. 81 81
      panda/src/char/character.cxx
  37. 20 20
      panda/src/char/character.h
  38. 8 25
      panda/src/char/characterJoint.cxx
  39. 1 2
      panda/src/char/characterJoint.h
  40. 5 5
      panda/src/char/characterJointBundle.I
  41. 2 2
      panda/src/char/characterJointBundle.h
  42. 7 7
      panda/src/char/computedVertices.cxx
  43. 4 4
      panda/src/char/computedVertices.h
  44. 3 3
      panda/src/char/config_char.cxx
  45. 30 30
      panda/src/collide/Sources.pp
  46. 9 9
      panda/src/collide/collide_composite1.cxx
  47. 1 1
      panda/src/collide/collide_composite2.cxx
  48. 53 53
      panda/src/collide/collisionEntry.I
  49. 9 9
      panda/src/collide/collisionEntry.cxx
  50. 18 18
      panda/src/collide/collisionEntry.h
  51. 11 11
      panda/src/collide/collisionHandler.cxx
  52. 8 8
      panda/src/collide/collisionHandler.h
  53. 20 20
      panda/src/collide/collisionHandlerEvent.I
  54. 20 20
      panda/src/collide/collisionHandlerEvent.cxx
  55. 20 20
      panda/src/collide/collisionHandlerEvent.h
  56. 9 9
      panda/src/collide/collisionHandlerFloor.I
  57. 19 19
      panda/src/collide/collisionHandlerFloor.cxx
  58. 13 13
      panda/src/collide/collisionHandlerFloor.h
  59. 9 9
      panda/src/collide/collisionHandlerPhysical.I
  60. 44 44
      panda/src/collide/collisionHandlerPhysical.cxx
  61. 25 25
      panda/src/collide/collisionHandlerPhysical.h
  62. 5 5
      panda/src/collide/collisionHandlerPusher.I
  63. 29 29
      panda/src/collide/collisionHandlerPusher.cxx
  64. 13 13
      panda/src/collide/collisionHandlerPusher.h
  65. 27 27
      panda/src/collide/collisionHandlerQueue.cxx
  66. 15 15
      panda/src/collide/collisionHandlerQueue.h
  67. 39 39
      panda/src/collide/collisionLevelState.I
  68. 13 13
      panda/src/collide/collisionLevelState.cxx
  69. 13 13
      panda/src/collide/collisionLevelState.h
  70. 24 24
      panda/src/collide/collisionNode.I
  71. 52 52
      panda/src/collide/collisionNode.cxx
  72. 10 10
      panda/src/collide/collisionNode.h
  73. 10 10
      panda/src/collide/collisionPlane.cxx
  74. 6 6
      panda/src/collide/collisionPlane.h
  75. 13 13
      panda/src/collide/collisionPolygon.cxx
  76. 8 8
      panda/src/collide/collisionPolygon.h
  77. 3 3
      panda/src/collide/collisionRay.I
  78. 8 8
      panda/src/collide/collisionRay.cxx
  79. 5 5
      panda/src/collide/collisionRay.h
  80. 3 3
      panda/src/collide/collisionSegment.I
  81. 8 8
      panda/src/collide/collisionSegment.cxx
  82. 5 5
      panda/src/collide/collisionSegment.h
  83. 10 10
      panda/src/collide/collisionSolid.cxx
  84. 15 15
      panda/src/collide/collisionSolid.h
  85. 12 12
      panda/src/collide/collisionSphere.cxx
  86. 8 8
      panda/src/collide/collisionSphere.h
  87. 1 1
      panda/src/collide/collisionTraverser.I
  88. 89 89
      panda/src/collide/collisionTraverser.cxx
  89. 30 30
      panda/src/collide/collisionTraverser.h
  90. 17 17
      panda/src/collide/config_collide.cxx
  91. 13 13
      panda/src/crgsg/crGraphicsStateGuardian.cxx
  92. 3 3
      panda/src/crgsg/crGraphicsStateGuardian.h
  93. 15 15
      panda/src/device/Sources.pp
  94. 21 21
      panda/src/device/analogNode.I
  95. 15 15
      panda/src/device/analogNode.cxx
  96. 12 12
      panda/src/device/analogNode.h
  97. 15 15
      panda/src/device/buttonNode.I
  98. 18 18
      panda/src/device/buttonNode.cxx
  99. 12 12
      panda/src/device/buttonNode.h
  100. 11 11
      panda/src/device/config_device.cxx

+ 17 - 17
panda/src/builder/builder.cxx

@@ -22,7 +22,7 @@
 #include "pmap.h"
 #include "builder.h"
 #include "pandaNode.h"
-#include "qpgeomNode.h"
+#include "geomNode.h"
 #include "dcast.h"
 
 ////////////////////////////////////////////////////////////////////
@@ -66,12 +66,12 @@ Builder::
 // with the same Node pointer have different names, then they should
 // be given two different GeomNodes.
 
-class qpNodeMap : public Namable {
+class NodeMap : public Namable {
 public:
-  qpNodeMap(PandaNode *node, const BuilderBucket *bucket)
+  NodeMap(PandaNode *node, const BuilderBucket *bucket)
     : _node(node), _bucket(bucket) { }
 
-  bool operator < (const qpNodeMap &other) const {
+  bool operator < (const NodeMap &other) const {
     if (_node != other._node) {
       return _node < other._node;
     }
@@ -113,9 +113,9 @@ public:
 //               have different names, then two different GeomNodes
 //               are created, one with each name.
 ////////////////////////////////////////////////////////////////////
-qpGeomNode *Builder::
-qpbuild(const string &default_name) {
-  typedef pmap<qpNodeMap, qpGeomNode *> GeomNodeMap;
+GeomNode *Builder::
+build(const string &default_name) {
+  typedef pmap<NodeMap, GeomNode *> GeomNodeMap;
   GeomNodeMap geom_nodes;
 
   // First, build all the Geoms and create GeomNodes for them.  Each
@@ -126,15 +126,15 @@ qpbuild(const string &default_name) {
        i != _buckets.end();
        ++i) {
     BuilderBucket *bucket = (*i).get_bucket();
-    PandaNode *node = bucket->_qpnode;
+    PandaNode *node = bucket->_node;
     //    const string &name = bucket->get_name();
-    qpGeomNode *geom_node = NULL;
+    GeomNode *geom_node = NULL;
 
-    if (node!=NULL && node->is_of_type(qpGeomNode::get_class_type())) {
+    if (node!=NULL && node->is_of_type(GeomNode::get_class_type())) {
       // The node is a GeomNode.  In this case, we simply use that
       // node.  We can't separate them out by name in this case; we'll
       // just assign to it the first nonempty name we encounter.
-      geom_node = DCAST(qpGeomNode, node);
+      geom_node = DCAST(GeomNode, node);
 
       // Since the caller already created this GeomNode and passed it
       // in, we'll leave it up to the caller to name the node and set
@@ -142,15 +142,15 @@ qpbuild(const string &default_name) {
 
     } else {
       // The node is not a GeomNode, so look it up in the map.
-      GeomNodeMap::iterator f = geom_nodes.find(qpNodeMap(node, bucket));
+      GeomNodeMap::iterator f = geom_nodes.find(NodeMap(node, bucket));
       if (f != geom_nodes.end()) {
         geom_node = (*f).second;
 
       } else {
         // No such node/name combination.  Create a new one.
-        geom_node = bucket->qpmake_geom_node();
+        geom_node = bucket->make_geom_node();
         if (geom_node != NULL) {
-          geom_nodes[qpNodeMap(node, bucket)] = geom_node;
+          geom_nodes[NodeMap(node, bucket)] = geom_node;
         }
       }
     }
@@ -164,15 +164,15 @@ qpbuild(const string &default_name) {
   // group nodes.  Save out the geom_node associated with a NULL Node;
   // this one is returned from this function.
 
-  qpGeomNode *base_geom_node = NULL;
+  GeomNode *base_geom_node = NULL;
 
   GeomNodeMap::iterator gi;
 
   for (gi = geom_nodes.begin();
        gi != geom_nodes.end();
        ++gi) {
-    const qpNodeMap &nm = (*gi).first;
-    qpGeomNode *geom_node = (*gi).second;
+    const NodeMap &nm = (*gi).first;
+    GeomNode *geom_node = (*gi).second;
 
     PandaNode *node = nm._node;
     const string &name = nm._bucket->get_name();

+ 2 - 2
panda/src/builder/builder.h

@@ -175,7 +175,7 @@
 #include "pset.h"
 
 
-class qpGeomNode;
+class GeomNode;
 
 
 ///////////////////////////////////////////////////////////////////
@@ -195,7 +195,7 @@ public:
   INLINE bool add_prim_nonindexed(const BuilderBucket &bucket,
                                   const BuilderPrimI &prim);
 
-  qpGeomNode *qpbuild(const string &default_name = "");
+  GeomNode *build(const string &default_name = "");
 
 protected:
   void add_bucket(const BuilderBucket &bucket);

+ 13 - 13
panda/src/builder/builderBucket.cxx

@@ -21,7 +21,7 @@
 #include "builderBucket.h"
 #include "builderFuncs.h"
 #include "builderMisc.h"
-#include "qpgeomNode.h"
+#include "geomNode.h"
 
 
 BuilderBucket *BuilderBucket::_default_bucket = NULL;
@@ -34,7 +34,7 @@ BuilderBucket *BuilderBucket::_default_bucket = NULL;
 ////////////////////////////////////////////////////////////////////
 BuilderBucket::
 BuilderBucket() {
-  _qpnode = NULL;
+  _node = NULL;
   (*this) = (*get_default_bucket());
 }
 
@@ -46,7 +46,7 @@ BuilderBucket() {
 ////////////////////////////////////////////////////////////////////
 BuilderBucket::
 BuilderBucket(const BuilderBucket &copy) {
-  _qpnode = NULL;
+  _node = NULL;
   (*this) = copy;
 }
 
@@ -67,7 +67,7 @@ operator = (const BuilderBucket &copy) {
   set_texcoords(copy._texcoords);
   set_colors(copy._colors);
 
-  _qpnode = copy._qpnode;
+  _node = copy._node;
   _drawBin = copy._drawBin;
   _drawOrder = copy._drawOrder;
 
@@ -103,7 +103,7 @@ make_copy() const {
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: BuilderBucket::qpmake_geom_node
+//     Function: BuilderBucket::make_geom_node
 //       Access: Public, Virtual
 //  Description: Called by the builder when it is time to create a new
 //               GeomNode.  This function should allocate and return a
@@ -111,9 +111,9 @@ make_copy() const {
 //               may redefine it to return a subclass of GeomNode, or
 //               to do some initialization to the node.
 ////////////////////////////////////////////////////////////////////
-qpGeomNode *BuilderBucket::
-qpmake_geom_node() {
-  return new qpGeomNode("");
+GeomNode *BuilderBucket::
+make_geom_node() {
+  return new GeomNode("");
 }
 
 ////////////////////////////////////////////////////////////////////
@@ -163,8 +163,8 @@ operator < (const BuilderBucket &other) const {
     return get_name() < other.get_name();
   }
 
-  if (_qpnode != other._qpnode) {
-    return _qpnode < other._qpnode;
+  if (_node != other._node) {
+    return _node < other._node;
   }
 
   if (_coords != other._coords)
@@ -197,8 +197,8 @@ void BuilderBucket::
 output(ostream &out) const {
   out << "Bucket \"" << get_name() << "\"";
 
-  if (_qpnode != (PandaNode *)NULL) {
-    out << " attached to " << *_qpnode << "\n";
+  if (_node != (PandaNode *)NULL) {
+    out << " attached to " << *_node << "\n";
   }
   out << "\n";
 
@@ -245,7 +245,7 @@ output(ostream &out) const {
 ////////////////////////////////////////////////////////////////////
 BuilderBucket::
 BuilderBucket(int) {
-  _qpnode = NULL;
+  _node = NULL;
 
   _drawBin = -1;
   _drawOrder = 0;

+ 3 - 3
panda/src/builder/builderBucket.h

@@ -36,7 +36,7 @@
 
 class Geom;
 class PandaNode;
-class qpGeomNode;
+class GeomNode;
 
 ///////////////////////////////////////////////////////////////////
 //       Class : BuilderBucket
@@ -64,7 +64,7 @@ public:
   virtual ~BuilderBucket();
 
   virtual BuilderBucket *make_copy() const;
-  virtual qpGeomNode *qpmake_geom_node();
+  virtual GeomNode *make_geom_node();
   virtual Geom *done_geom(Geom *geom);
   void add_attrib(const RenderAttrib *attrib);
 
@@ -86,7 +86,7 @@ public:
 
   virtual void output(ostream &out) const;
 
-  PandaNode *_qpnode;
+  PandaNode *_node;
 
   short _drawBin;
   unsigned int _drawOrder;

+ 2 - 2
panda/src/builder/builderBucketNode.cxx

@@ -19,7 +19,7 @@
 #include "builderFuncs.h"
 #include "builderBucketNode.h"
 
-#include "qpgeomNode.h"
+#include "geomNode.h"
 
 ////////////////////////////////////////////////////////////////////
 //     Function: BuilderBucketNode::add_prim
@@ -58,7 +58,7 @@ add_prim(const BuilderPrimI &prim) {
 //               Returns the number of Geoms created.
 ////////////////////////////////////////////////////////////////////
 int BuilderBucketNode::
-build(qpGeomNode *geom_node) const {
+build(GeomNode *geom_node) const {
   int count = 0;
 
   {

+ 2 - 2
panda/src/builder/builderBucketNode.h

@@ -27,7 +27,7 @@
 #include "pset.h"
 
 class GeomNode;
-class qpGeomNode;
+class GeomNode;
 
 
 ///////////////////////////////////////////////////////////////////
@@ -57,7 +57,7 @@ public:
   INLINE bool operator == (const BuilderBucketNode &other) const;
   INLINE bool operator != (const BuilderBucketNode &other) const;
 
-  int build(qpGeomNode *geom_node) const;
+  int build(GeomNode *geom_node) const;
 
 protected:
   typedef pmultiset<BuilderPrim, less<BuilderPrim> > Prims;

+ 3 - 3
panda/src/builder/builderFuncs.I

@@ -487,7 +487,7 @@ expand(const PrimType &prim, BuilderBucket &bucket, OutputIterator result) {
 template<class InputIterator, class PrimType>
 static int
 build_geoms(InputIterator first, InputIterator last,
-            BuilderBucket &bucket, qpGeomNode *geom_node,
+            BuilderBucket &bucket, GeomNode *geom_node,
             PrimType *) {
   if (first==last) {
     return 0;
@@ -797,7 +797,7 @@ public:
 template<class InputIterator, class PrimType>
 static int
 __mesh_and_build(InputIterator first, InputIterator last,
-                 BuilderBucket &bucket, qpGeomNode *geom_node,
+                 BuilderBucket &bucket, GeomNode *geom_node,
                  PrimType *) {
   if (first==last) {
     return 0;
@@ -880,7 +880,7 @@ __mesh_and_build(InputIterator first, InputIterator last,
 template<class InputIterator, class value_type>
 int
 mesh_and_build(InputIterator first, InputIterator last,
-               BuilderBucket &bucket, qpGeomNode *geom_node,
+               BuilderBucket &bucket, GeomNode *geom_node,
                value_type *value_type_ptr) {
   return __mesh_and_build(first, last, bucket, geom_node, value_type_ptr);
 }

+ 2 - 2
panda/src/builder/builderFuncs.h

@@ -22,7 +22,7 @@
 #include "pvector.h"
 
 class BuilderBucket;
-class qpGeomNode;
+class GeomNode;
 
 
 ////////////////////////////////////////////////////////////////////
@@ -57,7 +57,7 @@ expand(const PrimType &prim, BuilderBucket &bucket,
 template<class InputIterator>
 int
 mesh_and_build(InputIterator first, InputIterator last,
-               BuilderBucket &bucket, qpGeomNode *geom_node);
+               BuilderBucket &bucket, GeomNode *geom_node);
 
 
 

+ 2 - 2
panda/src/builder/builderNormalVisualizer.cxx

@@ -18,7 +18,7 @@
 
 #include "builderFuncs.h"
 #include "builderNormalVisualizer.h"
-#include "qpgeomNode.h"
+#include "geomNode.h"
 
 #ifdef SUPPORT_SHOW_NORMALS
 
@@ -57,7 +57,7 @@ add_prim(const BuilderPrimI &prim) {
 }
 
 void BuilderNormalVisualizer::
-show_normals(qpGeomNode *node) {
+show_normals(GeomNode *node) {
   // Ok, now we've got a bunch of normals saved up; create some geometry.
   mesh_and_build(_lines.begin(), _lines.end(), _bucket, node, (BuilderPrim *)0);
 }

+ 1 - 1
panda/src/builder/builderNormalVisualizer.h

@@ -47,7 +47,7 @@ public:
   void add_prim(const BuilderPrim &prim);
   void add_prim(const BuilderPrimI &prim);
 
-  void show_normals(qpGeomNode *node);
+  void show_normals(GeomNode *node);
 
 private:
   void add_normal(const BuilderV &center, const BuilderN &normal);

+ 6 - 6
panda/src/chan/Sources.pp

@@ -10,7 +10,7 @@
 
   #define SOURCES \
     animBundle.I animBundle.h \
-    qpanimBundleNode.I qpanimBundleNode.h \
+    animBundleNode.I animBundleNode.h \
     animChannel.I animChannel.h animChannelBase.I  \
     animChannelBase.h animChannelMatrixXfmTable.I  \
     animChannelMatrixXfmTable.h animChannelScalarTable.I  \
@@ -20,25 +20,25 @@
     config_chan.h movingPartBase.I movingPartBase.h  \
     movingPartMatrix.I movingPartMatrix.h movingPartScalar.I  \
     movingPartScalar.h partBundle.I partBundle.N partBundle.h  \
-    qppartBundleNode.I qppartBundleNode.h \
+    partBundleNode.I partBundleNode.h \
     partGroup.I partGroup.h  \
     vector_PartGroupStar.h 
 
   #define INCLUDED_SOURCES  \
     animBundle.cxx \
-    qpanimBundleNode.cxx \
+    animBundleNode.cxx \
     animChannel.cxx  \
     animChannelBase.cxx animChannelMatrixXfmTable.cxx  \
     animChannelScalarTable.cxx animControl.cxx  \
     animControlCollection.cxx animGroup.cxx auto_bind.cxx  \
     config_chan.cxx movingPartBase.cxx movingPartMatrix.cxx  \
     movingPartScalar.cxx partBundle.cxx \
-    qppartBundleNode.cxx \
+    partBundleNode.cxx \
     partGroup.cxx vector_PartGroupStar.cxx 
 
   #define INSTALL_HEADERS \
     animBundle.I animBundle.h \
-    qpanimBundleNode.I qpanimBundleNode.h \
+    animBundleNode.I animBundleNode.h \
     animChannel.I animChannel.h animChannelBase.I animChannelBase.h \
     animChannelFixed.I animChannelFixed.h animChannelMatrixXfmTable.I \
     animChannelMatrixXfmTable.h animChannelScalarTable.I \
@@ -48,7 +48,7 @@
     movingPart.I movingPart.h movingPartBase.I \
     movingPartBase.h movingPartMatrix.I movingPartMatrix.h \
     movingPartScalar.I movingPartScalar.h partBundle.I partBundle.h \
-    qppartBundleNode.I qppartBundleNode.h \
+    partBundleNode.I partBundleNode.h \
     partGroup.I partGroup.h \
     vector_PartGroupStar.h
     

+ 3 - 2
panda/src/chan/animBundle.h

@@ -19,11 +19,12 @@
 #ifndef ANIMBUNDLE_H
 #define ANIMBUNDLE_H
 
-#include <pandabase.h>
+#include "pandabase.h"
 
 #include "animGroup.h"
+#include "pointerTo.h"
 
-#include <pointerTo.h>
+class FactoryParams;
 
 ////////////////////////////////////////////////////////////////////
 //       Class : AnimBundle

+ 14 - 14
panda/src/chan/qpanimBundleNode.I → panda/src/chan/animBundleNode.I

@@ -1,4 +1,4 @@
-// Filename: qpanimBundleNode.I
+// Filename: animBundleNode.I
 // Created by:  drose (06Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -18,50 +18,50 @@
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnimBundleNode::Constructor
+//     Function: AnimBundleNode::Constructor
 //       Access: Public
 //  Description: The AnimBundle and its node should be constructed
 //               together.  Generally, the derived classes of
-//               qpAnimBundleNode will automatically create a AnimBundle
+//               AnimBundleNode will automatically create a AnimBundle
 //               of the appropriate type, and pass it up to this
 //               constructor.
 ////////////////////////////////////////////////////////////////////
-INLINE qpAnimBundleNode::
-qpAnimBundleNode(const string &name, AnimBundle *bundle) :
+INLINE AnimBundleNode::
+AnimBundleNode(const string &name, AnimBundle *bundle) :
   PandaNode(name),
   _bundle(bundle)
 {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnimBundleNode::Default Constructor
+//     Function: AnimBundleNode::Default Constructor
 //       Access: Protected
 //  Description: For internal use only.
 ////////////////////////////////////////////////////////////////////
-INLINE qpAnimBundleNode::
-qpAnimBundleNode() : PandaNode("") {
+INLINE AnimBundleNode::
+AnimBundleNode() : PandaNode("") {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnimBundleNode::Copy Constructor
+//     Function: AnimBundleNode::Copy Constructor
 //       Access: Protected
 //  Description: Use make_copy() or copy_subgraph() to copy one of
-//               these.  Copying a qpAnimBundleNode will always force a
+//               these.  Copying a AnimBundleNode will always force a
 //               deep copy of the PartGroup hierarchy.
 ////////////////////////////////////////////////////////////////////
-INLINE qpAnimBundleNode::
-qpAnimBundleNode(const qpAnimBundleNode &copy) :
+INLINE AnimBundleNode::
+AnimBundleNode(const AnimBundleNode &copy) :
   PandaNode(copy),
   _bundle(copy._bundle)
 {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnimBundleNode::get_bundle
+//     Function: AnimBundleNode::get_bundle
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE AnimBundle *qpAnimBundleNode::
+INLINE AnimBundle *AnimBundleNode::
 get_bundle() const {
   return _bundle;
 }

+ 17 - 17
panda/src/chan/qpanimBundleNode.cxx → panda/src/chan/animBundleNode.cxx

@@ -1,4 +1,4 @@
-// Filename: qpanimBundleNode.cxx
+// Filename: animBundleNode.cxx
 // Created by:  drose (06Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,17 +16,17 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#include "qpanimBundleNode.h"
+#include "animBundleNode.h"
 #include "datagram.h"
 #include "datagramIterator.h"
 #include "bamReader.h"
 #include "bamWriter.h"
 
-TypeHandle qpAnimBundleNode::_type_handle;
+TypeHandle AnimBundleNode::_type_handle;
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnimBundleNode::safe_to_flatten
+//     Function: AnimBundleNode::safe_to_flatten
 //       Access: Public, Virtual
 //  Description: Returns true if it is generally safe to flatten out
 //               this particular kind of Node by duplicating
@@ -34,42 +34,42 @@ TypeHandle qpAnimBundleNode::_type_handle;
 //               cannot be safely flattened, because the Camera
 //               pointer itself is meaningful).
 ////////////////////////////////////////////////////////////////////
-bool qpAnimBundleNode::
+bool AnimBundleNode::
 safe_to_flatten() const {
   return false;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnimBundleNode::register_with_read_factory
+//     Function: AnimBundleNode::register_with_read_factory
 //       Access: Public, Static
 //  Description: Tells the BamReader how to create objects of type
-//               qpAnimBundleNode.
+//               AnimBundleNode.
 ////////////////////////////////////////////////////////////////////
-void qpAnimBundleNode::
+void AnimBundleNode::
 register_with_read_factory() {
   BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnimBundleNode::write_datagram
+//     Function: AnimBundleNode::write_datagram
 //       Access: Public, Virtual
 //  Description: Writes the contents of this object to the datagram
 //               for shipping out to a Bam file.
 ////////////////////////////////////////////////////////////////////
-void qpAnimBundleNode::
+void AnimBundleNode::
 write_datagram(BamWriter *manager, Datagram &dg) {
   PandaNode::write_datagram(manager, dg);
   manager->write_pointer(dg, _bundle);
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnimBundleNode::complete_pointers
+//     Function: AnimBundleNode::complete_pointers
 //       Access: Public, Virtual
 //  Description: Receives an array of pointers, one for each time
 //               manager->read_pointer() was called in fillin().
 //               Returns the number of pointers processed.
 ////////////////////////////////////////////////////////////////////
-int qpAnimBundleNode::
+int AnimBundleNode::
 complete_pointers(TypedWritable **p_list, BamReader* manager) {
   int pi = PandaNode::complete_pointers(p_list, manager);
   _bundle = DCAST(AnimBundle, p_list[pi++]);
@@ -77,16 +77,16 @@ complete_pointers(TypedWritable **p_list, BamReader* manager) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnimBundleNode::make_from_bam
+//     Function: AnimBundleNode::make_from_bam
 //       Access: Protected, Static
 //  Description: This function is called by the BamReader's factory
 //               when a new object of this type is encountered
 //               in the Bam file.  It should create the object
 //               and extract its information from the file.
 ////////////////////////////////////////////////////////////////////
-TypedWritable *qpAnimBundleNode::
+TypedWritable *AnimBundleNode::
 make_from_bam(const FactoryParams &params) {
-  qpAnimBundleNode *node = new qpAnimBundleNode;
+  AnimBundleNode *node = new AnimBundleNode;
   DatagramIterator scan;
   BamReader *manager;
 
@@ -97,13 +97,13 @@ make_from_bam(const FactoryParams &params) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnimBundleNode::fillin
+//     Function: AnimBundleNode::fillin
 //       Access: Protected
 //  Description: This internal function is called by make_from_bam to
 //               read in all of the relevant data from the BamFile for
 //               the new PandaNode.
 ////////////////////////////////////////////////////////////////////
-void qpAnimBundleNode::
+void AnimBundleNode::
 fillin(DatagramIterator &scan, BamReader* manager) {
   PandaNode::fillin(scan, manager);
   manager->read_pointer(scan);

+ 10 - 10
panda/src/chan/qpanimBundleNode.h → panda/src/chan/animBundleNode.h

@@ -1,4 +1,4 @@
-// Filename: qpanimBundleNode.h
+// Filename: animBundleNode.h
 // Created by:  drose (06Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,8 +16,8 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpANIMBUNDLENODE_H
-#define qpANIMBUNDLENODE_H
+#ifndef ANIMBUNDLENODE_H
+#define ANIMBUNDLENODE_H
 
 #include "pandabase.h"
 
@@ -27,18 +27,18 @@
 #include "dcast.h"
 
 ////////////////////////////////////////////////////////////////////
-//       Class : qpAnimBundleNode
+//       Class : AnimBundleNode
 // Description : This is a node that contains a pointer to an
 //               AnimBundle.  Like AnimBundleNode, it exists solely to
 //               make it easy to store AnimBundles in the scene graph.
 ////////////////////////////////////////////////////////////////////
-class EXPCL_PANDA qpAnimBundleNode : public PandaNode {
+class EXPCL_PANDA AnimBundleNode : public PandaNode {
 public:
-  INLINE qpAnimBundleNode(const string &name, AnimBundle *bundle);
+  INLINE AnimBundleNode(const string &name, AnimBundle *bundle);
 
 protected:
-  INLINE qpAnimBundleNode();
-  INLINE qpAnimBundleNode(const qpAnimBundleNode &copy);
+  INLINE AnimBundleNode();
+  INLINE AnimBundleNode(const AnimBundleNode &copy);
 
 public:
   virtual bool safe_to_flatten() const;
@@ -69,7 +69,7 @@ public:
   }
   static void init_type() {
     PandaNode::init_type();
-    register_type(_type_handle, "qpAnimBundleNode",
+    register_type(_type_handle, "AnimBundleNode",
                   PandaNode::get_class_type());
   }
 
@@ -77,6 +77,6 @@ private:
   static TypeHandle _type_handle;
 };
 
-#include "qpanimBundleNode.I"
+#include "animBundleNode.I"
 
 #endif

+ 0 - 12
panda/src/chan/animChannelMatrixXfmTable.cxx

@@ -319,13 +319,6 @@ fillin(DatagramIterator& scan, BamReader* manager)
 
   } else {
     // Compressed channels.
-    if (manager->get_file_minor_ver() < 1) {
-      chan_cat.error()
-        << "Cannot read old-style quantized channels.\n";
-      clear_all_tables();
-      return;
-    }
-
     if (!read_compressed_channels) {
       chan_cat.info()
         << "Not reading compressed animation channels.\n";
@@ -334,11 +327,6 @@ fillin(DatagramIterator& scan, BamReader* manager)
     }
 
     FFTCompressor compressor;
-    if (manager->get_file_minor_ver() < 4) {
-      //  Prior to bam version 3.4, the quaternion code had been
-      //  inadvertently transposed.
-      compressor.set_transpose_quats(true);
-    }
     compressor.read_header(scan);
 
     int i;

+ 0 - 6
panda/src/chan/animChannelScalarTable.cxx

@@ -258,12 +258,6 @@ fillin(DatagramIterator& scan, BamReader* manager)
 
   } else {
     // Compressed channels.
-    if (manager->get_file_minor_ver() < 1) {
-      chan_cat.error()
-        << "Cannot read old-style quantized channels.\n";
-      return;
-    }
-
     // Did we write them as discrete or continuous channel values?
     int index_length = scan.get_uint8();
 

+ 5 - 4
panda/src/chan/animGroup.h

@@ -19,14 +19,15 @@
 #ifndef ANIMGROUP_H
 #define ANIMGROUP_H
 
-#include <pandabase.h>
+#include "pandabase.h"
 
-#include <typedWritableReferenceCount.h>
-#include <pointerTo.h>
-#include <namable.h>
+#include "typedWritableReferenceCount.h"
+#include "pointerTo.h"
+#include "namable.h"
 
 class AnimBundle;
 class BamReader;
+class FactoryParams;
 
 ////////////////////////////////////////////////////////////////////
 //       Class : AnimGroup

+ 19 - 19
panda/src/chan/auto_bind.cxx

@@ -18,16 +18,16 @@
 
 
 #include "auto_bind.h"
-#include "qpanimBundleNode.h"
-#include "qppartBundleNode.h"
+#include "animBundleNode.h"
+#include "partBundleNode.h"
 #include "config_chan.h"
 #include "string_utils.h"
 
-typedef pset<qpAnimBundleNode *> qpAnimNodes;
-typedef pmap<string, qpAnimNodes> qpAnims;
+typedef pset<AnimBundleNode *> AnimNodes;
+typedef pmap<string, AnimNodes> Anims;
 
-typedef pset<qpPartBundleNode *> qpPartNodes;
-typedef pmap<string, qpPartNodes> qpParts;
+typedef pset<PartBundleNode *> PartNodes;
+typedef pmap<string, PartNodes> Parts;
 
 
 ////////////////////////////////////////////////////////////////////
@@ -38,16 +38,16 @@ typedef pmap<string, qpPartNodes> qpParts;
 //               sense.
 ////////////////////////////////////////////////////////////////////
 static void
-qpbind_anims(const qpPartNodes &parts, const qpAnimNodes &anims,
+bind_anims(const PartNodes &parts, const AnimNodes &anims,
            AnimControlCollection &controls,
            int hierarchy_match_flags) {
 
-  qpPartNodes::const_iterator pni;
+  PartNodes::const_iterator pni;
 
   for (pni = parts.begin(); pni != parts.end(); ++pni) {
     PartBundle *part = (*pni)->get_bundle();
 
-    qpAnimNodes::const_iterator ani;
+    AnimNodes::const_iterator ani;
     for (ani = anims.begin(); ani != anims.end(); ++ani) {
       AnimBundle *anim = (*ani)->get_bundle();
 
@@ -96,13 +96,13 @@ qpbind_anims(const qpPartNodes &parts, const qpAnimNodes &anims,
 //               PartBundles and AnimBundles.
 ////////////////////////////////////////////////////////////////////
 static void 
-r_find_bundles(PandaNode *node, qpAnims &anims, qpParts &parts) {
-  if (node->is_of_type(qpAnimBundleNode::get_class_type())) {
-    qpAnimBundleNode *bn = DCAST(qpAnimBundleNode, node);
+r_find_bundles(PandaNode *node, Anims &anims, Parts &parts) {
+  if (node->is_of_type(AnimBundleNode::get_class_type())) {
+    AnimBundleNode *bn = DCAST(AnimBundleNode, node);
     anims[bn->get_bundle()->get_name()].insert(bn);
     
-  } else if (node->is_of_type(qpPartBundleNode::get_class_type())) {
-    qpPartBundleNode *bn = DCAST(qpPartBundleNode, node);
+  } else if (node->is_of_type(PartBundleNode::get_class_type())) {
+    PartBundleNode *bn = DCAST(PartBundleNode, node);
     parts[bn->get_bundle()->get_name()].insert(bn);
   }
 
@@ -127,14 +127,14 @@ void
 auto_bind(PandaNode *root_node, AnimControlCollection &controls,
           int hierarchy_match_flags) {
   // First, locate all the bundles in the subgraph.
-  qpAnims anims;
-  qpParts parts;
+  Anims anims;
+  Parts parts;
   r_find_bundles(root_node, anims, parts);
 
   // Now, match up the bundles by name.
 
-  qpAnims::const_iterator ai = anims.begin();
-  qpParts::const_iterator pi = parts.begin();
+  Anims::const_iterator ai = anims.begin();
+  Parts::const_iterator pi = parts.begin();
 
   while (ai != anims.end() && pi != parts.end()) {
     if ((*ai).first < (*pi).first) {
@@ -147,7 +147,7 @@ auto_bind(PandaNode *root_node, AnimControlCollection &controls,
 
     } else {
       // But here we have (at least one) match!
-      qpbind_anims((*pi).second, (*ai).second, controls,
+      bind_anims((*pi).second, (*ai).second, controls,
                    hierarchy_match_flags);
       ++pi;
 

+ 1 - 1
panda/src/chan/chan_composite1.cxx

@@ -5,7 +5,7 @@
 #include "movingPartMatrix.cxx"
 #include "movingPartScalar.cxx"
 #include "partBundle.cxx"
-#include "qppartBundleNode.cxx"
+#include "partBundleNode.cxx"
 #include "partGroup.cxx"
 #include "vector_PartGroupStar.cxx"
 

+ 1 - 1
panda/src/chan/chan_composite2.cxx

@@ -1,6 +1,6 @@
 
 #include "animBundle.cxx"
-#include "qpanimBundleNode.cxx"
+#include "animBundleNode.cxx"
 #include "animChannel.cxx"
 #include "animChannelBase.cxx"
 #include "animChannelMatrixXfmTable.cxx"

+ 5 - 5
panda/src/chan/config_chan.cxx

@@ -19,7 +19,7 @@
 
 #include "config_chan.h"
 #include "animBundle.h"
-#include "qpanimBundleNode.h"
+#include "animBundleNode.h"
 #include "animChannelBase.h"
 #include "animChannelMatrixXfmTable.h"
 #include "animChannelScalarTable.h"
@@ -29,7 +29,7 @@
 #include "movingPartMatrix.h"
 #include "movingPartScalar.h"
 #include "partBundle.h"
-#include "qppartBundleNode.h"
+#include "partBundleNode.h"
 #include "partGroup.h"
 
 #include "luse.h"
@@ -78,7 +78,7 @@ bool read_compressed_channels = config_chan.GetBool("read-compressed-channels",
 
 ConfigureFn(config_chan) {
   AnimBundle::init_type();
-  qpAnimBundleNode::init_type();
+  AnimBundleNode::init_type();
   AnimChannelBase::init_type();
   AnimChannelMatrixXfmTable::init_type();
   AnimChannelScalarTable::init_type();
@@ -88,7 +88,7 @@ ConfigureFn(config_chan) {
   MovingPartMatrix::init_type();
   MovingPartScalar::init_type();
   PartBundle::init_type();
-  qpPartBundleNode::init_type();
+  PartBundleNode::init_type();
   PartGroup::init_type();
 
   // This isn't defined in this package, but it *is* essential that it
@@ -106,7 +106,7 @@ ConfigureFn(config_chan) {
 
   AnimGroup::register_with_read_factory();
   AnimBundle::register_with_read_factory();
-  qpAnimBundleNode::register_with_read_factory();
+  AnimBundleNode::register_with_read_factory();
   AnimChannelMatrixXfmTable::register_with_read_factory();
   AnimChannelScalarTable::register_with_read_factory();
 }

+ 0 - 11
panda/src/chan/partBundle.I

@@ -39,17 +39,6 @@ get_node() const {
   return _node;
 }
 
-////////////////////////////////////////////////////////////////////
-//     Function: PartBundle::get_qpnode
-//       Access: Published
-//  Description: Returns the PartBundleNode associated with this
-//               PartBundle.
-////////////////////////////////////////////////////////////////////
-INLINE qpPartBundleNode *PartBundle::
-get_qpnode() const {
-  return _qpnode;
-}
-
 ////////////////////////////////////////////////////////////////////
 //     Function: PartBundle::control_begin
 //       Access: Public

+ 5 - 5
panda/src/chan/partBundle.cxx

@@ -22,11 +22,11 @@
 #include "animControl.h"
 #include "config_chan.h"
 
-#include <indent.h>
-#include <datagram.h>
-#include <datagramIterator.h>
-#include <bamReader.h>
-#include <bamWriter.h>
+#include "indent.h"
+#include "datagram.h"
+#include "datagramIterator.h"
+#include "bamReader.h"
+#include "bamWriter.h"
 
 TypeHandle PartBundle::_type_handle;
 

+ 1 - 4
panda/src/chan/partBundle.h

@@ -30,7 +30,7 @@
 
 class AnimBundle;
 class PartBundleNode;
-class qpPartBundleNode;
+class PartBundleNode;
 
 ////////////////////////////////////////////////////////////////////
 //       Class : PartBundle
@@ -94,7 +94,6 @@ PUBLISHED:
   INLINE BlendType get_blend_type() const;
 
   INLINE PartBundleNode *get_node() const;
-  INLINE qpPartBundleNode *get_qpnode() const;
 
   void clear_control_effects();
   void set_control_effect(AnimControl *control, float effect);
@@ -133,7 +132,6 @@ protected:
 
   BlendType _blend_type;
   PartBundleNode *_node;
-  qpPartBundleNode *_qpnode;
 
   AnimControl *_last_control_set;
   ChannelBlend _blend;
@@ -165,7 +163,6 @@ private:
   static TypeHandle _type_handle;
 
   friend class PartBundleNode;
-  friend class qpPartBundleNode;
 };
 
 inline ostream &operator <<(ostream &out, const PartBundle &bundle) {

+ 16 - 16
panda/src/chan/qppartBundleNode.I → panda/src/chan/partBundleNode.I

@@ -1,4 +1,4 @@
-// Filename: qppartBundleNode.I
+// Filename: partBundleNode.I
 // Created by:  drose (06Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -18,52 +18,52 @@
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpPartBundleNode::Constructor
+//     Function: PartBundleNode::Constructor
 //       Access: Public
 //  Description: The PartBundle and its node should be constructed
 //               together.  Generally, the derived classes of
-//               qpPartBundleNode will automatically create a PartBundle
+//               PartBundleNode will automatically create a PartBundle
 //               of the appropriate type, and pass it up to this
 //               constructor.
 ////////////////////////////////////////////////////////////////////
-INLINE qpPartBundleNode::
-qpPartBundleNode(const string &name, PartBundle *bundle) :
+INLINE PartBundleNode::
+PartBundleNode(const string &name, PartBundle *bundle) :
   PandaNode(name),
   _bundle(bundle)
 {
-  _bundle->_qpnode = this;
+  _bundle->_node = this;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpPartBundleNode::Default Constructor
+//     Function: PartBundleNode::Default Constructor
 //       Access: Protected
 //  Description: For internal use only.
 ////////////////////////////////////////////////////////////////////
-INLINE qpPartBundleNode::
-qpPartBundleNode() : PandaNode("") {
+INLINE PartBundleNode::
+PartBundleNode() : PandaNode("") {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpPartBundleNode::Copy Constructor
+//     Function: PartBundleNode::Copy Constructor
 //       Access: Protected
 //  Description: Use make_copy() or copy_subgraph() to copy one of
-//               these.  Copying a qpPartBundleNode will always force a
+//               these.  Copying a PartBundleNode will always force a
 //               deep copy of the PartGroup hierarchy.
 ////////////////////////////////////////////////////////////////////
-INLINE qpPartBundleNode::
-qpPartBundleNode(const qpPartBundleNode &copy) :
+INLINE PartBundleNode::
+PartBundleNode(const PartBundleNode &copy) :
   PandaNode(copy),
   _bundle(DCAST(PartBundle, copy._bundle->copy_subgraph()))
 {
-  _bundle->_qpnode = this;
+  _bundle->_node = this;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpPartBundleNode::get_bundle
+//     Function: PartBundleNode::get_bundle
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE PartBundle *qpPartBundleNode::
+INLINE PartBundle *PartBundleNode::
 get_bundle() const {
   return _bundle;
 }

+ 12 - 12
panda/src/chan/qppartBundleNode.cxx → panda/src/chan/partBundleNode.cxx

@@ -1,4 +1,4 @@
-// Filename: qppartBundleNode.cxx
+// Filename: partBundleNode.cxx
 // Created by:  drose (06Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,17 +16,17 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#include "qppartBundleNode.h"
+#include "partBundleNode.h"
 #include "datagram.h"
 #include "datagramIterator.h"
 #include "bamReader.h"
 #include "bamWriter.h"
 
-TypeHandle qpPartBundleNode::_type_handle;
+TypeHandle PartBundleNode::_type_handle;
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpPartBundleNode::safe_to_flatten
+//     Function: PartBundleNode::safe_to_flatten
 //       Access: Public, Virtual
 //  Description: Returns true if it is generally safe to flatten out
 //               this particular kind of Node by duplicating
@@ -34,46 +34,46 @@ TypeHandle qpPartBundleNode::_type_handle;
 //               cannot be safely flattened, because the Camera
 //               pointer itself is meaningful).
 ////////////////////////////////////////////////////////////////////
-bool qpPartBundleNode::
+bool PartBundleNode::
 safe_to_flatten() const {
   return false;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpPartBundleNode::write_datagram
+//     Function: PartBundleNode::write_datagram
 //       Access: Public, Virtual
 //  Description: Writes the contents of this object to the datagram
 //               for shipping out to a Bam file.
 ////////////////////////////////////////////////////////////////////
-void qpPartBundleNode::
+void PartBundleNode::
 write_datagram(BamWriter *manager, Datagram &dg) {
   PandaNode::write_datagram(manager, dg);
   manager->write_pointer(dg, _bundle);
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpPartBundleNode::complete_pointers
+//     Function: PartBundleNode::complete_pointers
 //       Access: Public, Virtual
 //  Description: Receives an array of pointers, one for each time
 //               manager->read_pointer() was called in fillin().
 //               Returns the number of pointers processed.
 ////////////////////////////////////////////////////////////////////
-int qpPartBundleNode::
+int PartBundleNode::
 complete_pointers(TypedWritable **p_list, BamReader* manager) {
   int pi = PandaNode::complete_pointers(p_list, manager);
   _bundle = DCAST(PartBundle, p_list[pi++]);
-  _bundle->_qpnode = this;
+  _bundle->_node = this;
   return pi;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpPartBundleNode::fillin
+//     Function: PartBundleNode::fillin
 //       Access: Protected
 //  Description: This internal function is called by make_from_bam to
 //               read in all of the relevant data from the BamFile for
 //               the new PandaNode.
 ////////////////////////////////////////////////////////////////////
-void qpPartBundleNode::
+void PartBundleNode::
 fillin(DatagramIterator &scan, BamReader* manager) {
   PandaNode::fillin(scan, manager);
   manager->read_pointer(scan);

+ 10 - 10
panda/src/chan/qppartBundleNode.h → panda/src/chan/partBundleNode.h

@@ -1,4 +1,4 @@
-// Filename: qppartBundleNode.h
+// Filename: partBundleNode.h
 // Created by:  drose (06Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,8 +16,8 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpPARTBUNDLENODE_H
-#define qpPARTBUNDLENODE_H
+#ifndef PARTBUNDLENODE_H
+#define PARTBUNDLENODE_H
 
 #include "pandabase.h"
 
@@ -27,18 +27,18 @@
 #include "dcast.h"
 
 ////////////////////////////////////////////////////////////////////
-//       Class : qpPartBundleNode
+//       Class : PartBundleNode
 // Description : This is a node that contains a pointer to an
 //               PartBundle.  Like AnimBundleNode, it exists solely to
 //               make it easy to store PartBundles in the scene graph.
 ////////////////////////////////////////////////////////////////////
-class EXPCL_PANDA qpPartBundleNode : public PandaNode {
+class EXPCL_PANDA PartBundleNode : public PandaNode {
 public:
-  INLINE qpPartBundleNode(const string &name, PartBundle *bundle);
+  INLINE PartBundleNode(const string &name, PartBundle *bundle);
 
 protected:
-  INLINE qpPartBundleNode();
-  INLINE qpPartBundleNode(const qpPartBundleNode &copy);
+  INLINE PartBundleNode();
+  INLINE PartBundleNode(const PartBundleNode &copy);
 
 public:
   virtual bool safe_to_flatten() const;
@@ -67,7 +67,7 @@ public:
   }
   static void init_type() {
     PandaNode::init_type();
-    register_type(_type_handle, "qpPartBundleNode",
+    register_type(_type_handle, "PartBundleNode",
                   PandaNode::get_class_type());
   }
 
@@ -75,6 +75,6 @@ private:
   static TypeHandle _type_handle;
 };
 
-#include "qppartBundleNode.I"
+#include "partBundleNode.I"
 
 #endif

+ 6 - 6
panda/src/chan/partGroup.h

@@ -19,12 +19,12 @@
 #ifndef PARTGROUP_H
 #define PARTGROUP_H
 
-#include <pandabase.h>
+#include "pandabase.h"
 
-#include <typedWritableReferenceCount.h>
-#include <pointerTo.h>
-#include <namable.h>
-#include <typedef.h>
+#include "typedWritableReferenceCount.h"
+#include "pointerTo.h"
+#include "namable.h"
+#include "typedef.h"
 
 #include "plist.h"
 
@@ -32,6 +32,7 @@ class AnimControl;
 class AnimGroup;
 class PartBundle;
 class BamReader;
+class FactoryParams;
 
 ////////////////////////////////////////////////////////////////////
 //       Class : PartGroup
@@ -130,7 +131,6 @@ private:
   static TypeHandle _type_handle;
 
   friend class Character;
-  friend class qpCharacter;
 };
 
 #include "partGroup.I"

+ 6 - 6
panda/src/chancfg/chancfg.I

@@ -16,22 +16,22 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-  INLINE PandaNode *qpChanConfig::get_group_node(const int node_index) const {
+  INLINE PandaNode *ChanConfig::get_group_node(const int node_index) const {
     return _group_node[node_index];
   }
-  INLINE int qpChanConfig::get_group_membership(const int dr_index) const {
+  INLINE int ChanConfig::get_group_membership(const int dr_index) const {
     return _group_membership[dr_index];
   }
-  INLINE int qpChanConfig::get_num_groups(void) const {
+  INLINE int ChanConfig::get_num_groups(void) const {
     return _group_node.size();
   }
-  INLINE int qpChanConfig::get_num_drs(void) const {
+  INLINE int ChanConfig::get_num_drs(void) const {
     return _display_region.size();
   }
-  INLINE PT(DisplayRegion) qpChanConfig::get_dr(const int dr_index) const {
+  INLINE PT(DisplayRegion) ChanConfig::get_dr(const int dr_index) const {
     return _display_region[dr_index];
   }
-  INLINE PT(GraphicsWindow) qpChanConfig::get_win(void) const {
+  INLINE PT(GraphicsWindow) ChanConfig::get_win(void) const {
     return _graphics_window;
   }
 

+ 9 - 9
panda/src/chancfg/chancfg.cxx

@@ -21,7 +21,7 @@
 #include "displayRegion.h"
 #include "graphicsChannel.h"
 #include "hardwareChannel.h"
-#include "qpcamera.h"
+#include "camera.h"
 #include "frustum.h"
 #include "perspectiveLens.h"
 #include "dSearchPath.h"
@@ -206,10 +206,10 @@ SetupFOV ChanResolveFOV(SetupFOV& fov, float sizeX, float sizeY) {
   return ret;
 }
 
-void qpChanConfig::chan_eval(GraphicsWindow* win, WindowItem& W, LayoutItem& L, 
+void ChanConfig::chan_eval(GraphicsWindow* win, WindowItem& W, LayoutItem& L, 
                            SVec& S,
                            ChanViewport& V, int hw_offset, int xsize, int ysize,
-                           const qpNodePath &render, bool want_cameras) {
+                           const NodePath &render, bool want_cameras) {
   int i = min(L.GetNumRegions(), int(S.size()));
   int j;
   SVec::iterator k;
@@ -243,8 +243,8 @@ void qpChanConfig::chan_eval(GraphicsWindow* win, WindowItem& W, LayoutItem& L,
                                 v2.bottom(), v2.top());
    if (want_cameras && camera[0] != (PandaNode *)NULL) {
      // now make a camera for it
-     PT(qpCamera) cam = new qpCamera("");
-     dr->set_qpcamera(qpNodePath(cam));
+     PT(Camera) cam = new Camera("");
+     dr->set_camera(NodePath(cam));
      _display_region.push_back(dr);
      SetupFOV fov = (*k).getFOV();
      // The distinction between ConsoleSize and DisplaySize
@@ -322,7 +322,7 @@ void qpChanConfig::chan_eval(GraphicsWindow* win, WindowItem& W, LayoutItem& L,
   return;
 }
 
-qpChanConfig::qpChanConfig(GraphicsPipe* pipe, std::string cfg, const qpNodePath &render,
+ChanConfig::ChanConfig(GraphicsPipe* pipe, std::string cfg, const NodePath &render,
                        ChanCfgOverrides& overrides) {
   ReadChanConfigData();
   // check to make sure we know everything we need to
@@ -465,10 +465,10 @@ qpChanConfig::qpChanConfig(GraphicsPipe* pipe, std::string cfg, const qpNodePath
               float ll, rr, bb, tt;
               dr->get_dimensions(ll, rr, bb, tt);
               nout << "        (" << ll << " " << rr << " " << bb << " " << tt << ")" << endl
-                   << "        camera = " << dr->get_qpcamera() << endl;
-              qpNodePath cmm = dr->get_qpcamera();
+                   << "        camera = " << dr->get_camera() << endl;
+              NodePath cmm = dr->get_camera();
               if (!cmm.is_empty()) {
-                qpCamera *cmm_node = DCAST(qpCamera, cmm.node());
+                Camera *cmm_node = DCAST(Camera, cmm.node());
                   nout << "          active = " << cmm_node->is_active() << endl;
                   int num_cam_drs = cmm_node->get_num_display_regions();
                   for (int cd = 0; cd < num_cam_drs; cd++) 

+ 4 - 4
panda/src/chancfg/chancfg.h

@@ -29,7 +29,7 @@
 #include "graphicsPipe.h"
 #include "graphicsWindow.h"
 #include "pandaNode.h"
-#include "qpnodePath.h"
+#include "nodePath.h"
 
 #include "pmap.h"
 
@@ -103,7 +103,7 @@ extern ChanCfgOverrides ChanOverrideNone;
 
 typedef pvector<SetupItem> SVec;
 
-class EXPCL_PANDA qpChanConfig
+class EXPCL_PANDA ChanConfig
 {
 private:
   std::vector< PT(PandaNode) > _group_node;
@@ -112,9 +112,9 @@ private:
   PT(GraphicsWindow) _graphics_window;
   void chan_eval(GraphicsWindow* win, WindowItem& W, LayoutItem& L, 
          SVec& S, ChanViewport& V, int hw_offset, 
-         int xsize, int ysize, const qpNodePath &render, bool want_cameras);
+         int xsize, int ysize, const NodePath &render, bool want_cameras);
 PUBLISHED:
-  qpChanConfig(GraphicsPipe*, std::string, const qpNodePath &render,
+  ChanConfig(GraphicsPipe*, std::string, const NodePath &render,
     ChanCfgOverrides& = ChanOverrideNone);
   INLINE PandaNode *get_group_node(const int node_index) const;
   INLINE int get_group_membership(const int dr_index) const;

+ 3 - 3
panda/src/char/Sources.pp

@@ -10,21 +10,21 @@
   #define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx    
 
   #define SOURCES \
-    qpcharacter.I qpcharacter.h \
+    character.I character.h \
     characterJoint.h characterJointBundle.I  \
     characterJointBundle.h characterSlider.h computedVertices.I  \
     computedVertices.h computedVerticesMorph.I  \
     computedVerticesMorph.h config_char.h dynamicVertices.h
     
   #define INCLUDED_SOURCES \
-    qpcharacter.cxx \
+    character.cxx \
     characterJoint.cxx characterJointBundle.cxx  \
     characterSlider.cxx computedVertices.cxx  \
     computedVerticesMorph.cxx config_char.cxx  \
     dynamicVertices.cxx
 
   #define INSTALL_HEADERS \
-    qpcharacter.I qpcharacter.h \
+    character.I character.h \
     characterJoint.h characterJointBundle.I \
     characterJointBundle.h characterSlider.h computedVertices.I \
     computedVertices.h computedVerticesMorph.I computedVerticesMorph.h \

+ 1 - 1
panda/src/char/char_composite1.cxx

@@ -1,6 +1,6 @@
 
 #include "config_char.cxx"
-#include "qpcharacter.cxx"
+#include "character.cxx"
 #include "characterJoint.cxx"
 #include "characterJointBundle.cxx"
 

+ 18 - 18
panda/src/char/qpcharacter.I → panda/src/char/character.I

@@ -1,4 +1,4 @@
-// Filename: qpcharacter.I
+// Filename: character.I
 // Created by:  drose (06Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -19,69 +19,69 @@
 #include "characterJointBundle.h"
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::get_bundle
+//     Function: Character::get_bundle
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE CharacterJointBundle *qpCharacter::
+INLINE CharacterJointBundle *Character::
 get_bundle() const {
-  return DCAST(CharacterJointBundle, qpPartBundleNode::get_bundle());
+  return DCAST(CharacterJointBundle, PartBundleNode::get_bundle());
 }
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::get_computed_vertices
+//     Function: Character::get_computed_vertices
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE ComputedVertices *qpCharacter::
+INLINE ComputedVertices *Character::
 get_computed_vertices() const {
   return _computed_vertices;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::get_num_parts
+//     Function: Character::get_num_parts
 //       Access: Public
 //  Description: Returns the total number of moving parts (e.g. joints
-//               and sliders) associated with the qpCharacter.
+//               and sliders) associated with the Character.
 ////////////////////////////////////////////////////////////////////
-INLINE int qpCharacter::
+INLINE int Character::
 get_num_parts() const {
   return _parts.size();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::get_part
+//     Function: Character::get_part
 //       Access: Public
 //  Description: Returns the nth moving part associated with the
-//               qpCharacter.
+//               Character.
 ////////////////////////////////////////////////////////////////////
-INLINE PartGroup *qpCharacter::
+INLINE PartGroup *Character::
 get_part(int n) const {
   nassertr(n >= 0 && n < (int)_parts.size(), NULL);
   return _parts[n];
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::write_parts
+//     Function: Character::write_parts
 //       Access: Public
-//  Description: Writes a list of the qpCharacter's joints and sliders,
+//  Description: Writes a list of the Character's joints and sliders,
 //               in their hierchical structure, to the indicated
 //               output stream.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCharacter::
+INLINE void Character::
 write_parts(ostream &out) const {
   get_bundle()->write(out, 0);
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::write_part_values
+//     Function: Character::write_part_values
 //       Access: Public
-//  Description: Writes a list of the qpCharacter's joints and sliders,
+//  Description: Writes a list of the Character's joints and sliders,
 //               along with each current position, in their hierchical
 //               structure, to the indicated output stream.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCharacter::
+INLINE void Character::
 write_part_values(ostream &out) const {
   get_bundle()->write_with_value(out, 0);
 }

+ 81 - 81
panda/src/char/qpcharacter.cxx → panda/src/char/character.cxx

@@ -1,4 +1,4 @@
-// Filename: qpcharacter.cxx
+// Filename: character.cxx
 // Created by:  drose (06Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,12 +16,12 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#include "qpcharacter.h"
+#include "character.h"
 #include "characterJoint.h"
 #include "computedVertices.h"
 #include "config_char.h"
 
-#include "qpgeomNode.h"
+#include "geomNode.h"
 #include "datagram.h"
 #include "datagramIterator.h"
 #include "bamReader.h"
@@ -31,20 +31,20 @@
 #include "clockObject.h"
 #include "pStatTimer.h"
 
-TypeHandle qpCharacter::_type_handle;
+TypeHandle Character::_type_handle;
 
 #ifndef CPPPARSER
-PStatCollector qpCharacter::_anim_pcollector("App:Animation");
+PStatCollector Character::_anim_pcollector("App:Animation");
 #endif
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::Copy Constructor
+//     Function: Character::Copy Constructor
 //       Access: Protected
-//  Description: Use make_copy() or copy_subgraph() to copy a qpCharacter.
+//  Description: Use make_copy() or copy_subgraph() to copy a Character.
 ////////////////////////////////////////////////////////////////////
-qpCharacter::
-qpCharacter(const qpCharacter &copy) :
-  qpPartBundleNode(copy.get_name(), new CharacterJointBundle(copy.get_bundle()->get_name())),
+Character::
+Character(const Character &copy) :
+  PartBundleNode(copy.get_name(), new CharacterJointBundle(copy.get_bundle()->get_name())),
   _cv(DynamicVertices::deep_copy(copy._cv)),
   _computed_vertices(copy._computed_vertices),
   _parts(copy._parts),
@@ -58,57 +58,57 @@ qpCharacter(const qpCharacter &copy) :
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::Constructor
+//     Function: Character::Constructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCharacter::
-qpCharacter(const string &name) :
-  qpPartBundleNode(name, new CharacterJointBundle(name)),
+Character::
+Character(const string &name) :
+  PartBundleNode(name, new CharacterJointBundle(name)),
   _char_pcollector(_anim_pcollector, name)
 {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::Destructor
+//     Function: Character::Destructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCharacter::
-~qpCharacter() {
+Character::
+~Character() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::make_copy
+//     Function: Character::make_copy
 //       Access: Public, Virtual
-//  Description: The qpCharacter make_copy() function will make a new
-//               copy of the qpCharacter, with all of its joints copied,
+//  Description: The Character make_copy() function will make a new
+//               copy of the Character, with all of its joints copied,
 //               and with a new set of dynamic vertex arrays all ready
 //               to go, but it will not copy any of the original
-//               qpCharacter's geometry, so the new qpCharacter won't look
+//               Character's geometry, so the new Character won't look
 //               like much.  Use copy_subgraph() to make a full copy
-//               of the qpCharacter.
+//               of the Character.
 ////////////////////////////////////////////////////////////////////
-PandaNode *qpCharacter::
+PandaNode *Character::
 make_copy() const {
-  return new qpCharacter(*this);
+  return new Character(*this);
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::safe_to_transform
+//     Function: Character::safe_to_transform
 //       Access: Public, Virtual
 //  Description: Returns true if it is generally safe to transform
 //               this particular kind of Node by calling the xform()
 //               method, false otherwise.  For instance, it's usually
-//               a bad idea to attempt to xform a qpCharacter.
+//               a bad idea to attempt to xform a Character.
 ////////////////////////////////////////////////////////////////////
-bool qpCharacter::
+bool Character::
 safe_to_transform() const {
   return false;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::has_cull_callback
+//     Function: Character::has_cull_callback
 //       Access: Public, Virtual
 //  Description: Should be overridden by derived classes to return
 //               true if cull_callback() has been defined.  Otherwise,
@@ -116,13 +116,13 @@ safe_to_transform() const {
 //               need to be called for this node during the cull
 //               traversal.
 ////////////////////////////////////////////////////////////////////
-bool qpCharacter::
+bool Character::
 has_cull_callback() const {
   return true;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::cull_callback
+//     Function: Character::cull_callback
 //       Access: Public, Virtual
 //  Description: If has_cull_callback() returns true, this function
 //               will be called during the cull traversal to perform
@@ -140,8 +140,8 @@ has_cull_callback() const {
 //               The return value is true if this node should be
 //               visible, or false if it should be culled.
 ////////////////////////////////////////////////////////////////////
-bool qpCharacter::
-cull_callback(qpCullTraverser *, CullTraverserData &) {
+bool Character::
+cull_callback(CullTraverser *, CullTraverserData &) {
   // For now, we update the character during the cull traversal; this
   // prevents us from needlessly updating characters that aren't in
   // the view frustum.  We may need a better way to do this
@@ -159,14 +159,14 @@ cull_callback(qpCullTraverser *, CullTraverserData &) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::update
+//     Function: Character::update
 //       Access: Public
-//  Description: Recalculates the qpCharacter's joints and vertices for
+//  Description: Recalculates the Character's joints and vertices for
 //               the current frame.  Normally this is performed
 //               automatically during the render and need not be
 //               called explicitly.
 ////////////////////////////////////////////////////////////////////
-void qpCharacter::
+void Character::
 update() {
   // Statistics
   PStatTimer timer(_char_pcollector);
@@ -184,12 +184,12 @@ update() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::copy_joints
+//     Function: Character::copy_joints
 //       Access: Private
 //  Description: Recursively walks the joint/slider hierarchy and
 //               creates a new copy of the hierarchy.
 ////////////////////////////////////////////////////////////////////
-void qpCharacter::
+void Character::
 copy_joints(PartGroup *copy, PartGroup *orig) {
   if (copy->get_type() != orig->get_type()) {
     char_cat.warning()
@@ -211,7 +211,7 @@ copy_joints(PartGroup *copy, PartGroup *orig) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::r_copy_children
+//     Function: Character::r_copy_children
 //       Access: Protected, Virtual
 //  Description: This is called by r_copy_subgraph(); the copy has
 //               already been made of this particular node (and this
@@ -225,16 +225,16 @@ copy_joints(PartGroup *copy, PartGroup *orig) {
 //               access this map, and probably should not even
 //               override this function.
 ////////////////////////////////////////////////////////////////////
-void qpCharacter::
+void Character::
 r_copy_children(const PandaNode *from, PandaNode::InstanceMap &inst_map) {
   // We assume there will be no instancing going on below the
-  // qpCharacter node.  If there is, too bad; it will get flattened out.
+  // Character node.  If there is, too bad; it will get flattened out.
 
   // We preempt the node's r_copy_children() operation with our own
   // function that keeps track of the old vs. new nodes and also
   // updates any Geoms we find with our new dynamic vertices.
 
-  const qpCharacter *from_char;
+  const Character *from_char;
   DCAST_INTO_V(from_char, from);
   NodeMap node_map;
   r_copy_char(this, from_char, from_char, node_map);
@@ -243,19 +243,19 @@ r_copy_children(const PandaNode *from, PandaNode::InstanceMap &inst_map) {
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::r_copy_char
+//     Function: Character::r_copy_char
 //       Access: Private
 //  Description: Recursively walks the scene graph hiernodehy below the
-//               qpCharacter node, duplicating it while noting the
+//               Character node, duplicating it while noting the
 //               orig:copy node mappings, and also updates any
 //               GeomNodes found.
 ////////////////////////////////////////////////////////////////////
-void qpCharacter::
+void Character::
 r_copy_char(PandaNode *dest, const PandaNode *source,
-            const qpCharacter *from, qpCharacter::NodeMap &node_map) {
+            const Character *from, Character::NodeMap &node_map) {
   if (source->is_geom_node()) {
-    const qpGeomNode *source_gnode;
-    qpGeomNode *dest_gnode;
+    const GeomNode *source_gnode;
+    GeomNode *dest_gnode;
     DCAST_INTO_V(source_gnode, source);
     DCAST_INTO_V(dest_gnode, dest);
 
@@ -274,17 +274,17 @@ r_copy_char(PandaNode *dest, const PandaNode *source,
     int source_sort = source->get_child_sort(i);
 
     PandaNode *dest_child;
-    if (source_child->is_of_type(qpCharacter::get_class_type())) {
-      // We make a special case for nodes of type qpCharacter.  If we
-      // encounter one of these, we have a qpCharacter under a
-      // qpCharacter, and the nested qpCharacter's copy should be called
+    if (source_child->is_of_type(Character::get_class_type())) {
+      // We make a special case for nodes of type Character.  If we
+      // encounter one of these, we have a Character under a
+      // Character, and the nested Character's copy should be called
       // instead of ours.
       dest_child = source_child->copy_subgraph();
 
     } else {
       // Otherwise, we assume that make_copy() will make a suitable
       // copy of the node.  This does limit the sorts of things we can
-      // have parented to a qpCharacter and expect copy_subgraph() to
+      // have parented to a Character and expect copy_subgraph() to
       // work correctly.  Too bad.
       dest_child = source_child->make_copy();
       r_copy_char(dest_child, source_child, from, node_map);
@@ -295,15 +295,15 @@ r_copy_char(PandaNode *dest, const PandaNode *source,
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::copy_geom
+//     Function: Character::copy_geom
 //       Access: Private
 //  Description: Makes a new copy of the Geom with the dynamic vertex
-//               arrays replaced to reference this qpCharacter instead
+//               arrays replaced to reference this Character instead
 //               of the other one.  If no arrays have changed, simply
 //               returns the same Geom.
 ////////////////////////////////////////////////////////////////////
-PT(Geom) qpCharacter::
-copy_geom(Geom *source, const qpCharacter *from) {
+PT(Geom) Character::
+copy_geom(Geom *source, const Character *from) {
   GeomBindType bind;
   PTA_ushort index;
 
@@ -350,14 +350,14 @@ copy_geom(Geom *source, const qpCharacter *from) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::copy_node_pointers
+//     Function: Character::copy_node_pointers
 //       Access: Public
 //  Description: Creates _net_transform_nodes and _local_transform_nodes
-//               as appropriate in each of the qpCharacter's joints, as
-//               copied from the other qpCharacter.
+//               as appropriate in each of the Character's joints, as
+//               copied from the other Character.
 ////////////////////////////////////////////////////////////////////
-void qpCharacter::
-copy_node_pointers(const qpCharacter *from, const qpCharacter::NodeMap &node_map) {
+void Character::
+copy_node_pointers(const Character *from, const Character::NodeMap &node_map) {
   nassertv(_parts.size() == from->_parts.size());
   for (int i = 0; i < (int)_parts.size(); i++) {
     if (_parts[i]->is_of_type(CharacterJoint::get_class_type())) {
@@ -378,7 +378,7 @@ copy_node_pointers(const qpCharacter *from, const qpCharacter::NodeMap &node_map
         if (mi != node_map.end()) {
           PandaNode *dest_node = (*mi).second;
 
-          // Here's an internal joint that the source qpCharacter was
+          // Here's an internal joint that the source Character was
           // animating directly.  We'll animate our corresponding
           // joint the same way.
           dest_joint->add_net_transform(dest_node);
@@ -395,7 +395,7 @@ copy_node_pointers(const qpCharacter *from, const qpCharacter::NodeMap &node_map
         if (mi != node_map.end()) {
           PandaNode *dest_node = (*mi).second;
 
-          // Here's an internal joint that the source qpCharacter was
+          // Here's an internal joint that the source Character was
           // animating directly.  We'll animate our corresponding
           // joint the same way.
           dest_joint->add_local_transform(dest_node);
@@ -407,25 +407,25 @@ copy_node_pointers(const qpCharacter *from, const qpCharacter::NodeMap &node_map
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::register_with_read_factory
+//     Function: Character::register_with_read_factory
 //       Access: Public, Static
 //  Description: Tells the BamReader how to create objects of type
-//               qpCharacter.
+//               Character.
 ////////////////////////////////////////////////////////////////////
-void qpCharacter::
+void Character::
 register_with_read_factory() {
   BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::write_datagram
+//     Function: Character::write_datagram
 //       Access: Public, Virtual
 //  Description: Writes the contents of this object to the datagram
 //               for shipping out to a Bam file.
 ////////////////////////////////////////////////////////////////////
-void qpCharacter::
+void Character::
 write_datagram(BamWriter *manager, Datagram &dg) {
-  qpPartBundleNode::write_datagram(manager, dg);
+  PartBundleNode::write_datagram(manager, dg);
   _cv.write_datagram(manager, dg);
   manager->write_pointer(dg, _computed_vertices);
 
@@ -437,15 +437,15 @@ write_datagram(BamWriter *manager, Datagram &dg) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::complete_pointers
+//     Function: Character::complete_pointers
 //       Access: Public, Virtual
 //  Description: Receives an array of pointers, one for each time
 //               manager->read_pointer() was called in fillin().
 //               Returns the number of pointers processed.
 ////////////////////////////////////////////////////////////////////
-int qpCharacter::
+int Character::
 complete_pointers(TypedWritable **p_list, BamReader *manager) {
-  int pi = qpPartBundleNode::complete_pointers(p_list, manager);
+  int pi = PartBundleNode::complete_pointers(p_list, manager);
   _computed_vertices = DCAST(ComputedVertices, p_list[pi++]);
 
   int num_parts = _parts.size();
@@ -457,16 +457,16 @@ complete_pointers(TypedWritable **p_list, BamReader *manager) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::make_from_bam
+//     Function: Character::make_from_bam
 //       Access: Protected, Static
 //  Description: This function is called by the BamReader's factory
-//               when a new object of type qpCharacter is encountered
-//               in the Bam file.  It should create the qpCharacter
+//               when a new object of type Character is encountered
+//               in the Bam file.  It should create the Character
 //               and extract its information from the file.
 ////////////////////////////////////////////////////////////////////
-TypedWritable *qpCharacter::
+TypedWritable *Character::
 make_from_bam(const FactoryParams &params) {
-  qpCharacter *node = new qpCharacter("");
+  Character *node = new Character("");
   DatagramIterator scan;
   BamReader *manager;
 
@@ -477,15 +477,15 @@ make_from_bam(const FactoryParams &params) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCharacter::fillin
+//     Function: Character::fillin
 //       Access: Protected
 //  Description: This internal function is called by make_from_bam to
 //               read in all of the relevant data from the BamFile for
-//               the new qpCharacter.
+//               the new Character.
 ////////////////////////////////////////////////////////////////////
-void qpCharacter::
+void Character::
 fillin(DatagramIterator &scan, BamReader *manager) {
-  qpPartBundleNode::fillin(scan, manager);
+  PartBundleNode::fillin(scan, manager);
   _cv.fillin(scan, manager);
   manager->read_pointer(scan);
 

+ 20 - 20
panda/src/char/qpcharacter.h → panda/src/char/character.h

@@ -1,4 +1,4 @@
-// Filename: qpcharacter.h
+// Filename: character.h
 // Created by:  drose (06Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,14 +16,14 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpCHARACTER_H
-#define qpCHARACTER_H
+#ifndef CHARACTER_H
+#define CHARACTER_H
 
 #include "pandabase.h"
 
 #include "computedVertices.h"
 
-#include "qppartBundleNode.h"
+#include "partBundleNode.h"
 #include "vector_PartGroupStar.h"
 #include "pointerTo.h"
 #include "geom.h"
@@ -33,23 +33,23 @@ class CharacterJointBundle;
 class ComputedVertices;
 
 ////////////////////////////////////////////////////////////////////
-//       Class : qpCharacter
+//       Class : Character
 // Description : An animated character, with skeleton-morph animation
 //               and either soft-skinned or hard-skinned vertices.
 ////////////////////////////////////////////////////////////////////
-class EXPCL_PANDA qpCharacter : public qpPartBundleNode {
+class EXPCL_PANDA Character : public PartBundleNode {
 protected:
-  qpCharacter(const qpCharacter &copy);
+  Character(const Character &copy);
 
 public:
-  qpCharacter(const string &name);
-  virtual ~qpCharacter();
+  Character(const string &name);
+  virtual ~Character();
 
   virtual PandaNode *make_copy() const;
 
   virtual bool safe_to_transform() const;
   virtual bool has_cull_callback() const;
-  virtual bool cull_callback(qpCullTraverser *trav, CullTraverserData &data);
+  virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
 
 PUBLISHED:
   INLINE CharacterJointBundle *get_bundle() const;
@@ -70,11 +70,11 @@ private:
 
   virtual void r_copy_children(const PandaNode *from, InstanceMap &inst_map);
   void r_copy_char(PandaNode *dest, const PandaNode *source,
-                   const qpCharacter *from, NodeMap &node_map);
-  PT(Geom) copy_geom(Geom *source, const qpCharacter *from);
-  void copy_node_pointers(const qpCharacter *from, const NodeMap &node_map);
+                   const Character *from, NodeMap &node_map);
+  PT(Geom) copy_geom(Geom *source, const Character *from);
+  void copy_node_pointers(const Character *from, const NodeMap &node_map);
 
-  // These are the actual dynamic vertex pools for this qpCharacter's
+  // These are the actual dynamic vertex pools for this Character's
   // ComputedVertices--the vertices that it will recompute each frame
   // based on the soft-skinning and morphing requirements.  Note that
   // we store this concretely, instead of as a pointer, just because
@@ -82,7 +82,7 @@ private:
   DynamicVertices _cv;
 
   // And this is the object that animates them.  It *is* a pointer, so
-  // it can be shared between multiple instances of this qpCharacter.
+  // it can be shared between multiple instances of this Character.
   PT(ComputedVertices) _computed_vertices;
 
   // This vector is used by the ComputedVertices object to index back
@@ -113,20 +113,20 @@ public:
     return _type_handle;
   }
   static void init_type() {
-    qpPartBundleNode::init_type();
-    register_type(_type_handle, "qpCharacter",
-                  qpPartBundleNode::get_class_type());
+    PartBundleNode::init_type();
+    register_type(_type_handle, "Character",
+                  PartBundleNode::get_class_type());
   }
 
 private:
   static TypeHandle _type_handle;
 
-  friend class qpCharacterMaker;
+  friend class CharacterMaker;
   friend class ComputedVerticesMaker;
   friend class ComputedVertices;
 };
 
-#include "qpcharacter.I"
+#include "character.I"
 
 #endif
 

+ 8 - 25
panda/src/char/characterJoint.cxx

@@ -263,11 +263,6 @@ write_datagram(BamWriter *manager, Datagram &me)
   NodeList::iterator ni;
   MovingPartMatrix::write_datagram(manager, me);
 
-  // Legacy.  We don't store the list of arcs any more.  Remove this
-  // when we go to bam version 4.0.
-  me.add_uint16(0);
-  me.add_uint16(0);
-
   me.add_uint16(_net_transform_nodes.size());
   for(ni = _net_transform_nodes.begin(); 
       ni != _net_transform_nodes.end(); 
@@ -298,26 +293,14 @@ fillin(DatagramIterator &scan, BamReader *manager) {
   int i;
   MovingPartMatrix::fillin(scan, manager);
 
-  // Remove this when we go to bam 4.0.
-  int num_net_arcs = scan.get_uint16();
-  nassertv(num_net_arcs == 0);
-  int num_local_arcs = scan.get_uint16();
-  nassertv(num_local_arcs == 0);
-
-  if (manager->get_file_minor_ver() < 7) {
-    // No _node lists before version 3.7.
-    _num_net_nodes = 0;
-    _num_local_nodes = 0;
-  } else {
-    _num_net_nodes = scan.get_uint16();
-    for(i = 0; i < _num_net_nodes; i++) {
-      manager->read_pointer(scan);
-    }
-    
-    _num_local_nodes = scan.get_uint16();
-    for(i = 0; i < _num_local_nodes; i++) {
-      manager->read_pointer(scan);
-    }
+  _num_net_nodes = scan.get_uint16();
+  for(i = 0; i < _num_net_nodes; i++) {
+    manager->read_pointer(scan);
+  }
+  
+  _num_local_nodes = scan.get_uint16();
+  for(i = 0; i < _num_local_nodes; i++) {
+    manager->read_pointer(scan);
   }
 
   _initial_net_transform_inverse.read_datagram(scan);

+ 1 - 2
panda/src/char/characterJoint.h

@@ -78,7 +78,7 @@ public:
   // for the CharacterMaker's convenenience while creating the
   // character.  It does not store any meaningful value after
   // creation is complete.
-  PT(PandaNode) _qpgeom_node;
+  PT(PandaNode) _geom_node;
 
   // These are filled in as the joint animates.
   LMatrix4f _net_transform;
@@ -102,7 +102,6 @@ private:
   static TypeHandle _type_handle;
 
   friend class Character;
-  friend class qpCharacter;
 };
 
 #endif

+ 5 - 5
panda/src/char/characterJointBundle.I

@@ -20,7 +20,7 @@
 // #include reference, and please don't bother us about it.  The line
 // must be exactly as shown.
 /* okcircular */
-#include "qpcharacter.h"
+#include "character.h"
 
 ////////////////////////////////////////////////////////////////////
 //     Function: CharacterJointBundle::Copy Constructor
@@ -35,12 +35,12 @@ CharacterJointBundle(const CharacterJointBundle &copy) :
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: CharacterJointBundle::get_qpnode
+//     Function: CharacterJointBundle::get_node
 //       Access: Public
 //  Description: Returns the Character node associated with this
 //               PartBundle.
 ////////////////////////////////////////////////////////////////////
-INLINE qpCharacter *CharacterJointBundle::
-get_qpnode() const {
-  return DCAST(qpCharacter, PartBundle::get_qpnode());
+INLINE Character *CharacterJointBundle::
+get_node() const {
+  return DCAST(Character, PartBundle::get_node());
 }

+ 2 - 2
panda/src/char/characterJointBundle.h

@@ -25,7 +25,7 @@
 #include "partGroup.h"
 #include "animControl.h"
 
-class qpCharacter;
+class Character;
 
 ////////////////////////////////////////////////////////////////////
 //       Class : CharacterJointBundle
@@ -40,7 +40,7 @@ public:
   CharacterJointBundle(const string &name = "");
 
 PUBLISHED:
-  INLINE qpCharacter *get_qpnode() const;
+  INLINE Character *get_node() const;
 
 public:
   virtual PartGroup *make_copy() const;

+ 7 - 7
panda/src/char/computedVertices.cxx

@@ -19,7 +19,7 @@
 
 #include "computedVertices.h"
 #include "characterJoint.h"
-#include "qpcharacter.h"
+#include "character.h"
 #include "config_char.h"
 
 #include "datagram.h"
@@ -57,7 +57,7 @@ VertexTransform(const VertexTransform &copy) :
 template<class ValueType, class MorphType>
 static void
 compute_morphs(ValueType *table, const pvector<MorphType> &morph_list,
-               qpCharacter *character) {
+               Character *character) {
   pvector<MorphType>::const_iterator mli;
   for (mli = morph_list.begin(); mli != morph_list.end(); ++mli) {
     const MorphType &morph = (*mli);
@@ -136,8 +136,8 @@ read_datagram(DatagramIterator &source)
 //               etc., and the current positions of all of the joints.
 ////////////////////////////////////////////////////////////////////
 void ComputedVertices::
-update(qpCharacter *character) {
-  nassertv(character != (qpCharacter *)NULL);
+update(Character *character) {
+  nassertv(character != (Character *)NULL);
   nassertv(character->_cv._coords.size() == _orig_coords.size());
   nassertv(character->_cv._norms.size() == _orig_norms.size());
   nassertv(character->_cv._texcoords.size() == _orig_texcoords.size());
@@ -238,8 +238,8 @@ update(qpCharacter *character) {
 //               etc. arrays.
 ////////////////////////////////////////////////////////////////////
 void ComputedVertices::
-make_orig(qpCharacter *character) {
-  nassertv(character != (qpCharacter *)NULL);
+make_orig(Character *character) {
+  nassertv(character != (Character *)NULL);
 
   if (character->_cv._coords.empty()) {
     _orig_coords.clear();
@@ -276,7 +276,7 @@ make_orig(qpCharacter *character) {
 //  Description:
 ////////////////////////////////////////////////////////////////////
 void ComputedVertices::
-write(ostream &out, qpCharacter *character) const {
+write(ostream &out, Character *character) const {
   VertexTransforms::const_iterator vti;
 
   out << "ComputedVertices:\n";

+ 4 - 4
panda/src/char/computedVertices.h

@@ -27,7 +27,7 @@
 #include "vector_ushort.h"
 #include "typedWritableReferenceCount.h"
 
-class qpCharacter;
+class Character;
 class CharacterJoint;
 
 ////////////////////////////////////////////////////////////////////
@@ -41,10 +41,10 @@ class EXPCL_PANDA ComputedVertices : public TypedWritableReferenceCount {
 public:
   INLINE ComputedVertices();
 
-  void update(qpCharacter *character);
-  void make_orig(qpCharacter *character);
+  void update(Character *character);
+  void make_orig(Character *character);
 
-  void write(ostream &out, qpCharacter *character) const;
+  void write(ostream &out, Character *character) const;
 
 private:
   typedef vector_ushort Vertices;

+ 3 - 3
panda/src/char/config_char.cxx

@@ -18,7 +18,7 @@
 
 
 #include "config_char.h"
-#include "qpcharacter.h"
+#include "character.h"
 #include "characterJoint.h"
 #include "characterJointBundle.h"
 #include "characterSlider.h"
@@ -66,7 +66,7 @@ init_libchar() {
   }
   initialized = true;
 
-  qpCharacter::init_type();
+  Character::init_type();
   CharacterJoint::init_type();
   CharacterJointBundle::init_type();
   CharacterSlider::init_type();
@@ -81,7 +81,7 @@ init_libchar() {
 
   //Registration of writeable object's creation
   //functions with BamReader's factory
-  qpCharacter::register_with_read_factory();
+  Character::register_with_read_factory();
   CharacterJoint::register_with_read_factory();
   CharacterJointBundle::register_with_read_factory();
   CharacterSlider::register_with_read_factory();

+ 30 - 30
panda/src/collide/Sources.pp

@@ -10,55 +10,55 @@
   #define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx    
 
   #define SOURCES \
-    qpcollisionEntry.I qpcollisionEntry.h \
-    qpcollisionHandler.h  \
-    qpcollisionHandlerEvent.I qpcollisionHandlerEvent.h  \
-    qpcollisionHandlerFloor.I qpcollisionHandlerFloor.h  \
-    qpcollisionHandlerPhysical.I qpcollisionHandlerPhysical.h  \
-    qpcollisionHandlerPusher.I qpcollisionHandlerPusher.h  \
-    qpcollisionHandlerQueue.h \
-    qpcollisionLevelState.I qpcollisionLevelState.h \
-    qpcollisionNode.I qpcollisionNode.h \
+    collisionEntry.I collisionEntry.h \
+    collisionHandler.h  \
+    collisionHandlerEvent.I collisionHandlerEvent.h  \
+    collisionHandlerFloor.I collisionHandlerFloor.h  \
+    collisionHandlerPhysical.I collisionHandlerPhysical.h  \
+    collisionHandlerPusher.I collisionHandlerPusher.h  \
+    collisionHandlerQueue.h \
+    collisionLevelState.I collisionLevelState.h \
+    collisionNode.I collisionNode.h \
     collisionPlane.I collisionPlane.h  \
     collisionPolygon.I collisionPolygon.h collisionRay.I  \
     collisionRay.h collisionSegment.I collisionSegment.h  \
     collisionSolid.I collisionSolid.h collisionSphere.I  \
     collisionSphere.h \
-    qpcollisionTraverser.I qpcollisionTraverser.h  \
+    collisionTraverser.I collisionTraverser.h  \
     config_collide.h
     
  #define INCLUDED_SOURCES \
-    qpcollisionEntry.cxx \
-    qpcollisionHandler.cxx \
-    qpcollisionHandlerEvent.cxx  \
-    qpcollisionHandlerFloor.cxx \
-    qpcollisionHandlerPhysical.cxx  \
-    qpcollisionHandlerPusher.cxx \
-    qpcollisionHandlerQueue.cxx  \
-    qpcollisionLevelState.cxx \
-    qpcollisionNode.cxx \
+    collisionEntry.cxx \
+    collisionHandler.cxx \
+    collisionHandlerEvent.cxx  \
+    collisionHandlerFloor.cxx \
+    collisionHandlerPhysical.cxx  \
+    collisionHandlerPusher.cxx \
+    collisionHandlerQueue.cxx  \
+    collisionLevelState.cxx \
+    collisionNode.cxx \
     collisionPlane.cxx  \
     collisionPolygon.cxx collisionRay.cxx collisionSegment.cxx  \
     collisionSolid.cxx collisionSphere.cxx  \
-    qpcollisionTraverser.cxx \
+    collisionTraverser.cxx \
     config_collide.cxx 
 
   #define INSTALL_HEADERS \
-    qpcollisionEntry.I qpcollisionEntry.h \
-    qpcollisionHandler.h \
-    qpcollisionHandlerEvent.I qpcollisionHandlerEvent.h \
-    qpcollisionHandlerFloor.I qpcollisionHandlerFloor.h \
-    qpcollisionHandlerPhysical.I qpcollisionHandlerPhysical.h \
-    qpcollisionHandlerPusher.I qpcollisionHandlerPusher.h \
-    qpcollisionHandlerQueue.h \
-    qpcollisionLevelState.I qpcollisionLevelState.h \
-    qpcollisionNode.I qpcollisionNode.h \
+    collisionEntry.I collisionEntry.h \
+    collisionHandler.h \
+    collisionHandlerEvent.I collisionHandlerEvent.h \
+    collisionHandlerFloor.I collisionHandlerFloor.h \
+    collisionHandlerPhysical.I collisionHandlerPhysical.h \
+    collisionHandlerPusher.I collisionHandlerPusher.h \
+    collisionHandlerQueue.h \
+    collisionLevelState.I collisionLevelState.h \
+    collisionNode.I collisionNode.h \
     collisionPlane.I collisionPlane.h \
     collisionPolygon.I collisionPolygon.h collisionRay.I collisionRay.h \
     collisionSegment.I collisionSegment.h \
     collisionSolid.I collisionSolid.h collisionSphere.I \
     collisionSphere.h \
-    qpcollisionTraverser.I qpcollisionTraverser.h
+    collisionTraverser.I collisionTraverser.h
 
   #define IGATESCAN all
 

+ 9 - 9
panda/src/collide/collide_composite1.cxx

@@ -1,12 +1,12 @@
 
 #include "config_collide.cxx"
-#include "qpcollisionEntry.cxx"
-#include "qpcollisionHandler.cxx"
-#include "qpcollisionHandlerEvent.cxx"
-#include "qpcollisionHandlerFloor.cxx"
-#include "qpcollisionHandlerPhysical.cxx"
-#include "qpcollisionHandlerPusher.cxx"
-#include "qpcollisionHandlerQueue.cxx"
-#include "qpcollisionLevelState.cxx"
-#include "qpcollisionNode.cxx"
+#include "collisionEntry.cxx"
+#include "collisionHandler.cxx"
+#include "collisionHandlerEvent.cxx"
+#include "collisionHandlerFloor.cxx"
+#include "collisionHandlerPhysical.cxx"
+#include "collisionHandlerPusher.cxx"
+#include "collisionHandlerQueue.cxx"
+#include "collisionLevelState.cxx"
+#include "collisionNode.cxx"
 

+ 1 - 1
panda/src/collide/collide_composite2.cxx

@@ -5,6 +5,6 @@
 #include "collisionSegment.cxx"
 #include "collisionSolid.cxx"
 #include "collisionSphere.cxx"
-#include "qpcollisionTraverser.cxx"
+#include "collisionTraverser.cxx"
 
 

+ 53 - 53
panda/src/collide/qpcollisionEntry.I → panda/src/collide/collisionEntry.I

@@ -1,4 +1,4 @@
-// Filename: qpcollisionEntry.I
+// Filename: collisionEntry.I
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -18,28 +18,28 @@
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::Constructor
+//     Function: CollisionEntry::Constructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE qpCollisionEntry::
-qpCollisionEntry() {
+INLINE CollisionEntry::
+CollisionEntry() {
   _flags = 0;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::get_from
+//     Function: CollisionEntry::get_from
 //       Access: Public
 //  Description: Returns the CollisionSolid pointer for the particular
 //               solid that triggered this collision.
 ////////////////////////////////////////////////////////////////////
-INLINE const CollisionSolid *qpCollisionEntry::
+INLINE const CollisionSolid *CollisionEntry::
 get_from() const {
   return _from;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::has_into
+//     Function: CollisionEntry::has_into
 //       Access: Public
 //  Description: Returns true if the "into" solid is, in fact, a
 //               CollisionSolid, and its pointer is known (in which
@@ -48,13 +48,13 @@ get_from() const {
 //               GeomNode, and there is no CollisionSolid pointer to
 //               be retrieved.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpCollisionEntry::
+INLINE bool CollisionEntry::
 has_into() const {
   return (_into != (CollisionSolid *)NULL);
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::get_into
+//     Function: CollisionEntry::get_into
 //       Access: Public
 //  Description: Returns the CollisionSolid pointer for the particular
 //               solid was collided into.  This pointer might be NULL
@@ -62,145 +62,145 @@ has_into() const {
 //               geometry, instead of a normal CollisionSolid
 //               collision; see has_into().
 ////////////////////////////////////////////////////////////////////
-INLINE const CollisionSolid *qpCollisionEntry::
+INLINE const CollisionSolid *CollisionEntry::
 get_into() const {
   return _into;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::get_from_node
+//     Function: CollisionEntry::get_from_node
 //       Access: Public
 //  Description: Returns the node that contains the CollisionSolid
 //               that triggered this collision.  This will be a node
 //               that has been added to a CollisionTraverser via
 //               add_collider().
 ////////////////////////////////////////////////////////////////////
-INLINE qpCollisionNode *qpCollisionEntry::
+INLINE CollisionNode *CollisionEntry::
 get_from_node() const {
   return _from_node;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::get_from_space
+//     Function: CollisionEntry::get_from_space
 //       Access: Public
 //  Description: Returns the global coordinate space of the
-//               qpCollisionNode returned by get_from_node(), as of the
+//               CollisionNode returned by get_from_node(), as of the
 //               time of the collision.  This will be equivalent to a
 //               wrt() from the node to render.
 ////////////////////////////////////////////////////////////////////
-INLINE const LMatrix4f &qpCollisionEntry::
+INLINE const LMatrix4f &CollisionEntry::
 get_from_space() const {
   return _from_space;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::get_into_node
+//     Function: CollisionEntry::get_into_node
 //       Access: Public
 //  Description: Returns the node that contains the CollisionSolid
 //               that was collided into.  This returns a PandaNode
 //               pointer instead of something more specific, because
-//               it might be either a qpCollisionNode or a GeomNode.
+//               it might be either a CollisionNode or a GeomNode.
 //
 //               Also see get_into_node_path().
 ////////////////////////////////////////////////////////////////////
-INLINE PandaNode *qpCollisionEntry::
+INLINE PandaNode *CollisionEntry::
 get_into_node() const {
   return _into_node;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::get_into_node_path
+//     Function: CollisionEntry::get_into_node_path
 //       Access: Public
-//  Description: Returns the qpNodePath that represents the specific
-//               qpCollisionNode or GeomNode instance that was collided
+//  Description: Returns the NodePath that represents the specific
+//               CollisionNode or GeomNode instance that was collided
 //               into.  This is the same node returned by
-//               get_into_node(), represented as a qpNodePath; however,
-//               it may be more useful because the qpNodePath can
+//               get_into_node(), represented as a NodePath; however,
+//               it may be more useful because the NodePath can
 //               resolve the particular instance of the node, if there
 //               is more than one.
 ////////////////////////////////////////////////////////////////////
-INLINE const qpNodePath &qpCollisionEntry::
+INLINE const NodePath &CollisionEntry::
 get_into_node_path() const {
   return _into_node_path;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::get_into_space
+//     Function: CollisionEntry::get_into_space
 //       Access: Public
 //  Description: Returns the global coordinate space of the
-//               qpCollisionNode or GeomNode returned by
+//               CollisionNode or GeomNode returned by
 //               get_into_node(), as of the time of the collision.
 ////////////////////////////////////////////////////////////////////
-INLINE const LMatrix4f &qpCollisionEntry::
+INLINE const LMatrix4f &CollisionEntry::
 get_into_space() const {
   return _into_space;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::get_wrt_space
+//     Function: CollisionEntry::get_wrt_space
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE const LMatrix4f &qpCollisionEntry::
+INLINE const LMatrix4f &CollisionEntry::
 get_wrt_space() const {
   return _wrt_space;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::get_inv_wrt_space
+//     Function: CollisionEntry::get_inv_wrt_space
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE const LMatrix4f &qpCollisionEntry::
+INLINE const LMatrix4f &CollisionEntry::
 get_inv_wrt_space() const {
   return _inv_wrt_space;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::set_into_intersection_point
+//     Function: CollisionEntry::set_into_intersection_point
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionEntry::
+INLINE void CollisionEntry::
 set_into_intersection_point(const LPoint3f &point) {
   _into_intersection_point = point;
   _flags |= F_has_into_intersection_point;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::has_into_intersection_point
+//     Function: CollisionEntry::has_into_intersection_point
 //       Access: Public
 //  Description: Returns true if the detected collision knows its
 //               intersection point in the coordinate space of the
 //               collided-into object, false otherwise.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpCollisionEntry::
+INLINE bool CollisionEntry::
 has_into_intersection_point() const {
   return (_flags & F_has_into_intersection_point) != 0;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::get_into_intersection_point
+//     Function: CollisionEntry::get_into_intersection_point
 //       Access: Public
 //  Description: Returns the intersection point in the coordinate
 //               space of the collided-into object.  It is an error to
 //               call this if has_into_intersection_point() returns
 //               false.
 ////////////////////////////////////////////////////////////////////
-INLINE const LPoint3f &qpCollisionEntry::
+INLINE const LPoint3f &CollisionEntry::
 get_into_intersection_point() const {
   nassertr(has_into_intersection_point(), _into_intersection_point);
   return _into_intersection_point;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::has_from_intersection_point
+//     Function: CollisionEntry::has_from_intersection_point
 //       Access: Public
 //  Description: Returns true if the detected collision knows its
 //               intersection point in the coordinate space of the
 //               colliding object, false otherwise.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpCollisionEntry::
+INLINE bool CollisionEntry::
 has_from_intersection_point() const {
   // Since we derive the from_intersection_point from the
   // into_intersection_point, this is really the same question.
@@ -208,50 +208,50 @@ has_from_intersection_point() const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::get_from_intersection_point
+//     Function: CollisionEntry::get_from_intersection_point
 //       Access: Public
 //  Description: Returns the intersection point in the coordinate
 //               space of the colliding object.  It is an error to
 //               call this if has_from_intersection_point() returns
 //               false.
 ////////////////////////////////////////////////////////////////////
-INLINE LPoint3f qpCollisionEntry::
+INLINE LPoint3f CollisionEntry::
 get_from_intersection_point() const {
   return get_into_intersection_point() * get_inv_wrt_space();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::set_into_surface_normal
+//     Function: CollisionEntry::set_into_surface_normal
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionEntry::
+INLINE void CollisionEntry::
 set_into_surface_normal(const LVector3f &normal) {
   _into_surface_normal = normal;
   _flags |= F_has_into_surface_normal;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::has_into_surface_normal
+//     Function: CollisionEntry::has_into_surface_normal
 //       Access: Public
 //  Description: Returns true if the detected collision knows the
 //               surface normal of the collided-into object at the
 //               point of the collision, false otherwise.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpCollisionEntry::
+INLINE bool CollisionEntry::
 has_into_surface_normal() const {
   return (_flags & F_has_into_surface_normal) != 0;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::get_into_surface_normal
+//     Function: CollisionEntry::get_into_surface_normal
 //       Access: Public
 //  Description: Returns the surface normal of the collided-into
 //               object at the point of the collision.  It is an error
 //               to call this if has_into_surface_normal() returns
 //               false.
 ////////////////////////////////////////////////////////////////////
-INLINE const LVector3f &qpCollisionEntry::
+INLINE const LVector3f &CollisionEntry::
 get_into_surface_normal() const {
   nassertr(has_into_surface_normal(), _into_surface_normal);
   return _into_surface_normal;
@@ -259,31 +259,31 @@ get_into_surface_normal() const {
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::set_into_depth
+//     Function: CollisionEntry::set_into_depth
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionEntry::
+INLINE void CollisionEntry::
 set_into_depth(float depth) {
   _into_depth = depth;
   _flags |= F_has_into_depth;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::has_into_depth
+//     Function: CollisionEntry::has_into_depth
 //       Access: Public
 //  Description: Returns true if the collision entry knows how "deep"
 //               the collision was into the collided-into object; that
 //               is, how far into the surface of the collided-into
 //               object the colliding object has penetrated.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpCollisionEntry::
+INLINE bool CollisionEntry::
 has_into_depth() const {
   return (_flags & F_has_into_depth) != 0;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::get_into_depth
+//     Function: CollisionEntry::get_into_depth
 //       Access: Public
 //  Description: Returns how "deep" the collision was into the
 //               collided-into object; that is, how far into the
@@ -291,7 +291,7 @@ has_into_depth() const {
 //               object has penetrated.  It is an error to call this
 //               if has_into_depth() returns false.
 ////////////////////////////////////////////////////////////////////
-INLINE float qpCollisionEntry::
+INLINE float CollisionEntry::
 get_into_depth() const {
   nassertr(has_into_depth(), 0.0);
   return _into_depth;

+ 9 - 9
panda/src/collide/qpcollisionEntry.cxx → panda/src/collide/collisionEntry.cxx

@@ -1,4 +1,4 @@
-// Filename: qpcollisionEntry.cxx
+// Filename: collisionEntry.cxx
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,17 +16,17 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#include "qpcollisionEntry.h"
+#include "collisionEntry.h"
 
-TypeHandle qpCollisionEntry::_type_handle;
+TypeHandle CollisionEntry::_type_handle;
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::Copy Constructor
+//     Function: CollisionEntry::Copy Constructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCollisionEntry::
-qpCollisionEntry(const qpCollisionEntry &copy) :
+CollisionEntry::
+CollisionEntry(const CollisionEntry &copy) :
   _from(copy._from),
   _into(copy._into),
   _from_node(copy._from_node),
@@ -44,12 +44,12 @@ qpCollisionEntry(const qpCollisionEntry &copy) :
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionEntry::Copy Assignment Operator
+//     Function: CollisionEntry::Copy Assignment Operator
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpCollisionEntry::
-operator = (const qpCollisionEntry &copy) {
+void CollisionEntry::
+operator = (const CollisionEntry &copy) {
   _from = copy._from;
   _into = copy._into;
   _from_node = copy._from_node;

+ 18 - 18
panda/src/collide/qpcollisionEntry.h → panda/src/collide/collisionEntry.h

@@ -1,4 +1,4 @@
-// Filename: qpcollisionEntry.h
+// Filename: collisionEntry.h
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,47 +16,47 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpCOLLISIONENTRY_H
-#define qpCOLLISIONENTRY_H
+#ifndef COLLISIONENTRY_H
+#define COLLISIONENTRY_H
 
 #include "pandabase.h"
 
 #include "collisionSolid.h"
-#include "qpcollisionNode.h"
+#include "collisionNode.h"
 
 #include "typedReferenceCount.h"
 #include "luse.h"
 #include "pointerTo.h"
 #include "pandaNode.h"
-#include "qpnodePath.h"
+#include "nodePath.h"
 
 ///////////////////////////////////////////////////////////////////
-//       Class : qpCollisionEntry
+//       Class : CollisionEntry
 // Description : Defines a single collision event.  One of these is
 //               created for each collision detected by a
 //               CollisionTraverser, to be dealt with by the
 //               CollisionHandler.
 //
-//               A qpCollisionEntry provides slots for a number of data
+//               A CollisionEntry provides slots for a number of data
 //               values (such as intersection point and normal) that
 //               might or might not be known for each collision.  It
 //               is up to the handler to determine what information is
 //               known and to do the right thing with it.
 ////////////////////////////////////////////////////////////////////
-class EXPCL_PANDA qpCollisionEntry : public TypedReferenceCount {
+class EXPCL_PANDA CollisionEntry : public TypedReferenceCount {
 public:
-  INLINE qpCollisionEntry();
-  qpCollisionEntry(const qpCollisionEntry &copy);
-  void operator = (const qpCollisionEntry &copy);
+  INLINE CollisionEntry();
+  CollisionEntry(const CollisionEntry &copy);
+  void operator = (const CollisionEntry &copy);
 
 PUBLISHED:
   INLINE const CollisionSolid *get_from() const;
   INLINE bool has_into() const;
   INLINE const CollisionSolid *get_into() const;
 
-  INLINE qpCollisionNode *get_from_node() const;
+  INLINE CollisionNode *get_from_node() const;
   INLINE PandaNode *get_into_node() const;
-  INLINE const qpNodePath &get_into_node_path() const;
+  INLINE const NodePath &get_into_node_path() const;
 
   INLINE const LMatrix4f &get_from_space() const;
   INLINE const LMatrix4f &get_into_space() const;
@@ -82,9 +82,9 @@ private:
   CPT(CollisionSolid) _from;
   CPT(CollisionSolid) _into;
 
-  PT(qpCollisionNode) _from_node;
+  PT(CollisionNode) _from_node;
   PT(PandaNode) _into_node;
-  qpNodePath _into_node_path;
+  NodePath _into_node_path;
   LMatrix4f _from_space;
   LMatrix4f _into_space;
   LMatrix4f _wrt_space;
@@ -108,7 +108,7 @@ public:
   }
   static void init_type() {
     TypedReferenceCount::init_type();
-    register_type(_type_handle, "qpCollisionEntry",
+    register_type(_type_handle, "CollisionEntry",
                   TypedReferenceCount::get_class_type());
   }
   virtual TypeHandle get_type() const {
@@ -119,10 +119,10 @@ public:
 private:
   static TypeHandle _type_handle;
 
-  friend class qpCollisionTraverser;
+  friend class CollisionTraverser;
 };
 
-#include "qpcollisionEntry.I"
+#include "collisionEntry.I"
 
 #endif
 

+ 11 - 11
panda/src/collide/qpcollisionHandler.cxx → panda/src/collide/collisionHandler.cxx

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandler.cxx
+// Filename: collisionHandler.cxx
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,34 +16,34 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#include "qpcollisionHandler.h"
+#include "collisionHandler.h"
 
-TypeHandle qpCollisionHandler::_type_handle;
+TypeHandle CollisionHandler::_type_handle;
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandler::begin_group
+//     Function: CollisionHandler::begin_group
 //       Access: Public, Virtual
 //  Description: Will be called by the CollisionTraverser before a new
 //               traversal is begun.  It instructs the handler to
 //               reset itself in preparation for a number of
 //               CollisionEntries to be sent.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandler::
+void CollisionHandler::
 begin_group() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandler::add_entry
+//     Function: CollisionHandler::add_entry
 //       Access: Public, Virtual
 //  Description: Called between a begin_group() .. end_group()
 //               sequence for each collision that is detected.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandler::
-add_entry(qpCollisionEntry *) {
+void CollisionHandler::
+add_entry(CollisionEntry *) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandler::end_group
+//     Function: CollisionHandler::end_group
 //       Access: Public, Virtual
 //  Description: Called by the CollisionTraverser at the completion of
 //               all collision detections for this traversal.  It
@@ -52,10 +52,10 @@ add_entry(qpCollisionEntry *) {
 //
 //               The return value is normally true, but if this
 //               returns value, the CollisionTraverser will remove the
-//               handler from its list, allowing the qpCollisionHandler
+//               handler from its list, allowing the CollisionHandler
 //               itself to determine when it is no longer needed.
 ////////////////////////////////////////////////////////////////////
-bool qpCollisionHandler::
+bool CollisionHandler::
 end_group() {
   return true;
 }

+ 8 - 8
panda/src/collide/qpcollisionHandler.h → panda/src/collide/collisionHandler.h

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandler.h
+// Filename: collisionHandler.h
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,27 +16,27 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpCOLLISIONHANDLER_H
-#define qpCOLLISIONHANDLER_H
+#ifndef COLLISIONHANDLER_H
+#define COLLISIONHANDLER_H
 
 #include "pandabase.h"
 
 #include "typedReferenceCount.h"
 
-class qpCollisionEntry;
+class CollisionEntry;
 
 ///////////////////////////////////////////////////////////////////
-//       Class : qpCollisionHandler
+//       Class : CollisionHandler
 // Description : The abstract interface to a number of classes that
 //               decide what to do what a collision is detected.  One
 //               of these must be assigned to the CollisionTraverser
 //               that is processing collisions in order to specify how
 //               to dispatch detected collisions.
 ////////////////////////////////////////////////////////////////////
-class EXPCL_PANDA qpCollisionHandler : public TypedReferenceCount {
+class EXPCL_PANDA CollisionHandler : public TypedReferenceCount {
 public:
   virtual void begin_group();
-  virtual void add_entry(qpCollisionEntry *entry);
+  virtual void add_entry(CollisionEntry *entry);
   virtual bool end_group();
 
 
@@ -48,7 +48,7 @@ PUBLISHED:
 public:
   static void init_type() {
     TypedReferenceCount::init_type();
-    register_type(_type_handle, "qpCollisionHandler",
+    register_type(_type_handle, "CollisionHandler",
                   TypedReferenceCount::get_class_type());
   }
   virtual TypeHandle get_type() const {

+ 20 - 20
panda/src/collide/qpcollisionHandlerEvent.I → panda/src/collide/collisionHandlerEvent.I

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandlerEvent.I
+// Filename: collisionHandlerEvent.I
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -18,15 +18,15 @@
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerEvent::SortEntries::operator ()
+//     Function: CollisionHandlerEvent::SortEntries::operator ()
 //       Access: Public
 //  Description: Orders the CollisionEntries in the set so that there
 //               is one entry for each node/node intersection
 //               detected.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpCollisionHandlerEvent::SortEntries::
-operator () (const PT(qpCollisionEntry) &a,
-             const PT(qpCollisionEntry) &b) const {
+INLINE bool CollisionHandlerEvent::SortEntries::
+operator () (const PT(CollisionEntry) &a,
+             const PT(CollisionEntry) &b) const {
   if (a->get_from_node() != b->get_from_node()) {
     return a->get_from_node() < b->get_from_node();
   }
@@ -37,19 +37,19 @@ operator () (const PT(qpCollisionEntry) &a,
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerEvent::SortEntries::operator =
+//     Function: CollisionHandlerEvent::SortEntries::operator =
 //       Access: Public
 //  Description: The assignment operator does absolutely nothing,
 //               since this is just a function object class that
 //               stores no data.  We define it just to quiet up g++ in
 //               -Wall mode.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionHandlerEvent::SortEntries::
-operator = (const qpCollisionHandlerEvent::SortEntries &) {
+INLINE void CollisionHandlerEvent::SortEntries::
+operator = (const CollisionHandlerEvent::SortEntries &) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerEvent::set_in_pattern
+//     Function: CollisionHandlerEvent::set_in_pattern
 //       Access: Public
 //  Description: Sets the pattern string that indicates how the event
 //               names are generated for each collision detected.
@@ -73,25 +73,25 @@ operator = (const qpCollisionHandlerEvent::SortEntries &) {
 //               in which the collision is no longer detected, the
 //               out_pattern event is thrown.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionHandlerEvent::
+INLINE void CollisionHandlerEvent::
 set_in_pattern(const string &in_pattern) {
   _in_pattern = in_pattern;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerEvent::get_in_pattern
+//     Function: CollisionHandlerEvent::get_in_pattern
 //       Access: Public
 //  Description: Returns the pattern string that indicates how the
 //               event names are generated for each collision
 //               detected.  See set_in_pattern().
 ////////////////////////////////////////////////////////////////////
-INLINE string qpCollisionHandlerEvent::
+INLINE string CollisionHandlerEvent::
 get_in_pattern() const {
   return _in_pattern;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerEvent::set_again_pattern
+//     Function: CollisionHandlerEvent::set_again_pattern
 //       Access: Public
 //  Description: Sets the pattern string that indicates how the event
 //               names are generated when a collision between two
@@ -108,27 +108,27 @@ get_in_pattern() const {
 //               in which the collision is no longer detected, the
 //               out_pattern event is thrown.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionHandlerEvent::
+INLINE void CollisionHandlerEvent::
 set_again_pattern(const string &again_pattern) {
   _again_pattern = again_pattern;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerEvent::get_again_pattern
+//     Function: CollisionHandlerEvent::get_again_pattern
 //       Access: Public
 //  Description: Returns the pattern string that indicates how the
 //               event names are generated when a collision between
 //               two particular nodes is *still* detected.  See
 //               set_again_pattern() and set_in_pattern().
 ////////////////////////////////////////////////////////////////////
-INLINE string qpCollisionHandlerEvent::
+INLINE string CollisionHandlerEvent::
 get_again_pattern() const {
   return _again_pattern;
 }
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerEvent::set_out_pattern
+//     Function: CollisionHandlerEvent::set_out_pattern
 //       Access: Public
 //  Description: Sets the pattern string that indicates how the event
 //               names are generated when a collision between two
@@ -142,20 +142,20 @@ get_again_pattern() const {
 //               in which the collision is no longer detected, the
 //               out_pattern event is thrown.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionHandlerEvent::
+INLINE void CollisionHandlerEvent::
 set_out_pattern(const string &out_pattern) {
   _out_pattern = out_pattern;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerEvent::get_out_pattern
+//     Function: CollisionHandlerEvent::get_out_pattern
 //       Access: Public
 //  Description: Returns the pattern string that indicates how the
 //               event names are generated when a collision between
 //               two particular nodes is *no longer* detected.  See
 //               set_out_pattern() and set_in_pattern().
 ////////////////////////////////////////////////////////////////////
-INLINE string qpCollisionHandlerEvent::
+INLINE string CollisionHandlerEvent::
 get_out_pattern() const {
   return _out_pattern;
 }

+ 20 - 20
panda/src/collide/qpcollisionHandlerEvent.cxx → panda/src/collide/collisionHandlerEvent.cxx

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandlerEvent.cxx
+// Filename: collisionHandlerEvent.cxx
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -17,35 +17,35 @@
 ////////////////////////////////////////////////////////////////////
 
 
-#include "qpcollisionHandlerEvent.h"
+#include "collisionHandlerEvent.h"
 #include "config_collide.h"
 
 #include "eventParameter.h"
 #include "throw_event.h"
 
 
-TypeHandle qpCollisionHandlerEvent::_type_handle;
+TypeHandle CollisionHandlerEvent::_type_handle;
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerEvent::Constructor
+//     Function: CollisionHandlerEvent::Constructor
 //       Access: Public
-//  Description: The default qpCollisionHandlerEvent will throw no
+//  Description: The default CollisionHandlerEvent will throw no
 //               events.  Its pattern strings must first be set via a
 //               call to set_in_pattern() and/or set_out_pattern().
 ////////////////////////////////////////////////////////////////////
-qpCollisionHandlerEvent::
-qpCollisionHandlerEvent() {
+CollisionHandlerEvent::
+CollisionHandlerEvent() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerEvent::begin_group
+//     Function: CollisionHandlerEvent::begin_group
 //       Access: Public, Virtual
 //  Description: Will be called by the CollisionTraverser before a new
 //               traversal is begun.  It instructs the handler to
 //               reset itself in preparation for a number of
 //               CollisionEntries to be sent.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerEvent::
+void CollisionHandlerEvent::
 begin_group() {
   if (collide_cat.is_spam()) {
     collide_cat.spam()
@@ -56,14 +56,14 @@ begin_group() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerEvent::add_entry
+//     Function: CollisionHandlerEvent::add_entry
 //       Access: Public, Virtual
 //  Description: Called between a begin_group() .. end_group()
 //               sequence for each collision that is detected.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerEvent::
-add_entry(qpCollisionEntry *entry) {
-  nassertv(entry != (qpCollisionEntry *)NULL);
+void CollisionHandlerEvent::
+add_entry(CollisionEntry *entry) {
+  nassertv(entry != (CollisionEntry *)NULL);
 
   // Record this particular entry for later.  This will keep track of
   // all the unique pairs of node/node intersections.
@@ -78,14 +78,14 @@ add_entry(qpCollisionEntry *entry) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerEvent::end_group
+//     Function: CollisionHandlerEvent::end_group
 //       Access: Public, Virtual
 //  Description: Called by the CollisionTraverser at the completion of
 //               all collision detections for this traversal.  It
 //               should do whatever finalization is required for the
 //               handler.
 ////////////////////////////////////////////////////////////////////
-bool qpCollisionHandlerEvent::
+bool CollisionHandlerEvent::
 end_group() {
   // Now compare the list of entries we collected this frame with
   // those we kept from the last time.  Each new entry represents a
@@ -144,7 +144,7 @@ end_group() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerEvent::clear
+//     Function: CollisionHandlerEvent::clear
 //       Access: Public
 //  Description: Empties the list of elements that all colliders are
 //               known to be colliding with.  No "out" events will be
@@ -158,19 +158,19 @@ end_group() {
 //               used to set the event that is thrown when a collision
 //               is detected for two or more consecutive frames.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerEvent::
+void CollisionHandlerEvent::
 clear() {
   _last_colliding.clear();
   _current_colliding.clear();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerEvent::throw_event_pattern
+//     Function: CollisionHandlerEvent::throw_event_pattern
 //       Access: Private
 //  Description: Throws an event matching the indicated pattern.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerEvent::
-throw_event_pattern(const string &pattern, qpCollisionEntry *entry) {
+void CollisionHandlerEvent::
+throw_event_pattern(const string &pattern, CollisionEntry *entry) {
   if (pattern.empty()) {
     return;
   }

+ 20 - 20
panda/src/collide/qpcollisionHandlerEvent.h → panda/src/collide/collisionHandlerEvent.h

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandlerEvent.h
+// Filename: collisionHandlerEvent.h
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,33 +16,33 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpCOLLISIONHANDLEREVENT_H
-#define qpCOLLISIONHANDLEREVENT_H
+#ifndef COLLISIONHANDLEREVENT_H
+#define COLLISIONHANDLEREVENT_H
 
 #include "pandabase.h"
 
-#include "qpcollisionHandler.h"
-#include "qpcollisionNode.h"
-#include "qpcollisionEntry.h"
+#include "collisionHandler.h"
+#include "collisionNode.h"
+#include "collisionEntry.h"
 
 #include "pointerTo.h"
 
 ///////////////////////////////////////////////////////////////////
-//       Class : qpCollisionHandlerEvent
-// Description : A specialized kind of qpCollisionHandler that throws an
+//       Class : CollisionHandlerEvent
+// Description : A specialized kind of CollisionHandler that throws an
 //               event for each collision detected.  The event thrown
 //               may be based on the name of the moving object or the
 //               struck object, or both.  The first parameter of the
-//               event will be a pointer to the qpCollisionEntry that
+//               event will be a pointer to the CollisionEntry that
 //               triggered it.
 ////////////////////////////////////////////////////////////////////
-class EXPCL_PANDA qpCollisionHandlerEvent : public qpCollisionHandler {
+class EXPCL_PANDA CollisionHandlerEvent : public CollisionHandler {
 PUBLISHED:
-  qpCollisionHandlerEvent();
+  CollisionHandlerEvent();
 
 public:
   virtual void begin_group();
-  virtual void add_entry(qpCollisionEntry *entry);
+  virtual void add_entry(CollisionEntry *entry);
   virtual bool end_group();
 
 PUBLISHED:
@@ -56,7 +56,7 @@ PUBLISHED:
   void clear();
 
 private:
-  void throw_event_pattern(const string &pattern, qpCollisionEntry *entry);
+  void throw_event_pattern(const string &pattern, CollisionEntry *entry);
 
   string _in_pattern;
   string _again_pattern;
@@ -67,12 +67,12 @@ private:
   class SortEntries {
   public:
     INLINE bool
-    operator () (const PT(qpCollisionEntry) &a,
-                 const PT(qpCollisionEntry) &b) const;
+    operator () (const PT(CollisionEntry) &a,
+                 const PT(CollisionEntry) &b) const;
     INLINE void operator = (const SortEntries &other);
   };
 
-  typedef pset<PT(qpCollisionEntry), SortEntries> Colliding;
+  typedef pset<PT(CollisionEntry), SortEntries> Colliding;
   Colliding _current_colliding;
   Colliding _last_colliding;
 
@@ -81,9 +81,9 @@ public:
     return _type_handle;
   }
   static void init_type() {
-    qpCollisionHandler::init_type();
-    register_type(_type_handle, "qpCollisionHandlerEvent",
-                  qpCollisionHandler::get_class_type());
+    CollisionHandler::init_type();
+    register_type(_type_handle, "CollisionHandlerEvent",
+                  CollisionHandler::get_class_type());
   }
   virtual TypeHandle get_type() const {
     return get_class_type();
@@ -94,7 +94,7 @@ private:
   static TypeHandle _type_handle;
 };
 
-#include "qpcollisionHandlerEvent.I"
+#include "collisionHandlerEvent.I"
 
 #endif
 

+ 9 - 9
panda/src/collide/qpcollisionHandlerFloor.I → panda/src/collide/collisionHandlerFloor.I

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandlerFloor.I
+// Filename: collisionHandlerFloor.I
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -18,50 +18,50 @@
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerFloor::set_offset
+//     Function: CollisionHandlerFloor::set_offset
 //       Access: Public
 //  Description: Sets the linear offset to add to (or subtract from)
 //               the highest detected collision point to determine the
 //               actual height at which to set the collider.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionHandlerFloor::
+INLINE void CollisionHandlerFloor::
 set_offset(float offset) {
   _offset = offset;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerFloor::get_offset
+//     Function: CollisionHandlerFloor::get_offset
 //       Access: Public
 //  Description: Returns the linear offset to add to (or subtract from)
 //               the highest detected collision point to determine the
 //               actual height at which to set the collider.
 ////////////////////////////////////////////////////////////////////
-INLINE float qpCollisionHandlerFloor::
+INLINE float CollisionHandlerFloor::
 get_offset() const {
   return _offset;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerFloor::set_max_velocity
+//     Function: CollisionHandlerFloor::set_max_velocity
 //       Access: Public
 //  Description: Sets the maximum speed at which the object will be
 //               allowed to descend towards a floor below it, in units
 //               per second.  Set this to zero to allow it to
 //               instantly teleport any distance.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionHandlerFloor::
+INLINE void CollisionHandlerFloor::
 set_max_velocity(float max_velocity) {
   _max_velocity = max_velocity;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerFloor::get_max_velocity
+//     Function: CollisionHandlerFloor::get_max_velocity
 //       Access: Public
 //  Description: Retrieves the maximum speed at which the object will
 //               be allowed to descend towards a floor below it, in
 //               units per second.  See set_max_velocity().
 ////////////////////////////////////////////////////////////////////
-INLINE float qpCollisionHandlerFloor::
+INLINE float CollisionHandlerFloor::
 get_max_velocity() const {
   return _max_velocity;
 }

+ 19 - 19
panda/src/collide/qpcollisionHandlerFloor.cxx → panda/src/collide/collisionHandlerFloor.cxx

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandlerFloor.cxx
+// Filename: collisionHandlerFloor.cxx
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,37 +16,37 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#include "qpcollisionHandlerFloor.h"
-#include "qpcollisionNode.h"
-#include "qpcollisionEntry.h"
+#include "collisionHandlerFloor.h"
+#include "collisionNode.h"
+#include "collisionEntry.h"
 #include "config_collide.h"
 
 #include "clockObject.h"
 
-TypeHandle qpCollisionHandlerFloor::_type_handle;
+TypeHandle CollisionHandlerFloor::_type_handle;
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerFloor::Constructor
+//     Function: CollisionHandlerFloor::Constructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCollisionHandlerFloor::
-qpCollisionHandlerFloor() {
+CollisionHandlerFloor::
+CollisionHandlerFloor() {
   _offset = 0.0f;
   _max_velocity = 0.0f;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerFloor::Destructor
+//     Function: CollisionHandlerFloor::Destructor
 //       Access: Public, Virtual
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCollisionHandlerFloor::
-~qpCollisionHandlerFloor() {
+CollisionHandlerFloor::
+~CollisionHandlerFloor() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerFloor::handle_entries
+//     Function: CollisionHandlerFloor::handle_entries
 //       Access: Protected, Virtual
 //  Description: Called by the parent class after all collisions have
 //               been detected, this manages the various collisions
@@ -56,21 +56,21 @@ qpCollisionHandlerFloor::
 //               false to indicate the CollisionTraverser should
 //               disable this handler from being called in the future.
 ////////////////////////////////////////////////////////////////////
-bool qpCollisionHandlerFloor::
+bool CollisionHandlerFloor::
 handle_entries() {
   bool okflag = true;
 
   FromEntries::const_iterator fi;
   for (fi = _from_entries.begin(); fi != _from_entries.end(); ++fi) {
-    qpCollisionNode *from_node = (*fi).first;
-    nassertr(from_node != (qpCollisionNode *)NULL, false);
+    CollisionNode *from_node = (*fi).first;
+    nassertr(from_node != (CollisionNode *)NULL, false);
     const Entries &entries = (*fi).second;
 
     Colliders::iterator ci;
     ci = _colliders.find(from_node);
     if (ci == _colliders.end()) {
-      // Hmm, someone added a qpCollisionNode to a traverser and gave
-      // it this qpCollisionHandler pointer--but they didn't tell us
+      // Hmm, someone added a CollisionNode to a traverser and gave
+      // it this CollisionHandler pointer--but they didn't tell us
       // about the node.
       collide_cat.error()
         << get_type() << " doesn't know about "
@@ -92,8 +92,8 @@ handle_entries() {
         
         Entries::const_iterator ei;
         for (ei = entries.begin(); ei != entries.end(); ++ei) {
-          qpCollisionEntry *entry = (*ei);
-          nassertr(entry != (qpCollisionEntry *)NULL, false);
+          CollisionEntry *entry = (*ei);
+          nassertr(entry != (CollisionEntry *)NULL, false);
           nassertr(from_node == entry->get_from_node(), false);
           
           if (entry->has_from_intersection_point()) {

+ 13 - 13
panda/src/collide/qpcollisionHandlerFloor.h → panda/src/collide/collisionHandlerFloor.h

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandlerFloor.h
+// Filename: collisionHandlerFloor.h
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,26 +16,26 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpCOLLISIONHANDLERFLOOR_H
-#define qpCOLLISIONHANDLERFLOOR_H
+#ifndef COLLISIONHANDLERFLOOR_H
+#define COLLISIONHANDLERFLOOR_H
 
 #include "pandabase.h"
 
-#include "qpcollisionHandlerPhysical.h"
+#include "collisionHandlerPhysical.h"
 
 ///////////////////////////////////////////////////////////////////
-//       Class : qpCollisionHandlerFloor
-// Description : A specialized kind of qpCollisionHandler that sets the
+//       Class : CollisionHandlerFloor
+// Description : A specialized kind of CollisionHandler that sets the
 //               Z height of the collider to a fixed linear offset
 //               from the highest detected collision point each frame.
 //               It's intended to implement walking around on a floor
 //               of varying height by casting a ray down from the
 //               avatar's head.
 ////////////////////////////////////////////////////////////////////
-class EXPCL_PANDA qpCollisionHandlerFloor : public qpCollisionHandlerPhysical {
+class EXPCL_PANDA CollisionHandlerFloor : public CollisionHandlerPhysical {
 PUBLISHED:
-  qpCollisionHandlerFloor();
-  virtual ~qpCollisionHandlerFloor();
+  CollisionHandlerFloor();
+  virtual ~CollisionHandlerFloor();
 
   INLINE void set_offset(float offset);
   INLINE float get_offset() const;
@@ -56,9 +56,9 @@ public:
     return _type_handle;
   }
   static void init_type() {
-    qpCollisionHandlerPhysical::init_type();
-    register_type(_type_handle, "qpCollisionHandlerFloor",
-                  qpCollisionHandlerPhysical::get_class_type());
+    CollisionHandlerPhysical::init_type();
+    register_type(_type_handle, "CollisionHandlerFloor",
+                  CollisionHandlerPhysical::get_class_type());
   }
   virtual TypeHandle get_type() const {
     return get_class_type();
@@ -69,7 +69,7 @@ private:
   static TypeHandle _type_handle;
 };
 
-#include "qpcollisionHandlerFloor.I"
+#include "collisionHandlerFloor.I"
 
 #endif
 

+ 9 - 9
panda/src/collide/qpcollisionHandlerPhysical.I → panda/src/collide/collisionHandlerPhysical.I

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandlerPhysical.I
+// Filename: collisionHandlerPhysical.I
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -18,35 +18,35 @@
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::ColliderDef::set_drive_interface
+//     Function: CollisionHandlerPhysical::ColliderDef::set_drive_interface
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionHandlerPhysical::ColliderDef::
-set_drive_interface(qpDriveInterface *drive_interface) {
+INLINE void CollisionHandlerPhysical::ColliderDef::
+set_drive_interface(DriveInterface *drive_interface) {
   _drive_interface = drive_interface;
   _node.clear();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::ColliderDef::set_node
+//     Function: CollisionHandlerPhysical::ColliderDef::set_node
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionHandlerPhysical::ColliderDef::
+INLINE void CollisionHandlerPhysical::ColliderDef::
 set_node(PandaNode *node) {
   _node = node;
   _drive_interface.clear();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::ColliderDef::is_valid
+//     Function: CollisionHandlerPhysical::ColliderDef::is_valid
 //       Access: Public
 //  Description: Returns true if this ColliderDef is still valid;
 //               e.g. it refers to a valid node or drive interface.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpCollisionHandlerPhysical::ColliderDef::
+INLINE bool CollisionHandlerPhysical::ColliderDef::
 is_valid() const {
   return (_node != (PandaNode *)NULL) ||
-    (_drive_interface != (qpDriveInterface *)NULL);
+    (_drive_interface != (DriveInterface *)NULL);
 }

+ 44 - 44
panda/src/collide/qpcollisionHandlerPhysical.cxx → panda/src/collide/collisionHandlerPhysical.cxx

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandlerPhysical.cxx
+// Filename: collisionHandlerPhysical.cxx
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,97 +16,97 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#include "qpcollisionHandlerPhysical.h"
+#include "collisionHandlerPhysical.h"
 #include "config_collide.h"
 
 #include "transformState.h"
 
-TypeHandle qpCollisionHandlerPhysical::_type_handle;
+TypeHandle CollisionHandlerPhysical::_type_handle;
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::ColliderDef::get_mat
+//     Function: CollisionHandlerPhysical::ColliderDef::get_mat
 //       Access: Public
 //  Description: Fills mat with the matrix representing the current
 //               position and orientation of this collider.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerPhysical::ColliderDef::
+void CollisionHandlerPhysical::ColliderDef::
 get_mat(LMatrix4f &mat) const {
   if (_node != (PandaNode *)NULL) {
     mat = _node->get_transform()->get_mat();
 
-  } else if (_drive_interface != (qpDriveInterface *)NULL) {
+  } else if (_drive_interface != (DriveInterface *)NULL) {
     mat = _drive_interface->get_mat();
 
   } else {
     collide_cat.error()
-      << "Invalid qpCollisionHandlerPhysical::ColliderDef\n";
+      << "Invalid CollisionHandlerPhysical::ColliderDef\n";
   }
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::ColliderDef::set_mat
+//     Function: CollisionHandlerPhysical::ColliderDef::set_mat
 //       Access: Public
 //  Description: Moves this collider to the position and orientation
 //               indicated by the given transform.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerPhysical::ColliderDef::
+void CollisionHandlerPhysical::ColliderDef::
 set_mat(const LMatrix4f &mat) {
   if (_node != (PandaNode *)NULL) {
     _node->set_transform(TransformState::make_mat(mat));
 
-  } else if (_drive_interface != (qpDriveInterface *)NULL) {
+  } else if (_drive_interface != (DriveInterface *)NULL) {
     _drive_interface->set_mat(mat);
     _drive_interface->force_dgraph();
 
   } else {
     collide_cat.error()
-      << "Invalid qpCollisionHandlerPhysical::ColliderDef\n";
+      << "Invalid CollisionHandlerPhysical::ColliderDef\n";
   }
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::Constructor
+//     Function: CollisionHandlerPhysical::Constructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCollisionHandlerPhysical::
-qpCollisionHandlerPhysical() {
+CollisionHandlerPhysical::
+CollisionHandlerPhysical() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::Destructor
+//     Function: CollisionHandlerPhysical::Destructor
 //       Access: Public, Virtual
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCollisionHandlerPhysical::
-~qpCollisionHandlerPhysical() {
+CollisionHandlerPhysical::
+~CollisionHandlerPhysical() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::begin_group
+//     Function: CollisionHandlerPhysical::begin_group
 //       Access: Public, Virtual
 //  Description: Will be called by the CollisionTraverser before a new
 //               traversal is begun.  It instructs the handler to
 //               reset itself in preparation for a number of
 //               CollisionEntries to be sent.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerPhysical::
+void CollisionHandlerPhysical::
 begin_group() {
-  qpCollisionHandlerEvent::begin_group();
+  CollisionHandlerEvent::begin_group();
   _from_entries.clear();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::add_entry
+//     Function: CollisionHandlerPhysical::add_entry
 //       Access: Public, Virtual
 //  Description: Called between a begin_group() .. end_group()
 //               sequence for each collision that is detected.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerPhysical::
-add_entry(qpCollisionEntry *entry) {
-  nassertv(entry != (qpCollisionEntry *)NULL);
-  qpCollisionHandlerEvent::add_entry(entry);
+void CollisionHandlerPhysical::
+add_entry(CollisionEntry *entry) {
+  nassertv(entry != (CollisionEntry *)NULL);
+  CollisionHandlerEvent::add_entry(entry);
 
   if (entry->get_from()->is_tangible() &&
       (!entry->has_into() || entry->get_into()->is_tangible())) {
@@ -115,54 +115,54 @@ add_entry(qpCollisionEntry *entry) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::end_group
+//     Function: CollisionHandlerPhysical::end_group
 //       Access: Public, Virtual
 //  Description: Called by the CollisionTraverser at the completion of
 //               all collision detections for this traversal.  It
 //               should do whatever finalization is required for the
 //               handler.
 ////////////////////////////////////////////////////////////////////
-bool qpCollisionHandlerPhysical::
+bool CollisionHandlerPhysical::
 end_group() {
-  qpCollisionHandlerEvent::end_group();
+  CollisionHandlerEvent::end_group();
 
   return handle_entries();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::add_collider_drive
+//     Function: CollisionHandlerPhysical::add_collider_drive
 //       Access: Public
-//  Description: Adds a new collider to the list with a qpDriveInterface
+//  Description: Adds a new collider to the list with a DriveInterface
 //               pointer that needs to be told about the collider's
 //               new position, or updates the existing collider with a
-//               new qpDriveInterface pointer.
+//               new DriveInterface pointer.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerPhysical::
-add_collider_drive(qpCollisionNode *node, qpDriveInterface *drive_interface) {
+void CollisionHandlerPhysical::
+add_collider_drive(CollisionNode *node, DriveInterface *drive_interface) {
   _colliders[node].set_drive_interface(drive_interface);
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::add_collider_node
+//     Function: CollisionHandlerPhysical::add_collider_node
 //       Access: Public
 //  Description: Adds a new collider to the list with a PandaNode
 //               pointer that will be updated with the collider's
 //               new position, or updates the existing collider with a
 //               new PandaNode pointer.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerPhysical::
-add_collider_node(qpCollisionNode *node, PandaNode *target) {
+void CollisionHandlerPhysical::
+add_collider_node(CollisionNode *node, PandaNode *target) {
   _colliders[node].set_node(target);
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::remove_collider
+//     Function: CollisionHandlerPhysical::remove_collider
 //       Access: Public
 //  Description: Removes the collider from the list of colliders that
 //               this handler knows about.
 ////////////////////////////////////////////////////////////////////
-bool qpCollisionHandlerPhysical::
-remove_collider(qpCollisionNode *node) {
+bool CollisionHandlerPhysical::
+remove_collider(CollisionNode *node) {
   Colliders::iterator ci = _colliders.find(node);
   if (ci == _colliders.end()) {
     return false;
@@ -172,24 +172,24 @@ remove_collider(qpCollisionNode *node) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::has_collider
+//     Function: CollisionHandlerPhysical::has_collider
 //       Access: Public
 //  Description: Returns true if the handler knows about the indicated
 //               collider, false otherwise.
 ////////////////////////////////////////////////////////////////////
-bool qpCollisionHandlerPhysical::
-has_collider(qpCollisionNode *node) const {
+bool CollisionHandlerPhysical::
+has_collider(CollisionNode *node) const {
   Colliders::const_iterator ci = _colliders.find(node);
   return (ci != _colliders.end());
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPhysical::clear_colliders
+//     Function: CollisionHandlerPhysical::clear_colliders
 //       Access: Public
 //  Description: Completely empties the list of colliders this handler
 //               knows about.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerPhysical::
+void CollisionHandlerPhysical::
 clear_colliders() {
   _colliders.clear();
 }

+ 25 - 25
panda/src/collide/qpcollisionHandlerPhysical.h → panda/src/collide/collisionHandlerPhysical.h

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandlerPhysical.h
+// Filename: collisionHandlerPhysical.h
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,63 +16,63 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpCOLLISIONHANDLERPHYSICAL_H
-#define qpCOLLISIONHANDLERPHYSICAL_H
+#ifndef COLLISIONHANDLERPHYSICAL_H
+#define COLLISIONHANDLERPHYSICAL_H
 
 #include "pandabase.h"
 
-#include "qpcollisionHandlerEvent.h"
-#include "qpcollisionNode.h"
+#include "collisionHandlerEvent.h"
+#include "collisionNode.h"
 
-#include "qpdriveInterface.h"
+#include "driveInterface.h"
 #include "pointerTo.h"
 #include "pandaNode.h"
 
 ///////////////////////////////////////////////////////////////////
-//       Class : qpCollisionHandlerPhysical
+//       Class : CollisionHandlerPhysical
 // Description : The abstract base class for a number of
-//               qpCollisionHandlers that have some physical effect on
+//               CollisionHandlers that have some physical effect on
 //               their moving bodies: they need to update the nodes'
 //               positions based on the effects of the collision.
 ////////////////////////////////////////////////////////////////////
-class EXPCL_PANDA qpCollisionHandlerPhysical : public qpCollisionHandlerEvent {
+class EXPCL_PANDA CollisionHandlerPhysical : public CollisionHandlerEvent {
 public:
-  qpCollisionHandlerPhysical();
-  virtual ~qpCollisionHandlerPhysical();
+  CollisionHandlerPhysical();
+  virtual ~CollisionHandlerPhysical();
 
   virtual void begin_group();
-  virtual void add_entry(qpCollisionEntry *entry);
+  virtual void add_entry(CollisionEntry *entry);
   virtual bool end_group();
 
 PUBLISHED:
-  void add_collider_drive(qpCollisionNode *node, qpDriveInterface *drive_interface);
-  void add_collider_node(qpCollisionNode *node, PandaNode *target);
-  bool remove_collider(qpCollisionNode *node);
-  bool has_collider(qpCollisionNode *node) const;
+  void add_collider_drive(CollisionNode *node, DriveInterface *drive_interface);
+  void add_collider_node(CollisionNode *node, PandaNode *target);
+  bool remove_collider(CollisionNode *node);
+  bool has_collider(CollisionNode *node) const;
   void clear_colliders();
 
 protected:
   virtual bool handle_entries()=0;
 
 protected:
-  typedef pvector< PT(qpCollisionEntry) > Entries;
-  typedef pmap<PT(qpCollisionNode), Entries> FromEntries;
+  typedef pvector< PT(CollisionEntry) > Entries;
+  typedef pmap<PT(CollisionNode), Entries> FromEntries;
   FromEntries _from_entries;
 
   class ColliderDef {
   public:
-    INLINE void set_drive_interface(qpDriveInterface *drive_interface);
+    INLINE void set_drive_interface(DriveInterface *drive_interface);
     INLINE void set_node(PandaNode *node);
     INLINE bool is_valid() const;
 
     void get_mat(LMatrix4f &mat) const;
     void set_mat(const LMatrix4f &mat);
 
-    PT(qpDriveInterface) _drive_interface;
+    PT(DriveInterface) _drive_interface;
     PT(PandaNode) _node;
   };
 
-  typedef pmap<PT(qpCollisionNode), ColliderDef> Colliders;
+  typedef pmap<PT(CollisionNode), ColliderDef> Colliders;
   Colliders _colliders;
 
 
@@ -81,9 +81,9 @@ public:
     return _type_handle;
   }
   static void init_type() {
-    qpCollisionHandlerEvent::init_type();
-    register_type(_type_handle, "qpCollisionHandlerPhysical",
-                  qpCollisionHandlerEvent::get_class_type());
+    CollisionHandlerEvent::init_type();
+    register_type(_type_handle, "CollisionHandlerPhysical",
+                  CollisionHandlerEvent::get_class_type());
   }
   virtual TypeHandle get_type() const {
     return get_class_type();
@@ -94,7 +94,7 @@ private:
   static TypeHandle _type_handle;
 };
 
-#include "qpcollisionHandlerPhysical.I"
+#include "collisionHandlerPhysical.I"
 
 #endif
 

+ 5 - 5
panda/src/collide/qpcollisionHandlerPusher.I → panda/src/collide/collisionHandlerPusher.I

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandlerPusher.I
+// Filename: collisionHandlerPusher.I
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -18,21 +18,21 @@
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPusher::set_horizontal
+//     Function: CollisionHandlerPusher::set_horizontal
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionHandlerPusher::
+INLINE void CollisionHandlerPusher::
 set_horizontal(bool flag) {
   _horizontal = flag;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPusher::get_horizontal
+//     Function: CollisionHandlerPusher::get_horizontal
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpCollisionHandlerPusher::
+INLINE bool CollisionHandlerPusher::
 get_horizontal() const {
   return _horizontal;
 }

+ 29 - 29
panda/src/collide/qpcollisionHandlerPusher.cxx → panda/src/collide/collisionHandlerPusher.cxx

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandlerPusher.cxx
+// Filename: collisionHandlerPusher.cxx
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,21 +16,21 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#include "qpcollisionHandlerPusher.h"
-#include "qpcollisionNode.h"
-#include "qpcollisionEntry.h"
+#include "collisionHandlerPusher.h"
+#include "collisionNode.h"
+#include "collisionEntry.h"
 #include "config_collide.h"
 
-TypeHandle qpCollisionHandlerPusher::_type_handle;
+TypeHandle CollisionHandlerPusher::_type_handle;
 
 ///////////////////////////////////////////////////////////////////
-//       Class : qpShoveData
-// Description : The qpShoveData class is used within
-//               qpCollisionHandlerPusher::handle_entries(), to track
+//       Class : ShoveData
+// Description : The ShoveData class is used within
+//               CollisionHandlerPusher::handle_entries(), to track
 //               multiple shoves onto a given collider.  It's not
 //               exported outside this file.
 ////////////////////////////////////////////////////////////////////
-class qpShoveData {
+class ShoveData {
 public:
   LVector3f _shove;
   float _length;
@@ -39,26 +39,26 @@ public:
 };
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPusher::Constructor
+//     Function: CollisionHandlerPusher::Constructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCollisionHandlerPusher::
-qpCollisionHandlerPusher() {
+CollisionHandlerPusher::
+CollisionHandlerPusher() {
   _horizontal = true;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPusher::Destructor
+//     Function: CollisionHandlerPusher::Destructor
 //       Access: Public, Virtual
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCollisionHandlerPusher::
-~qpCollisionHandlerPusher() {
+CollisionHandlerPusher::
+~CollisionHandlerPusher() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerPusher::handle_entries
+//     Function: CollisionHandlerPusher::handle_entries
 //       Access: Protected, Virtual
 //  Description: Called by the parent class after all collisions have
 //               been detected, this manages the various collisions
@@ -68,24 +68,24 @@ qpCollisionHandlerPusher::
 //               false to indicate the CollisionTraverser should
 //               disable this handler from being called in the future.
 ////////////////////////////////////////////////////////////////////
-bool qpCollisionHandlerPusher::
+bool CollisionHandlerPusher::
 handle_entries() {
   bool okflag = true;
 
   FromEntries::const_iterator fi;
   for (fi = _from_entries.begin(); fi != _from_entries.end(); ++fi) {
-    qpCollisionNode *from_node = (*fi).first;
-    nassertr(from_node != (qpCollisionNode *)NULL, false);
+    CollisionNode *from_node = (*fi).first;
+    nassertr(from_node != (CollisionNode *)NULL, false);
     const Entries &entries = (*fi).second;
 
     Colliders::iterator ci;
     ci = _colliders.find(from_node);
     if (ci == _colliders.end()) {
-      // Hmm, someone added a qpCollisionNode to a traverser and gave
-      // it this qpCollisionHandler pointer--but they didn't tell us
+      // Hmm, someone added a CollisionNode to a traverser and gave
+      // it this CollisionHandler pointer--but they didn't tell us
       // about the node.
       collide_cat.error()
-        << "qpCollisionHandlerPusher doesn't know about "
+        << "CollisionHandlerPusher doesn't know about "
         << *from_node << ", disabling.\n";
       okflag = false;
 
@@ -106,13 +106,13 @@ handle_entries() {
         // share nearly the same direction, and if so, we keep only the
         // longer of the two.
         
-        typedef pvector<qpShoveData> Shoves;
+        typedef pvector<ShoveData> Shoves;
         Shoves shoves;
         
         Entries::const_iterator ei;
         for (ei = entries.begin(); ei != entries.end(); ++ei) {
-          qpCollisionEntry *entry = (*ei);
-          nassertr(entry != (qpCollisionEntry *)NULL, false);
+          CollisionEntry *entry = (*ei);
+          nassertr(entry != (CollisionEntry *)NULL, false);
           nassertr(from_node == entry->get_from_node(), false);
           
           if (!entry->has_into_surface_normal() ||
@@ -126,7 +126,7 @@ handle_entries() {
           } else {
             // Shove it just enough to clear the volume.
             if (entry->get_into_depth() != 0.0f) {
-              qpShoveData sd;
+              ShoveData sd;
               sd._shove =
                 entry->get_into_surface_normal() *
                 entry->get_into_depth();
@@ -152,10 +152,10 @@ handle_entries() {
           
           Shoves::iterator si;
           for (si = shoves.begin(); si != shoves.end(); ++si) {
-            qpShoveData &sd = (*si);
+            ShoveData &sd = (*si);
             Shoves::iterator sj;
             for (sj = shoves.begin(); sj != si; ++sj) {
-              qpShoveData &sd2 = (*sj);
+              ShoveData &sd2 = (*sj);
               if (sd2._valid) {
                 
                 float d = sd._normalized_shove.dot(sd2._normalized_shove);
@@ -180,7 +180,7 @@ handle_entries() {
           // Now we can determine the net shove.
           LVector3f net_shove(0.0f, 0.0f, 0.0f);
           for (si = shoves.begin(); si != shoves.end(); ++si) {
-            const qpShoveData &sd = (*si);
+            const ShoveData &sd = (*si);
             if (sd._valid) {
               net_shove += sd._shove;
             }

+ 13 - 13
panda/src/collide/qpcollisionHandlerPusher.h → panda/src/collide/collisionHandlerPusher.h

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandlerPusher.h
+// Filename: collisionHandlerPusher.h
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,24 +16,24 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpCOLLISIONHANDLERPUSHER_H
-#define qpCOLLISIONHANDLERPUSHER_H
+#ifndef COLLISIONHANDLERPUSHER_H
+#define COLLISIONHANDLERPUSHER_H
 
 #include "pandabase.h"
 
-#include "qpcollisionHandlerPhysical.h"
+#include "collisionHandlerPhysical.h"
 
 ///////////////////////////////////////////////////////////////////
-//       Class : qpCollisionHandlerPusher
-// Description : A specialized kind of qpCollisionHandler that simply
+//       Class : CollisionHandlerPusher
+// Description : A specialized kind of CollisionHandler that simply
 //               pushes back on things that attempt to move into solid
 //               walls.  This is the simplest kind of "real-world"
 //               collisions you can have.
 ////////////////////////////////////////////////////////////////////
-class EXPCL_PANDA qpCollisionHandlerPusher : public qpCollisionHandlerPhysical {
+class EXPCL_PANDA CollisionHandlerPusher : public CollisionHandlerPhysical {
 PUBLISHED:
-  qpCollisionHandlerPusher();
-  virtual ~qpCollisionHandlerPusher();
+  CollisionHandlerPusher();
+  virtual ~CollisionHandlerPusher();
 
   INLINE void set_horizontal(bool flag);
   INLINE bool get_horizontal() const;
@@ -50,9 +50,9 @@ public:
     return _type_handle;
   }
   static void init_type() {
-    qpCollisionHandlerPhysical::init_type();
-    register_type(_type_handle, "qpCollisionHandlerPusher",
-                  qpCollisionHandlerPhysical::get_class_type());
+    CollisionHandlerPhysical::init_type();
+    register_type(_type_handle, "CollisionHandlerPusher",
+                  CollisionHandlerPhysical::get_class_type());
   }
   virtual TypeHandle get_type() const {
     return get_class_type();
@@ -63,7 +63,7 @@ private:
   static TypeHandle _type_handle;
 };
 
-#include "qpcollisionHandlerPusher.I"
+#include "collisionHandlerPusher.I"
 
 #endif
 

+ 27 - 27
panda/src/collide/qpcollisionHandlerQueue.cxx → panda/src/collide/collisionHandlerQueue.cxx

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandlerQueue.cxx
+// Filename: collisionHandlerQueue.cxx
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,65 +16,65 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#include "qpcollisionHandlerQueue.h"
+#include "collisionHandlerQueue.h"
 #include "config_collide.h"
 
-TypeHandle qpCollisionHandlerQueue::_type_handle;
+TypeHandle CollisionHandlerQueue::_type_handle;
 
 // This class is used in sort_entries(), below.
-class qpCollisionEntrySorter {
+class CollisionEntrySorter {
 public:
-  qpCollisionEntrySorter(qpCollisionEntry *entry) {
+  CollisionEntrySorter(CollisionEntry *entry) {
     _entry = entry;
     LVector3f vec =
       entry->get_from_intersection_point() -
       entry->get_from()->get_collision_origin();
     _dist2 = vec.length_squared();
   }
-  bool operator < (const qpCollisionEntrySorter &other) const {
+  bool operator < (const CollisionEntrySorter &other) const {
     return _dist2 < other._dist2;
   }
 
-  qpCollisionEntry *_entry;
+  CollisionEntry *_entry;
   float _dist2;
 };
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerQueue::Constructor
+//     Function: CollisionHandlerQueue::Constructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCollisionHandlerQueue::
-qpCollisionHandlerQueue() {
+CollisionHandlerQueue::
+CollisionHandlerQueue() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerQueue::begin_group
+//     Function: CollisionHandlerQueue::begin_group
 //       Access: Public, Virtual
 //  Description: Will be called by the CollisionTraverser before a new
 //               traversal is begun.  It instructs the handler to
 //               reset itself in preparation for a number of
 //               CollisionEntries to be sent.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerQueue::
+void CollisionHandlerQueue::
 begin_group() {
   _entries.clear();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerQueue::add_entry
+//     Function: CollisionHandlerQueue::add_entry
 //       Access: Public, Virtual
 //  Description: Called between a begin_group() .. end_group()
 //               sequence for each collision that is detected.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerQueue::
-add_entry(qpCollisionEntry *entry) {
-  nassertv(entry != (qpCollisionEntry *)NULL);
+void CollisionHandlerQueue::
+add_entry(CollisionEntry *entry) {
+  nassertv(entry != (CollisionEntry *)NULL);
   _entries.push_back(entry);
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerQueue::sort_entries
+//     Function: CollisionHandlerQueue::sort_entries
 //       Access: Public
 //  Description: Sorts all the detected collisions front-to-back by
 //               from_intersection_point() so that those intersection
@@ -82,17 +82,17 @@ add_entry(qpCollisionEntry *entry) {
 //               center of the CollisionSphere, or the point_a of a
 //               CollisionSegment) appear first.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerQueue::
+void CollisionHandlerQueue::
 sort_entries() {
   // Build up a temporary vector of entries so we can sort the
   // pointers.  This uses the class defined above.
-  typedef pvector<qpCollisionEntrySorter> Sorter;
+  typedef pvector<CollisionEntrySorter> Sorter;
   Sorter sorter;
   sorter.reserve(_entries.size());
 
   Entries::const_iterator ei;
   for (ei = _entries.begin(); ei != _entries.end(); ++ei) {
-    sorter.push_back(qpCollisionEntrySorter(*ei));
+    sorter.push_back(CollisionEntrySorter(*ei));
   }
 
   sort(sorter.begin(), sorter.end());
@@ -112,32 +112,32 @@ sort_entries() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerQueue::clear_entries
+//     Function: CollisionHandlerQueue::clear_entries
 //       Access: Public
 //  Description: Removes all the entries from the queue.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionHandlerQueue::
+void CollisionHandlerQueue::
 clear_entries() {
   _entries.clear();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerQueue::get_num_entries
+//     Function: CollisionHandlerQueue::get_num_entries
 //       Access: Public
 //  Description: Returns the number of CollisionEntries detected last
 //               pass.
 ////////////////////////////////////////////////////////////////////
-int qpCollisionHandlerQueue::
+int CollisionHandlerQueue::
 get_num_entries() const {
   return _entries.size();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionHandlerQueue::get_entry
+//     Function: CollisionHandlerQueue::get_entry
 //       Access: Public
-//  Description: Returns the nth qpCollisionEntry detected last pass.
+//  Description: Returns the nth CollisionEntry detected last pass.
 ////////////////////////////////////////////////////////////////////
-qpCollisionEntry *qpCollisionHandlerQueue::
+CollisionEntry *CollisionHandlerQueue::
 get_entry(int n) const {
   nassertr(n >= 0 && n < (int)_entries.size(), NULL);
   return _entries[n];

+ 15 - 15
panda/src/collide/qpcollisionHandlerQueue.h → panda/src/collide/collisionHandlerQueue.h

@@ -1,4 +1,4 @@
-// Filename: qpcollisionHandlerQueue.h
+// Filename: collisionHandlerQueue.h
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,40 +16,40 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpCOLLISIONHANDLERQUEUE_H
-#define qpCOLLISIONHANDLERQUEUE_H
+#ifndef COLLISIONHANDLERQUEUE_H
+#define COLLISIONHANDLERQUEUE_H
 
 #include <pandabase.h>
 
-#include "qpcollisionHandler.h"
-#include "qpcollisionEntry.h"
+#include "collisionHandler.h"
+#include "collisionEntry.h"
 
 ///////////////////////////////////////////////////////////////////
-//       Class : qpCollisionHandlerQueue
-// Description : A special kind of qpCollisionHandler that does nothing
+//       Class : CollisionHandlerQueue
+// Description : A special kind of CollisionHandler that does nothing
 //               except remember the CollisionEntries detected the
 //               last pass.  This set of CollisionEntries may then be
 //               queried by the calling function.  It's primarily
 //               useful when a simple intersection test is being made,
 //               e.g. for picking from the window.
 ////////////////////////////////////////////////////////////////////
-class EXPCL_PANDA qpCollisionHandlerQueue : public qpCollisionHandler {
+class EXPCL_PANDA CollisionHandlerQueue : public CollisionHandler {
 PUBLISHED:
-  qpCollisionHandlerQueue();
+  CollisionHandlerQueue();
 
 public:
   virtual void begin_group();
-  virtual void add_entry(qpCollisionEntry *entry);
+  virtual void add_entry(CollisionEntry *entry);
 
 PUBLISHED:
   void sort_entries();
   void clear_entries();
 
   int get_num_entries() const;
-  qpCollisionEntry *get_entry(int n) const;
+  CollisionEntry *get_entry(int n) const;
 
 private:
-  typedef pvector< PT(qpCollisionEntry) > Entries;
+  typedef pvector< PT(CollisionEntry) > Entries;
   Entries _entries;
 
 public:
@@ -57,9 +57,9 @@ public:
     return _type_handle;
   }
   static void init_type() {
-    qpCollisionHandler::init_type();
-    register_type(_type_handle, "qpCollisionHandlerQueue",
-                  qpCollisionHandler::get_class_type());
+    CollisionHandler::init_type();
+    register_type(_type_handle, "CollisionHandlerQueue",
+                  CollisionHandler::get_class_type());
   }
   virtual TypeHandle get_type() const {
     return get_class_type();

+ 39 - 39
panda/src/collide/qpcollisionLevelState.I → panda/src/collide/collisionLevelState.I

@@ -1,4 +1,4 @@
-// Filename: qpcollisionLevelState.I
+// Filename: collisionLevelState.I
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -18,24 +18,24 @@
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::Constructor
+//     Function: CollisionLevelState::Constructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE qpCollisionLevelState::
-qpCollisionLevelState(const qpNodePath &node_path) :
+INLINE CollisionLevelState::
+CollisionLevelState(const NodePath &node_path) :
   _node_path(node_path)
 {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::Constructor
+//     Function: CollisionLevelState::Constructor
 //       Access: Public
 //  Description: This constructor goes to the next child node in the
 //               traversal.
 ////////////////////////////////////////////////////////////////////
-INLINE qpCollisionLevelState::
-qpCollisionLevelState(const qpCollisionLevelState &parent, PandaNode *child) :
+INLINE CollisionLevelState::
+CollisionLevelState(const CollisionLevelState &parent, PandaNode *child) :
   _node_path(parent._node_path, child),
   _colliders(parent._colliders),
   _current(parent._current),
@@ -45,85 +45,85 @@ qpCollisionLevelState(const qpCollisionLevelState &parent, PandaNode *child) :
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::get_node_path
+//     Function: CollisionLevelState::get_node_path
 //       Access: Public
 //  Description: Returns the NodePath representing the node instance
 //               we have traversed to.
 ////////////////////////////////////////////////////////////////////
-INLINE qpNodePath qpCollisionLevelState::
+INLINE NodePath CollisionLevelState::
 get_node_path() const {
   return _node_path.get_node_path();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::node
+//     Function: CollisionLevelState::node
 //       Access: Public
 //  Description: Returns the PandaNode pointer of the node we have
 //               traversed to.
 ////////////////////////////////////////////////////////////////////
-INLINE PandaNode *qpCollisionLevelState::
+INLINE PandaNode *CollisionLevelState::
 node() const {
   return _node_path.node();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::get_num_colliders
+//     Function: CollisionLevelState::get_num_colliders
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE int qpCollisionLevelState::
+INLINE int CollisionLevelState::
 get_num_colliders() const {
   return _colliders.size();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::has_collider
+//     Function: CollisionLevelState::has_collider
 //       Access: Public
 //  Description: Returns true if the nth collider in the LevelState is
 //               still part of the level.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpCollisionLevelState::
+INLINE bool CollisionLevelState::
 has_collider(int n) const {
   nassertr(n >= 0 && n < (int)_colliders.size(), false);
   return (_current & get_mask(n)) != 0;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::has_collider_with_geom
+//     Function: CollisionLevelState::has_collider_with_geom
 //       Access: Public
 //  Description: Returns true if the nth collider in the LevelState is
 //               still part of the level, and it has the
 //               "collide_geom" flag set.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpCollisionLevelState::
+INLINE bool CollisionLevelState::
 has_collider_with_geom(int n) const {
   nassertr(n >= 0 && n < (int)_colliders.size(), false);
   return (_current & _colliders_with_geom & get_mask(n)) != 0;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::has_any_collider
+//     Function: CollisionLevelState::has_any_collider
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpCollisionLevelState::
+INLINE bool CollisionLevelState::
 has_any_collider() const {
   return _current != 0;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::has_any_collide_geom
+//     Function: CollisionLevelState::has_any_collide_geom
 //       Access: Public
 //  Description: Returns true if any Collider in the level state has
 //               the "collide_geom" flag set, false otherwise.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpCollisionLevelState::
+INLINE bool CollisionLevelState::
 has_any_collide_geom() const {
   return (_current & _colliders_with_geom) != 0;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::reached_collision_node
+//     Function: CollisionLevelState::reached_collision_node
 //       Access: Public
 //  Description: Called by the traverser when we reach a CollisionNode
 //               in the traversal.  At this point, we zero out our set
@@ -131,17 +131,17 @@ has_any_collide_geom() const {
 //               because no colliders will test against geometry
 //               parented beneath a CollisionNode.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionLevelState::
+INLINE void CollisionLevelState::
 reached_collision_node() {
   _colliders_with_geom = 0;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::get_collider
+//     Function: CollisionLevelState::get_collider
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE CollisionSolid *qpCollisionLevelState::
+INLINE CollisionSolid *CollisionLevelState::
 get_collider(int n) const {
   nassertr(n >= 0 && n < (int)_colliders.size(), NULL);
   nassertr(has_collider(n), NULL);
@@ -150,11 +150,11 @@ get_collider(int n) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::get_node
+//     Function: CollisionLevelState::get_node
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE qpCollisionNode *qpCollisionLevelState::
+INLINE CollisionNode *CollisionLevelState::
 get_node(int n) const {
   nassertr(n >= 0 && n < (int)_colliders.size(), NULL);
   nassertr(has_collider(n), NULL);
@@ -163,11 +163,11 @@ get_node(int n) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::get_space
+//     Function: CollisionLevelState::get_space
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE const LMatrix4f &qpCollisionLevelState::
+INLINE const LMatrix4f &CollisionLevelState::
 get_space(int n) const {
   nassertr(n >= 0 && n < (int)_colliders.size(), LMatrix4f::ident_mat());
   nassertr(has_collider(n), LMatrix4f::ident_mat());
@@ -176,11 +176,11 @@ get_space(int n) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::get_inv_space
+//     Function: CollisionLevelState::get_inv_space
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE const LMatrix4f &qpCollisionLevelState::
+INLINE const LMatrix4f &CollisionLevelState::
 get_inv_space(int n) const {
   nassertr(n >= 0 && n < (int)_colliders.size(), LMatrix4f::ident_mat());
   nassertr(has_collider(n), LMatrix4f::ident_mat());
@@ -189,13 +189,13 @@ get_inv_space(int n) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::get_local_bound
+//     Function: CollisionLevelState::get_local_bound
 //       Access: Public
 //  Description: Returns the bounding volume of the indicated
 //               collider, transformed into the current node's
 //               transform space.
 ////////////////////////////////////////////////////////////////////
-INLINE const GeometricBoundingVolume *qpCollisionLevelState::
+INLINE const GeometricBoundingVolume *CollisionLevelState::
 get_local_bound(int n) const {
   nassertr(n >= 0 && n < (int)_colliders.size(), NULL);
   nassertr(has_collider(n), NULL);
@@ -210,7 +210,7 @@ get_local_bound(int n) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::get_parent_bound
+//     Function: CollisionLevelState::get_parent_bound
 //       Access: Public
 //  Description: Returns the bounding volume of the indicated
 //               collider, transformed into the previous node's
@@ -220,7 +220,7 @@ get_local_bound(int n) const {
 //               (which does not have its own transform applied to
 //               it).
 ////////////////////////////////////////////////////////////////////
-INLINE const GeometricBoundingVolume *qpCollisionLevelState::
+INLINE const GeometricBoundingVolume *CollisionLevelState::
 get_parent_bound(int n) const {
   nassertr(n >= 0 && n < (int)_colliders.size(), NULL);
   nassertr(has_collider(n), NULL);
@@ -231,11 +231,11 @@ get_parent_bound(int n) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::omit_collider
+//     Function: CollisionLevelState::omit_collider
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionLevelState::
+INLINE void CollisionLevelState::
 omit_collider(int n) {
   nassertv(n >= 0 && n < (int)_colliders.size());
   nassertv(has_collider(n));
@@ -244,12 +244,12 @@ omit_collider(int n) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::get_mask
+//     Function: CollisionLevelState::get_mask
 //       Access: Private
 //  Description: Returns a single bit associated with the nth
 //               collider.
 ////////////////////////////////////////////////////////////////////
-INLINE qpCollisionLevelState::ColliderMask qpCollisionLevelState::
+INLINE CollisionLevelState::ColliderMask CollisionLevelState::
 get_mask(int n) const {
   return ((ColliderMask)1) << n;
 }

+ 13 - 13
panda/src/collide/qpcollisionLevelState.cxx → panda/src/collide/collisionLevelState.cxx

@@ -1,4 +1,4 @@
-// Filename: qpcollisionLevelState.cxx
+// Filename: collisionLevelState.cxx
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,16 +16,16 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#include "qpcollisionLevelState.h"
+#include "collisionLevelState.h"
 #include "collisionSolid.h"
 #include "dcast.h"
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::clear
+//     Function: CollisionLevelState::clear
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpCollisionLevelState::
+void CollisionLevelState::
 clear() {
   _colliders.clear();
   _local_bounds.clear();
@@ -35,23 +35,23 @@ clear() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::reserve
+//     Function: CollisionLevelState::reserve
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpCollisionLevelState::
+void CollisionLevelState::
 reserve(int max_colliders) {
   _colliders.reserve(max_colliders);
   _local_bounds.reserve(max_colliders);
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::prepare_collider
+//     Function: CollisionLevelState::prepare_collider
 //       Access: Public
 //  Description: Adds the indicated Collider to the set of Colliders
 //               in the current level state.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionLevelState::
+void CollisionLevelState::
 prepare_collider(const ColliderDef &def) {
   int index = (int)_colliders.size();
   _colliders.push_back(def);
@@ -76,7 +76,7 @@ prepare_collider(const ColliderDef &def) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::any_in_bounds
+//     Function: CollisionLevelState::any_in_bounds
 //       Access: Public
 //  Description: Checks the bounding volume of the current node
 //               against each of our colliders.  Eliminates from the
@@ -85,7 +85,7 @@ prepare_collider(const ColliderDef &def) {
 //               remain, false if all of them fall outside this node's
 //               bounding volume.
 ////////////////////////////////////////////////////////////////////
-bool qpCollisionLevelState::
+bool CollisionLevelState::
 any_in_bounds() {
 #ifndef NDEBUG
   int indent_level = 0;
@@ -105,7 +105,7 @@ any_in_bounds() {
     int num_colliders = get_num_colliders();
     for (int c = 0; c < num_colliders; c++) {
       if (has_collider(c)) {
-        qpCollisionNode *collider = get_node(c);
+        CollisionNode *collider = get_node(c);
         bool is_in = false;
 
         // Don't even bother testing the bounding volume if there are
@@ -161,12 +161,12 @@ any_in_bounds() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionLevelState::apply_transform
+//     Function: CollisionLevelState::apply_transform
 //       Access: Public
 //  Description: Applies the inverse transform from the current node,
 //               if any, onto all the colliders in the level state.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionLevelState::
+void CollisionLevelState::
 apply_transform() {
   // The "parent" bounds list remembers the bounds list of the
   // previous node.

+ 13 - 13
panda/src/collide/qpcollisionLevelState.h → panda/src/collide/collisionLevelState.h

@@ -1,4 +1,4 @@
-// Filename: qpcollisionLevelState.h
+// Filename: collisionLevelState.h
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,40 +16,40 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpCOLLISIONLEVELSTATE_H
-#define qpCOLLISIONLEVELSTATE_H
+#ifndef COLLISIONLEVELSTATE_H
+#define COLLISIONLEVELSTATE_H
 
 #include "pandabase.h"
 
 #include "luse.h"
 #include "pointerToArray.h"
 #include "geometricBoundingVolume.h"
-#include "qpnodePath.h"
+#include "nodePath.h"
 #include "workingNodePath.h"
 
 #include "plist.h"
 
 class CollisionSolid;
-class qpCollisionNode;
+class CollisionNode;
 
 ////////////////////////////////////////////////////////////////////
-//       Class : qpCollisionLevelState
+//       Class : CollisionLevelState
 // Description : This is the state information the
 //               CollisionTraverser retains for each level during
 //               traversal.
 ////////////////////////////////////////////////////////////////////
-class qpCollisionLevelState {
+class CollisionLevelState {
 public:
   class ColliderDef {
   public:
     CollisionSolid *_collider;
-    qpCollisionNode *_node;
+    CollisionNode *_node;
     LMatrix4f _space;
     LMatrix4f _inv_space;
   };
 
-  INLINE qpCollisionLevelState(const qpNodePath &node_path);
-  INLINE qpCollisionLevelState(const qpCollisionLevelState &parent, 
+  INLINE CollisionLevelState(const NodePath &node_path);
+  INLINE CollisionLevelState(const CollisionLevelState &parent, 
                                PandaNode *child);
 
   void clear();
@@ -59,7 +59,7 @@ public:
   bool any_in_bounds();
   void apply_transform();
   
-  INLINE qpNodePath get_node_path() const;
+  INLINE NodePath get_node_path() const;
   INLINE PandaNode *node() const;
 
   INLINE int get_num_colliders() const;
@@ -71,7 +71,7 @@ public:
   INLINE void reached_collision_node();
 
   INLINE CollisionSolid *get_collider(int n) const;
-  INLINE qpCollisionNode *get_node(int n) const;
+  INLINE CollisionNode *get_node(int n) const;
   INLINE const LMatrix4f &get_space(int n) const;
   INLINE const LMatrix4f &get_inv_space(int n) const;
   INLINE const GeometricBoundingVolume *get_local_bound(int n) const;
@@ -101,7 +101,7 @@ private:
   BoundingVolumes _parent_bounds;
 };
 
-#include "qpcollisionLevelState.I"
+#include "collisionLevelState.I"
 
 #endif
 

+ 24 - 24
panda/src/collide/qpcollisionNode.I → panda/src/collide/collisionNode.I

@@ -1,4 +1,4 @@
-// Filename: qpcollisionNode.I
+// Filename: collisionNode.I
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -18,19 +18,19 @@
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::set_collide_mask
+//     Function: CollisionNode::set_collide_mask
 //       Access: Public
 //  Description: Simultaneously sets both the "from" and "into"
 //               CollideMask values to the same thing.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionNode::
+INLINE void CollisionNode::
 set_collide_mask(CollideMask mask) {
   set_from_collide_mask(mask);
   set_into_collide_mask(mask);
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::set_from_collide_mask
+//     Function: CollisionNode::set_from_collide_mask
 //       Access: Public
 //  Description: Sets the "from" CollideMask.  In order for a
 //               collision to be detected from this object into
@@ -38,13 +38,13 @@ set_collide_mask(CollideMask mask) {
 //               "from" mask and the other object's "into" mask must
 //               be nonzero.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionNode::
+INLINE void CollisionNode::
 set_from_collide_mask(CollideMask mask) {
   _from_collide_mask = mask;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::set_into_collide_mask
+//     Function: CollisionNode::set_into_collide_mask
 //       Access: Public
 //  Description: Sets the "into" CollideMask.  In order for a
 //               collision to be detected from another object into
@@ -52,7 +52,7 @@ set_from_collide_mask(CollideMask mask) {
 //               "from" mask and this object's "into" mask must be
 //               nonzero.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionNode::
+INLINE void CollisionNode::
 set_into_collide_mask(CollideMask mask) {
   _into_collide_mask = mask;
 
@@ -63,7 +63,7 @@ set_into_collide_mask(CollideMask mask) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::get_from_collide_mask
+//     Function: CollisionNode::get_from_collide_mask
 //       Access: Public
 //  Description: Returns the current "from" CollideMask.  In order for
 //               a collision to be detected from this object into
@@ -71,13 +71,13 @@ set_into_collide_mask(CollideMask mask) {
 //               "from" mask and the other object's "into" mask must
 //               be nonzero.
 ////////////////////////////////////////////////////////////////////
-INLINE CollideMask qpCollisionNode::
+INLINE CollideMask CollisionNode::
 get_from_collide_mask() const {
   return _from_collide_mask;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::get_into_collide_mask
+//     Function: CollisionNode::get_into_collide_mask
 //       Access: Public
 //  Description: Returns the current "into" CollideMask.  In order for
 //               a collision to be detected from another object into
@@ -85,16 +85,16 @@ get_from_collide_mask() const {
 //               "from" mask and this object's "into" mask must be
 //               nonzero.
 ////////////////////////////////////////////////////////////////////
-INLINE CollideMask qpCollisionNode::
+INLINE CollideMask CollisionNode::
 get_into_collide_mask() const {
   return _into_collide_mask;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::set_collide_geom
+//     Function: CollisionNode::set_collide_geom
 //       Access: Public
 //  Description: Sets the state of the "collide geom" flag for this
-//               qpCollisionNode.  Normally, this is false; when this is
+//               CollisionNode.  Normally, this is false; when this is
 //               set true, the CollisionSolids in this node will test
 //               for collisions with actual renderable geometry, in
 //               addition to whatever CollisionSolids may be indicated
@@ -105,50 +105,50 @@ get_into_collide_mask() const {
 //               thing; there is no way to collide with only some
 //               GeomNodes, as GeomNodes have no into_collide_mask.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionNode::
+INLINE void CollisionNode::
 set_collide_geom(bool flag) {
   _collide_geom = flag;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::get_collide_geom
+//     Function: CollisionNode::get_collide_geom
 //       Access: Public
 //  Description: Returns the current state of the collide_geom flag.
 //               See set_collide_geom().
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpCollisionNode::
+INLINE bool CollisionNode::
 get_collide_geom() const {
   return _collide_geom;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::get_num_solids
+//     Function: CollisionNode::get_num_solids
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE int qpCollisionNode::
+INLINE int CollisionNode::
 get_num_solids() const {
   return _solids.size();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::get_solid
+//     Function: CollisionNode::get_solid
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE CollisionSolid *qpCollisionNode::
+INLINE CollisionSolid *CollisionNode::
 get_solid(int n) const {
   nassertr(n >= 0 && n < get_num_solids(), NULL);
   return _solids[n];
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::remove_solid
+//     Function: CollisionNode::remove_solid
 //       Access: Public
 //  Description: Removes the solid with the indicated index.  This
 //               will shift all subsequent indices down by one.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpCollisionNode::
+INLINE void CollisionNode::
 remove_solid(int n) {
   nassertv(n >= 0 && n < get_num_solids());
   _solids.erase(_solids.begin() + n);
@@ -156,13 +156,13 @@ remove_solid(int n) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::add_solid
+//     Function: CollisionNode::add_solid
 //       Access: Public
 //  Description: Adds the indicated solid to the node.  Returns the
 //               index of the new solid within the node's list of
 //               solids.
 ////////////////////////////////////////////////////////////////////
-INLINE int qpCollisionNode::
+INLINE int CollisionNode::
 add_solid(CollisionSolid *solid) {
   _solids.push_back(solid);
   mark_bound_stale();

+ 52 - 52
panda/src/collide/qpcollisionNode.cxx → panda/src/collide/collisionNode.cxx

@@ -1,4 +1,4 @@
-// Filename: qpcollisionNode.cxx
+// Filename: collisionNode.cxx
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,27 +16,27 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#include "qpcollisionNode.h"
+#include "collisionNode.h"
 #include "config_collide.h"
 
-#include "qpgeomNode.h"
+#include "geomNode.h"
 #include "cullTraverserData.h"
-#include "qpcullTraverser.h"
+#include "cullTraverser.h"
 #include "datagram.h"
 #include "datagramIterator.h"
 #include "bamReader.h"
 #include "bamWriter.h"
 
-TypeHandle qpCollisionNode::_type_handle;
+TypeHandle CollisionNode::_type_handle;
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::Constructor
+//     Function: CollisionNode::Constructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCollisionNode::
-qpCollisionNode(const string &name) :
+CollisionNode::
+CollisionNode(const string &name) :
   PandaNode(name),
   _from_collide_mask(CollideMask::all_on()),
   _into_collide_mask(CollideMask::all_on()),
@@ -47,12 +47,12 @@ qpCollisionNode(const string &name) :
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::Copy Constructor
+//     Function: CollisionNode::Copy Constructor
 //       Access: Protected
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCollisionNode::
-qpCollisionNode(const qpCollisionNode &copy) :
+CollisionNode::
+CollisionNode(const CollisionNode &copy) :
   PandaNode(copy),
   _from_collide_mask(copy._from_collide_mask),
   _into_collide_mask(copy._into_collide_mask),
@@ -62,47 +62,47 @@ qpCollisionNode(const qpCollisionNode &copy) :
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::Destructor
+//     Function: CollisionNode::Destructor
 //       Access: Public, Virtual
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCollisionNode::
-~qpCollisionNode() {
+CollisionNode::
+~CollisionNode() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::make_copy
+//     Function: CollisionNode::make_copy
 //       Access: Public, Virtual
 //  Description: Returns a newly-allocated Node that is a shallow copy
 //               of this one.  It will be a different Node pointer,
 //               but its internal data may or may not be shared with
 //               that of the original Node.
 ////////////////////////////////////////////////////////////////////
-PandaNode *qpCollisionNode::
+PandaNode *CollisionNode::
 make_copy() const {
-  return new qpCollisionNode(*this);
+  return new CollisionNode(*this);
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::preserve_name
+//     Function: CollisionNode::preserve_name
 //       Access: Public, Virtual
 //  Description: Returns true if the node's name has extrinsic meaning
 //               and must be preserved across a flatten operation,
 //               false otherwise.
 ////////////////////////////////////////////////////////////////////
-bool qpCollisionNode::
+bool CollisionNode::
 preserve_name() const {
   return true;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::xform
+//     Function: CollisionNode::xform
 //       Access: Public, Virtual
 //  Description: Transforms the contents of this node by the indicated
 //               matrix, if it means anything to do so.  For most
 //               kinds of nodes, this does nothing.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionNode::
+void CollisionNode::
 xform(const LMatrix4f &mat) {
   nassertv(!mat.is_nan());
 
@@ -127,7 +127,7 @@ xform(const LMatrix4f &mat) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::combine_with
+//     Function: CollisionNode::combine_with
 //       Access: Public, Virtual
 //  Description: Collapses this node with the other node, if possible,
 //               and returns a pointer to the combined node, or NULL
@@ -141,13 +141,13 @@ xform(const LMatrix4f &mat) {
 //               decide whether to collapse the two nodes and what the
 //               collapsed node should look like.
 ////////////////////////////////////////////////////////////////////
-PandaNode *qpCollisionNode::
+PandaNode *CollisionNode::
 combine_with(PandaNode *other) {
   if (is_exact_type(get_class_type()) &&
       other->is_exact_type(get_class_type())) {
-    // Two qpCollisionNodes can combine, but only if they have the same
+    // Two CollisionNodes can combine, but only if they have the same
     // name, because the name is often meaningful.
-    qpCollisionNode *cother = DCAST(qpCollisionNode, other);
+    CollisionNode *cother = DCAST(CollisionNode, other);
     if (get_name() == cother->get_name()) {
       const PT(CollisionSolid) *solids_begin = &cother->_solids[0];
       const PT(CollisionSolid) *solids_end = solids_begin + cother->_solids.size();
@@ -156,7 +156,7 @@ combine_with(PandaNode *other) {
       return this;
     }
 
-    // Two qpCollisionNodes with different names can't combine.
+    // Two CollisionNodes with different names can't combine.
     return (PandaNode *)NULL;
   }
 
@@ -164,7 +164,7 @@ combine_with(PandaNode *other) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::has_cull_callback
+//     Function: CollisionNode::has_cull_callback
 //       Access: Public, Virtual
 //  Description: Should be overridden by derived classes to return
 //               true if cull_callback() has been defined.  Otherwise,
@@ -172,13 +172,13 @@ combine_with(PandaNode *other) {
 //               need to be called for this node during the cull
 //               traversal.
 ////////////////////////////////////////////////////////////////////
-bool qpCollisionNode::
+bool CollisionNode::
 has_cull_callback() const {
   return true;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::cull_callback
+//     Function: CollisionNode::cull_callback
 //       Access: Public, Virtual
 //  Description: If has_cull_callback() returns true, this function
 //               will be called during the cull traversal to perform
@@ -196,8 +196,8 @@ has_cull_callback() const {
 //               The return value is true if this node should be
 //               visible, or false if it should be culled.
 ////////////////////////////////////////////////////////////////////
-bool qpCollisionNode::
-cull_callback(qpCullTraverser *trav, CullTraverserData &data) {
+bool CollisionNode::
+cull_callback(CullTraverser *trav, CullTraverserData &data) {
   // Append our collision vizzes to the drawing, even though they're
   // not actually part of the scene graph.
   Solids::iterator si;
@@ -218,14 +218,14 @@ cull_callback(qpCullTraverser *trav, CullTraverserData &data) {
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::output
+//     Function: CollisionNode::output
 //       Access: Public, Virtual
 //  Description: Writes a brief description of the node to the
 //               indicated output stream.  This is invoked by the <<
 //               operator.  It may be overridden in derived classes to
 //               include some information relevant to the class.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionNode::
+void CollisionNode::
 output(ostream &out) const {
   PandaNode::output(out);
   out << " (" << _solids.size() << " solids)";
@@ -233,7 +233,7 @@ output(ostream &out) const {
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::recompute_bound
+//     Function: CollisionNode::recompute_bound
 //       Access: Protected, Virtual
 //  Description: Recomputes the dynamic bounding volume for this
 //               object.  This is the bounding volume for the node and
@@ -242,7 +242,7 @@ output(ostream &out) const {
 //               function just so we can piggyback on it the
 //               setting the _net_collide_mask bits.
 ////////////////////////////////////////////////////////////////////
-BoundingVolume *qpCollisionNode::
+BoundingVolume *CollisionNode::
 recompute_bound() {
   BoundingVolume *result = PandaNode::recompute_bound();
   add_net_collide_mask(get_into_collide_mask());
@@ -250,14 +250,14 @@ recompute_bound() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::recompute_internal_bound
+//     Function: CollisionNode::recompute_internal_bound
 //       Access: Protected, Virtual
 //  Description: Called when needed to recompute the node's
 //               _internal_bound object.  Nodes that contain anything
 //               of substance should redefine this to do the right
 //               thing.
 ////////////////////////////////////////////////////////////////////
-BoundingVolume *qpCollisionNode::
+BoundingVolume *CollisionNode::
 recompute_internal_bound() {
   // First, get ourselves a fresh, empty bounding volume.
   BoundingVolume *bound = PandaNode::recompute_internal_bound();
@@ -294,23 +294,23 @@ recompute_internal_bound() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::register_with_read_factory
+//     Function: CollisionNode::register_with_read_factory
 //       Access: Public, Static
 //  Description: Tells the BamReader how to create objects of type
-//               qpCollisionNode.
+//               CollisionNode.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionNode::
+void CollisionNode::
 register_with_read_factory() {
   BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::write_datagram
+//     Function: CollisionNode::write_datagram
 //       Access: Public, Virtual
 //  Description: Writes the contents of this object to the datagram
 //               for shipping out to a Bam file.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionNode::
+void CollisionNode::
 write_datagram(BamWriter *manager, Datagram &dg) {
   PandaNode::write_datagram(manager, dg);
 
@@ -326,13 +326,13 @@ write_datagram(BamWriter *manager, Datagram &dg) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::complete_pointers
+//     Function: CollisionNode::complete_pointers
 //       Access: Public, Virtual
 //  Description: Receives an array of pointers, one for each time
 //               manager->read_pointer() was called in fillin().
 //               Returns the number of pointers processed.
 ////////////////////////////////////////////////////////////////////
-int qpCollisionNode::
+int CollisionNode::
 complete_pointers(TypedWritable **p_list, BamReader *manager) {
   int pi = PandaNode::complete_pointers(p_list, manager);
 
@@ -345,16 +345,16 @@ complete_pointers(TypedWritable **p_list, BamReader *manager) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::make_from_bam
+//     Function: CollisionNode::make_from_bam
 //       Access: Protected, Static
 //  Description: This function is called by the BamReader's factory
-//               when a new object of type qpCollisionNode is encountered
-//               in the Bam file.  It should create the qpCollisionNode
+//               when a new object of type CollisionNode is encountered
+//               in the Bam file.  It should create the CollisionNode
 //               and extract its information from the file.
 ////////////////////////////////////////////////////////////////////
-TypedWritable *qpCollisionNode::
+TypedWritable *CollisionNode::
 make_from_bam(const FactoryParams &params) {
-  qpCollisionNode *node = new qpCollisionNode("");
+  CollisionNode *node = new CollisionNode("");
   DatagramIterator scan;
   BamReader *manager;
 
@@ -365,13 +365,13 @@ make_from_bam(const FactoryParams &params) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionNode::fillin
+//     Function: CollisionNode::fillin
 //       Access: Protected
 //  Description: This internal function is called by make_from_bam to
 //               read in all of the relevant data from the BamFile for
-//               the new qpCollisionNode.
+//               the new CollisionNode.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionNode::
+void CollisionNode::
 fillin(DatagramIterator &scan, BamReader *manager) {
   PandaNode::fillin(scan, manager);
 

+ 10 - 10
panda/src/collide/qpcollisionNode.h → panda/src/collide/collisionNode.h

@@ -1,4 +1,4 @@
-// Filename: qpcollisionNode.h
+// Filename: collisionNode.h
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,8 +16,8 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpCOLLISIONNODE_H
-#define qpCOLLISIONNODE_H
+#ifndef COLLISIONNODE_H
+#define COLLISIONNODE_H
 
 #include "pandabase.h"
 
@@ -34,22 +34,22 @@
 //               with, or an animated object twirling around in the
 //               world and running into things.
 ////////////////////////////////////////////////////////////////////
-class EXPCL_PANDA qpCollisionNode : public PandaNode {
+class EXPCL_PANDA CollisionNode : public PandaNode {
 PUBLISHED:
-  qpCollisionNode(const string &name);
+  CollisionNode(const string &name);
 
 protected:
-  qpCollisionNode(const qpCollisionNode &copy);
+  CollisionNode(const CollisionNode &copy);
 
 public:
-  virtual ~qpCollisionNode();
+  virtual ~CollisionNode();
   virtual PandaNode *make_copy() const;
   virtual bool preserve_name() const;
   virtual void xform(const LMatrix4f &mat);
   virtual PandaNode *combine_with(PandaNode *other); 
 
   virtual bool has_cull_callback() const;
-  virtual bool cull_callback(qpCullTraverser *trav, CullTraverserData &data);
+  virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
 
   virtual void output(ostream &out) const;
 
@@ -98,7 +98,7 @@ public:
   }
   static void init_type(void) {
     PandaNode::init_type();
-    register_type(_type_handle, "qpCollisionNode",
+    register_type(_type_handle, "CollisionNode",
                   PandaNode::get_class_type());
   }
   virtual TypeHandle get_type(void) const {
@@ -110,6 +110,6 @@ private:
   static TypeHandle _type_handle;
 };
 
-#include "qpcollisionNode.I"
+#include "collisionNode.I"
 
 #endif

+ 10 - 10
panda/src/collide/collisionPlane.cxx

@@ -18,14 +18,14 @@
 
 
 #include "collisionPlane.h"
-#include "qpcollisionHandler.h"
-#include "qpcollisionEntry.h"
+#include "collisionHandler.h"
+#include "collisionEntry.h"
 #include "collisionSphere.h"
 #include "collisionRay.h"
 #include "config_collide.h"
 
 #include "pointerToArray.h"
-#include "qpgeomNode.h"
+#include "geomNode.h"
 #include "geom.h"
 #include "datagram.h"
 #include "datagramIterator.h"
@@ -52,7 +52,7 @@ make_copy() {
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionPlane::
-test_intersection(qpCollisionHandler *, const qpCollisionEntry &,
+test_intersection(CollisionHandler *, const CollisionEntry &,
                   const CollisionSolid *) const {
   // Planes cannot currently be intersected from, only into.  Do not
   // add a CollisionPlane to a CollisionTraverser.
@@ -118,8 +118,8 @@ recompute_bound() {
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionPlane::
-test_intersection_from_sphere(qpCollisionHandler *record,
-                              const qpCollisionEntry &entry) const {
+test_intersection_from_sphere(CollisionHandler *record,
+                              const CollisionEntry &entry) const {
   const CollisionSphere *sphere;
   DCAST_INTO_R(sphere, entry.get_from(), 0);
 
@@ -139,7 +139,7 @@ test_intersection_from_sphere(qpCollisionHandler *record,
       << "intersection detected from " << *entry.get_from_node() << " into "
       << entry.get_into_node_path() << "\n";
   }
-  PT(qpCollisionEntry) new_entry = new qpCollisionEntry(entry);
+  PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 
   LVector3f into_normal = get_normal() * entry.get_inv_wrt_space();
   float into_depth = from_radius - dist;
@@ -157,8 +157,8 @@ test_intersection_from_sphere(qpCollisionHandler *record,
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionPlane::
-test_intersection_from_ray(qpCollisionHandler *record,
-                           const qpCollisionEntry &entry) const {
+test_intersection_from_ray(CollisionHandler *record,
+                           const CollisionEntry &entry) const {
   const CollisionRay *ray;
   DCAST_INTO_R(ray, entry.get_from(), 0);
 
@@ -181,7 +181,7 @@ test_intersection_from_ray(qpCollisionHandler *record,
       << "intersection detected from " << *entry.get_from_node() << " into "
       << entry.get_into_node_path() << "\n";
   }
-  PT(qpCollisionEntry) new_entry = new qpCollisionEntry(entry);
+  PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 
   LPoint3f into_intersection_point = from_origin + t * from_direction;
   new_entry->set_into_intersection_point(into_intersection_point);

+ 6 - 6
panda/src/collide/collisionPlane.h

@@ -42,8 +42,8 @@ public:
   virtual CollisionSolid *make_copy();
 
   virtual int
-  test_intersection(qpCollisionHandler *record,
-                    const qpCollisionEntry &entry,
+  test_intersection(CollisionHandler *record,
+                    const CollisionEntry &entry,
                     const CollisionSolid *into) const;
 
   virtual void xform(const LMatrix4f &mat);
@@ -63,11 +63,11 @@ protected:
 
 protected:
   virtual int
-  test_intersection_from_sphere(qpCollisionHandler *record,
-                                const qpCollisionEntry &entry) const;
+  test_intersection_from_sphere(CollisionHandler *record,
+                                const CollisionEntry &entry) const;
   virtual int
-  test_intersection_from_ray(qpCollisionHandler *record,
-                             const qpCollisionEntry &entry) const;
+  test_intersection_from_ray(CollisionHandler *record,
+                             const CollisionEntry &entry) const;
 
   virtual void fill_viz_geom();
 

+ 13 - 13
panda/src/collide/collisionPolygon.cxx

@@ -18,8 +18,8 @@
 
 
 #include "collisionPolygon.h"
-#include "qpcollisionHandler.h"
-#include "qpcollisionEntry.h"
+#include "collisionHandler.h"
+#include "collisionEntry.h"
 #include "collisionSphere.h"
 #include "collisionRay.h"
 #include "collisionSegment.h"
@@ -27,7 +27,7 @@
 
 #include "boundingSphere.h"
 #include "pointerToArray.h"
-#include "qpgeomNode.h"
+#include "geomNode.h"
 #include "geom.h"
 #include "datagram.h"
 #include "datagramIterator.h"
@@ -126,7 +126,7 @@ verify_points(const LPoint3f *begin, const LPoint3f *end) {
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionPolygon::
-test_intersection(qpCollisionHandler *, const qpCollisionEntry &,
+test_intersection(CollisionHandler *, const CollisionEntry &,
                   const CollisionSolid *into) const {
   // Polygons cannot currently be intersected from, only into.  Do not
   // add a CollisionPolygon to a CollisionTraverser.
@@ -231,8 +231,8 @@ recompute_bound() {
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionPolygon::
-test_intersection_from_sphere(qpCollisionHandler *record,
-                              const qpCollisionEntry &entry) const {
+test_intersection_from_sphere(CollisionHandler *record,
+                              const CollisionEntry &entry) const {
   if (_points.size() < 3) {
     return 0;
   }
@@ -321,7 +321,7 @@ test_intersection_from_sphere(qpCollisionHandler *record,
       << "intersection detected from " << *entry.get_from_node() << " into "
       << entry.get_into_node_path() << "\n";
   }
-  PT(qpCollisionEntry) new_entry = new qpCollisionEntry(entry);
+  PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 
   LVector3f into_normal = get_normal() * entry.get_inv_wrt_space();
   float into_depth = from_radius - dist;
@@ -339,8 +339,8 @@ test_intersection_from_sphere(qpCollisionHandler *record,
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionPolygon::
-test_intersection_from_ray(qpCollisionHandler *record,
-                           const qpCollisionEntry &entry) const {
+test_intersection_from_ray(CollisionHandler *record,
+                           const CollisionEntry &entry) const {
   if (_points.size() < 3) {
     return 0;
   }
@@ -373,7 +373,7 @@ test_intersection_from_ray(qpCollisionHandler *record,
       << "intersection detected from " << *entry.get_from_node() << " into "
       << entry.get_into_node_path() << "\n";
   }
-  PT(qpCollisionEntry) new_entry = new qpCollisionEntry(entry);
+  PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 
   new_entry->set_into_intersection_point(plane_point);
 
@@ -387,8 +387,8 @@ test_intersection_from_ray(qpCollisionHandler *record,
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionPolygon::
-test_intersection_from_segment(qpCollisionHandler *record,
-                               const qpCollisionEntry &entry) const {
+test_intersection_from_segment(CollisionHandler *record,
+                               const CollisionEntry &entry) const {
   if (_points.size() < 3) {
     return 0;
   }
@@ -423,7 +423,7 @@ test_intersection_from_segment(qpCollisionHandler *record,
       << "intersection detected from " << *entry.get_from_node() << " into "
       << entry.get_into_node_path() << "\n";
   }
-  PT(qpCollisionEntry) new_entry = new qpCollisionEntry(entry);
+  PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 
   new_entry->set_into_intersection_point(plane_point);
 

+ 8 - 8
panda/src/collide/collisionPolygon.h

@@ -50,8 +50,8 @@ public:
 
 
   virtual int
-  test_intersection(qpCollisionHandler *record,
-                    const qpCollisionEntry &entry,
+  test_intersection(CollisionHandler *record,
+                    const CollisionEntry &entry,
                     const CollisionSolid *into) const;
 
   virtual void xform(const LMatrix4f &mat);
@@ -65,14 +65,14 @@ protected:
 
 protected:
   virtual int
-  test_intersection_from_sphere(qpCollisionHandler *record,
-                                const qpCollisionEntry &entry) const;
+  test_intersection_from_sphere(CollisionHandler *record,
+                                const CollisionEntry &entry) const;
   virtual int
-  test_intersection_from_ray(qpCollisionHandler *record,
-                             const qpCollisionEntry &entry) const;
+  test_intersection_from_ray(CollisionHandler *record,
+                             const CollisionEntry &entry) const;
   virtual int
-  test_intersection_from_segment(qpCollisionHandler *record,
-                                 const qpCollisionEntry &entry) const;
+  test_intersection_from_segment(CollisionHandler *record,
+                                 const CollisionEntry &entry) const;
 
   virtual void fill_viz_geom();
 

+ 3 - 3
panda/src/collide/collisionRay.I

@@ -137,13 +137,13 @@ get_direction() const {
 ////////////////////////////////////////////////////////////////////
 //     Function: CollisionRay::set_from_lens
 //       Access: Public
-//  Description: Accepts a qpLensNode and a 2-d point in the range
+//  Description: Accepts a LensNode and a 2-d point in the range
 //               [-1,1].  Sets the CollisionRay so that it begins at
-//               the qpLensNode's near plane and extends to
+//               the LensNode's near plane and extends to
 //               infinity, making it suitable for picking objects from
 //               the screen given a camera and a mouse location.
 ////////////////////////////////////////////////////////////////////
 INLINE bool CollisionRay::
-set_from_lens(qpLensNode *camera, float px, float py) {
+set_from_lens(LensNode *camera, float px, float py) {
   return set_from_lens(camera, LPoint2f(px, py));
 }

+ 8 - 8
panda/src/collide/collisionRay.cxx

@@ -17,14 +17,14 @@
 ////////////////////////////////////////////////////////////////////
 
 #include "collisionRay.h"
-#include "qpcollisionHandler.h"
-#include "qpcollisionEntry.h"
+#include "collisionHandler.h"
+#include "collisionEntry.h"
 #include "config_collide.h"
 #include "geom.h"
-#include "qpgeomNode.h"
+#include "geomNode.h"
 #include "geomLinestrip.h"
 #include "boundingLine.h"
-#include "qplensNode.h"
+#include "lensNode.h"
 #include "lens.h"
 #include "datagram.h"
 #include "datagramIterator.h"
@@ -50,7 +50,7 @@ make_copy() {
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionRay::
-test_intersection(qpCollisionHandler *record, const qpCollisionEntry &entry,
+test_intersection(CollisionHandler *record, const CollisionEntry &entry,
                   const CollisionSolid *into) const {
   return into->test_intersection_from_ray(record, entry);
 }
@@ -94,9 +94,9 @@ output(ostream &out) const {
 ////////////////////////////////////////////////////////////////////
 //     Function: CollisionRay::set_from_lens
 //       Access: Public
-//  Description: Accepts a qpLensNode and a 2-d point in the range
+//  Description: Accepts a LensNode and a 2-d point in the range
 //               [-1,1].  Sets the CollisionRay so that it begins at
-//               the qpLensNode's near plane and extends to
+//               the LensNode's near plane and extends to
 //               infinity, making it suitable for picking objects from
 //               the screen given a camera and a mouse location.
 //
@@ -104,7 +104,7 @@ output(ostream &out) const {
 //               otherwise.
 ////////////////////////////////////////////////////////////////////
 bool CollisionRay::
-set_from_lens(qpLensNode *camera, const LPoint2f &point) {
+set_from_lens(LensNode *camera, const LPoint2f &point) {
   Lens *lens = camera->get_lens();
 
   bool success = true;

+ 5 - 5
panda/src/collide/collisionRay.h

@@ -23,7 +23,7 @@
 
 #include "collisionSolid.h"
 
-class qpLensNode;
+class LensNode;
 
 ///////////////////////////////////////////////////////////////////
 //       Class : CollisionRay
@@ -45,8 +45,8 @@ public:
   virtual CollisionSolid *make_copy();
 
   virtual int
-  test_intersection(qpCollisionHandler *record,
-                    const qpCollisionEntry &entry,
+  test_intersection(CollisionHandler *record,
+                    const CollisionEntry &entry,
                     const CollisionSolid *into) const;
 
   virtual void xform(const LMatrix4f &mat);
@@ -63,8 +63,8 @@ PUBLISHED:
   INLINE void set_direction(float x, float y, float z);
   INLINE const LVector3f &get_direction() const;
 
-  bool set_from_lens(qpLensNode *camera, const LPoint2f &point);
-  INLINE bool set_from_lens(qpLensNode *camera, float px, float py);
+  bool set_from_lens(LensNode *camera, const LPoint2f &point);
+  INLINE bool set_from_lens(LensNode *camera, float px, float py);
 
 protected:
   virtual BoundingVolume *recompute_bound();

+ 3 - 3
panda/src/collide/collisionSegment.I

@@ -140,13 +140,13 @@ get_point_b() const {
 ////////////////////////////////////////////////////////////////////
 //     Function: CollisionSegment::set_from_lens
 //       Access: Public
-//  Description: Accepts a qpLensNode and a 2-d point in the range
+//  Description: Accepts a LensNode and a 2-d point in the range
 //               [-1,1].  Sets the CollisionSegment so that it begins at
-//               the qpLensNode's near plane and extends to the
+//               the LensNode's near plane and extends to the
 //               far plane, making it suitable for picking objects
 //               from the screen given a camera and a mouse location.
 ////////////////////////////////////////////////////////////////////
 INLINE bool CollisionSegment::
-set_from_lens(qpLensNode *camera, float px, float py) {
+set_from_lens(LensNode *camera, float px, float py) {
   return set_from_lens(camera, LPoint2f(px, py));
 }

+ 8 - 8
panda/src/collide/collisionSegment.cxx

@@ -18,13 +18,13 @@
 
 
 #include "collisionSegment.h"
-#include "qpcollisionHandler.h"
-#include "qpcollisionEntry.h"
+#include "collisionHandler.h"
+#include "collisionEntry.h"
 #include "config_collide.h"
 
 #include "geom.h"
-#include "qplensNode.h"
-#include "qpgeomNode.h"
+#include "lensNode.h"
+#include "geomNode.h"
 #include "lens.h"
 #include "geomLine.h"
 #include "geometricBoundingVolume.h"
@@ -52,7 +52,7 @@ make_copy() {
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionSegment::
-test_intersection(qpCollisionHandler *record, const qpCollisionEntry &entry,
+test_intersection(CollisionHandler *record, const CollisionEntry &entry,
                   const CollisionSolid *into) const {
   return into->test_intersection_from_segment(record, entry);
 }
@@ -96,9 +96,9 @@ output(ostream &out) const {
 ////////////////////////////////////////////////////////////////////
 //     Function: CollisionSegment::set_from_lens
 //       Access: Public
-//  Description: Accepts a qpLensNode and a 2-d point in the range
+//  Description: Accepts a LensNode and a 2-d point in the range
 //               [-1,1].  Sets the CollisionSegment so that it begins at
-//               the qpLensNode's near plane and extends to the
+//               the LensNode's near plane and extends to the
 //               far plane, making it suitable for picking objects
 //               from the screen given a camera and a mouse location.
 //
@@ -106,7 +106,7 @@ output(ostream &out) const {
 //               otherwise.
 ////////////////////////////////////////////////////////////////////
 bool CollisionSegment::
-set_from_lens(qpLensNode *camera, const LPoint2f &point) {
+set_from_lens(LensNode *camera, const LPoint2f &point) {
   Lens *proj = camera->get_lens();
 
   bool success = true;

+ 5 - 5
panda/src/collide/collisionSegment.h

@@ -23,7 +23,7 @@
 
 #include "collisionSolid.h"
 
-class qpLensNode;
+class LensNode;
 
 ///////////////////////////////////////////////////////////////////
 //       Class : CollisionSegment
@@ -48,8 +48,8 @@ public:
   virtual CollisionSolid *make_copy();
 
   virtual int
-  test_intersection(qpCollisionHandler *record,
-                    const qpCollisionEntry &entry,
+  test_intersection(CollisionHandler *record,
+                    const CollisionEntry &entry,
                     const CollisionSolid *into) const;
 
   virtual void xform(const LMatrix4f &mat);
@@ -66,8 +66,8 @@ PUBLISHED:
   INLINE void set_point_b(float x, float y, float z);
   INLINE const LPoint3f &get_point_b() const;
 
-  bool set_from_lens(qpLensNode *camera, const LPoint2f &point);
-  INLINE bool set_from_lens(qpLensNode *camera, float px, float py);
+  bool set_from_lens(LensNode *camera, const LPoint2f &point);
+  INLINE bool set_from_lens(LensNode *camera, float px, float py);
 
 protected:
   virtual BoundingVolume *recompute_bound();

+ 10 - 10
panda/src/collide/collisionSolid.cxx

@@ -32,7 +32,7 @@
 #include "colorAttrib.h"
 #include "renderModeAttrib.h"
 #include "transparencyAttrib.h"
-#include "qpgeomNode.h"
+#include "geomNode.h"
 
 TypeHandle CollisionSolid::_type_handle;
 
@@ -77,11 +77,11 @@ CollisionSolid::
 //               traversal to render the CollisionNodes that have been
 //               made visible.
 ////////////////////////////////////////////////////////////////////
-qpGeomNode *CollisionSolid::
+GeomNode *CollisionSolid::
 get_viz() {
   if (_viz_geom_stale) {
-    if (_viz_geom == (qpGeomNode *)NULL) {
-      _viz_geom = new qpGeomNode("viz");
+    if (_viz_geom == (GeomNode *)NULL) {
+      _viz_geom = new GeomNode("viz");
     } else {
       _viz_geom->remove_all_geoms();
     }
@@ -117,8 +117,8 @@ write(ostream &out, int indent_level) const {
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionSolid::
-test_intersection_from_sphere(qpCollisionHandler *,
-                              const qpCollisionEntry &) const {
+test_intersection_from_sphere(CollisionHandler *,
+                              const CollisionEntry &) const {
   report_undefined_intersection_test(CollisionSphere::get_class_type(),
                                      get_type());
   return 0;
@@ -130,8 +130,8 @@ test_intersection_from_sphere(qpCollisionHandler *,
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionSolid::
-test_intersection_from_ray(qpCollisionHandler *,
-                           const qpCollisionEntry &) const {
+test_intersection_from_ray(CollisionHandler *,
+                           const CollisionEntry &) const {
   report_undefined_intersection_test(CollisionRay::get_class_type(),
                                      get_type());
   return 0;
@@ -143,8 +143,8 @@ test_intersection_from_ray(qpCollisionHandler *,
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionSolid::
-test_intersection_from_segment(qpCollisionHandler *,
-                               const qpCollisionEntry &) const {
+test_intersection_from_segment(CollisionHandler *,
+                               const CollisionEntry &) const {
   report_undefined_intersection_test(CollisionSegment::get_class_type(),
                                      get_type());
   return 0;

+ 15 - 15
panda/src/collide/collisionSolid.h

@@ -26,13 +26,13 @@
 #include "luse.h"
 #include "pointerTo.h"
 #include "renderState.h"
-#include "qpgeomNode.h"
+#include "geomNode.h"
 
-class qpCollisionHandler;
-class qpCollisionEntry;
+class CollisionHandler;
+class CollisionEntry;
 class CollisionSphere;
-class qpGeomNode;
-class qpCollisionNode;
+class GeomNode;
+class CollisionNode;
 
 ///////////////////////////////////////////////////////////////////
 //       Class : CollisionSolid
@@ -63,13 +63,13 @@ PUBLISHED:
 
 public:
   virtual int
-  test_intersection(qpCollisionHandler *record,
-                    const qpCollisionEntry &entry,
+  test_intersection(CollisionHandler *record,
+                    const CollisionEntry &entry,
                     const CollisionSolid *into) const=0;
 
   virtual void xform(const LMatrix4f &mat)=0;
 
-  qpGeomNode *get_viz();
+  GeomNode *get_viz();
 
 PUBLISHED:
   virtual void output(ostream &out) const;
@@ -77,14 +77,14 @@ PUBLISHED:
 
 protected:
   virtual int
-  test_intersection_from_sphere(qpCollisionHandler *record,
-                                const qpCollisionEntry &entry) const;
+  test_intersection_from_sphere(CollisionHandler *record,
+                                const CollisionEntry &entry) const;
   virtual int
-  test_intersection_from_ray(qpCollisionHandler *record,
-                             const qpCollisionEntry &entry) const;
+  test_intersection_from_ray(CollisionHandler *record,
+                             const CollisionEntry &entry) const;
   virtual int
-  test_intersection_from_segment(qpCollisionHandler *record,
-                                 const qpCollisionEntry &entry) const;
+  test_intersection_from_segment(CollisionHandler *record,
+                                 const CollisionEntry &entry) const;
 
   static void
   report_undefined_intersection_test(TypeHandle from_type,
@@ -97,7 +97,7 @@ protected:
   CPT(RenderState) get_wireframe_viz_state();
   CPT(RenderState) get_other_viz_state();
 
-  PT(qpGeomNode) _viz_geom;
+  PT(GeomNode) _viz_geom;
   bool _viz_geom_stale;
   bool _tangible;
 

+ 12 - 12
panda/src/collide/collisionSphere.cxx

@@ -20,8 +20,8 @@
 #include "collisionSphere.h"
 #include "collisionRay.h"
 #include "collisionSegment.h"
-#include "qpcollisionHandler.h"
-#include "qpcollisionEntry.h"
+#include "collisionHandler.h"
+#include "collisionEntry.h"
 #include "config_collide.h"
 
 #include "boundingSphere.h"
@@ -50,7 +50,7 @@ make_copy() {
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionSphere::
-test_intersection(qpCollisionHandler *record, const qpCollisionEntry &entry,
+test_intersection(CollisionHandler *record, const CollisionEntry &entry,
                   const CollisionSolid *into) const {
   return into->test_intersection_from_sphere(record, entry);
 }
@@ -118,8 +118,8 @@ recompute_bound() {
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionSphere::
-test_intersection_from_sphere(qpCollisionHandler *record,
-                              const qpCollisionEntry &entry) const {
+test_intersection_from_sphere(CollisionHandler *record,
+                              const CollisionEntry &entry) const {
   const CollisionSphere *sphere;
   DCAST_INTO_R(sphere, entry.get_from(), 0);
 
@@ -143,7 +143,7 @@ test_intersection_from_sphere(qpCollisionHandler *record,
       << "intersection detected from " << *entry.get_from_node() << " into "
       << entry.get_into_node_path() << "\n";
   }
-  PT(qpCollisionEntry) new_entry = new qpCollisionEntry(entry);
+  PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 
   float dist = sqrtf(dist2);
   LVector3f into_normal = normalize(vec);
@@ -164,8 +164,8 @@ test_intersection_from_sphere(qpCollisionHandler *record,
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionSphere::
-test_intersection_from_ray(qpCollisionHandler *record,
-                           const qpCollisionEntry &entry) const {
+test_intersection_from_ray(CollisionHandler *record,
+                           const CollisionEntry &entry) const {
   const CollisionRay *ray;
   DCAST_INTO_R(ray, entry.get_from(), 0);
 
@@ -188,7 +188,7 @@ test_intersection_from_ray(qpCollisionHandler *record,
       << "intersection detected from " << *entry.get_from_node() << " into "
       << entry.get_into_node_path() << "\n";
   }
-  PT(qpCollisionEntry) new_entry = new qpCollisionEntry(entry);
+  PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 
   LPoint3f into_intersection_point;
   if (t1 < 0.0) {
@@ -208,8 +208,8 @@ test_intersection_from_ray(qpCollisionHandler *record,
 //  Description:
 ////////////////////////////////////////////////////////////////////
 int CollisionSphere::
-test_intersection_from_segment(qpCollisionHandler *record,
-                               const qpCollisionEntry &entry) const {
+test_intersection_from_segment(CollisionHandler *record,
+                               const CollisionEntry &entry) const {
   const CollisionSegment *segment;
   DCAST_INTO_R(segment, entry.get_from(), 0);
 
@@ -234,7 +234,7 @@ test_intersection_from_segment(qpCollisionHandler *record,
       << "intersection detected from " << *entry.get_from_node() << " into "
       << entry.get_into_node_path() << "\n";
   }
-  PT(qpCollisionEntry) new_entry = new qpCollisionEntry(entry);
+  PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 
   LPoint3f into_intersection_point;
   if (t1 < 0.0) {

+ 8 - 8
panda/src/collide/collisionSphere.h

@@ -37,8 +37,8 @@ public:
   virtual CollisionSolid *make_copy();
 
   virtual int
-  test_intersection(qpCollisionHandler *record,
-                    const qpCollisionEntry &entry,
+  test_intersection(CollisionHandler *record,
+                    const CollisionEntry &entry,
                     const CollisionSolid *into) const;
 
   virtual void xform(const LMatrix4f &mat);
@@ -60,14 +60,14 @@ protected:
 
 protected:
   virtual int
-  test_intersection_from_sphere(qpCollisionHandler *record,
-                                const qpCollisionEntry &entry) const;
+  test_intersection_from_sphere(CollisionHandler *record,
+                                const CollisionEntry &entry) const;
   virtual int
-  test_intersection_from_ray(qpCollisionHandler *record,
-                             const qpCollisionEntry &entry) const;
+  test_intersection_from_ray(CollisionHandler *record,
+                             const CollisionEntry &entry) const;
   virtual int
-  test_intersection_from_segment(qpCollisionHandler *record,
-                                 const qpCollisionEntry &entry) const;
+  test_intersection_from_segment(CollisionHandler *record,
+                                 const CollisionEntry &entry) const;
 
   virtual void fill_viz_geom();
 

+ 1 - 1
panda/src/collide/qpcollisionTraverser.I → panda/src/collide/collisionTraverser.I

@@ -1,4 +1,4 @@
-// Filename: qpcollisionTraverser.I
+// Filename: collisionTraverser.I
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////

+ 89 - 89
panda/src/collide/qpcollisionTraverser.cxx → panda/src/collide/collisionTraverser.cxx

@@ -1,4 +1,4 @@
-// Filename: qpcollisionTraverser.cxx
+// Filename: collisionTraverser.cxx
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,67 +16,67 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#include "qpcollisionTraverser.h"
-#include "qpcollisionNode.h"
-#include "qpcollisionEntry.h"
+#include "collisionTraverser.h"
+#include "collisionNode.h"
+#include "collisionEntry.h"
 #include "collisionPolygon.h"
 #include "config_collide.h"
 
 #include "transformState.h"
-#include "qpgeomNode.h"
+#include "geomNode.h"
 #include "geom.h"
-#include "qpnodePath.h"
+#include "nodePath.h"
 #include "pStatTimer.h"
 #include "indent.h"
 
 #ifndef CPPPARSER
-PStatCollector qpCollisionTraverser::_collisions_pcollector("App:Collisions");
+PStatCollector CollisionTraverser::_collisions_pcollector("App:Collisions");
 #endif
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::Constructor
+//     Function: CollisionTraverser::Constructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCollisionTraverser::
-qpCollisionTraverser() {
+CollisionTraverser::
+CollisionTraverser() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::Destructor
+//     Function: CollisionTraverser::Destructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpCollisionTraverser::
-~qpCollisionTraverser() {
+CollisionTraverser::
+~CollisionTraverser() {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::add_collider
+//     Function: CollisionTraverser::add_collider
 //       Access: Public
-//  Description: Adds a new qpCollisionNode, representing an object that
+//  Description: Adds a new CollisionNode, representing an object that
 //               will be tested for collisions into other objects,
 //               along with the handler that will serve each detected
-//               collision.  Each qpCollisionNode may be served by only
+//               collision.  Each CollisionNode may be served by only
 //               one handler at a time, but a given handler may serve
-//               many qpCollisionNodes.
+//               many CollisionNodes.
 //
 //               The handler that serves a particular node may be
 //               changed from time to time by calling add_collider()
 //               again on the same node.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionTraverser::
-add_collider(qpCollisionNode *node, qpCollisionHandler *handler) {
+void CollisionTraverser::
+add_collider(CollisionNode *node, CollisionHandler *handler) {
   nassertv(_ordered_colliders.size() == _colliders.size());
-  nassertv(node != (qpCollisionNode *)NULL);
-  nassertv(handler != (qpCollisionHandler *)NULL);
+  nassertv(node != (CollisionNode *)NULL);
+  nassertv(handler != (CollisionHandler *)NULL);
 
   Colliders::iterator ci = _colliders.find(node);
   if (ci != _colliders.end()) {
     // We already knew about this collider.
     if ((*ci).second != handler) {
       // Change the handler.
-      PT(qpCollisionHandler) old_handler = (*ci).second;
+      PT(CollisionHandler) old_handler = (*ci).second;
       (*ci).second = handler;
 
       // Now update our own reference counts within our handler set.
@@ -113,16 +113,16 @@ add_collider(qpCollisionNode *node, qpCollisionHandler *handler) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::remove_collider
+//     Function: CollisionTraverser::remove_collider
 //       Access: Public
 //  Description: Removes the collider (and its associated handler)
-//               from the set of qpCollisionNodes that will be tested
+//               from the set of CollisionNodes that will be tested
 //               each frame for collisions into other objects.
 //               Returns true if the definition was found and removed,
 //               false if it wasn't present to begin with.
 ////////////////////////////////////////////////////////////////////
-bool qpCollisionTraverser::
-remove_collider(qpCollisionNode *node) {
+bool CollisionTraverser::
+remove_collider(CollisionNode *node) {
   nassertr(_ordered_colliders.size() == _colliders.size(), false);
 
   Colliders::iterator ci = _colliders.find(node);
@@ -131,7 +131,7 @@ remove_collider(qpCollisionNode *node) {
     return false;
   }
 
-  qpCollisionHandler *handler = (*ci).second;
+  CollisionHandler *handler = (*ci).second;
 
   // Update the set of handlers.
   Handlers::iterator hi = _handlers.find(handler);
@@ -154,37 +154,37 @@ remove_collider(qpCollisionNode *node) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::has_collider
+//     Function: CollisionTraverser::has_collider
 //       Access: Public
 //  Description: Returns true if the indicated node is current in the
 //               set of nodes that will be tested each frame for
 //               collisions into other objects.
 ////////////////////////////////////////////////////////////////////
-bool qpCollisionTraverser::
-has_collider(qpCollisionNode *node) const {
+bool CollisionTraverser::
+has_collider(CollisionNode *node) const {
   Colliders::const_iterator ci = _colliders.find(node);
   return (ci != _colliders.end());
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::get_num_colliders
+//     Function: CollisionTraverser::get_num_colliders
 //       Access: Public
-//  Description: Returns the number of qpCollisionNodes that have been
+//  Description: Returns the number of CollisionNodes that have been
 //               added to the traverser via add_collider().
 ////////////////////////////////////////////////////////////////////
-int qpCollisionTraverser::
+int CollisionTraverser::
 get_num_colliders() const {
   nassertr(_ordered_colliders.size() == _colliders.size(), 0);
   return _ordered_colliders.size();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::get_collider
+//     Function: CollisionTraverser::get_collider
 //       Access: Public
-//  Description: Returns the nth qpCollisionNode that has been
+//  Description: Returns the nth CollisionNode that has been
 //               added to the traverser via add_collider().
 ////////////////////////////////////////////////////////////////////
-qpCollisionNode *qpCollisionTraverser::
+CollisionNode *CollisionTraverser::
 get_collider(int n) const {
   nassertr(_ordered_colliders.size() == _colliders.size(), NULL);
   nassertr(n >= 0 && n < (int)_ordered_colliders.size(), NULL);
@@ -192,14 +192,14 @@ get_collider(int n) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::get_handler
+//     Function: CollisionTraverser::get_handler
 //       Access: Public
 //  Description: Returns the handler that is currently assigned to
 //               serve the indicated collision node, or NULL if the
 //               node is not on the traverser's set of active nodes.
 ////////////////////////////////////////////////////////////////////
-qpCollisionHandler *qpCollisionTraverser::
-get_handler(qpCollisionNode *node) const {
+CollisionHandler *CollisionTraverser::
+get_handler(CollisionNode *node) const {
   Colliders::const_iterator ci = _colliders.find(node);
   if (ci != _colliders.end()) {
     return (*ci).second;
@@ -208,12 +208,12 @@ get_handler(qpCollisionNode *node) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::clear_colliders
+//     Function: CollisionTraverser::clear_colliders
 //       Access: Public
 //  Description: Completely empties the set of collision nodes and
 //               their associated handlers.
 ////////////////////////////////////////////////////////////////////
-void qpCollisionTraverser::
+void CollisionTraverser::
 clear_colliders() {
   _colliders.clear();
   _ordered_colliders.clear();
@@ -221,15 +221,15 @@ clear_colliders() {
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::traverse
+//     Function: CollisionTraverser::traverse
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpCollisionTraverser::
-traverse(const qpNodePath &root) {
+void CollisionTraverser::
+traverse(const NodePath &root) {
   PStatTimer timer(_collisions_pcollector);
 
-  qpCollisionLevelState level_state(root);
+  CollisionLevelState level_state(root);
   prepare_colliders(level_state);
 
   Handlers::iterator hi;
@@ -254,32 +254,32 @@ traverse(const qpNodePath &root) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::output
+//     Function: CollisionTraverser::output
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpCollisionTraverser::
+void CollisionTraverser::
 output(ostream &out) const {
-  out << "qpCollisionTraverser, " << _colliders.size()
+  out << "CollisionTraverser, " << _colliders.size()
       << " colliders and " << _handlers.size() << " handlers.\n";
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::write
+//     Function: CollisionTraverser::write
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpCollisionTraverser::
+void CollisionTraverser::
 write(ostream &out, int indent_level) const {
   indent(out, indent_level)
-    << "qpCollisionTraverser, " << _colliders.size()
+    << "CollisionTraverser, " << _colliders.size()
     << " colliders and " << _handlers.size() << " handlers:\n";
   Colliders::const_iterator ci;
   for (ci = _colliders.begin(); ci != _colliders.end(); ++ci) {
-    qpCollisionNode *cnode = (*ci).first;
-    qpCollisionHandler *handler = (*ci).second;
-    nassertv(cnode != (qpCollisionNode *)NULL);
-    nassertv(handler != (qpCollisionHandler *)NULL);
+    CollisionNode *cnode = (*ci).first;
+    CollisionHandler *handler = (*ci).second;
+    nassertv(cnode != (CollisionNode *)NULL);
+    nassertv(handler != (CollisionHandler *)NULL);
 
     indent(out, indent_level + 2)
       << *cnode << " handled by " << handler->get_type() << "\n";
@@ -292,23 +292,23 @@ write(ostream &out, int indent_level) const {
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::prepare_colliders
+//     Function: CollisionTraverser::prepare_colliders
 //       Access: Private
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpCollisionTraverser::
-prepare_colliders(qpCollisionLevelState &level_state) {
+void CollisionTraverser::
+prepare_colliders(CollisionLevelState &level_state) {
   level_state.clear();
   level_state.reserve(_colliders.size());
 
   int i = 0;
   while (i < (int)_ordered_colliders.size()) {
-    qpCollisionNode *cnode = _ordered_colliders[i];
+    CollisionNode *cnode = _ordered_colliders[i];
 
-    qpCollisionLevelState::ColliderDef def;
+    CollisionLevelState::ColliderDef def;
     def._node = cnode;
-    qpNodePath root;
-    qpNodePath cnode_path(cnode);
+    NodePath root;
+    NodePath cnode_path(cnode);
     def._space = cnode_path.get_mat(root);
     def._inv_space = root.get_mat(cnode_path);
 
@@ -335,22 +335,22 @@ prepare_colliders(qpCollisionLevelState &level_state) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::r_traverse
+//     Function: CollisionTraverser::r_traverse
 //       Access: Private
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpCollisionTraverser::
-r_traverse(qpCollisionLevelState &level_state) {
+void CollisionTraverser::
+r_traverse(CollisionLevelState &level_state) {
   if (!level_state.any_in_bounds()) {
     return;
   }
   level_state.apply_transform();
 
   PandaNode *node = level_state.node();
-  if (node->is_exact_type(qpCollisionNode::get_class_type())) {
+  if (node->is_exact_type(CollisionNode::get_class_type())) {
     level_state.reached_collision_node();
 
-    qpCollisionNode *cnode;
+    CollisionNode *cnode;
     DCAST_INTO_V(cnode, node);
     const BoundingVolume &node_bv = cnode->get_bound();
     const GeometricBoundingVolume *node_gbv = NULL;
@@ -358,10 +358,10 @@ r_traverse(qpCollisionLevelState &level_state) {
       DCAST_INTO_V(node_gbv, &node_bv);
     }
 
-    qpCollisionEntry entry;
+    CollisionEntry entry;
     entry._into_node = cnode;
     entry._into_node_path = level_state.get_node_path();
-    entry._into_space = entry._into_node_path.get_mat(qpNodePath());
+    entry._into_space = entry._into_node_path.get_mat(NodePath());
 
     int num_colliders = level_state.get_num_colliders();
     for (int c = 0; c < num_colliders; c++) {
@@ -373,7 +373,7 @@ r_traverse(qpCollisionLevelState &level_state) {
           entry._from = level_state.get_collider(c);
           entry._from_space = level_state.get_space(c);
 
-          qpNodePath root;
+          NodePath root;
           const LMatrix4f &into_space_inv = 
             root.get_mat(entry._into_node_path);
           entry._wrt_space = entry._from_space * into_space_inv;
@@ -396,7 +396,7 @@ r_traverse(qpCollisionLevelState &level_state) {
     }
 #endif
     
-    qpGeomNode *gnode;
+    GeomNode *gnode;
     DCAST_INTO_V(gnode, node);
     const BoundingVolume &node_bv = gnode->get_bound();
     const GeometricBoundingVolume *node_gbv = NULL;
@@ -404,10 +404,10 @@ r_traverse(qpCollisionLevelState &level_state) {
       DCAST_INTO_V(node_gbv, &node_bv);
     }
 
-    qpCollisionEntry entry;
+    CollisionEntry entry;
     entry._into_node = gnode;
     entry._into_node_path = level_state.get_node_path();
-    entry._into_space = entry._into_node_path.get_mat(qpNodePath());
+    entry._into_space = entry._into_node_path.get_mat(NodePath());
 
     int num_colliders = level_state.get_num_colliders();
     for (int c = 0; c < num_colliders; c++) {
@@ -417,7 +417,7 @@ r_traverse(qpCollisionLevelState &level_state) {
         entry._from = level_state.get_collider(c);
         entry._from_space = level_state.get_space(c);
 
-        qpNodePath root;
+        NodePath root;
         const LMatrix4f &into_space_inv = 
           root.get_mat(entry._into_node_path);
         entry._wrt_space = entry._from_space * into_space_inv;
@@ -434,18 +434,18 @@ r_traverse(qpCollisionLevelState &level_state) {
 
   int num_children = node->get_num_children();
   for (int i = 0; i < num_children; i++) {
-    qpCollisionLevelState next_state(level_state, node->get_child(i));
+    CollisionLevelState next_state(level_state, node->get_child(i));
     r_traverse(next_state);
   }
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::compare_collider_to_node
+//     Function: CollisionTraverser::compare_collider_to_node
 //       Access: Private
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpCollisionTraverser::
-compare_collider_to_node(qpCollisionEntry &entry,
+void CollisionTraverser::
+compare_collider_to_node(CollisionEntry &entry,
                          const GeometricBoundingVolume *from_parent_gbv,
                          const GeometricBoundingVolume *from_node_gbv,
                          const GeometricBoundingVolume *into_node_gbv) {
@@ -456,7 +456,7 @@ compare_collider_to_node(qpCollisionEntry &entry,
   }
 
   if (within_node_bounds) {
-    qpCollisionNode *cnode;
+    CollisionNode *cnode;
     DCAST_INTO_V(cnode, entry._into_node);
     int num_solids = cnode->get_num_solids();
     for (int s = 0; s < num_solids; s++) {
@@ -481,12 +481,12 @@ compare_collider_to_node(qpCollisionEntry &entry,
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::compare_collider_to_geom_node
+//     Function: CollisionTraverser::compare_collider_to_geom_node
 //       Access: Private
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpCollisionTraverser::
-compare_collider_to_geom_node(qpCollisionEntry &entry,
+void CollisionTraverser::
+compare_collider_to_geom_node(CollisionEntry &entry,
                               const GeometricBoundingVolume *from_parent_gbv,
                               const GeometricBoundingVolume *from_node_gbv,
                               const GeometricBoundingVolume *into_node_gbv) {
@@ -497,7 +497,7 @@ compare_collider_to_geom_node(qpCollisionEntry &entry,
   }
 
   if (within_node_bounds) {
-    qpGeomNode *gnode;
+    GeomNode *gnode;
     DCAST_INTO_V(gnode, entry._into_node);
     int num_geoms = gnode->get_num_geoms();
     for (int s = 0; s < num_geoms; s++) {
@@ -523,12 +523,12 @@ compare_collider_to_geom_node(qpCollisionEntry &entry,
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::compare_collider_to_solid
+//     Function: CollisionTraverser::compare_collider_to_solid
 //       Access: Private
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpCollisionTraverser::
-compare_collider_to_solid(qpCollisionEntry &entry,
+void CollisionTraverser::
+compare_collider_to_solid(CollisionEntry &entry,
                           const GeometricBoundingVolume *from_node_gbv,
                           const GeometricBoundingVolume *solid_gbv) {
   bool within_solid_bounds = true;
@@ -545,12 +545,12 @@ compare_collider_to_solid(qpCollisionEntry &entry,
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpCollisionTraverser::compare_collider_to_geom
+//     Function: CollisionTraverser::compare_collider_to_geom
 //       Access: Private
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpCollisionTraverser::
-compare_collider_to_geom(qpCollisionEntry &entry, Geom *geom,
+void CollisionTraverser::
+compare_collider_to_geom(CollisionEntry &entry, Geom *geom,
                          const GeometricBoundingVolume *from_node_gbv,
                          const GeometricBoundingVolume *geom_gbv) {
   bool within_geom_bounds = true;

+ 30 - 30
panda/src/collide/qpcollisionTraverser.h → panda/src/collide/collisionTraverser.h

@@ -1,4 +1,4 @@
-// Filename: qpcollisionTraverser.h
+// Filename: collisionTraverser.h
 // Created by:  drose (16Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,88 +16,88 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpCOLLISIONTRAVERSER_H
-#define qpCOLLISIONTRAVERSER_H
+#ifndef COLLISIONTRAVERSER_H
+#define COLLISIONTRAVERSER_H
 
 #include "pandabase.h"
 
-#include "qpcollisionHandler.h"
-#include "qpcollisionLevelState.h"
+#include "collisionHandler.h"
+#include "collisionLevelState.h"
 
 #include "pointerTo.h"
 #include "pStatCollector.h"
 
 #include "pset.h"
 
-class qpCollisionNode;
+class CollisionNode;
 class Geom;
-class qpNodePath;
-class qpCollisionEntry;
+class NodePath;
+class CollisionEntry;
 
 ////////////////////////////////////////////////////////////////////
-//       Class : qpCollisionTraverser
+//       Class : CollisionTraverser
 // Description :
 ////////////////////////////////////////////////////////////////////
-class EXPCL_PANDA qpCollisionTraverser {
+class EXPCL_PANDA CollisionTraverser {
 PUBLISHED:
-  qpCollisionTraverser();
-  ~qpCollisionTraverser();
+  CollisionTraverser();
+  ~CollisionTraverser();
 
-  void add_collider(qpCollisionNode *node, qpCollisionHandler *handler);
-  bool remove_collider(qpCollisionNode *node);
-  bool has_collider(qpCollisionNode *node) const;
+  void add_collider(CollisionNode *node, CollisionHandler *handler);
+  bool remove_collider(CollisionNode *node);
+  bool has_collider(CollisionNode *node) const;
   int get_num_colliders() const;
-  qpCollisionNode *get_collider(int n) const;
-  qpCollisionHandler *get_handler(qpCollisionNode *node) const;
+  CollisionNode *get_collider(int n) const;
+  CollisionHandler *get_handler(CollisionNode *node) const;
   void clear_colliders();
 
-  void traverse(const qpNodePath &root);
+  void traverse(const NodePath &root);
 
   void output(ostream &out) const;
   void write(ostream &out, int indent_level) const;
 
 private:
-  void prepare_colliders(qpCollisionLevelState &state);
+  void prepare_colliders(CollisionLevelState &state);
 
-  void r_traverse(qpCollisionLevelState &level_state);
+  void r_traverse(CollisionLevelState &level_state);
 
-  void compare_collider_to_node(qpCollisionEntry &entry,
+  void compare_collider_to_node(CollisionEntry &entry,
                                 const GeometricBoundingVolume *from_parent_gbv,
                                 const GeometricBoundingVolume *from_node_gbv,
                                 const GeometricBoundingVolume *into_node_gbv);
-  void compare_collider_to_geom_node(qpCollisionEntry &entry,
+  void compare_collider_to_geom_node(CollisionEntry &entry,
                                      const GeometricBoundingVolume *from_parent_gbv,
                                      const GeometricBoundingVolume *from_node_gbv,
                                      const GeometricBoundingVolume *into_node_gbv);
-  void compare_collider_to_solid(qpCollisionEntry &entry,
+  void compare_collider_to_solid(CollisionEntry &entry,
                                  const GeometricBoundingVolume *from_node_gbv,
                                  const GeometricBoundingVolume *solid_gbv);
-  void compare_collider_to_geom(qpCollisionEntry &entry, Geom *geom,
+  void compare_collider_to_geom(CollisionEntry &entry, Geom *geom,
                                 const GeometricBoundingVolume *from_node_gbv,
                                 const GeometricBoundingVolume *solid_gbv);
 
 private:
-  PT(qpCollisionHandler) _default_handler;
+  PT(CollisionHandler) _default_handler;
   TypeHandle _graph_type;
 
-  typedef pmap<PT(qpCollisionNode),  PT(qpCollisionHandler) > Colliders;
+  typedef pmap<PT(CollisionNode),  PT(CollisionHandler) > Colliders;
   Colliders _colliders;
-  typedef pvector<qpCollisionNode *> OrderedColliders;
+  typedef pvector<CollisionNode *> OrderedColliders;
   OrderedColliders _ordered_colliders;
 
-  typedef pmap<PT(qpCollisionHandler), int> Handlers;
+  typedef pmap<PT(CollisionHandler), int> Handlers;
   Handlers _handlers;
 
   // Statistics
   static PStatCollector _collisions_pcollector;
 };
 
-INLINE ostream &operator << (ostream &out, const qpCollisionTraverser &trav) {
+INLINE ostream &operator << (ostream &out, const CollisionTraverser &trav) {
   trav.output(out);
   return out;
 }
 
-#include "qpcollisionTraverser.I"
+#include "collisionTraverser.I"
 
 #endif
 

+ 17 - 17
panda/src/collide/config_collide.cxx

@@ -17,14 +17,14 @@
 ////////////////////////////////////////////////////////////////////
 
 #include "config_collide.h"
-#include "qpcollisionEntry.h"
-#include "qpcollisionHandler.h"
-#include "qpcollisionHandlerEvent.h"
-#include "qpcollisionHandlerFloor.h"
-#include "qpcollisionHandlerPhysical.h"
-#include "qpcollisionHandlerPusher.h"
-#include "qpcollisionHandlerQueue.h"
-#include "qpcollisionNode.h"
+#include "collisionEntry.h"
+#include "collisionHandler.h"
+#include "collisionHandlerEvent.h"
+#include "collisionHandlerFloor.h"
+#include "collisionHandlerPhysical.h"
+#include "collisionHandlerPusher.h"
+#include "collisionHandlerQueue.h"
+#include "collisionNode.h"
 #include "collisionPlane.h"
 #include "collisionPolygon.h"
 #include "collisionRay.h"
@@ -56,14 +56,14 @@ init_libcollide() {
   }
   initialized = true;
 
-  qpCollisionEntry::init_type();
-  qpCollisionHandler::init_type();
-  qpCollisionHandlerEvent::init_type();
-  qpCollisionHandlerFloor::init_type();
-  qpCollisionHandlerPhysical::init_type();
-  qpCollisionHandlerPusher::init_type();
-  qpCollisionHandlerQueue::init_type();
-  qpCollisionNode::init_type();
+  CollisionEntry::init_type();
+  CollisionHandler::init_type();
+  CollisionHandlerEvent::init_type();
+  CollisionHandlerFloor::init_type();
+  CollisionHandlerPhysical::init_type();
+  CollisionHandlerPusher::init_type();
+  CollisionHandlerQueue::init_type();
+  CollisionNode::init_type();
   CollisionPlane::init_type();
   CollisionPolygon::init_type();
   CollisionRay::init_type();
@@ -73,7 +73,7 @@ init_libcollide() {
 
   //Registration of writeable object's creation
   //functions with BamReader's factory
-  qpCollisionNode::register_with_read_factory();
+  CollisionNode::register_with_read_factory();
   CollisionPlane::register_with_read_factory();
   CollisionPolygon::register_with_read_factory();
   CollisionRay::register_with_read_factory();

+ 13 - 13
panda/src/crgsg/crGraphicsStateGuardian.cxx

@@ -53,10 +53,10 @@
 #include "renderModeAttrib.h"
 #include "fogAttrib.h"
 #include "depthOffsetAttrib.h"
-#include "qpfog.h"
+#include "fog.h"
 #include "clockObject.h"
 #include "string_utils.h"
-#include "qpnodePath.h"
+#include "nodePath.h"
 #include "dcast.h"
 #include "pvector.h"
 
@@ -801,7 +801,7 @@ draw_sprite(GeomSprite *geom, GeomContext *) {
 
   if (!geom->get_alpha_disable()) {
     // figure out if alpha's enabled (if not, no reason to sort)
-    const TransparencyAttrib *trans = _qpstate->get_transparency();
+    const TransparencyAttrib *trans = _state->get_transparency();
     if (trans != (const TransparencyAttrib *)NULL) {
       alpha = (trans->get_mode() != TransparencyAttrib::M_none);
     }
@@ -1598,7 +1598,7 @@ release_texture(TextureContext *tc) {
 //               contents of the node.
 ////////////////////////////////////////////////////////////////////
 GeomNodeContext *CRGraphicsStateGuardian::
-prepare_geom_node(qpGeomNode *node) {
+prepare_geom_node(GeomNode *node) {
 #if 0  // temporarily disabled until we bring to new scene graph
 
   // Make sure we have at least some static Geoms in the GeomNode;
@@ -1695,7 +1695,7 @@ prepare_geom_node(qpGeomNode *node) {
 //               prepare_geom_node().
 ////////////////////////////////////////////////////////////////////
 void CRGraphicsStateGuardian::
-draw_geom_node(qpGeomNode *node, const RenderState *state,
+draw_geom_node(GeomNode *node, const RenderState *state,
                GeomNodeContext *gnc) {
 #if 0  // temporarily disabled until we bring to new scene graph
   if (gnc == (GeomNodeContext *)NULL) {
@@ -2010,11 +2010,11 @@ void CRGraphicsStateGuardian::apply_material(const Material *material) {
 //  Description:
 ////////////////////////////////////////////////////////////////////
 void CRGraphicsStateGuardian::
-apply_fog(qpFog *fog) {
-  qpFog::Mode fmode = fog->get_mode();
+apply_fog(Fog *fog) {
+  Fog::Mode fmode = fog->get_mode();
   call_glFogMode(get_fog_mode_type((Fog::Mode)fmode));
 
-  if (fmode == qpFog::M_linear) {
+  if (fmode == Fog::M_linear) {
     float onset, opaque;
     fog->get_linear_range(onset, opaque);
     call_glFogStart(onset);
@@ -2225,8 +2225,8 @@ void CRGraphicsStateGuardian::
 issue_fog(const FogAttrib *attrib) {
   if (!attrib->is_off()) {
     enable_fog(true);
-    qpFog *fog = attrib->get_fog();
-    nassertv(fog != (qpFog *)NULL);
+    Fog *fog = attrib->get_fog();
+    nassertv(fog != (Fog *)NULL);
     apply_fog(fog);
   } else {
     enable_fog(false);
@@ -2274,7 +2274,7 @@ bind_light(PointLight *light, int light_id) {
 
   // Position needs to specify x, y, z, and w
   // w == 1 implies non-infinite position
-  qpNodePath light_np(light);
+  NodePath light_np(light);
   const LMatrix4f &light_mat = light_np.get_mat(_scene_setup->get_scene_root());
   LPoint3f pos = light->get_point() * light_mat;
 
@@ -2315,7 +2315,7 @@ bind_light(DirectionalLight *light, int light_id) {
 
   // Position needs to specify x, y, z, and w.
   // w == 0 implies light is at infinity
-  qpNodePath light_np(light);
+  NodePath light_np(light);
   const LMatrix4f &light_mat = light_np.get_mat(_scene_setup->get_scene_root());
   LVector3f dir = light->get_direction() * light_mat;
   LPoint4f fdir(-dir[0], -dir[1], -dir[2], 0);
@@ -2360,7 +2360,7 @@ bind_light(Spotlight *light, int light_id) {
 
   // Position needs to specify x, y, z, and w
   // w == 1 implies non-infinite position
-  qpNodePath light_np(light);
+  NodePath light_np(light);
   const LMatrix4f &light_mat = light_np.get_mat(_scene_setup->get_scene_root());
   LPoint3f pos = lens->get_nodal_point() * light_mat;
   LVector3f dir = lens->get_view_vector() * light_mat;

+ 3 - 3
panda/src/crgsg/crGraphicsStateGuardian.h

@@ -98,8 +98,8 @@ public:
   virtual void apply_texture(TextureContext *tc);
   virtual void release_texture(TextureContext *tc);
 
-  virtual GeomNodeContext *prepare_geom_node(qpGeomNode *node);
-  virtual void draw_geom_node(qpGeomNode *node, const RenderState *state,
+  virtual GeomNodeContext *prepare_geom_node(GeomNode *node);
+  virtual void draw_geom_node(GeomNode *node, const RenderState *state,
                               GeomNodeContext *gnc);
   virtual void release_geom_node(GeomNodeContext *gnc);
 
@@ -121,7 +121,7 @@ public:
                                  const NodeTransitions& na=NodeTransitions());
 
   virtual void apply_material(const Material *material);
-  void apply_fog(qpFog *fog);
+  void apply_fog(Fog *fog);
 
   virtual void issue_transform(const TransformState *transform);
   virtual void issue_tex_matrix(const TexMatrixAttrib *attrib);

+ 15 - 15
panda/src/device/Sources.pp

@@ -9,36 +9,36 @@
   #define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
 
   #define SOURCES \
-    qpanalogNode.I qpanalogNode.h \
-    qpbuttonNode.I qpbuttonNode.h  \
+    analogNode.I analogNode.h \
+    buttonNode.I buttonNode.h  \
     clientAnalogDevice.I clientAnalogDevice.h clientBase.I  \
     clientBase.h clientButtonDevice.I clientButtonDevice.h  \
     clientDevice.I clientDevice.h clientDialDevice.I  \
     clientDialDevice.h clientTrackerDevice.I  \
     clientTrackerDevice.h config_device.h \
-    qpdialNode.I qpdialNode.h  \
+    dialNode.I dialNode.h  \
     mouseAndKeyboard.h \
     trackerData.I trackerData.h \
-    qptrackerNode.I qptrackerNode.h \
-    qpvirtualMouse.h
+    trackerNode.I trackerNode.h \
+    virtualMouse.h
 
   #define INCLUDED_SOURCES \
-    qpanalogNode.cxx \
-    qpbuttonNode.cxx \
+    analogNode.cxx \
+    buttonNode.cxx \
     clientAnalogDevice.cxx  \
     clientBase.cxx clientButtonDevice.cxx clientDevice.cxx  \
     clientDialDevice.cxx clientTrackerDevice.cxx  \
     config_device.cxx \
     dialNode.cxx \
-    qpdialNode.cxx \
+    dialNode.cxx \
     mouseAndKeyboard.cxx \
     trackerData.cxx \
-    qptrackerNode.cxx \
-    qpvirtualMouse.cxx
+    trackerNode.cxx \
+    virtualMouse.cxx
 
   #define INSTALL_HEADERS \
-    qpanalogNode.I qpanalogNode.h \
-    qpbuttonNode.I qpbuttonNode.h \
+    analogNode.I analogNode.h \
+    buttonNode.I buttonNode.h \
     clientAnalogDevice.I clientAnalogDevice.h \
     clientBase.I clientBase.h \
     clientButtonDevice.I clientButtonDevice.h \
@@ -47,10 +47,10 @@
     clientTrackerDevice.I clientTrackerDevice.h \
     config_device.h \
     mouseAndKeyboard.h \
-    qpdialNode.I qpdialNode.h  \
+    dialNode.I dialNode.h  \
     trackerData.I trackerData.h \
-    qptrackerNode.I qptrackerNode.h \
-    qpvirtualMouse.h
+    trackerNode.I trackerNode.h \
+    virtualMouse.h
 
   #define IGATESCAN all
 

+ 21 - 21
panda/src/device/qpanalogNode.I → panda/src/device/analogNode.I

@@ -1,4 +1,4 @@
-// Filename: qpanalogNode.I
+// Filename: analogNode.I
 // Created by:  drose (12Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -18,35 +18,35 @@
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnalogNode::OutputData::Constructor
+//     Function: AnalogNode::OutputData::Constructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-INLINE qpAnalogNode::OutputData::
+INLINE AnalogNode::OutputData::
 OutputData() {
   _index = -1;
   _flip = false;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnalogNode::is_valid
+//     Function: AnalogNode::is_valid
 //       Access: Public
-//  Description: Returns true if the qpAnalogNode is valid and
+//  Description: Returns true if the AnalogNode is valid and
 //               connected to a server, false otherwise.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpAnalogNode::
+INLINE bool AnalogNode::
 is_valid() const {
   return (_analog != (ClientAnalogDevice *)NULL) && _analog->is_connected();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnalogNode::get_num_controls
+//     Function: AnalogNode::get_num_controls
 //       Access: Public
 //  Description: Returns the number of analog controls known to the
-//               qpAnalogNode.  This number may change as more controls
+//               AnalogNode.  This number may change as more controls
 //               are discovered.
 ////////////////////////////////////////////////////////////////////
-INLINE int qpAnalogNode::
+INLINE int AnalogNode::
 get_num_controls() const {
   _analog->lock();
   int result = _analog->get_num_controls();
@@ -55,14 +55,14 @@ get_num_controls() const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnalogNode::get_control_state
+//     Function: AnalogNode::get_control_state
 //       Access: Public
 //  Description: Returns the current position of indicated analog
 //               control identified by its index number, or 0.0 if
 //               the control is unknown.  The normal range of a single
 //               control is -1.0 to 1.0.
 ////////////////////////////////////////////////////////////////////
-INLINE double qpAnalogNode::
+INLINE double AnalogNode::
 get_control_state(int index) const {
   _analog->lock();
   double result = _analog->get_control_state(index);
@@ -71,13 +71,13 @@ get_control_state(int index) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnalogNode::is_control_known
+//     Function: AnalogNode::is_control_known
 //       Access: Public
 //  Description: Returns true if the state of the indicated analog
 //               control is known, or false if we have never heard
 //               anything about this particular control.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpAnalogNode::
+INLINE bool AnalogNode::
 is_control_known(int index) const {
   _analog->lock();
   bool result = _analog->is_control_known(index);
@@ -86,7 +86,7 @@ is_control_known(int index) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnalogNode::set_output
+//     Function: AnalogNode::set_output
 //       Access: Public
 //  Description: Causes a particular analog control to be placed in
 //               the data graph for the indicated channel.  Normally,
@@ -95,7 +95,7 @@ is_control_known(int index) const {
 //               available.  If flip is true, the analog control value
 //               will be reversed before outputting it.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpAnalogNode::
+INLINE void AnalogNode::
 set_output(int channel, int index, bool flip) {
   nassertv(channel >= 0 && channel < max_outputs);
   _outputs[channel]._index = index;
@@ -103,38 +103,38 @@ set_output(int channel, int index, bool flip) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnalogNode::clear_output
+//     Function: AnalogNode::clear_output
 //       Access: Public
 //  Description: Removes the output to the data graph associated with
 //               the indicated channel.  See set_output().
 ////////////////////////////////////////////////////////////////////
-INLINE void qpAnalogNode::
+INLINE void AnalogNode::
 clear_output(int channel) {
   nassertv(channel >= 0 && channel < max_outputs);
   _outputs[channel]._index = -1;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnalogNode::get_output
+//     Function: AnalogNode::get_output
 //       Access: Public
 //  Description: Returns the analog control index that is output to
 //               the data graph on the indicated channel, or -1 if no
 //               control is output on that channel.  See set_output().
 ////////////////////////////////////////////////////////////////////
-INLINE int qpAnalogNode::
+INLINE int AnalogNode::
 get_output(int channel) const {
   nassertr(channel >= 0 && channel < max_outputs, -1);
   return _outputs[channel]._index;
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnalogNode::is_output_flipped
+//     Function: AnalogNode::is_output_flipped
 //       Access: Public
 //  Description: Returns true if the analog control index that is
 //               output to the data graph on the indicated channel is
 //               flipped.  See set_output().
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpAnalogNode::
+INLINE bool AnalogNode::
 is_output_flipped(int channel) const {
   nassertr(channel >= 0 && channel < max_outputs, false);
   return _outputs[channel]._flip;

+ 15 - 15
panda/src/device/qpanalogNode.cxx → panda/src/device/analogNode.cxx

@@ -1,4 +1,4 @@
-// Filename: qpanalogNode.cxx
+// Filename: analogNode.cxx
 // Created by:  drose (12Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,22 +16,22 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#include "qpanalogNode.h"
+#include "analogNode.h"
 #include "config_device.h"
 #include "dataNodeTransmit.h"
 #include "dcast.h"
 
 
-TypeHandle qpAnalogNode::_type_handle;
+TypeHandle AnalogNode::_type_handle;
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnalogNode::Constructor
+//     Function: AnalogNode::Constructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpAnalogNode::
-qpAnalogNode(ClientBase *client, const string &device_name) :
-  qpDataNode(device_name)
+AnalogNode::
+AnalogNode(ClientBase *client, const string &device_name) :
+  DataNode(device_name)
 {
   _xy_output = define_output("xy", EventStoreVec2::get_class_type());
   _xy = new EventStoreVec2(LPoint2f(0.0f, 0.0f));
@@ -57,25 +57,25 @@ qpAnalogNode(ClientBase *client, const string &device_name) :
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnalogNode::Destructor
+//     Function: AnalogNode::Destructor
 //       Access: Public, Virtual
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpAnalogNode::
-~qpAnalogNode() {
+AnalogNode::
+~AnalogNode() {
   // When the _analog pointer destructs, the ClientAnalogDevice
   // disconnects itself from the ClientBase, and everything that needs
   // to get turned off does.  Magic.
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnalogNode::write
+//     Function: AnalogNode::write
 //       Access: Public, Virtual
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpAnalogNode::
+void AnalogNode::
 write(ostream &out, int indent_level) const {
-  qpDataNode::write(out, indent_level);
+  DataNode::write(out, indent_level);
 
   if (_analog != (ClientAnalogDevice *)NULL) {
     _analog->lock();
@@ -85,7 +85,7 @@ write(ostream &out, int indent_level) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpAnalogNode::do_transmit_data
+//     Function: AnalogNode::do_transmit_data
 //       Access: Protected, Virtual
 //  Description: The virtual implementation of transmit_data().  This
 //               function receives an array of input parameters and
@@ -97,7 +97,7 @@ write(ostream &out, int indent_level) const {
 //               the index numbers returned by the define_output()
 //               calls.
 ////////////////////////////////////////////////////////////////////
-void qpAnalogNode::
+void AnalogNode::
 do_transmit_data(const DataNodeTransmit &, DataNodeTransmit &output) {
   if (is_valid()) {
     _analog->poll();

+ 12 - 12
panda/src/device/qpanalogNode.h → panda/src/device/analogNode.h

@@ -1,4 +1,4 @@
-// Filename: qpanalogNode.h
+// Filename: analogNode.h
 // Created by:  drose (12Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,19 +16,19 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpANALOGNODE_H
-#define qpANALOGNODE_H
+#ifndef ANALOGNODE_H
+#define ANALOGNODE_H
 
 #include "pandabase.h"
 
 #include "clientBase.h"
 #include "clientAnalogDevice.h"
-#include "qpdataNode.h"
+#include "dataNode.h"
 #include "linmath_events.h"
 
 
 ////////////////////////////////////////////////////////////////////
-//       Class : qpAnalogNode
+//       Class : AnalogNode
 // Description : This is the primary interface to analog controls like
 //               sliders and joysticks associated with a ClientBase.
 //               This creates a node that connects to the named analog
@@ -46,10 +46,10 @@
 //               position data.  In this way, an AnalogNode may be
 //               used in place of a mouse.
 ////////////////////////////////////////////////////////////////////
-class EXPCL_PANDA qpAnalogNode : public qpDataNode {
+class EXPCL_PANDA AnalogNode : public DataNode {
 PUBLISHED:
-  qpAnalogNode(ClientBase *client, const string &device_name);
-  virtual ~qpAnalogNode();
+  AnalogNode(ClientBase *client, const string &device_name);
+  virtual ~AnalogNode();
 
   INLINE bool is_valid() const;
 
@@ -95,9 +95,9 @@ public:
     return _type_handle;
   }
   static void init_type() {
-    qpDataNode::init_type();
-    register_type(_type_handle, "qpAnalogNode",
-                  qpDataNode::get_class_type());
+    DataNode::init_type();
+    register_type(_type_handle, "AnalogNode",
+                  DataNode::get_class_type());
   }
   virtual TypeHandle get_type() const {
     return get_class_type();
@@ -108,6 +108,6 @@ private:
   static TypeHandle _type_handle;
 };
 
-#include "qpanalogNode.I"
+#include "analogNode.I"
 
 #endif

+ 15 - 15
panda/src/device/qpbuttonNode.I → panda/src/device/buttonNode.I

@@ -1,4 +1,4 @@
-// Filename: qpbuttonNode.I
+// Filename: buttonNode.I
 // Created by:  drose (12Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -18,27 +18,27 @@
 
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpButtonNode::is_valid
+//     Function: ButtonNode::is_valid
 //       Access: Public
-//  Description: Returns true if the qpButtonNode is valid and
+//  Description: Returns true if the ButtonNode is valid and
 //               connected to a server, false otherwise.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpButtonNode::
+INLINE bool ButtonNode::
 is_valid() const {
   return (_button != (ClientButtonDevice *)NULL) && _button->is_connected();
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpButtonNode::get_num_buttons
+//     Function: ButtonNode::get_num_buttons
 //       Access: Public
 //  Description: Returns the number of buttons known to the
-//               qpButtonNode.  This includes those buttons whose state
+//               ButtonNode.  This includes those buttons whose state
 //               has been seen, as well as buttons that have been
 //               associated with a ButtonHandle even if their state is
 //               unknown.  This number may change as more buttons are
 //               discovered.
 ////////////////////////////////////////////////////////////////////
-INLINE int qpButtonNode::
+INLINE int ButtonNode::
 get_num_buttons() const {
   _button->lock();
   int result = _button->get_num_buttons();
@@ -47,7 +47,7 @@ get_num_buttons() const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpButtonNode::set_button_map
+//     Function: ButtonNode::set_button_map
 //       Access: Public
 //  Description: Associates the indicated ButtonHandle with the button
 //               of the indicated index number.  When the given button
@@ -60,7 +60,7 @@ get_num_buttons() const {
 //               number; this is only necessary in order to generate
 //               ButtonEvents when the buttons change state.
 ////////////////////////////////////////////////////////////////////
-INLINE void qpButtonNode::
+INLINE void ButtonNode::
 set_button_map(int index, ButtonHandle button) {
   _button->lock();
   _button->set_button_map(index, button);
@@ -68,14 +68,14 @@ set_button_map(int index, ButtonHandle button) {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpButtonNode::get_button_map
+//     Function: ButtonNode::get_button_map
 //       Access: Public
 //  Description: Returns the ButtonHandle that was previously
 //               associated with the given index number by
 //               a call to set_button_map(), or ButtonHandle::none()
 //               if no button was associated.
 ////////////////////////////////////////////////////////////////////
-INLINE ButtonHandle qpButtonNode::
+INLINE ButtonHandle ButtonNode::
 get_button_map(int index) const {
   _button->lock();
   ButtonHandle result = _button->get_button_map(index);
@@ -84,13 +84,13 @@ get_button_map(int index) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpButtonNode::get_button_state
+//     Function: ButtonNode::get_button_state
 //       Access: Public
 //  Description: Returns true if the indicated button (identified by
 //               its index number) is currently known to be down, or
 //               false if it is up or unknown.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpButtonNode::
+INLINE bool ButtonNode::
 get_button_state(int index) const {
   _button->lock();
   bool result = _button->get_button_state(index);
@@ -99,13 +99,13 @@ get_button_state(int index) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpButtonNode::is_button_known
+//     Function: ButtonNode::is_button_known
 //       Access: Public
 //  Description: Returns true if the state of the indicated button is
 //               known, or false if we have never heard anything about
 //               this particular button.
 ////////////////////////////////////////////////////////////////////
-INLINE bool qpButtonNode::
+INLINE bool ButtonNode::
 is_button_known(int index) const {
   _button->lock();
   bool result = _button->is_button_known(index);

+ 18 - 18
panda/src/device/qpbuttonNode.cxx → panda/src/device/buttonNode.cxx

@@ -1,4 +1,4 @@
-// Filename: qpbuttonNode.cxx
+// Filename: buttonNode.cxx
 // Created by:  drose (12Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,22 +16,22 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#include "qpbuttonNode.h"
+#include "buttonNode.h"
 #include "config_device.h"
 #include "dataNodeTransmit.h"
 #include "buttonEventList.h"
 #include "dcast.h"
 
-TypeHandle qpButtonNode::_type_handle;
+TypeHandle ButtonNode::_type_handle;
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpButtonNode::Constructor
+//     Function: ButtonNode::Constructor
 //       Access: Public
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpButtonNode::
-qpButtonNode(ClientBase *client, const string &device_name) :
-  qpDataNode(device_name)
+ButtonNode::
+ButtonNode(ClientBase *client, const string &device_name) :
+  DataNode(device_name)
 {
   _button_events_output = define_output("button_events", ButtonEventList::get_class_type());
   _button_events = new ButtonEventList;
@@ -57,25 +57,25 @@ qpButtonNode(ClientBase *client, const string &device_name) :
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpButtonNode::Destructor
+//     Function: ButtonNode::Destructor
 //       Access: Public, Virtual
 //  Description:
 ////////////////////////////////////////////////////////////////////
-qpButtonNode::
-~qpButtonNode() {
+ButtonNode::
+~ButtonNode() {
   // When the _button pointer destructs, the ClientButtonDevice
   // disconnects itself from the ClientBase, and everything that needs
   // to get turned off does.  Magic.
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpButtonNode::output
+//     Function: ButtonNode::output
 //       Access: Public, Virtual
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpButtonNode::
+void ButtonNode::
 output(ostream &out) const {
-  qpDataNode::output(out);
+  DataNode::output(out);
 
   if (_button != (ClientButtonDevice *)NULL) {
     out << " (";
@@ -87,13 +87,13 @@ output(ostream &out) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpButtonNode::write
+//     Function: ButtonNode::write
 //       Access: Public, Virtual
 //  Description:
 ////////////////////////////////////////////////////////////////////
-void qpButtonNode::
+void ButtonNode::
 write(ostream &out, int indent_level) const {
-  qpDataNode::write(out, indent_level);
+  DataNode::write(out, indent_level);
 
   if (_button != (ClientButtonDevice *)NULL) {
     _button->lock();
@@ -103,7 +103,7 @@ write(ostream &out, int indent_level) const {
 }
 
 ////////////////////////////////////////////////////////////////////
-//     Function: qpButtonNode::do_transmit_data
+//     Function: ButtonNode::do_transmit_data
 //       Access: Protected, Virtual
 //  Description: The virtual implementation of transmit_data().  This
 //               function receives an array of input parameters and
@@ -115,7 +115,7 @@ write(ostream &out, int indent_level) const {
 //               the index numbers returned by the define_output()
 //               calls.
 ////////////////////////////////////////////////////////////////////
-void qpButtonNode::
+void ButtonNode::
 do_transmit_data(const DataNodeTransmit &, DataNodeTransmit &output) {
   if (is_valid()) {
     _button->poll();

+ 12 - 12
panda/src/device/qpbuttonNode.h → panda/src/device/buttonNode.h

@@ -1,4 +1,4 @@
-// Filename: qpButtonNode.h
+// Filename: ButtonNode.h
 // Created by:  drose (12Mar02)
 //
 ////////////////////////////////////////////////////////////////////
@@ -16,19 +16,19 @@
 //
 ////////////////////////////////////////////////////////////////////
 
-#ifndef qpBUTTONNODE_H
-#define qpBUTTONNODE_H
+#ifndef BUTTONNODE_H
+#define BUTTONNODE_H
 
 #include "pandabase.h"
 
 #include "clientBase.h"
 #include "clientButtonDevice.h"
-#include "qpdataNode.h"
+#include "dataNode.h"
 #include "buttonEventList.h"
 
 
 ////////////////////////////////////////////////////////////////////
-//       Class : qpButtonNode
+//       Class : ButtonNode
 // Description : This is the primary interface to on/off button
 //               devices associated with a ClientBase.  This creates a
 //               node that connects to the named button device, if it
@@ -42,10 +42,10 @@
 //               down events on the data graph for each button state
 //               change.
 ////////////////////////////////////////////////////////////////////
-class EXPCL_PANDA qpButtonNode : public qpDataNode {
+class EXPCL_PANDA ButtonNode : public DataNode {
 PUBLISHED:
-  qpButtonNode(ClientBase *client, const string &device_name);
-  virtual ~qpButtonNode();
+  ButtonNode(ClientBase *client, const string &device_name);
+  virtual ~ButtonNode();
 
   INLINE bool is_valid() const;
 
@@ -79,9 +79,9 @@ public:
     return _type_handle;
   }
   static void init_type() {
-    qpDataNode::init_type();
-    register_type(_type_handle, "qpButtonNode",
-                  qpDataNode::get_class_type());
+    DataNode::init_type();
+    register_type(_type_handle, "ButtonNode",
+                  DataNode::get_class_type());
   }
   virtual TypeHandle get_type() const {
     return get_class_type();
@@ -92,6 +92,6 @@ private:
   static TypeHandle _type_handle;
 };
 
-#include "qpbuttonNode.I"
+#include "buttonNode.I"
 
 #endif

+ 11 - 11
panda/src/device/config_device.cxx

@@ -18,18 +18,18 @@
 
 
 #include "config_device.h"
-#include "qpanalogNode.h"
-#include "qpbuttonNode.h"
+#include "analogNode.h"
+#include "buttonNode.h"
 #include "clientAnalogDevice.h"
 #include "clientBase.h"
 #include "clientButtonDevice.h"
 #include "clientDevice.h"
 #include "clientDialDevice.h"
 #include "clientTrackerDevice.h"
-#include "qpdialNode.h"
+#include "dialNode.h"
 #include "mouseAndKeyboard.h"
-#include "qptrackerNode.h"
-#include "qpvirtualMouse.h"
+#include "trackerNode.h"
+#include "virtualMouse.h"
 
 #include <dconfig.h>
 
@@ -58,16 +58,16 @@ init_libdevice() {
   }
   initialized = true;
 
-  qpAnalogNode::init_type();
-  qpButtonNode::init_type();
+  AnalogNode::init_type();
+  ButtonNode::init_type();
   ClientAnalogDevice::init_type();
   ClientBase::init_type();
   ClientButtonDevice::init_type();
   ClientDevice::init_type();
   ClientDialDevice::init_type();
   ClientTrackerDevice::init_type();
-  qpDialNode::init_type();
-  qpMouseAndKeyboard::init_type();
-  qpTrackerNode::init_type();
-  qpVirtualMouse::init_type();
+  DialNode::init_type();
+  MouseAndKeyboard::init_type();
+  TrackerNode::init_type();
+  VirtualMouse::init_type();
 }

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