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@@ -476,16 +476,8 @@ IDirect3DTexture9 *DXTextureContext9::CreateTexture(DXScreenData &scrn) {
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PixelBuffer::Type pixbuf_type = pbuf->get_image_type();
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DWORD cNumColorChannels = pbuf->get_num_components();
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- assert(pbuf->get_component_width()==sizeof(BYTE)); // cant handle anything else now
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- assert(pixbuf_type==PixelBuffer::T_unsigned_byte); // cant handle anything else now
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-
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//PRINT_REFCNT(dxgsg9,scrn.pD3D9);
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- if((pixbuf_type!=PixelBuffer::T_unsigned_byte) || (pbuf->get_component_width()!=1)) {
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- dxgsg9_cat.error() << "CreateTexture failed, havent handled non 8-bit channel pixelbuffer types yet! \n";
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- return NULL;
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- }
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-
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DWORD dwOrigWidth = (DWORD)pbuf->get_xsize();
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DWORD dwOrigHeight = (DWORD)pbuf->get_ysize();
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@@ -959,6 +951,7 @@ FillDDSurfTexturePixels(void) {
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DWORD cNumColorChannels = pbuf->get_num_components();
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D3DFORMAT SrcFormat=_PixBufD3DFmt;
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BYTE *pPixels=(BYTE*)pbuf->_image.p();
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+ int component_width = pbuf->get_component_width();
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assert(IS_VALID_PTR(pPixels));
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@@ -984,26 +977,56 @@ FillDDSurfTexturePixels(void) {
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// D3DXLoadSurfaceFromMemory will load black luminance and we want full white,
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// so convert to explicit luminance-alpha format
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- if(_PixBufD3DFmt==D3DFMT_A8) {
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- // alloc buffer for explicit D3DFMT_A8L8
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- USHORT *pTempPixBuf=new USHORT[OrigWidth*OrigHeight];
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- if(!IS_VALID_PTR(pTempPixBuf)) {
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- dxgsg9_cat.error() << "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
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- goto exit_FillDDSurf;
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+ if (_PixBufD3DFmt==D3DFMT_A8) {
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+ // alloc buffer for explicit D3DFMT_A8L8
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+ USHORT *pTempPixBuf=new USHORT[OrigWidth*OrigHeight];
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+ if(!IS_VALID_PTR(pTempPixBuf)) {
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+ dxgsg9_cat.error() << "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
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+ goto exit_FillDDSurf;
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+ }
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+ bUsingTempPixBuf=true;
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+
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+ USHORT *pOutPix=pTempPixBuf;
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+ BYTE *pSrcPix=pPixels;
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+ for (UINT y = 0; y < OrigHeight; y++) {
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+ for (UINT x = 0;
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+ x < OrigWidth;
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+ x++, pSrcPix += component_width, pOutPix++) {
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+ // add full white, which is our interpretation of alpha-only
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+ // (similar to default adding full opaque alpha 0xFF to
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+ // RGB-only textures)
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+ *pOutPix = ((*pSrcPix) << 8 ) | 0xFF;
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}
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- bUsingTempPixBuf=true;
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-
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- USHORT *pOutPix=pTempPixBuf;
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- BYTE *pSrcPix=pPixels;
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- for(UINT y=0;y<OrigHeight;y++)
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- for(UINT x=0;x<OrigWidth;x++,pSrcPix++,pOutPix++)
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- *pOutPix = ((*pSrcPix) << 8 ) | 0xFF; // add full white, which is our interpretation of alpha-only (similar to default adding full opaque alpha 0xFF to RGB-only textures)
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+ }
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+
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+ SrcFormat=D3DFMT_A8L8;
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+ SrcPixBufRowByteLength=OrigWidth*sizeof(USHORT);
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+ pPixels=(BYTE*)pTempPixBuf;
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+
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+ } else if (component_width != 1) {
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+ // Convert from 16-bit per channel (or larger) format down to
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+ // 8-bit per channel. This throws away precision in the
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+ // original image. dx9 does support some of these
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+ // high-precision formats, but we don't right now.
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+
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+ int num_components = pbuf->get_num_components();
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+ int num_pixels = OrigWidth * OrigHeight * num_components;
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+ BYTE *pTempPixBuf = new BYTE[num_pixels];
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+ if(!IS_VALID_PTR(pTempPixBuf)) {
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+ dxgsg9_cat.error() << "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
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+ goto exit_FillDDSurf;
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+ }
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+ bUsingTempPixBuf=true;
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- SrcFormat=D3DFMT_A8L8;
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- SrcPixBufRowByteLength=OrigWidth*sizeof(USHORT);
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- pPixels=(BYTE*)pTempPixBuf;
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+ BYTE *pSrcPix = pPixels;
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+ for (int i = 0; i < num_pixels; i++) {
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+ pTempPixBuf[i] = *pSrcPix;
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+ pSrcPix += component_width;
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+ }
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+ pPixels=(BYTE*)pTempPixBuf;
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}
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+
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// filtering may be done here if texture if targetsize!=origsize
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hr=D3DXLoadSurfaceFromMemory(pMipLevel0,(PALETTEENTRY*)NULL,(RECT*)NULL,(LPCVOID)pPixels,SrcFormat,
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SrcPixBufRowByteLength,(PALETTEENTRY*)NULL,&SrcSize,Lev0Filter,(D3DCOLOR)0x0);
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