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+# This module redefines the builtin import function with one
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+# that prints out every import it does in a hierarchical form
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+# Annoying and very noisy, but sometimes useful
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+# import VerboseImport
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+
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+from PandaModules import *
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+from DirectNotifyGlobal import *
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+from MessengerGlobal import *
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+from TaskManagerGlobal import *
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+from EventManagerGlobal import *
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+from PythonUtil import *
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+from ParticleManagerGlobal import *
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+from PhysicsManagerGlobal import *
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+
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+import Task
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+import EventManager
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+import math
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+import sys
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+import Loader
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+import time
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+import FSM
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+import State
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+import __builtin__
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+
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+__builtin__.FADE_SORT_INDEX = 1000
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+__builtin__.NO_FADE_SORT_INDEX = 2000
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+
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+globalClock = ClockObject.getGlobalClock()
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+class ShowBase:
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+
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+ notify = directNotify.newCategory("ShowBase")
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+
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+ def __init__(self):
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+
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+ # Get the dconfig object
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+ self.config = ConfigConfigureGetConfigConfigShowbase
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+
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+ # Store dconfig variables
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+ self.wantTk = self.config.GetBool('want-tk', 0)
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+ self.sfxActive = self.config.GetBool('audio-sfx-active', 1)
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+ self.musicActive = self.config.GetBool('audio-music-active', 1)
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+ self.wantFog = self.config.GetBool('want-fog', 1)
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+
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+ self.screenshotExtension = self.config.GetString('screenshot-extension', 'jpg')
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+ self.musicManager = None
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+ self.musicManagerIsValid = None
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+ self.sfxManager = None
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+ self.sfxManagerIsValid = None
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+
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+ self.wantDIRECT = self.config.GetBool('want-directtools', 0)
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+ self.wantStats = self.config.GetBool('want-stats', 0)
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+
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+ taskMgr.taskTimerVerbose = self.config.GetBool('task-timer-verbose', 0)
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+ taskMgr.extendedExceptions = self.config.GetBool('extended-exceptions', 0)
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+
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+ taskMgr.pStatsTasks = self.config.GetBool('pstats-tasks', 0)
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+
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+ # Set up the TaskManager to reset the PStats clock back
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+ # whenever we resume from a pause. This callback function is
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+ # a little hacky, but we can't call it directly from within
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+ # the TaskManager because he doesn't know about PStats (and
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+ # has to run before libpanda is even loaded).
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+ taskMgr.resumeFunc = PStatClient.resumeAfterPause
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+
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+ fsmRedefine = self.config.GetBool('fsm-redefine', 0)
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+ State.FsmRedefine = fsmRedefine
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+
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+ self.hidden = NodePath('hidden')
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+
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+ # We need a graphics engine to manage the actual rendering.
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+ self.graphicsEngine = GraphicsEngine()
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+
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+ self.setupRender()
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+ self.setupRender2d()
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+ self.setupDataGraph()
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+
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+ # This is a placeholder for a CollisionTraverser. If someone
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+ # stores a CollisionTraverser pointer here, we'll traverse it
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+ # in the igloop task.
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+ self.cTrav = 0
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+ # Ditto for an AppTraverser.
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+ self.appTrav = 0
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+
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+ # This is the DataGraph traverser, which we might as well
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+ # create now.
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+ self.dgTrav = DataGraphTraverser()
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+
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+ # base.win is the main, or only window; base.winList is a list of
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+ # *all* windows. Similarly with base.pipeList and base.camList.
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+ self.win = None
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+ self.winList = []
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+ self.pipe = None
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+ self.pipeList = []
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+ self.cam = None
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+ self.camList = []
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+ self.camNode = None
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+ self.camLens = None
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+
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+ # base.camera is a little different; rather than referring to
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+ # base.cameraList[0], it is instead the parent node of all
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+ # cameras in base.cameraList. That way, multiple cameras can
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+ # easily be dragged around by moving the one node.
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+ self.camera = self.render.attachNewNode('camera')
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+ self.cameraList = []
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+ self.groupList = []
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+ self.camera2d = self.render2d.attachNewNode('camera2d')
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+
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+ # Now that we've set up the window structures, assign an exitfunc.
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+ self.oldexitfunc = getattr(sys, 'exitfunc', None)
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+ sys.exitfunc = self.exitfunc
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+
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+ # Open the default rendering window.
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+ if self.config.GetBool('open-default-window', 1):
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+ self.openWindow()
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+ self.setupMouse(self.win)
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+ self.makeCamera2d(self.win, -1, 1, -1, 1)
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+
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+ self.loader = Loader.Loader(self)
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+ self.eventMgr = eventMgr
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+ self.messenger = messenger
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+ self.taskMgr = taskMgr
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+
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+ # Particle manager
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+ self.particleMgr = particleMgr
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+ self.particleMgr.setFrameStepping(1)
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+ self.particleMgrEnabled = 0
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+
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+ # Physics manager
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+ self.physicsMgr = physicsMgr
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+ integrator = LinearEulerIntegrator()
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+ self.physicsMgr.attachLinearIntegrator(integrator)
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+ self.physicsMgrEnabled = 0
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+ self.physicsMgrAngular = 0
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+
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+ self.createAudioManager()
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+ self.createStats()
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+
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+ self.AppHasAudioFocus = 1
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+
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+ __builtin__.base = self
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+ __builtin__.render2d = self.render2d
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+ __builtin__.aspect2d = self.aspect2d
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+ __builtin__.render = self.render
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+ __builtin__.hidden = self.hidden
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+ __builtin__.camera = self.camera
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+ __builtin__.loader = self.loader
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+ __builtin__.taskMgr = self.taskMgr
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+ __builtin__.eventMgr = self.eventMgr
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+ __builtin__.messenger = self.messenger
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+ __builtin__.config = self.config
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+ __builtin__.run = self.run
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+ __builtin__.ostream = Notify.out()
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+ __builtin__.directNotify = directNotify
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+
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+ # Transition effects (fade, iris, etc)
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+ import Transitions
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+ self.transitions = Transitions.Transitions(self.loader)
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+
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+ # Tk
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+ if self.wantTk:
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+ import TkGlobal
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+ if self.wantDIRECT:
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+ import DirectSession
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+ direct.enable()
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+ else:
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+ __builtin__.direct = self.direct = None
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+
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+ self.restart()
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+
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+ def exitfunc(self):
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+ """exitfunc(self)
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+
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+ This should be assigned to sys.exitfunc to be called just
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+ before Python shutdown. It guarantees that the Panda window
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+ is closed cleanly, so that we free system resources, restore
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+ the desktop and keyboard functionality, etc.
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+ """
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+ for win in self.winList:
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+ win.closeWindow()
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+ del self.win
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+ del self.winList
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+ del self.pipe
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+
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+ if self.oldexitfunc:
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+ self.oldexitfunc()
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+
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+ def openWindow(self):
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+ """openWindow(self)
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+
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+ Invokes ChanConfig to create a window and adds it to the list
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+ of windows that are to be updated every frame.
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+
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+ """
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+
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+ if self.pipe == None:
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+ self.pipe = makeGraphicsPipe()
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+ self.pipeList.append(self.pipe)
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+
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+ chanConfig = qpmakeGraphicsWindow(self.pipe, self.render)
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+ win = chanConfig.getWin()
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+
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+ if self.win == None:
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+ self.win = win
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+
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+ self.winList.append(win)
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+ self.graphicsEngine.addWindow(win)
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+
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+ self.getCameras(chanConfig)
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+
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+
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+ def setupRender(self):
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+ """setupRender(self)
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+
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+ Creates the render scene graph, the primary scene graph for
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+ rendering 3-d geometry.
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+ """
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+ self.render = NodePath('render')
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+
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+ def setupRender2d(self):
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+ """setupRender2d(self)
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+
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+ Creates the render2d scene graph, the primary scene graph for
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+ 2-d objects and gui elements that are superimposed over the
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+ 3-d geometry in the window.
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+ """
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+
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+ self.render2d = NodePath('render2d')
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+
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+ # Set up some overrides to turn off certain properties which
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+ # we probably won't need for 2-d objects.
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+
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+ # It's particularly important to turn off the depth test,
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+ # since we'll be keeping the same depth buffer already filled
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+ # by the previously-drawn 3-d scene--we don't want to pay for
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+ # a clear operation, but we also don't want to collide with
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+ # that depth buffer.
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+ dt = DepthTestAttrib.make(DepthTestAttrib.MNone)
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+ dw = DepthWriteAttrib.make(DepthWriteAttrib.MOff)
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+ #lt = LightTransition.allOff()
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+ self.render2d.node().setAttrib(dt, 1)
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+ self.render2d.node().setAttrib(dw, 1)
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+ #self.render2d.node().setAttrib(lt, 1)
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+
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+ self.render2d.setMaterialOff(1)
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+ self.render2d.setTwoSided(1, 1)
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+
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+ # The normal 2-d layer has an aspect ratio that matches the
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+ # window, but its coordinate system is square. This means
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+ # anything we parent to render2d gets stretched. For things
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+ # where that makes a difference, we set up aspect2d, which
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+ # scales things back to the right aspect ratio.
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+
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+ # For now, we assume that the window will have an aspect ratio
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+ # matching that of a traditional PC screen (w / h) = (4 / 3)
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+ self.aspectRatio = self.config.GetFloat('aspect-ratio', (4.0 / 3.0))
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+
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+ #self.aspect2d = self.render2d.attachNewNode(PGTop("aspect2d"))
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+ self.aspect2d = self.render2d.attachNewNode("aspect2d")
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+ self.aspect2d.setScale(1.0 / self.aspectRatio, 1.0, 1.0)
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+
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+ # It's important to know the bounds of the aspect2d screen.
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+ self.a2dTop = 1.0
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+ self.a2dBottom = -1.0
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+ self.a2dLeft = -self.aspectRatio
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+ self.a2dRight = self.aspectRatio
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+
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+ def makeCamera2d(self, win, left, right, bottom, top):
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+ """makeCamera2d(self)
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+
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+ Makes a new camera2d associated with the indicated window, and
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+ assigns it to render the indicated subrectangle of render2d.
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+ """
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+
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+ # First, we need to make a new layer on the window.
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+ chan = win.getChannel(0)
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+ layer = chan.makeLayer()
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+
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+ # And make a display region to cover the whole layer.
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+ dr = layer.makeDisplayRegion()
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+
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+ # Now make a new Camera node.
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+ cam2dNode = Camera('cam2d')
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+ lens = OrthographicLens()
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+ lens.setFilmSize(right - left, top - bottom)
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+ lens.setFilmOffset((right + left) / 2.0, (top + bottom) / 2.0)
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+ lens.setNearFar(-1000, 1000)
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+ cam2dNode.setLens(lens)
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+ cam2dNode.setScene(self.render2d)
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+ camera2d = self.camera2d.attachNewNode(cam2dNode)
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+ dr.setCamera(camera2d)
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+
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+ return camera2d
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+
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+
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+ def setupDataGraph(self):
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+ """setupDataGraph(self)
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+
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+ Creates the data graph and populates it with the basic input
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+ devices.
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+ """
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+
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+ self.dataRoot = NodePath('dataRoot')
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+ # Cache the node so we do not ask for it every frame
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+ self.dataRootNode = self.dataRoot.node()
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+ self.dataUnused = NodePath('dataUnused')
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+
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+
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+ def setupMouse(self, win):
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+ """setupMouse(self, win)
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+
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+ Creates the structures necessary to monitor the mouse input,
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+ using the indicated window. This should only be called once
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+ per application.
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+ """
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|
|
|
+
|
|
|
|
|
+ print 'setup mouse'
|
|
|
|
|
+
|
|
|
|
|
+ # We create both a MouseAndKeyboard object and a MouseWatcher object
|
|
|
|
|
+ # for the window. The MouseAndKeyboard generates mouse events and
|
|
|
|
|
+ # mouse button/keyboard events; the MouseWatcher passes them through
|
|
|
|
|
+ # unchanged when the mouse is not over a 2-d button, and passes
|
|
|
|
|
+ # nothing through when the mouse *is* over a 2-d button. Therefore,
|
|
|
|
|
+ # objects that don't want to get events when the mouse is over a
|
|
|
|
|
+ # button, like the driveInterface, should be parented to
|
|
|
|
|
+ # mouseWatcher, while objects that want events in all cases, like the
|
|
|
|
|
+ # chat interface, should be parented to mak.
|
|
|
|
|
+ self.mak = self.dataRoot.attachNewNode(MouseAndKeyboard(win, 0, 'mak'))
|
|
|
|
|
+ self.mouseWatcherNode = MouseWatcher('mouseWatcher')
|
|
|
|
|
+ self.mouseWatcher = self.mak.attachNewNode(self.mouseWatcherNode)
|
|
|
|
|
+ mb = self.mouseWatcherNode.getModifierButtons()
|
|
|
|
|
+ mb.addButton(KeyboardButton.shift())
|
|
|
|
|
+ mb.addButton(KeyboardButton.control())
|
|
|
|
|
+ mb.addButton(KeyboardButton.alt())
|
|
|
|
|
+ self.mouseWatcherNode.setModifierButtons(mb)
|
|
|
|
|
+
|
|
|
|
|
+ # Now we have the main trackball & drive interfaces.
|
|
|
|
|
+ # useTrackball() and useDrive() switch these in and out; only
|
|
|
|
|
+ # one is in use at a given time.
|
|
|
|
|
+ self.trackball = self.dataUnused.attachNewNode(Trackball('trackball'))
|
|
|
|
|
+ self.drive = self.dataUnused.attachNewNode(DriveInterface('drive'))
|
|
|
|
|
+ self.mouse2cam = self.dataUnused.attachNewNode(Transform2SG('mouse2cam'))
|
|
|
|
|
+ self.mouse2cam.node().setNode(self.camera.node())
|
|
|
|
|
+ self.useDrive()
|
|
|
|
|
+
|
|
|
|
|
+ # A ButtonThrower to generate events from the mouse and
|
|
|
|
|
+ # keyboard buttons as they are pressed.
|
|
|
|
|
+ self.buttonThrower = self.mouseWatcher.attachNewNode(ButtonThrower('buttons'))
|
|
|
|
|
+
|
|
|
|
|
+ # Specialize the events based on whether the modifier keys are
|
|
|
|
|
+ # being held down.
|
|
|
|
|
+ mods = ModifierButtons()
|
|
|
|
|
+ mods.addButton(KeyboardButton.shift())
|
|
|
|
|
+ mods.addButton(KeyboardButton.control())
|
|
|
|
|
+ mods.addButton(KeyboardButton.alt())
|
|
|
|
|
+ self.buttonThrower.node().setModifierButtons(mods)
|
|
|
|
|
+
|
|
|
|
|
+ # Tell the gui system about our new mouse watcher.
|
|
|
|
|
+ #self.aspect2d.node().setMouseWatcher(self.mouseWatcherNode)
|
|
|
|
|
+ #self.mouseWatcherNode.addRegion(PGMouseWatcherBackground())
|
|
|
|
|
+
|
|
|
|
|
+ def enableSoftwareMousePointer(self):
|
|
|
|
|
+ """enableSoftwareMousePointer(self)
|
|
|
|
|
+
|
|
|
|
|
+ Creates some geometry and parents it to render2d to show
|
|
|
|
|
+ the currently-known mouse position. Useful if the mouse
|
|
|
|
|
+ pointer is invisible for some reason.
|
|
|
|
|
+ """
|
|
|
|
|
+ mouseViz = render2d.attachNewNode('mouseViz')
|
|
|
|
|
+ lilsmiley = loader.loadModel('lilsmiley')
|
|
|
|
|
+ lilsmiley.reparentTo(mouseViz)
|
|
|
|
|
+ # Scale the smiley face to 32x32 pixels.
|
|
|
|
|
+ lilsmiley.setScale(32.0 / self.win.getHeight() / self.aspectRatio, 1.0, 32.0 / self.win.getHeight())
|
|
|
|
|
+ #self.mouseWatcherNode.setGeometry(mouseViz)
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+ def getCameras(self, chanConfig):
|
|
|
|
|
+ """getCameras(self, chanConfig)
|
|
|
|
|
+
|
|
|
|
|
+ Extracts the camera(s) out of the ChanConfig record, parents
|
|
|
|
|
+ them all to base.camera, and adds them to base.cameraList.
|
|
|
|
|
+ """
|
|
|
|
|
+
|
|
|
|
|
+ # cameraList is a list of camera group nodes. There may
|
|
|
|
|
+ # be more than one display region/camera node beneath each
|
|
|
|
|
+ # one.
|
|
|
|
|
+ for i in range(chanConfig.getNumGroups()):
|
|
|
|
|
+ camera = self.camera.attachNewNode(chanConfig.getGroupNode(i))
|
|
|
|
|
+ #cam = camera.find('**/+Camera')
|
|
|
|
|
+ cam = camera.getChild(0)
|
|
|
|
|
+ lens = cam.node().getLens()
|
|
|
|
|
+
|
|
|
|
|
+ # Enforce our expected aspect ratio, overriding whatever
|
|
|
|
|
+ # nonsense ChanConfig put in there.
|
|
|
|
|
+ lens.setAspectRatio(self.aspectRatio)
|
|
|
|
|
+
|
|
|
|
|
+ self.cameraList.append(camera)
|
|
|
|
|
+ self.camList.append(cam)
|
|
|
|
|
+
|
|
|
|
|
+ # this is how we know which display region cameras belong to which
|
|
|
|
|
+ # camera group. display region i belongs to group self.groupList[i]
|
|
|
|
|
+ for i in range(chanConfig.getNumDrs()):
|
|
|
|
|
+ self.groupList.append(chanConfig.getGroupMembership(i))
|
|
|
|
|
+
|
|
|
|
|
+ # Set the default camera
|
|
|
|
|
+ if self.cam == None:
|
|
|
|
|
+ self.cam = self.camList[0]
|
|
|
|
|
+
|
|
|
|
|
+ # If you need to get a handle to the camera node itself,
|
|
|
|
|
+ # use self.camNode.
|
|
|
|
|
+ self.camNode = self.cam.node()
|
|
|
|
|
+
|
|
|
|
|
+ # If you need to adjust camera parameters, like fov or
|
|
|
|
|
+ # near/far clipping planes, use self.camLens.
|
|
|
|
|
+ self.camLens = self.camNode.getLens()
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+ def getAlt(self):
|
|
|
|
|
+ return base.mouseWatcherNode.getModifierButtons().isDown(
|
|
|
|
|
+ KeyboardButton.alt())
|
|
|
|
|
+
|
|
|
|
|
+ def getShift(self):
|
|
|
|
|
+ return base.mouseWatcherNode.getModifierButtons().isDown(
|
|
|
|
|
+ KeyboardButton.shift())
|
|
|
|
|
+
|
|
|
|
|
+ def getControl(self):
|
|
|
|
|
+ return base.mouseWatcherNode.getModifierButtons().isDown(
|
|
|
|
|
+ KeyboardButton.control())
|
|
|
|
|
+
|
|
|
|
|
+ def addAngularIntegrator(self):
|
|
|
|
|
+ """addAngularIntegrator(self)"""
|
|
|
|
|
+ if (self.physicsMgrAngular == 0):
|
|
|
|
|
+ self.physicsMgrAngular = 1
|
|
|
|
|
+ integrator = AngularEulerIntegrator()
|
|
|
|
|
+ self.physicsMgr.attachAngularIntegrator(integrator)
|
|
|
|
|
+
|
|
|
|
|
+ def enableParticles(self):
|
|
|
|
|
+ """enableParticles(self)"""
|
|
|
|
|
+ self.particleMgrEnabled = 1
|
|
|
|
|
+ self.physicsMgrEnabled = 1
|
|
|
|
|
+ self.taskMgr.remove('manager-update')
|
|
|
|
|
+ self.taskMgr.add(self.updateManagers, 'manager-update')
|
|
|
|
|
+
|
|
|
|
|
+ def disableParticles(self):
|
|
|
|
|
+ """enableParticles(self)"""
|
|
|
|
|
+ self.particleMgrEnabled = 0
|
|
|
|
|
+ self.physicsMgrEnabled = 0
|
|
|
|
|
+ self.taskMgr.remove('manager-update')
|
|
|
|
|
+
|
|
|
|
|
+ def toggleParticles(self):
|
|
|
|
|
+ if self.particleMgrEnabled == 0:
|
|
|
|
|
+ self.enableParticles()
|
|
|
|
|
+ else:
|
|
|
|
|
+ self.disableParticles()
|
|
|
|
|
+
|
|
|
|
|
+ def isParticleMgrEnabled(self):
|
|
|
|
|
+ return self.particleMgrEnabled
|
|
|
|
|
+
|
|
|
|
|
+ def isPhysicsMgrEnabled(self):
|
|
|
|
|
+ return self.physicsMgrEnabled
|
|
|
|
|
+
|
|
|
|
|
+ def updateManagers(self, state):
|
|
|
|
|
+ """updateManagers(self)"""
|
|
|
|
|
+ dt = min(globalClock.getDt(), 0.1)
|
|
|
|
|
+ if (self.particleMgrEnabled == 1):
|
|
|
|
|
+ self.particleMgr.doParticles(dt)
|
|
|
|
|
+ if (self.physicsMgrEnabled == 1):
|
|
|
|
|
+ self.physicsMgr.doPhysics(dt)
|
|
|
|
|
+ return Task.cont
|
|
|
|
|
+
|
|
|
|
|
+ def createStats(self):
|
|
|
|
|
+ # You must specify a pstats-host in your configrc
|
|
|
|
|
+ # The default is localhost
|
|
|
|
|
+ if self.wantStats:
|
|
|
|
|
+ PStatClient.connect()
|
|
|
|
|
+
|
|
|
|
|
+ def createAudioManager(self):
|
|
|
|
|
+ self.sfxManager = AudioManager.createAudioManager()
|
|
|
|
|
+ self.sfxManagerIsValid=self.sfxManager!=None \
|
|
|
|
|
+ and self.sfxManager.isValid()
|
|
|
|
|
+ if self.sfxManagerIsValid:
|
|
|
|
|
+ self.sfxManager.setActive(self.sfxActive)
|
|
|
|
|
+
|
|
|
|
|
+ self.musicManager = AudioManager.createAudioManager()
|
|
|
|
|
+ self.musicManagerIsValid=self.musicManager!=None \
|
|
|
|
|
+ and self.musicManager.isValid()
|
|
|
|
|
+ if self.musicManagerIsValid:
|
|
|
|
|
+ self.musicManager.setActive(self.musicActive)
|
|
|
|
|
+ # Turn down the music globally
|
|
|
|
|
+ # Eventually we may want to control this in the options page
|
|
|
|
|
+ self.musicManager.setVolume(0.7)
|
|
|
|
|
+
|
|
|
|
|
+ def loadSfx(self, name):
|
|
|
|
|
+ if (name):
|
|
|
|
|
+ sound=self.sfxManager.getSound(name)
|
|
|
|
|
+ if sound == None:
|
|
|
|
|
+ self.notify.warning("Could not load sound file %s." % name)
|
|
|
|
|
+ return sound
|
|
|
|
|
+
|
|
|
|
|
+ def loadMusic(self, name):
|
|
|
|
|
+ if (name):
|
|
|
|
|
+ sound=self.musicManager.getSound(name)
|
|
|
|
|
+ if sound == None:
|
|
|
|
|
+ self.notify.warning("Could not load music file %s." % name)
|
|
|
|
|
+ return sound
|
|
|
|
|
+
|
|
|
|
|
+ def playSfx(self, sfx, looping = 0, interupt = 1, volume = None,
|
|
|
|
|
+ time = 0.):
|
|
|
|
|
+ if sfx:
|
|
|
|
|
+ if volume != None:
|
|
|
|
|
+ sfx.setVolume(volume)
|
|
|
|
|
+ if interupt or (sfx.status() != AudioSound.PLAYING):
|
|
|
|
|
+ sfx.setTime(time)
|
|
|
|
|
+ sfx.setLoop(looping)
|
|
|
|
|
+ sfx.play()
|
|
|
|
|
+
|
|
|
|
|
+ def playMusic(self, music, looping = 0, interupt = 1, volume = None,
|
|
|
|
|
+ time = 0.0):
|
|
|
|
|
+ if music:
|
|
|
|
|
+ if volume != None:
|
|
|
|
|
+ music.setVolume(volume)
|
|
|
|
|
+ if interupt or (music.status() != AudioSound.PLAYING):
|
|
|
|
|
+ music.setTime(time)
|
|
|
|
|
+ music.setLoop(looping)
|
|
|
|
|
+ music.play()
|
|
|
|
|
+
|
|
|
|
|
+ def dataloop(self, state):
|
|
|
|
|
+ # traverse the data graph. This reads all the control
|
|
|
|
|
+ # inputs (from the mouse and keyboard, for instance) and also
|
|
|
|
|
+ # directly acts upon them (for instance, to move the avatar).
|
|
|
|
|
+ self.dgTrav.traverse(self.dataRootNode)
|
|
|
|
|
+ return Task.cont
|
|
|
|
|
+
|
|
|
|
|
+ def igloop(self, state):
|
|
|
|
|
+ # run the collision traversal if we have a
|
|
|
|
|
+ # CollisionTraverser set.
|
|
|
|
|
+ if self.cTrav:
|
|
|
|
|
+ self.cTrav.traverse(self.render)
|
|
|
|
|
+ if self.appTrav:
|
|
|
|
|
+ self.appTrav.traverse(self.render)
|
|
|
|
|
+
|
|
|
|
|
+ # Finally, render the frame.
|
|
|
|
|
+ self.graphicsEngine.renderFrame()
|
|
|
|
|
+
|
|
|
|
|
+ # Lerp stuff needs this event, and it must be generated in
|
|
|
|
|
+ # C++, not in Python.
|
|
|
|
|
+ throwNewFrame()
|
|
|
|
|
+ return Task.cont
|
|
|
|
|
+
|
|
|
|
|
+ def restart(self):
|
|
|
|
|
+ self.shutdown()
|
|
|
|
|
+ # give the igloop task a reasonably "late" priority,
|
|
|
|
|
+ # so that it will get run after most tasks
|
|
|
|
|
+ self.taskMgr.add(self.igloop, 'igloop', priority = 50)
|
|
|
|
|
+ # give the dataloop task a reasonably "early" priority,
|
|
|
|
|
+ # so that it will get run before most tasks
|
|
|
|
|
+ self.taskMgr.add(self.dataloop, 'dataloop', priority = -50)
|
|
|
|
|
+ self.eventMgr.restart()
|
|
|
|
|
+
|
|
|
|
|
+ def shutdown(self):
|
|
|
|
|
+ self.taskMgr.remove('igloop')
|
|
|
|
|
+ self.taskMgr.remove('dataloop')
|
|
|
|
|
+ self.eventMgr.shutdown()
|
|
|
|
|
+
|
|
|
|
|
+ def toggleBackface(self):
|
|
|
|
|
+ return toggleBackface(self.render.arc())
|
|
|
|
|
+
|
|
|
|
|
+ def backfaceCullingOn(self):
|
|
|
|
|
+ if self.toggleBackface():
|
|
|
|
|
+ self.toggleBackface()
|
|
|
|
|
+
|
|
|
|
|
+ def backfaceCullingOff(self):
|
|
|
|
|
+ if not self.toggleBackface():
|
|
|
|
|
+ self.toggleBackface()
|
|
|
|
|
+
|
|
|
|
|
+ def toggleTexture(self):
|
|
|
|
|
+ return toggleTexture(self.render.arc())
|
|
|
|
|
+
|
|
|
|
|
+ def textureOn(self):
|
|
|
|
|
+ if not self.toggleTexture():
|
|
|
|
|
+ self.toggleTexture()
|
|
|
|
|
+
|
|
|
|
|
+ def textureOff(self):
|
|
|
|
|
+ if self.toggleTexture():
|
|
|
|
|
+ self.toggleTexture()
|
|
|
|
|
+
|
|
|
|
|
+ def toggleWireframe(self):
|
|
|
|
|
+ return toggleWireframe(self.render.arc())
|
|
|
|
|
+
|
|
|
|
|
+ def wireframeOn(self):
|
|
|
|
|
+ if not self.toggleWireframe():
|
|
|
|
|
+ self.toggleWireframe()
|
|
|
|
|
+
|
|
|
|
|
+ def wireframeOff(self):
|
|
|
|
|
+ if self.toggleWireframe():
|
|
|
|
|
+ self.toggleWireframe()
|
|
|
|
|
+
|
|
|
|
|
+ def disableMouse(self):
|
|
|
|
|
+ """
|
|
|
|
|
+ Temporarily disable the mouse control of the camera, either
|
|
|
|
|
+ via the drive interface or the trackball, whichever is
|
|
|
|
|
+ currently in use.
|
|
|
|
|
+ """
|
|
|
|
|
+ # We don't reparent the drive interface or the trackball;
|
|
|
|
|
+ # whichever one was there before will remain in the data graph
|
|
|
|
|
+ # and active. This way they won't lose button events while
|
|
|
|
|
+ # the mouse is disabled. However, we do move the mouse2cam
|
|
|
|
|
+ # object out of there, so we won't be updating the camera any
|
|
|
|
|
+ # more.
|
|
|
|
|
+ self.mouse2cam.reparentTo(self.dataUnused)
|
|
|
|
|
+
|
|
|
|
|
+ def enableMouse(self):
|
|
|
|
|
+ """
|
|
|
|
|
+ Reverse the effect of a previous call to disableMouse().
|
|
|
|
|
+ useDrive() also implicitly enables the mouse.
|
|
|
|
|
+ """
|
|
|
|
|
+ self.mouse2cam.reparentTo(self.mouseInterface)
|
|
|
|
|
+
|
|
|
|
|
+ def setMouseOnArc(self, newArc):
|
|
|
|
|
+ self.mouse2cam.node().setArc(newArc)
|
|
|
|
|
+
|
|
|
|
|
+ def useDrive(self):
|
|
|
|
|
+ """
|
|
|
|
|
+ Switch mouse action to drive mode
|
|
|
|
|
+ """
|
|
|
|
|
+ # Get rid of the trackball
|
|
|
|
|
+ self.trackball.reparentTo(self.dataUnused)
|
|
|
|
|
+ # Update the mouseInterface to point to the drive
|
|
|
|
|
+ self.mouseInterface = self.drive
|
|
|
|
|
+ self.mouseInterfaceNode = self.mouseInterface.node()
|
|
|
|
|
+ self.drive.node().reset()
|
|
|
|
|
+ # Hookup the drive to the camera.
|
|
|
|
|
+ self.drive.reparentTo(self.mouseWatcher)
|
|
|
|
|
+ self.mouse2cam.reparentTo(self.drive)
|
|
|
|
|
+ # Set the height to a good eyeheight
|
|
|
|
|
+ self.drive.node().setZ(4.0)
|
|
|
|
|
+
|
|
|
|
|
+ def useTrackball(self):
|
|
|
|
|
+ """
|
|
|
|
|
+ Switch mouse action to trackball mode
|
|
|
|
|
+ """
|
|
|
|
|
+ # Get rid of the drive
|
|
|
|
|
+ self.drive.reparentTo(self.dataUnused)
|
|
|
|
|
+ # Update the mouseInterface to point to the trackball
|
|
|
|
|
+ self.mouseInterface = self.trackball
|
|
|
|
|
+ self.mouseInterfaceNode = self.mouseInterface.node()
|
|
|
|
|
+ # Hookup the trackball to the camera.
|
|
|
|
|
+ self.trackball.reparentTo(self.mouseWatcher)
|
|
|
|
|
+ self.mouse2cam.reparentTo(self.trackball)
|
|
|
|
|
+
|
|
|
|
|
+ def oobe(self):
|
|
|
|
|
+ """
|
|
|
|
|
+ Enable a special "out-of-body experience" mouse-interface
|
|
|
|
|
+ mode. This can be used when a "god" camera is needed; it
|
|
|
|
|
+ moves the camera node out from under its normal node and sets
|
|
|
|
|
+ the world up in trackball state. Button events are still sent
|
|
|
|
|
+ to the normal mouse action node (e.g. the DriveInterface), and
|
|
|
|
|
+ mouse events, if needed, may be sent to the normal node by
|
|
|
|
|
+ holding down the Control key.
|
|
|
|
|
+
|
|
|
|
|
+ This is different than useTrackball(), which simply changes
|
|
|
|
|
+ the existing mouse action to a trackball interface. In fact,
|
|
|
|
|
+ OOBE mode doesn't care whether useDrive() or useTrackball() is
|
|
|
|
|
+ in effect; it just temporarily layers a new trackball
|
|
|
|
|
+ interface on top of whatever the basic interface is. You can
|
|
|
|
|
+ even switch between useDrive() and useTrackball() while OOBE
|
|
|
|
|
+ mode is in effect.
|
|
|
|
|
+
|
|
|
|
|
+ This is a toggle; the second time this function is called, it
|
|
|
|
|
+ disables the mode.
|
|
|
|
|
+ """
|
|
|
|
|
+
|
|
|
|
|
+ # If oobeMode was never set, set it to false and create the
|
|
|
|
|
+ # structures we need to implement OOBE.
|
|
|
|
|
+
|
|
|
|
|
+ try:
|
|
|
|
|
+ self.oobeMode
|
|
|
|
|
+ except:
|
|
|
|
|
+ self.oobeMode = 0
|
|
|
|
|
+
|
|
|
|
|
+ self.oobeCamera = self.hidden.attachNewNode('oobeCamera')
|
|
|
|
|
+ self.oobeCameraTrackball = self.oobeCamera.attachNewNode('oobeCameraTrackball')
|
|
|
|
|
+ self.oobeLens = PerspectiveLens()
|
|
|
|
|
+ self.oobeLens.setAspectRatio(self.aspectRatio)
|
|
|
|
|
+ self.oobeLens.setNearFar(0.1, 10000.0)
|
|
|
|
|
+ self.oobeLens.setFov(52.0)
|
|
|
|
|
+ self.oobeControl = DataValve.Control()
|
|
|
|
|
+ self.mouseValve.node().setControl(1, self.oobeControl)
|
|
|
|
|
+ self.oobeTrackball = self.mouseValve.attachNewNode(Trackball('oobeTrackball'), 1)
|
|
|
|
|
+ self.oobe2cam = self.oobeTrackball.attachNewNode(Transform2SG('oobe2cam'))
|
|
|
|
|
+ self.oobe2cam.node().setArc(self.oobeCameraTrackball.arc())
|
|
|
|
|
+
|
|
|
|
|
+ self.oobeButtonEventsType = TypeRegistry.ptr().findType('ButtonEvents_ButtonEventDataTransition')
|
|
|
|
|
+
|
|
|
|
|
+ self.oobeVis = loader.loadModelOnce('models/misc/camera')
|
|
|
|
|
+ if self.oobeVis:
|
|
|
|
|
+ self.oobeVis.arc().setFinal(1)
|
|
|
|
|
+ self.oobeCullFrustum = None
|
|
|
|
|
+ self.oobeCullFrustumVis = None
|
|
|
|
|
+
|
|
|
|
|
+ # Make sure the MouseValve is monitoring the Control key.
|
|
|
|
|
+ mods = ModifierButtons(self.mouseValve.node().getModifierButtons())
|
|
|
|
|
+ mods.addButton(KeyboardButton.control())
|
|
|
|
|
+ self.mouseValve.node().setModifierButtons(mods)
|
|
|
|
|
+
|
|
|
|
|
+ if self.oobeMode:
|
|
|
|
|
+ # Disable OOBE mode.
|
|
|
|
|
+
|
|
|
|
|
+ if self.oobeCullFrustum != None:
|
|
|
|
|
+ # First, disable OOBE cull mode.
|
|
|
|
|
+ self.oobeCull()
|
|
|
|
|
+
|
|
|
|
|
+ self.oobeControl.setOff()
|
|
|
|
|
+ self.mouseControl.setOn()
|
|
|
|
|
+ if self.oobeVis:
|
|
|
|
|
+ self.oobeVis.reparentTo(self.hidden)
|
|
|
|
|
+ self.cam.reparentTo(self.camera)
|
|
|
|
|
+ self.camNode.setLens(self.camLens)
|
|
|
|
|
+ self.oobeCamera.reparentTo(self.hidden)
|
|
|
|
|
+ self.oobeMode = 0
|
|
|
|
|
+ else:
|
|
|
|
|
+ # Enable OOBE mode.
|
|
|
|
|
+ mods = ModifierButtons(self.mouseValve.node().getModifierButtons())
|
|
|
|
|
+
|
|
|
|
|
+ # We're in OOBE control mode without the control key.
|
|
|
|
|
+ mods.allButtonsUp()
|
|
|
|
|
+ self.oobeControl.setButtons(mods)
|
|
|
|
|
+
|
|
|
|
|
+ # We're in traditional control mode with the control key.
|
|
|
|
|
+ mods.buttonDown(KeyboardButton.control())
|
|
|
|
|
+ self.mouseControl.setButtons(mods)
|
|
|
|
|
+
|
|
|
|
|
+ # However, keyboard buttons always make it through to the
|
|
|
|
|
+ # traditional controller, regardless of the control key.
|
|
|
|
|
+ self.mouseValve.node().setFineControl(0, self.oobeButtonEventsType, self.onControl)
|
|
|
|
|
+
|
|
|
|
|
+ # Make oobeCamera be a sibling of wherever camera is now.
|
|
|
|
|
+ cameraParent = self.camera.getParent()
|
|
|
|
|
+ self.oobeCamera.reparentTo(cameraParent)
|
|
|
|
|
+ self.oobeCamera.clearMat()
|
|
|
|
|
+
|
|
|
|
|
+ # Set our initial OOB position to be just behind the camera.
|
|
|
|
|
+ mat = Mat4.translateMat(0, -10, 3) * self.camera.getMat(cameraParent)
|
|
|
|
|
+ mat.invertInPlace()
|
|
|
|
|
+ self.oobeTrackball.node().setMat(mat)
|
|
|
|
|
+
|
|
|
|
|
+ self.cam.reparentTo(self.oobeCameraTrackball)
|
|
|
|
|
+ self.camNode.setLens(self.oobeLens)
|
|
|
|
|
+ if self.oobeVis:
|
|
|
|
|
+ self.oobeVis.reparentTo(self.camera)
|
|
|
|
|
+ self.oobeMode = 1
|
|
|
|
|
+
|
|
|
|
|
+ def oobeCull(self):
|
|
|
|
|
+ """
|
|
|
|
|
+ While in OOBE mode (see above), cull the viewing frustum as if
|
|
|
|
|
+ it were still attached to our original camera. This allows us
|
|
|
|
|
+ to visualize the effectiveness of our bounding volumes.
|
|
|
|
|
+ """
|
|
|
|
|
+
|
|
|
|
|
+ # First, make sure OOBE mode is enabled.
|
|
|
|
|
+ try:
|
|
|
|
|
+ if not self.oobeMode:
|
|
|
|
|
+ self.oobe()
|
|
|
|
|
+ except:
|
|
|
|
|
+ self.oobe()
|
|
|
|
|
+
|
|
|
|
|
+ if self.oobeCullFrustum == None:
|
|
|
|
|
+ # Enable OOBE culling.
|
|
|
|
|
+ pnode = LensNode('oobeCull')
|
|
|
|
|
+ pnode.setLens(self.camLens)
|
|
|
|
|
+ self.oobeCullFrustum = self.camera.attachNewNode(pnode)
|
|
|
|
|
+
|
|
|
|
|
+ # Create a visible representation of the frustum.
|
|
|
|
|
+ geom = self.camLens.makeGeometry()
|
|
|
|
|
+ if geom != None:
|
|
|
|
|
+ gn = GeomNode('frustum')
|
|
|
|
|
+ gn.addGeom(geom)
|
|
|
|
|
+ self.oobeCullFrustumVis = self.oobeVis.attachNewNode(gn)
|
|
|
|
|
+
|
|
|
|
|
+ # Assign each DisplayRegion shared by the camera to use
|
|
|
|
|
+ # this cull frustum.
|
|
|
|
|
+ numDrs = self.camNode.getNumDrs()
|
|
|
|
|
+ for d in range(0, numDrs):
|
|
|
|
|
+ dr = self.camNode.getDr(d)
|
|
|
|
|
+ dr.setCullFrustum(pnode)
|
|
|
|
|
+ else:
|
|
|
|
|
+ # Disable OOBE culling.
|
|
|
|
|
+
|
|
|
|
|
+ # Assign each DisplayRegion shared by the camera to use
|
|
|
|
|
+ # the default cull frustum, the camera itself.
|
|
|
|
|
+ numDrs = self.camNode.getNumDrs()
|
|
|
|
|
+ for d in range(0, numDrs):
|
|
|
|
|
+ dr = self.camNode.getDr(d)
|
|
|
|
|
+ dr.setCullFrustum(self.camNode)
|
|
|
|
|
+
|
|
|
|
|
+ self.oobeCullFrustum.removeNode()
|
|
|
|
|
+ self.oobeCullFrustum = None
|
|
|
|
|
+
|
|
|
|
|
+ if self.oobeCullFrustumVis != None:
|
|
|
|
|
+ self.oobeCullFrustumVis.removeNode()
|
|
|
|
|
+ self.oobeCullFrustumVis = None
|
|
|
|
|
+
|
|
|
|
|
+ def screenshot(self, namePrefix='screenshot'):
|
|
|
|
|
+ # Get the current date and time to uniquify the image (down to the second)
|
|
|
|
|
+ date = time.ctime(time.time())
|
|
|
|
|
+ # Get the current frame count to uniqify it even more
|
|
|
|
|
+ frameCount = globalClock.getFrameCount()
|
|
|
|
|
+ # Replace spaces with dashes because unix does not like spaces in the filename
|
|
|
|
|
+ date = date.replace(' ', '-')
|
|
|
|
|
+ date = date.replace(':', '-')
|
|
|
|
|
+ imageName = ('%s-%s-%d.%s' % (namePrefix, date, frameCount, self.screenshotExtension))
|
|
|
|
|
+ self.notify.info("Taking screenshot: " + imageName)
|
|
|
|
|
+ takeSnapshot(self.win, imageName)
|
|
|
|
|
+
|
|
|
|
|
+ def movie(self, namePrefix = 'movie', duration = 1.0, fps = 30,
|
|
|
|
|
+ format = 'rgb', sd = 4):
|
|
|
|
|
+ """
|
|
|
|
|
+ movie(namePrefix = 'movie', duration=1.0, fps=30, format='rgb', sd=4)
|
|
|
|
|
+
|
|
|
|
|
+ Spawn a task to capture a movie using the takeSnapshot function.
|
|
|
|
|
+ - namePrefix will be used to form output file names (can include
|
|
|
|
|
+ path information (e.g. 'I:/beta/frames/myMovie')
|
|
|
|
|
+ - duration is the length of the movie in seconds
|
|
|
|
|
+ - fps is the frame rate of the resulting movie
|
|
|
|
|
+ - format specifies output file format (e.g. rgb, bmp)
|
|
|
|
|
+ - sd specifies number of significant digits for frame count in the
|
|
|
|
|
+ output file name (e.g. if sd = 4, movie_0001.rgb)
|
|
|
|
|
+ """
|
|
|
|
|
+ globalClock.setMode(ClockObject.MNonRealTime)
|
|
|
|
|
+ globalClock.setDt(1.0/float(fps))
|
|
|
|
|
+ t = taskMgr.add(self._movieTask, namePrefix + '_task')
|
|
|
|
|
+ t.endT = globalClock.getFrameTime() + duration
|
|
|
|
|
+ t.frameIndex = 1
|
|
|
|
|
+ t.outputString = namePrefix + '_%0' + `sd` + 'd.' + format
|
|
|
|
|
+ t.uponDeath = lambda state: globalClock.setMode(ClockObject.MNormal)
|
|
|
|
|
+
|
|
|
|
|
+ def _movieTask(self, state):
|
|
|
|
|
+ currT = globalClock.getFrameTime()
|
|
|
|
|
+ if currT >= state.endT:
|
|
|
|
|
+ return Task.done
|
|
|
|
|
+ else:
|
|
|
|
|
+ frameName = state.outputString % state.frameIndex
|
|
|
|
|
+ self.notify.info("Capturing frame: " + frameName)
|
|
|
|
|
+ takeSnapshot(self.win, frameName )
|
|
|
|
|
+ state.frameIndex += 1
|
|
|
|
|
+ return Task.cont
|
|
|
|
|
+
|
|
|
|
|
+ # these are meant to be called in response to a user request
|
|
|
|
|
+ def EnableMusic(self, bEnableMusic):
|
|
|
|
|
+ # dont setActive(1) if no audiofocus
|
|
|
|
|
+ if self.AppHasAudioFocus and self.musicManagerIsValid:
|
|
|
|
|
+ self.musicManager.setActive(bEnableMusic)
|
|
|
|
|
+ self.musicActive = bEnableMusic
|
|
|
|
|
+ if bEnableMusic:
|
|
|
|
|
+ self.notify.debug("Enabling music")
|
|
|
|
|
+ else:
|
|
|
|
|
+ self.notify.debug("Disabling music")
|
|
|
|
|
+
|
|
|
|
|
+ def EnableSoundEffects(self, bEnableSoundEffects):
|
|
|
|
|
+ # dont setActive(1) if no audiofocus
|
|
|
|
|
+ if self.AppHasAudioFocus and self.sfxManagerIsValid:
|
|
|
|
|
+ self.sfxManager.setActive(bEnableSoundEffects)
|
|
|
|
|
+ self.sfxActive=bEnableSoundEffects
|
|
|
|
|
+ if bEnableSoundEffects:
|
|
|
|
|
+ self.notify.debug("Enabling sound effects")
|
|
|
|
|
+ else:
|
|
|
|
|
+ self.notify.debug("Disabling sound effects")
|
|
|
|
|
+
|
|
|
|
|
+ # these are meant to be called by the sw when app loses audio focus (switched out)
|
|
|
|
|
+ def DisableAudio(self):
|
|
|
|
|
+ self.AppHasAudioFocus = 0
|
|
|
|
|
+ if self.sfxManagerIsValid:
|
|
|
|
|
+ self.sfxManager.setActive(0)
|
|
|
|
|
+ if self.musicManagerIsValid:
|
|
|
|
|
+ self.musicManager.setActive(0)
|
|
|
|
|
+ self.notify.debug("Disabling audio")
|
|
|
|
|
+
|
|
|
|
|
+ def EnableAudio(self):
|
|
|
|
|
+ self.AppHasAudioFocus = 1
|
|
|
|
|
+ if self.sfxManagerIsValid:
|
|
|
|
|
+ self.sfxManager.setActive(self.sfxActive)
|
|
|
|
|
+ if self.musicManagerIsValid:
|
|
|
|
|
+ self.musicManager.setActive(self.musicActive)
|
|
|
|
|
+ self.notify.debug("Enabling audio")
|
|
|
|
|
+
|
|
|
|
|
+ def run(self):
|
|
|
|
|
+ self.taskMgr.run()
|
|
|
|
|
+
|