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@@ -130,6 +130,7 @@ TypeHandle GraphicsStateGuardian::_type_handle;
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// Access: Public
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// Access: Public
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// Description:
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// Description:
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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+
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GraphicsStateGuardian::
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GraphicsStateGuardian::
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GraphicsStateGuardian(CoordinateSystem internal_coordinate_system,
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GraphicsStateGuardian(CoordinateSystem internal_coordinate_system,
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GraphicsEngine *engine, GraphicsPipe *pipe) :
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GraphicsEngine *engine, GraphicsPipe *pipe) :
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@@ -2664,3 +2665,52 @@ make_shadow_buffer(const NodePath &light_np, GraphicsOutputBase *host) {
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return tex;
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return tex;
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}
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}
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+////////////////////////////////////////////////////////////////////
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+// Function: GraphicsStateGuardian::get_driver_vendor
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+// Access: Public, Virtual
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+// Description: Returns the vendor of the video card driver
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+////////////////////////////////////////////////////////////////////
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+string GraphicsStateGuardian::get_driver_vendor() { return string("0"); }
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: GraphicsStateGuardian::get_driver_vendor
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+// Access: Public, Virtual
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+// Description: Returns GL_Renderer
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+////////////////////////////////////////////////////////////////////
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+string GraphicsStateGuardian::get_driver_renderer() { return string("0"); }
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: GraphicsStateGuardian::get_driver_version
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+// Access: Public, Virtual
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+// Description: Returns driver version
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+////////////////////////////////////////////////////////////////////
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+string GraphicsStateGuardian::get_driver_version() { return string("0"); }
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: GraphicsStateGuardian::get_driver_version_major
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+// Access: Public, Virtual
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+// Description: Returns major version of the video driver
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+////////////////////////////////////////////////////////////////////
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+int GraphicsStateGuardian::get_driver_version_major() { return -1; }
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: GraphicsStateGuardian::get_driver_version_minor
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+// Access: Public, Virtual
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+// Description: Returns the minor version of the video driver
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+////////////////////////////////////////////////////////////////////
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+int GraphicsStateGuardian::get_driver_version_minor() { return -1; }
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: GraphicsStateGuardian::get_driver_shader_version_major
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+// Access: Public, Virtual
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+// Description: Returns the major version of the shader model
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+////////////////////////////////////////////////////////////////////
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+int GraphicsStateGuardian::get_driver_shader_version_major() { return -1; }
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: GraphicsStateGuardian::get_driver_shader_version_minor
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+// Access: Public, Virtual
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+// Description: Returns the minor version of the shader model
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+////////////////////////////////////////////////////////////////////
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+int GraphicsStateGuardian::get_driver_shader_version_minor() { return -1; }
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+
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