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@@ -117,13 +117,13 @@ EggMakeFont() : EggWriter(true, false) {
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&EggMakeFont::dispatch_double, NULL, &_point_size);
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add_option
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- ("bp", "n", 0,
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+ ("pm", "n", 0,
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"The number of extra pixels around a single character in the "
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"generated polygon. This may be a floating-point number.",
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&EggMakeFont::dispatch_double, NULL, &_poly_margin);
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add_option
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- ("bt", "n", 0,
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+ ("tm", "n", 0,
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"The number of extra pixels around each character in the texture map. "
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"This may only be an integer.",
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&EggMakeFont::dispatch_int, NULL, &_tex_margin);
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@@ -138,6 +138,13 @@ EggMakeFont() : EggWriter(true, false) {
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"matching font to the desired pixel size.",
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&EggMakeFont::dispatch_double, NULL, &_scale_factor);
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+ add_option
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+ ("nr", "", 0,
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+ "Don't actually reduce the images after applying the scale factor, but "
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+ "leave them at their inflated sizes. Presumably you will reduce "
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+ "them later, for instance with egg-palettize.",
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+ &EggMakeFont::dispatch_none, &_no_reduce);
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+
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add_option
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("noaa", "", 0,
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"Disable low-level antialiasing by the Freetype library. "
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@@ -200,12 +207,20 @@ run() {
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if (!_text_maker->is_valid()) {
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exit(1);
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}
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+
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+ if (_no_reduce) {
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+ _tex_margin *= _scale_factor;
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+ _poly_margin *= _scale_factor;
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+ _pixels_per_unit *= _scale_factor;
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+ _scale_factor = 1.0;
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+ }
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+
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_text_maker->set_point_size(_point_size);
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- _text_maker->set_scale_factor(_scale_factor);
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_text_maker->set_native_antialias(!_no_native_aa && !_got_interior);
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_text_maker->set_interior_flag(_got_interior);
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_text_maker->set_pixels_per_unit(_pixels_per_unit);
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-
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+ _text_maker->set_scale_factor(_scale_factor);
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+
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if (_range.is_empty()) {
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// If there's no specified range, the default is the entire ASCII
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// set.
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@@ -222,11 +237,6 @@ run() {
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bool needs_color = (_fg[0] != _fg[1] || _fg[1] != _fg[2] ||
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_bg[0] != _bg[1] || _bg[1] != _bg[2] ||
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_interior[0] != _interior[1] || _interior[1] != _interior[2]);
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- cerr << "needs_alpha = " << needs_alpha << "\n"
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- << "needs_color = " << needs_color << "\n"
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- << "fg = " << _fg << "\n"
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- << "bg = " << _bg << "\n"
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- << "interior = " << _interior << "\n";
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if (needs_alpha) {
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if (needs_color) {
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