Dave Schuyler 21 years ago
parent
commit
a5bb653f6e
1 changed files with 4 additions and 97 deletions
  1. 4 97
      direct/src/particles/ParticleFloorTest.py

+ 4 - 97
direct/src/particles/ParticleFloorTest.py

@@ -4,12 +4,10 @@ from direct.actor import Actor
 from direct.particles import ParticleEffect
 from direct.particles import Particles
 from direct.particles import ForceGroup
-from direct.showbase import Pool
 
 class ParticleFloorTest(NodePath):
-    def __init__(self, pool=None):
-        NodePath.__init__(self, "particleTest")
-        self.pool = pool
+    def __init__(self):
+        NodePath.__init__(self, "particleFloorTest")
         
         # Sort Order of Particles
         self.setDepthWrite(0)
@@ -37,51 +35,7 @@ class ParticleFloorTest(NodePath):
         self.p0.factory.setMassSpread(1.00)
         self.p0.factory.setTerminalVelocityBase(400.0000)
         self.p0.factory.setTerminalVelocitySpread(0.0000)
-        if 0:
-            # Z Spin factory parameters
-            self.p0.factory.setInitialAngle(0.0000)
-            self.p0.factory.setInitialAngleSpread(360.0000)
-            self.p0.factory.enableAngularVelocity(1)
-            self.p0.factory.setAngularVelocity(40.00)
-            self.p0.factory.setAngularVelocitySpread(20.00)
-        if 0:
-            # Renderer parameters
-            self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
-            self.p0.renderer.setUserAlpha(1.0)
-            # Sprite parameters
-            self.p0.renderer.setTexture(loader.loadTexture('maps/smiley.rgb'))
-            self.p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00))
-            self.p0.renderer.setXScaleFlag(1)
-            self.p0.renderer.setYScaleFlag(1)
-            self.p0.renderer.setZScaleFlag(1)
-            self.p0.renderer.setAnimAngleFlag(1)
-            self.p0.renderer.setInitialXScale(0.0012)
-            self.p0.renderer.setFinalXScale(0.0035)
-            self.p0.renderer.setInitialYScale(0.0012)
-            self.p0.renderer.setFinalYScale(0.0035)
-            self.p0.renderer.setInitialZScale(0.0012)
-            self.p0.renderer.setFinalZScale(0.0035)
-            self.p0.renderer.setNonanimatedTheta(0.0000)
-            self.p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPNOBLEND)
-            self.p0.renderer.setAlphaDisable(0)
-        if 0:
-            # Emitter parameters
-            self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
-            self.p0.emitter.setAmplitude(57.000)
-            self.p0.emitter.setAmplitudeSpread(1.000)
-            self.p0.emitter.setOffsetForce(Vec3(5.0000, 5.0000, 5.000))
-            #self.p0.emitter.setExplicitLaunchVector(Vec3(0.0000, 0.0000, 1.0000))
-            self.p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000))
-            # Sphere Volume parameters
-            self.p0.emitter.setRadius(0.500)       
         self.f.addParticles(self.p0)  
-        if 0:
-            f0 = ForceGroup.ForceGroup('frict')
-            # Force parameters
-            force0 = LinearFrictionForce(1., 1., 1.)
-            force0.setActive(1)
-            f0.addForce(force0)
-            self.f.addForceGroup(f0)
         if 1:
             f0 = ForceGroup.ForceGroup('frict')
             # Force parameters
@@ -89,59 +43,12 @@ class ParticleFloorTest(NodePath):
             force0.setActive(1)
             f0.addForce(force0)
             self.f.addForceGroup(f0)
-
-        self.createTrack()
-    
-    def createTrack(self, rate = 1):
-        print "createTrack"
-        self.track = Sequence(
-            Func(self.p0.setBirthRate, 0.020),
-            Func(self.f.enable),
-            Func(self.f.reparentTo, self),
-            Wait(0.3),
-            Func(self.p0.setBirthRate, 100),
-            Wait(1.5),
-            Func(self.finish)
-            )
     
     def start(self):
-        print "start"
         self.f.enable()
-        self.f.reparentTo(self)
-
-    def play(self, rate = 1):
-        print "play"
-        self.track.start()
-    
-    def loop(self, rate = 1):
-        print "loop"
-        self.track.loop()
-    
-    def stop(self):
-        if self.track:
-            self.track.finish()
-
-    def finish(self):
-        print "finish"
-        self.stop()
-        self.f.disable()
-        self.reparentTo(hidden)
-        if self.pool:
-            self.pool.checkin(self)
-
-    def destroy(self):
-        print "destroy"
-        self.stop()
-        self.f.cleanup()
-        del self.f
-        del self.p0
-        self.removeNode()
-        if self.pool:
-            self.pool.remove(self)
-        del self.pool
-        del self.track
 
 pt=ParticleFloorTest()
 pt.reparentTo(render)
 pt.start()
-
+camera.setY(-10.0)
+run()