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@@ -3499,7 +3499,7 @@ issue_tex_gen(const TexGenAttrib *attrib) {
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* Use the wrap mode from the texture coordinate set at index 1.
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*/
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DO_PSTATS_STUFF(_texture_state_pcollector.add_level(1));
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- if (attrib->is_off()) {
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+ if (attrib->is_empty()) {
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//enable_texturing(false);
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// reset the texcoordindex lookup to 0
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@@ -3507,7 +3507,7 @@ issue_tex_gen(const TexGenAttrib *attrib) {
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_pD3DDevice->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, 0);
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_pD3DDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0);
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- } else if (attrib->get_mode() == TexGenAttrib::M_spherical) {
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+ } else if (attrib->get_mode(TextureStage::get_default()) == TexGenAttrib::M_sphere_map) {
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#if 0
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// best reflection on a sphere is achieved by camera space normals in directx
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