|
|
@@ -5632,7 +5632,9 @@ begin_decal(GeomNode *base_geom, AllTransitionsWrapper &attrib) {
|
|
|
_d3dDevice->GetTransform( D3DTRANSFORMSTATE_WORLD, &_SavedTransform);
|
|
|
|
|
|
// First turn off writing the depth buffer to render the base geometry.
|
|
|
- _d3dDevice->GetRenderState(D3DRENDERSTATE_ZWRITEENABLE, (DWORD *)&_depth_write_enabled); //save cur val
|
|
|
+ DWORD bIsDepthWriteEnabled; // _depth_write_enabled is only char sized, cant use GetRenderState directly
|
|
|
+ _d3dDevice->GetRenderState(D3DRENDERSTATE_ZWRITEENABLE, &bIsDepthWriteEnabled);
|
|
|
+ _depth_write_enabled = (bIsDepthWriteEnabled!=0);
|
|
|
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE);
|
|
|
|
|
|
// It is also important to update the current state to
|