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@@ -136,7 +136,7 @@ do_poly_light(const SceneSetup *scene, const CullTraverserData *data, const Tran
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float min_dist; // hold the dist from light that avatar is closer to
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float min_dist; // hold the dist from light that avatar is closer to
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int num_lights = 0; // Keep track of number of lights for division
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int num_lights = 0; // Keep track of number of lights for division
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float light_scale; // Variable to calculate attenuation
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float light_scale; // Variable to calculate attenuation
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- float weight_scale; // Variable to compensate snap of color when you walk inside the light volume
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+ float weight_scale = 1.0f; // Variable to compensate snap of color when you walk inside the light volume
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float Rcollect, Gcollect, Bcollect;
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float Rcollect, Gcollect, Bcollect;
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PStatTimer timer(_cull_pcollector);
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PStatTimer timer(_cull_pcollector);
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