@@ -1113,6 +1113,10 @@ operator ()(TexturePlacement *a, TexturePlacement *b) const {
} else if (b->get_x_size() < a->get_x_size()) {
return true;
+ } else if (a->get_name() < b->get_name()) {
+ //use this fall through case to let alphabetically smaller textures show up first
+ return true;
}
+
return false;