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@@ -56,6 +56,12 @@ bool compress_channels = config_chan.GetBool("compress-channels", false);
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//
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//
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int compress_chan_quality = config_chan.GetInt("compress-chan-quality", 95);
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int compress_chan_quality = config_chan.GetInt("compress-chan-quality", 95);
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+// Set this false to disable reading of compressed animation channels,
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+// even if the decompression code is available. The only reason you
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+// might want to do this would be to speed load time when you don't
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+// care about what the animation looks like.
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+bool read_compressed = config_chan.GetBool("read-compressed", true);
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+
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ConfigureFn(config_chan) {
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ConfigureFn(config_chan) {
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AnimBundle::init_type();
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AnimBundle::init_type();
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AnimBundleNode::init_type();
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AnimBundleNode::init_type();
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