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@@ -3416,7 +3416,7 @@ update_standard_texture_bindings() {
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apply_texture(i, tc);
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set_texture_blend_mode(i, stage);
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- int texcoord_dimensions = 0;
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+ int texcoord_dimensions = 2;
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CPT(TransformState) tex_mat = TransformState::make_identity();
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if (_state._tex_matrix->has_stage(stage)) {
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@@ -3521,7 +3521,7 @@ update_standard_texture_bindings() {
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set_render_state(D3DRS_POINTSPRITEENABLE, any_point_sprite);
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if (!tex_mat->is_identity()) {
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- if (tex_mat->is_2d() && texcoord_dimensions <= 2) {
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+ if (/*tex_mat->is_2d() &&*/ texcoord_dimensions <= 2) {
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// For 2-d texture coordinates, we have to reorder the matrix.
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LMatrix4f m = tex_mat->get_mat();
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m.set(m(0, 0), m(0, 1), m(0, 3), 0.0f,
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