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@@ -4,13 +4,41 @@
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of the SpriteParticleRenderer class
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of the SpriteParticleRenderer class
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"""
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"""
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- # Initialize class variable for source file and node for node path textures
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+ # Initialize class variables for texture, source file and node for texture and
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+ # node path textures to None. These will be initialized to a hardcoded default
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+ # or whatever the user specifies in his/her Configrc variable the first time they
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+ # are accessed
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# Will use instance copy of this in functions below
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# Will use instance copy of this in functions below
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- # For now hardcode in a toontown model
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- sourceFileName = 'phase_3.5/models/props/suit-particles'
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- sourceNodeName = '**/fire'
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+ sourceTextureName = None
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+ sourceFileName = None
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+ sourceNodeName = None
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+
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+ def getSourceTextureName(self):
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+ if self.sourceTextureName == None:
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+ SpriteParticleRenderer.sourceTextureName = base.config.GetString(
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+ 'particle-sprite-texture', 'phase_3/maps/eyes.jpg')
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+ # Return instance copy of class variable
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+ return self.sourceTextureName
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+
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+ def setSourceTextureName(self, name):
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+ # Set instance copy of class variable
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+ self.sourceTextureName = name
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+
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+ def setTextureFromFile(self, fileName = None):
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+ if fileName == None:
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+ fileName = self.getSourceTextureName()
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+ else:
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+ self.setSourceTextureName(fileName)
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+ t = loader.loadTexture(fileName)
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+ if (t != None):
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+ self.setTexture(t)
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+ else:
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+ print "Couldn't find rendererSpriteTexture file: %s" % fileName
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def getSourceFileName(self):
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def getSourceFileName(self):
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+ if self.sourceFileName == None:
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+ SpriteParticleRenderer.sourceFileName = base.config.GetString(
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+ 'particle-sprite-model', 'phase_3.5/models/props/suit-particles')
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# Return instance copy of class variable
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# Return instance copy of class variable
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return self.sourceFileName
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return self.sourceFileName
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@@ -19,6 +47,9 @@
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self.sourceFileName = name
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self.sourceFileName = name
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def getSourceNodeName(self):
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def getSourceNodeName(self):
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+ if self.sourceNodeName == None:
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+ SpriteParticleRenderer.sourceNodeName = base.config.GetString(
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+ 'particle-sprite-node', '**/fire')
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# Return instance copy of class variable
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# Return instance copy of class variable
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return self.sourceNodeName
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return self.sourceNodeName
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