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+// Filename: mayaEggImport.cxx
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+// Created by: jyelon (20Jul05)
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+//
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+////////////////////////////////////////////////////////////////////
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+//
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+// PANDA 3D SOFTWARE
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+// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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+//
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+// All use of this software is subject to the terms of the Panda 3d
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+// Software license. You should have received a copy of this license
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+// along with this source code; you will also find a current copy of
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+// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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+//
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+// To contact the maintainers of this program write to
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+// [email protected] .
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+//
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+////////////////////////////////////////////////////////////////////
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+//
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+// This file contains the code for class MayaEggLoader. This class
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+// does the actual work of copying an EggData tree into the maya scene.
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+//
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+////////////////////////////////////////////////////////////////////
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+
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+
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+#include "pandatoolbase.h"
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+#include "notifyCategoryProxy.h"
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+
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+#include "eggData.h"
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+#include "eggVertexPool.h"
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+#include "eggVertex.h"
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+#include "eggPolygon.h"
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+#include "eggPrimitive.h"
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+#include "eggGroupNode.h"
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+#include "eggPolysetMaker.h"
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+#include "eggBin.h"
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+
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+#include "mayaEggLoader.h"
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+
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+class MayaEggMesh;
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+class MayaEggJoint;
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+class MayaEggTex;
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+
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+NotifyCategoryDeclNoExport(mayaloader);
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+NotifyCategoryDef(mayaloader, "");
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+
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+class MayaEggLoader
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+{
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+public:
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+ bool ConvertEggData(EggData *data, bool merge, bool model, bool anim);
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+ bool ConvertEggFile(const char *name, bool merge, bool model, bool anim);
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+
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+public:
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+ void TraverseEggNode(EggNode *node, EggGroup *context);
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+ MayaEggMesh *GetMesh(EggVertexPool *pool);
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+ MayaEggJoint *FindJoint(EggGroup *joint);
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+ MayaEggJoint *MakeJoint(EggGroup *joint, EggGroup *context);
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+ MayaEggTex *GetTex(const string &fn);
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+ void CreateSkinModifier(MayaEggMesh *M);
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+
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+ typedef phash_map<EggVertexPool *, MayaEggMesh *> MeshTable;
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+ typedef second_of_pair_iterator<MeshTable::const_iterator> MeshIterator;
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+ typedef phash_map<EggGroup *, MayaEggJoint *> JointTable;
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+ typedef second_of_pair_iterator<JointTable::const_iterator> JointIterator;
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+ typedef phash_map<string, MayaEggTex *> TexTable;
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+ typedef second_of_pair_iterator<TexTable::const_iterator> TexIterator;
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+
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+ MeshTable _mesh_tab;
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+ JointTable _joint_tab;
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+ TexTable _tex_tab;
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+ int _next_tex;
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+ CoordinateSystem _coord_sys;
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+};
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+
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+
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+////////////////////////////////////////////////////////////////////////////////////////////////////
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+//
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+// MayaEggTex
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+//
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+////////////////////////////////////////////////////////////////////////////////////////////////////
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+
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+class MayaEggTex
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+{
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+public:
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+ string _path;
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+ int _id;
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+ // StdMat *_mat;
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+ // BitmapTex *_bmt;
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+};
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+
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+MayaEggTex *MayaEggLoader::GetTex(const string &fn)
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+{
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+ if (_tex_tab.count(fn))
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+ return _tex_tab[fn];
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+
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+ // BitmapTex *bmt = NewDefaultBitmapTex();
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+ // bmt->SetMapName((TCHAR*)(fn.c_str()));
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+ // StdMat *mat = NewDefaultStdMat();
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+ // mat->SetSubTexmap(ID_DI, bmt);
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+ // mat->SetTexmapAmt(ID_DI, 1.0, 0);
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+ // mat->EnableMap(ID_DI, TRUE);
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+ // mat->SetActiveTexmap(bmt);
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+ // GetCOREInterface()->ActivateTexture(bmt, mat);
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+
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+ MayaEggTex *res = new MayaEggTex;
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+ res->_path = fn;
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+ res->_id = _next_tex ++;
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+ // res->_bmt = bmt;
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+ // res->_mat = mat;
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+
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+ _tex_tab[fn] = res;
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+ return res;
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+}
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+
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+////////////////////////////////////////////////////////////////////////////////////////////////////
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+//
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+// MayaEggJoint
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+//
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+////////////////////////////////////////////////////////////////////////////////////////////////////
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+
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+class MayaEggJoint
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+{
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+public:
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+ LMatrix4d _trans;
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+ LVector3d _endpos;
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+ LVector3d _perp;
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+ double _thickness;
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+ // bool _inskin;
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+ // SimpleObject2 *_bone;
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+ // INode *_node;
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+ EggGroup *_egg_joint;
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+ MayaEggJoint *_parent;
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+ vector <MayaEggJoint *> _children;
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+
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+public:
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+ LVector3d GetXV(void) { return _trans.get_row3(0); }
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+ LVector3d GetYV(void) { return _trans.get_row3(1); }
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+ LVector3d GetZV(void) { return _trans.get_row3(2); }
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+ LVector3d GetPos(void) { return _trans.get_row3(3); }
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+ MayaEggJoint *ChooseBestChild(LVector3d dir);
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+ void ChooseEndPos(double thickness);
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+ void CreateMayaBone(CoordinateSystem sys);
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+};
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+
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+MayaEggJoint *MayaEggLoader::FindJoint(EggGroup *joint)
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+{
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+ if (joint==0) return 0;
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+ return _joint_tab[joint];
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+}
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+
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+MayaEggJoint *MayaEggLoader::MakeJoint(EggGroup *joint, EggGroup *context)
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+{
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+ MayaEggJoint *parent = FindJoint(context);
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+ MayaEggJoint *result = new MayaEggJoint;
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+ LMatrix4d t = joint->get_transform();
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+ if (parent) {
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+ result->_trans = t * parent->_trans;
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+ } else {
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+ result->_trans = t;
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+ }
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+ result->_endpos = LVector3d(0,0,0);
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+ result->_perp = LVector3d(0,0,0);
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+ result->_thickness = 0.0;
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+ // result->_inskin = false;
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+ // result->_bone = 0;
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+ // result->_node = 0;
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+ result->_egg_joint = joint;
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+ result->_parent = parent;
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+ if (parent) parent->_children.push_back(result);
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+ _joint_tab[joint] = result;
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+ return result;
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+}
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+
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+MayaEggJoint *MayaEggJoint::ChooseBestChild(LVector3d dir)
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+{
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+ if (dir.length() < 0.001) return 0;
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+ dir.normalize();
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+ double firstbest = -1000;
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+ MayaEggJoint *firstchild = 0;
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+ LVector3d firstpos = GetPos();
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+ double secondbest = 0;
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+ for (unsigned int i=0; i<_children.size(); i++) {
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+ MayaEggJoint *child = _children[i];
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+ LVector3d tryfwd = child->GetPos() - GetPos();
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+ if ((child->GetPos() != firstpos) && (tryfwd.length() > 0.001)) {
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+ LVector3d trydir = tryfwd;
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+ trydir.normalize();
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+ double quality = trydir.dot(dir);
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+ if (quality > firstbest) {
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+ secondbest = firstbest;
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+ firstbest = quality;
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+ firstpos = child->GetPos();
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+ firstchild = child;
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+ } else if (quality > secondbest) {
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+ secondbest = quality;
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+ }
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+ }
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+ }
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+ if (firstbest > secondbest + 0.1)
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+ return firstchild;
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+ return 0;
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+}
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+
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+void MayaEggJoint::ChooseEndPos(double thickness)
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+{
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+ LVector3d parentpos(0,0,0);
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+ LVector3d parentendpos(0,0,1);
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+ if (_parent) {
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+ parentpos = _parent->GetPos();
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+ parentendpos = _parent->_endpos;
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+ }
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+ LVector3d fwd = GetPos() - parentpos;
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+ if (fwd.length() < 0.001) {
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+ fwd = parentendpos - parentpos;
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+ }
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+ fwd.normalize();
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+ MayaEggJoint *child = ChooseBestChild(fwd);
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+ if (child == 0) {
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+ _endpos = fwd * thickness * 0.8 + GetPos();
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+ _thickness = thickness * 0.8;
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+ } else {
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+ _endpos = child->GetPos();
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+ _thickness = (_endpos - GetPos()).length();
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+ if (_thickness > thickness) _thickness = thickness;
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+ }
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+ LVector3d orient = _endpos - GetPos();
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+ orient.normalize();
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+ LVector3d altaxis = orient.cross(LVector3d(0,-1,0));
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+ if (altaxis.length() < 0.001) altaxis = orient.cross(LVector3d(0,0,1));
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+ _perp = altaxis.cross(orient);
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+ _perp.normalize();
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+}
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+
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+void MayaEggJoint::CreateMayaBone(CoordinateSystem sys)
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+{
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+ // Point3 xv(ConvertCoordSys(sys, GetXV()));
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+ // Point3 yv(ConvertCoordSys(sys, GetYV()));
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+ // Point3 zv(ConvertCoordSys(sys, GetZV()));
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+ // Point3 pos(ConvertCoordSys(sys, GetPos()));
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+ // Point3 endpos(ConvertCoordSys(sys, _endpos));
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+ // Point3 tzv(ConvertCoordSys(sys, _perp));
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+ //
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+ // Point3 fwd = endpos - pos;
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+ // double len = fwd.Length();
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+ // Point3 txv = fwd * ((float)(1.0/len));
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+ // Point3 tyv = tzv ^ txv;
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+ // Point3 row1 = Point3(txv % xv, txv % yv, txv % zv);
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+ // Point3 row2 = Point3(tyv % xv, tyv % yv, tyv % zv);
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+ // Point3 row3 = Point3(tzv % xv, tzv % yv, tzv % zv);
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+ // Matrix3 oomat(row1,row2,row3,Point3(0,0,0));
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+ // Quat ooquat(oomat);
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+ // _bone = (SimpleObject2*)CreateInstance(GEOMOBJECT_CLASS_ID, BONE_OBJ_CLASSID);
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+ // _node = GetCOREInterface()->CreateObjectNode(_bone);
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+ // _node->SetNodeTM(0, Matrix3(xv, yv, zv, pos));
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+ // IParamBlock2 *blk = _bone->pblock2;
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+ // for (int i=0; i<blk->NumParams(); i++) {
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+ // TSTR n = blk->GetLocalName(i);
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+ // if (strcmp(n, "Length")==0) blk->SetValue(i,0,(float)len);
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+ // else if (strcmp(n, "Width")==0) blk->SetValue(i,0,(float)_thickness);
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+ // else if (strcmp(n, "Height")==0) blk->SetValue(i,0,(float)_thickness);
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+ // }
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+ // Point3 boneColor = GetUIColor(COLOR_BONES);
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+ // _node->SetWireColor(RGB(int(boneColor.x*255.0f), int(boneColor.y*255.0f), int(boneColor.z*255.0f) ));
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+ // _node->SetBoneNodeOnOff(TRUE, 0);
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+ // _node->SetRenderable(FALSE);
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+ // _node->SetName((TCHAR*)(_egg_joint->get_name().c_str()));
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+ // _node->SetObjOffsetRot(ooquat);
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+ // if (_parent) {
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+ // _node->Detach(0, 1);
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+ // _parent->_node->AttachChild(_node, 1);
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+ // }
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+}
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+
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+////////////////////////////////////////////////////////////////////////////////////////////////////
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+//
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+// MayaEggMesh
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+//
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+////////////////////////////////////////////////////////////////////////////////////////////////////
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+
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+typedef pair<double, EggGroup *> MayaEggWeight;
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+
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+struct MayaEggVertex
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+{
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+ Vertexd _pos;
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+ Normald _normal;
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+ vector<MayaEggWeight> _weights;
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+ int _index;
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+};
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+
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+struct MEV_Compare: public stl_hash_compare<MayaEggVertex>
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+{
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+ size_t operator()(const MayaEggVertex &key) const
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+ {
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+ return key._pos.add_hash(key._normal.get_hash());
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+ }
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+ bool operator()(const MayaEggVertex &k1, const MayaEggVertex &k2) const
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+ {
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+ int n = k1._pos.compare_to(k2._pos);
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+ if (n < 0) return true;
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+ if (n > 0) return false;
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+ n = k1._normal.compare_to(k2._normal);
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+ if (n < 0) return true;
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+ if (n > 0) return false;
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+ n = k1._weights.size() - k2._weights.size();
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+ if (n < 0) return true;
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+ if (n > 0) return false;
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+ for (unsigned int i=0; i<k1._weights.size(); i++) {
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+ double d = k1._weights[i].first - k2._weights[i].first;
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+ if (d < 0) return true;
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+ if (d > 0) return false;
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+ EggGroup *g1 = k1._weights[i].second;
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+ EggGroup *g2 = k2._weights[i].second;
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+ if (g1 < g2) return true;
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+ if (g1 > g2) return false;
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+ }
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+ return false;
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+ }
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+};
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+
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+typedef phash_set<MayaEggVertex, MEV_Compare> VertTable;
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+typedef phash_map<TexCoordd, int> TVertTable;
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+typedef phash_map<Colorf, int> CVertTable;
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+
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+class MayaEggMesh
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+{
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+public:
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+
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+ string _name;
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+ // TriObject *_obj;
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+ // Mesh *_mesh;
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+ // INode *_node;
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+ // IDerivedObject *_dobj;
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+ // Modifier *_skin_mod;
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+ // ISkin *_iskin;
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+ // ISkinImportData *_iskin_import;
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+ int _vert_count;
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+ int _tvert_count;
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+ int _cvert_count;
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+ int _face_count;
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+
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+ VertTable _vert_tab;
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+ TVertTable _tvert_tab;
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+ CVertTable _cvert_tab;
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+
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+ int GetVert(EggVertex *vert, EggGroup *context, CoordinateSystem sys);
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+ int GetTVert(TexCoordd uv);
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+ int GetCVert(Colorf col);
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+ int AddFace(int v0, int v1, int v2, int tv0, int tv1, int tv2, int cv0, int cv1, int cv2, int tex);
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+ EggGroup *GetControlJoint(void);
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+};
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+
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+#define CTRLJOINT_DEFORM ((EggGroup*)((char*)(-1)))
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+
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+int MayaEggMesh::GetVert(EggVertex *vert, EggGroup *context, CoordinateSystem sys)
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+{
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+ MayaEggVertex vtx;
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+ vtx._pos = vert->get_pos3();
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+ vtx._normal = vert->get_normal();
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+ vtx._index = 0;
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+
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+ EggVertex::GroupRef::const_iterator gri;
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+ for (gri = vert->gref_begin(); gri != vert->gref_end(); ++gri) {
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+ EggGroup *egg_joint = (*gri);
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+ double membership = egg_joint->get_vertex_membership(vert);
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+ vtx._weights.push_back(MayaEggWeight(membership, egg_joint));
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+ }
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+ if (vtx._weights.size()==0) {
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+ if (context != 0)
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+ vtx._weights.push_back(MayaEggWeight(1.0, context));
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+ }
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+
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+ VertTable::const_iterator vti = _vert_tab.find(vtx);
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+ if (vti != _vert_tab.end())
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+ return vti->_index;
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+
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+ // if (_vert_count == _mesh->numVerts) {
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+ // int nsize = _vert_count*2 + 100;
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+ // _mesh->setNumVerts(nsize, _vert_count?TRUE:FALSE);
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+ // }
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+ // vtx._index = _vert_count++;
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+ // _vert_tab.insert(vtx);
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+ // _mesh->setVert(vtx._index, ConvertCoordSys(sys, vtx._pos));
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+ return vtx._index;
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+}
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+
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+int MayaEggMesh::GetTVert(TexCoordd uv)
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+{
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+ if (_tvert_tab.count(uv))
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+ return _tvert_tab[uv];
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+ // if (_tvert_count == _mesh->numTVerts) {
|
|
|
+ // int nsize = _tvert_count*2 + 100;
|
|
|
+ // _mesh->setNumTVerts(nsize, _tvert_count?TRUE:FALSE);
|
|
|
+ // }
|
|
|
+ int idx = _tvert_count++;
|
|
|
+ // _mesh->setTVert(idx, uv.get_x(), uv.get_y(), 0.0);
|
|
|
+ _tvert_tab[uv] = idx;
|
|
|
+ return idx;
|
|
|
+}
|
|
|
+
|
|
|
+int MayaEggMesh::GetCVert(Colorf col)
|
|
|
+{
|
|
|
+ if (_cvert_tab.count(col))
|
|
|
+ return _cvert_tab[col];
|
|
|
+ // if (_cvert_count == _mesh->numCVerts) {
|
|
|
+ // int nsize = _cvert_count*2 + 100;
|
|
|
+ // _mesh->setNumVertCol(nsize, _cvert_count?TRUE:FALSE);
|
|
|
+ // }
|
|
|
+ int idx = _cvert_count++;
|
|
|
+ // _mesh->vertCol[idx] = Point3(col.get_x(), col.get_y(), col.get_z());
|
|
|
+ _cvert_tab[col] = idx;
|
|
|
+ return idx;
|
|
|
+}
|
|
|
+
|
|
|
+MayaEggMesh *MayaEggLoader::GetMesh(EggVertexPool *pool)
|
|
|
+{
|
|
|
+ MayaEggMesh *result = _mesh_tab[pool];
|
|
|
+ if (result == 0) {
|
|
|
+ string name = pool->get_name();
|
|
|
+ int nsize = name.size();
|
|
|
+ if ((nsize > 6) && (name.rfind(".verts")==(nsize-6)))
|
|
|
+ name.resize(nsize-6);
|
|
|
+ result = new MayaEggMesh;
|
|
|
+ result->_name = name;
|
|
|
+ // result->_obj = CreateNewTriObject();
|
|
|
+ // result->_mesh = &result->_obj->GetMesh();
|
|
|
+ // result->_mesh->setMapSupport(0, TRUE);
|
|
|
+ // result->_node = GetCOREInterface()->CreateObjectNode(result->_obj);
|
|
|
+ // result->_dobj = 0;
|
|
|
+ // result->_skin_mod = 0;
|
|
|
+ // result->_iskin = 0;
|
|
|
+ // result->_iskin_import = 0;
|
|
|
+ result->_vert_count = 0;
|
|
|
+ result->_tvert_count = 0;
|
|
|
+ result->_cvert_count = 0;
|
|
|
+ result->_face_count = 0;
|
|
|
+ // result->_node->SetName((TCHAR*)(name.c_str()));
|
|
|
+ _mesh_tab[pool] = result;
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+}
|
|
|
+
|
|
|
+int MayaEggMesh::AddFace(int v0, int v1, int v2, int tv0, int tv1, int tv2, int cv0, int cv1, int cv2, int tex)
|
|
|
+{
|
|
|
+ static int dump = 0;
|
|
|
+ // if (_face_count == _mesh->numFaces) {
|
|
|
+ // int nsize = _face_count*2 + 100;
|
|
|
+ // BOOL keep = _mesh->numFaces ? TRUE:FALSE;
|
|
|
+ // _mesh->setNumFaces(nsize, keep);
|
|
|
+ // _mesh->setNumTVFaces(nsize, keep, _face_count);
|
|
|
+ // _mesh->setNumVCFaces(nsize, keep, _face_count);
|
|
|
+ // }
|
|
|
+ int idx = _face_count++;
|
|
|
+ // _mesh->faces[idx].setVerts(v0,v1,v2);
|
|
|
+ // _mesh->faces[idx].smGroup = 1;
|
|
|
+ // _mesh->faces[idx].flags = EDGE_ALL | HAS_TVERTS;
|
|
|
+ // _mesh->faces[idx].setMatID(tex);
|
|
|
+ // _mesh->tvFace[idx].setTVerts(tv0,tv1,tv2);
|
|
|
+ // _mesh->vcFace[idx].setTVerts(cv0,cv1,cv2);
|
|
|
+ return idx;
|
|
|
+}
|
|
|
+
|
|
|
+EggGroup *MayaEggMesh::GetControlJoint(void)
|
|
|
+{
|
|
|
+ EggGroup *result;
|
|
|
+ VertTable::const_iterator vert = _vert_tab.begin();
|
|
|
+ if (vert == _vert_tab.end()) return 0;
|
|
|
+ switch (vert->_weights.size()) {
|
|
|
+ case 0:
|
|
|
+ for (++vert; vert != _vert_tab.end(); ++vert)
|
|
|
+ if (vert->_weights.size() != 0)
|
|
|
+ return CTRLJOINT_DEFORM;
|
|
|
+ return 0;
|
|
|
+ case 1:
|
|
|
+ result = vert->_weights[0].second;
|
|
|
+ for (++vert; vert != _vert_tab.end(); ++vert)
|
|
|
+ if ((vert->_weights.size() != 1) || (vert->_weights[0].second != result))
|
|
|
+ return CTRLJOINT_DEFORM;
|
|
|
+ return result;
|
|
|
+ default:
|
|
|
+ return CTRLJOINT_DEFORM;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void MayaEggLoader::CreateSkinModifier(MayaEggMesh *M)
|
|
|
+{
|
|
|
+ // vector <MayaEggJoint *> joints;
|
|
|
+ //
|
|
|
+ // M->_dobj = CreateDerivedObject(M->_obj);
|
|
|
+ // M->_node->SetObjectRef(M->_dobj);
|
|
|
+ // M->_skin_mod = (Modifier*)CreateInstance(OSM_CLASS_ID, SKIN_CLASSID);
|
|
|
+ // M->_iskin = (ISkin*)M->_skin_mod->GetInterface(I_SKIN);
|
|
|
+ // M->_iskin_import = (ISkinImportData*)M->_skin_mod->GetInterface(I_SKINIMPORTDATA);
|
|
|
+ // M->_dobj->SetAFlag(A_LOCK_TARGET);
|
|
|
+ // M->_dobj->AddModifier(M->_skin_mod);
|
|
|
+ // M->_dobj->ClearAFlag(A_LOCK_TARGET);
|
|
|
+ // GetCOREInterface()->ForceCompleteRedraw();
|
|
|
+ //
|
|
|
+ // VertTable::const_iterator vert;
|
|
|
+ // for (vert=M->_vert_tab.begin(); vert != M->_vert_tab.end(); ++vert) {
|
|
|
+ // for (int i=0; i<vert->_weights.size(); i++) {
|
|
|
+ // double strength = vert->_weights[i].first;
|
|
|
+ // MayaEggJoint *joint = FindJoint(vert->_weights[i].second);
|
|
|
+ // if (!joint->_inskin) {
|
|
|
+ // joint->_inskin = true;
|
|
|
+ // joints.push_back(joint);
|
|
|
+ // }
|
|
|
+ // }
|
|
|
+ // }
|
|
|
+ // for (int i=0; i<joints.size(); i++) {
|
|
|
+ // BOOL last = (i == (joints.size()-1)) ? TRUE : FALSE;
|
|
|
+ // M->_iskin_import->AddBoneEx(joints[i]->_node, last);
|
|
|
+ // joints[i]->_inskin = false;
|
|
|
+ // }
|
|
|
+ //
|
|
|
+ // GetCOREInterface()->SetCommandPanelTaskMode(TASK_MODE_MODIFY);
|
|
|
+ // GetCOREInterface()->SelectNode(M->_node);
|
|
|
+ // GetCOREInterface()->ForceCompleteRedraw();
|
|
|
+ //
|
|
|
+ // for (vert=M->_vert_tab.begin(); vert != M->_vert_tab.end(); ++vert) {
|
|
|
+ // Tab<INode*> mayaJoints;
|
|
|
+ // Tab<float> mayaWeights;
|
|
|
+ // mayaJoints.ZeroCount();
|
|
|
+ // mayaWeights.ZeroCount();
|
|
|
+ // for (int i=0; i<vert->_weights.size(); i++) {
|
|
|
+ // float strength = (float)(vert->_weights[i].first);
|
|
|
+ // MayaEggJoint *joint = FindJoint(vert->_weights[i].second);
|
|
|
+ // mayaWeights.Append(1,&strength);
|
|
|
+ // mayaJoints.Append(1,&(joint->_node));
|
|
|
+ // }
|
|
|
+ // M->_iskin_import->AddWeights(M->_node, vert->_index, mayaJoints, mayaWeights);
|
|
|
+ // }
|
|
|
+}
|
|
|
+
|
|
|
+////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
+//
|
|
|
+// TraverseEggData
|
|
|
+//
|
|
|
+// We have an EggData in memory, and now we're going to copy that
|
|
|
+// over into the maya scene graph.
|
|
|
+//
|
|
|
+////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
+
|
|
|
+void MayaEggLoader::TraverseEggNode(EggNode *node, EggGroup *context)
|
|
|
+{
|
|
|
+ vector<int> vertIndices;
|
|
|
+ vector<int> tvertIndices;
|
|
|
+ vector<int> cvertIndices;
|
|
|
+
|
|
|
+ if (node->is_of_type(EggPolygon::get_class_type())) {
|
|
|
+ EggPolygon *poly = DCAST(EggPolygon, node);
|
|
|
+
|
|
|
+ int texid;
|
|
|
+ LMatrix3d uvtrans = LMatrix3d::ident_mat();
|
|
|
+ if (poly->has_texture()) {
|
|
|
+ EggTexture *tex = poly->get_texture(0);
|
|
|
+ texid = GetTex(tex->get_fullpath().to_os_specific())->_id;
|
|
|
+ if (tex->has_transform())
|
|
|
+ uvtrans = tex->get_transform();
|
|
|
+ } else {
|
|
|
+ texid = GetTex("")->_id;
|
|
|
+ }
|
|
|
+
|
|
|
+ EggPolygon::const_iterator ci;
|
|
|
+ MayaEggMesh *mesh = GetMesh(poly->get_pool());
|
|
|
+ vertIndices.clear();
|
|
|
+ tvertIndices.clear();
|
|
|
+ cvertIndices.clear();
|
|
|
+ for (ci = poly->begin(); ci != poly->end(); ++ci) {
|
|
|
+ EggVertex *vtx = (*ci);
|
|
|
+ EggVertexPool *pool = poly->get_pool();
|
|
|
+ TexCoordd uv = vtx->get_uv();
|
|
|
+ vertIndices.push_back(mesh->GetVert(vtx, context, _coord_sys));
|
|
|
+ tvertIndices.push_back(mesh->GetTVert(uv * uvtrans));
|
|
|
+ cvertIndices.push_back(mesh->GetCVert(vtx->get_color()));
|
|
|
+ }
|
|
|
+ for (unsigned int i=1; i<vertIndices.size()-1; i++)
|
|
|
+ mesh->AddFace(vertIndices[0], vertIndices[i], vertIndices[i+1],
|
|
|
+ tvertIndices[0], tvertIndices[i], tvertIndices[i+1],
|
|
|
+ cvertIndices[0], cvertIndices[i], cvertIndices[i+1],
|
|
|
+ texid);
|
|
|
+ } else if (node->is_of_type(EggGroupNode::get_class_type())) {
|
|
|
+ EggGroupNode *group = DCAST(EggGroupNode, node);
|
|
|
+ if (node->is_of_type(EggGroup::get_class_type())) {
|
|
|
+ EggGroup *group = DCAST(EggGroup, node);
|
|
|
+ if (group->is_joint()) {
|
|
|
+ MakeJoint(group, context);
|
|
|
+ context = group;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ EggGroupNode::const_iterator ci;
|
|
|
+ for (ci = group->begin(); ci != group->end(); ++ci) {
|
|
|
+ TraverseEggNode(*ci, context);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+bool MayaEggLoader::ConvertEggData(EggData *data, bool merge, bool model, bool anim)
|
|
|
+{
|
|
|
+ if (!merge) {
|
|
|
+ mayaloader_cat.error() << "Currently, only 'merge' mode is implemented.\n";
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((anim) || (!model)) {
|
|
|
+ mayaloader_cat.error() << "Currently, only model-loading is implemented.\n";
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ MeshIterator ci;
|
|
|
+ JointIterator ji;
|
|
|
+ TexIterator ti;
|
|
|
+
|
|
|
+ // SuspendAnimate();
|
|
|
+ // SuspendSetKeyMode();
|
|
|
+ // AnimateOff();
|
|
|
+ _next_tex = 0;
|
|
|
+ _coord_sys = data->get_coordinate_system();
|
|
|
+
|
|
|
+ TraverseEggNode(data, NULL);
|
|
|
+
|
|
|
+ for (ci = _mesh_tab.begin(); ci != _mesh_tab.end(); ++ci) {
|
|
|
+ MayaEggMesh *mesh = (*ci);
|
|
|
+ // mesh->_mesh->setNumVerts(mesh->_vert_count, TRUE);
|
|
|
+ // mesh->_mesh->setNumTVerts(mesh->_tvert_count, TRUE);
|
|
|
+ // mesh->_mesh->setNumVertCol(mesh->_cvert_count, TRUE);
|
|
|
+ // mesh->_mesh->setNumFaces(mesh->_face_count, TRUE);
|
|
|
+ // mesh->_mesh->setNumTVFaces(mesh->_face_count, TRUE, mesh->_face_count);
|
|
|
+ // mesh->_mesh->setNumVCFaces(mesh->_face_count, TRUE, mesh->_face_count);
|
|
|
+ // mesh->_mesh->InvalidateTopologyCache();
|
|
|
+ // mesh->_mesh->InvalidateGeomCache();
|
|
|
+ // mesh->_mesh->buildNormals();
|
|
|
+ }
|
|
|
+
|
|
|
+ double thickness = 0.0;
|
|
|
+ for (ji = _joint_tab.begin(); ji != _joint_tab.end(); ++ji) {
|
|
|
+ double dfo = ((*ji)->GetPos()).length();
|
|
|
+ if (dfo > thickness) thickness = dfo;
|
|
|
+ }
|
|
|
+ thickness = thickness * 0.025;
|
|
|
+ for (ji = _joint_tab.begin(); ji != _joint_tab.end(); ++ji) {
|
|
|
+ MayaEggJoint *joint = *ji;
|
|
|
+ joint->ChooseEndPos(thickness);
|
|
|
+ joint->CreateMayaBone(_coord_sys);
|
|
|
+ }
|
|
|
+
|
|
|
+ for (ci = _mesh_tab.begin(); ci != _mesh_tab.end(); ++ci) {
|
|
|
+ MayaEggMesh *mesh = (*ci);
|
|
|
+ EggGroup *joint = mesh->GetControlJoint();
|
|
|
+ if (joint) CreateSkinModifier(mesh);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_next_tex) {
|
|
|
+ // TSTR name;
|
|
|
+ // MultiMtl *mtl = NewDefaultMultiMtl();
|
|
|
+ // mtl->SetNumSubMtls(_next_tex);
|
|
|
+ // for (ti = _tex_tab.begin(); ti != _tex_tab.end(); ++ti) {
|
|
|
+ // MayaEggTex *tex = *ti;
|
|
|
+ // mtl->SetSubMtlAndName(tex->_id, tex->_mat, name);
|
|
|
+ // }
|
|
|
+ // for (ci = _mesh_tab.begin(); ci != _mesh_tab.end(); ++ci) {
|
|
|
+ // MayaEggMesh *mesh = *ci;
|
|
|
+ // mesh->_node->SetMtl(mtl);
|
|
|
+ // }
|
|
|
+ }
|
|
|
+
|
|
|
+ for (ci = _mesh_tab.begin(); ci != _mesh_tab.end(); ++ci) delete *ci;
|
|
|
+ for (ji = _joint_tab.begin(); ji != _joint_tab.end(); ++ji) delete *ji;
|
|
|
+ for (ti = _tex_tab.begin(); ti != _tex_tab.end(); ++ti) delete *ti;
|
|
|
+
|
|
|
+ // ResumeSetKeyMode();
|
|
|
+ // ResumeAnimate();
|
|
|
+
|
|
|
+ mayaloader_cat.info() << "Egg import successful\n";
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+bool MayaEggLoader::ConvertEggFile(const char *name, bool merge, bool model, bool anim)
|
|
|
+{
|
|
|
+ EggData data;
|
|
|
+ Filename datafn = Filename::from_os_specific(name);
|
|
|
+ if (!data.read(datafn)) {
|
|
|
+ mayaloader_cat.error() << "Cannot read Egg file for import\n";
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ return ConvertEggData(&data, merge, model, anim);
|
|
|
+}
|
|
|
+
|
|
|
+////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
+//
|
|
|
+// The two global functions that form the API of this module.
|
|
|
+//
|
|
|
+////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
+
|
|
|
+bool MayaLoadEggData(EggData *data, bool merge, bool model, bool anim)
|
|
|
+{
|
|
|
+ MayaEggLoader loader;
|
|
|
+ return loader.ConvertEggData(data, merge, model, anim);
|
|
|
+}
|
|
|
+
|
|
|
+bool MayaLoadEggFile(const char *name, bool merge, bool model, bool anim)
|
|
|
+{
|
|
|
+ MayaEggLoader loader;
|
|
|
+ return loader.ConvertEggFile(name, merge, model, anim);
|
|
|
+}
|
|
|
+
|