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@@ -692,14 +692,14 @@ class ShipPilot2(PhysicsWalker):
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# the avatar has landed.
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contactLength = contact.length()
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if contactLength>self.__hardLandingForce:
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- messenger.send("jumpHardLand")
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+ messenger.send("shipJumpHardLand")
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else:
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- messenger.send("jumpLand")
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+ messenger.send("shipJumpLand")
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#self.priorParent.setVector(Vec3.zero())
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self.isAirborne = 0
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elif jump:
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#self.__jumpButton=0
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- messenger.send("jumpStart")
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+ messenger.send("shipJumpStart")
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if 0:
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# Jump away from walls and with with the slope normal.
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jumpVec=Vec3(contact+Vec3.up())
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