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@@ -947,7 +947,9 @@ ray_test_all(const LPoint3 &from_pos, const LPoint3 &to_pos, const CollideMask &
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}
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/**
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- *
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+ * Performs a sweep test against all other shapes that match the given group
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+ * mask. The provided shape must be a convex shape; it is an error to invoke
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+ * this method using a non-convex shape.
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*/
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BulletClosestHitSweepResult BulletWorld::
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sweep_test_closest(BulletShape *shape, const TransformState &from_ts, const TransformState &to_ts, const CollideMask &mask, PN_stdfloat penetration) const {
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