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@@ -168,7 +168,7 @@ generate() {
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// indicated range of UV's, which will be useful if a
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// texture is applied.
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////////////////////////////////////////////////////////////////////
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-INLINE void CardMaker::
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+void CardMaker::
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set_uv_range(const TexCoord3f &ll, const TexCoord3f &lr, const TexCoord3f &ur, const TexCoord3f &ul) {
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_ll_tex = ll;
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_lr_tex = lr;
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@@ -187,7 +187,7 @@ set_uv_range(const TexCoord3f &ll, const TexCoord3f &lr, const TexCoord3f &ur, c
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// indicated range of UV's, which will be useful if a
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// texture is applied.
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////////////////////////////////////////////////////////////////////
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-INLINE void CardMaker::
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+void CardMaker::
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set_uv_range(const TexCoordf &ll, const TexCoordf &lr, const TexCoordf &ur, const TexCoordf &ul) {
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_ll_tex.set(ll[0], ll[1], 0.0f);
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_lr_tex.set(lr[0], lr[1], 0.0f);
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@@ -206,7 +206,7 @@ set_uv_range(const TexCoordf &ll, const TexCoordf &lr, const TexCoordf &ur, cons
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// indicated range of UV's, which will be useful if a
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// texture is applied.
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////////////////////////////////////////////////////////////////////
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-INLINE void CardMaker::
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+void CardMaker::
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set_uv_range(const TexCoordf &ll, const TexCoordf &ur) {
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_ll_tex.set(ll[0], ll[1], 0.0f);
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_lr_tex.set(ur[0], ll[1], 0.0f);
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@@ -225,7 +225,7 @@ set_uv_range(const TexCoordf &ll, const TexCoordf &ur) {
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// indicated range of UV's, which will be useful if a
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// texture is applied.
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////////////////////////////////////////////////////////////////////
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-INLINE void CardMaker::
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+void CardMaker::
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set_uv_range(const LVector4f &x, const LVector4f &y, const LVector4f &z) {
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_ll_tex.set(x[0], y[0], z[0]);
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_lr_tex.set(x[1], y[1], z[1]);
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@@ -241,7 +241,7 @@ set_uv_range(const LVector4f &x, const LVector4f &y, const LVector4f &z) {
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// Description: Sets the range of UV's that will be applied to the
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// vertices appropriately for a cube-map face.
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////////////////////////////////////////////////////////////////////
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-INLINE void CardMaker::
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+void CardMaker::
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set_uv_range_cube(int face) {
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LVector4f varya(-1, 1, 1, -1);
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LVector4f varyb(-1, -1, 1, 1);
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