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@@ -644,38 +644,6 @@ version and below, which may reduce runtime portability to other
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systems, but it will avoid issues with getting extension function
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pointers.")
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-# Is Mesa installed separately from OpenGL? Mesa is an open-source
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-# software-only OpenGL renderer. Panda can link with it
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-# independently from OpenGL (and if Mesa is built statically, and/or
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-# with -DUSE_MGL_NAMESPACE declared to rename gl* to mgl*, it can
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-# switch between the system OpenGL implementation and the Mesa
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-# implementation at runtime).
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-
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-# Also, Mesa includes some core libraries (in libOSMesa.so) that
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-# allow totally headless rendering, handy if you want to run a
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-# renderer as a batch service, and you don't want to insist that a
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-# user be logged on to the desktop or otherwise deal with X11 or
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-# Windows.
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-
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-# TODO: Mesa
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-#find_package(Mesa)
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-
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-#package_option(MESA
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-# "When set, will build libmesadisplay, which can be used in lieu of
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-#libpandagl or libpandadx to do rendering. However, for most
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-#applications, you don't need to do this, since (a) if you have
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-#hardware rendering capability, you probably don't want to use Mesa,
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-#since it's software-only, and (b) if you don't have hardware
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-#rendering, you can install Mesa as the system's OpenGL
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-#implementation, so you can just use the normal libpandagl.
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-#You only need to define HAVE_MESA if you want to run totally headless,
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-#or if you want to be able to easily switch between Mesa and the
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-#system OpenGL implementation at runtime. If you compiled Mesa with
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-#USE_MGL_NAMESPACE defined, define MESA_MGL here.")
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-
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-set(MIN_MESA_VERSION "1 1" CACHE STRING
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- "Similar to MIN_GL_VERSION, above.")
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-
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# Should build tinydisplay?
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option(HAVE_TINYDISPLAY
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