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@@ -69,7 +69,7 @@ apply_friction(ColliderDef &def, LVector3f& vel, const LVector3f& force, float a
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physics_debug(" vel pre friction "<<vel<<" len "<<vel.length());
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physics_debug(" vel pre friction "<<vel<<" len "<<vel.length());
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float friction=friction_coefficient*angle;
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float friction=friction_coefficient*angle;
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physics_debug(" friction "<<friction);
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physics_debug(" friction "<<friction);
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- if (friction<0.0f && friction>1.0f) {
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+ if (friction<0.0f || friction>1.0f) {
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cerr<<"\n\nfriction error "<<friction<<endl;
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cerr<<"\n\nfriction error "<<friction<<endl;
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friction=1.0f;
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friction=1.0f;
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}
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}
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