|
|
@@ -82,7 +82,7 @@ void FNAME(ZB_fillTriangleMapping) (ZBuffer *zb,
|
|
|
{ \
|
|
|
zz=z >> ZB_POINT_Z_FRAC_BITS; \
|
|
|
if (ZCMP(pz[_a], zz)) { \
|
|
|
- tmp = texture[ZB_TEXEL(s, t)]; \
|
|
|
+ tmp = ZB_LOOKUP_TEXTURE(texture, s, t); \
|
|
|
if (ACMP(zb, PIXEL_A(tmp))) { \
|
|
|
STORE_PIX(pp[_a], tmp, PIXEL_R(tmp), PIXEL_G(tmp), PIXEL_B(tmp), PIXEL_A(tmp)); \
|
|
|
STORE_Z(pz[_a], zz); \
|
|
|
@@ -118,7 +118,7 @@ void FNAME(ZB_fillTriangleMappingFlat) (ZBuffer *zb,
|
|
|
{ \
|
|
|
zz=z >> ZB_POINT_Z_FRAC_BITS; \
|
|
|
if (ZCMP(pz[_a], zz)) { \
|
|
|
- tmp = texture[ZB_TEXEL(s, t)]; \
|
|
|
+ tmp = ZB_LOOKUP_TEXTURE(texture, s, t); \
|
|
|
int a = oa * PIXEL_A(tmp) >> 16; \
|
|
|
if (ACMP(zb, a)) { \
|
|
|
STORE_PIX(pp[_a], \
|
|
|
@@ -159,7 +159,7 @@ void FNAME(ZB_fillTriangleMappingSmooth) (ZBuffer *zb,
|
|
|
{ \
|
|
|
zz=z >> ZB_POINT_Z_FRAC_BITS; \
|
|
|
if (ZCMP(pz[_a], zz)) { \
|
|
|
- tmp = texture[ZB_TEXEL(s, t)]; \
|
|
|
+ tmp = ZB_LOOKUP_TEXTURE(texture, s, t); \
|
|
|
int a = oa1 * PIXEL_A(tmp) >> 16; \
|
|
|
if (ACMP(zb, a)) { \
|
|
|
STORE_PIX(pp[_a], \
|
|
|
@@ -216,7 +216,7 @@ void FNAME(ZB_fillTriangleMappingPerspective) (ZBuffer *zb,
|
|
|
{ \
|
|
|
zz=z >> ZB_POINT_Z_FRAC_BITS; \
|
|
|
if (ZCMP(pz[_a], zz)) { \
|
|
|
- tmp = texture[ZB_TEXEL(s, t)]; \
|
|
|
+ tmp = ZB_LOOKUP_TEXTURE(texture, s, t); \
|
|
|
if (ACMP(zb, PIXEL_A(tmp))) { \
|
|
|
STORE_PIX(pp[_a], tmp, PIXEL_R(tmp), PIXEL_G(tmp), PIXEL_B(tmp), PIXEL_A(tmp)); \
|
|
|
STORE_Z(pz[_a], zz); \
|
|
|
@@ -321,7 +321,7 @@ void FNAME(ZB_fillTriangleMappingPerspectiveFlat) (ZBuffer *zb,
|
|
|
{ \
|
|
|
zz=z >> ZB_POINT_Z_FRAC_BITS; \
|
|
|
if (ZCMP(pz[_a], zz)) { \
|
|
|
- tmp = texture[ZB_TEXEL(s, t)]; \
|
|
|
+ tmp = ZB_LOOKUP_TEXTURE(texture, s, t); \
|
|
|
int a = oa * PIXEL_A(tmp) >> 16; \
|
|
|
if (ACMP(zb, a)) { \
|
|
|
STORE_PIX(pp[_a], \
|
|
|
@@ -434,7 +434,7 @@ void FNAME(ZB_fillTriangleMappingPerspectiveSmooth) (ZBuffer *zb,
|
|
|
{ \
|
|
|
zz=z >> ZB_POINT_Z_FRAC_BITS; \
|
|
|
if (ZCMP(pz[_a], zz)) { \
|
|
|
- tmp = texture[ZB_TEXEL(s, t)]; \
|
|
|
+ tmp = ZB_LOOKUP_TEXTURE(texture, s, t); \
|
|
|
int a = oa1 * PIXEL_A(tmp) >> 16; \
|
|
|
if (ACMP(zb, a)) { \
|
|
|
STORE_PIX(pp[_a], \
|