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@@ -1338,7 +1338,7 @@ append_vdata(const GeomVertexData *vdata, int vertex_offset) {
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// The TransformBlendTable. This one is the easiest, because we can
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// modify it directly, and it will uniquify blend objects for us.
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- // We have few special optimizations to handle the TransformBlendTable,
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+ // We have a few special optimizations to handle the TransformBlendTable,
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// since it's a very common case and therefore worth spending a bit of
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// effort to optimize deeply.
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